Wizard of the Blue Moon 2UU
Creature-Spirit Wizard
At the begining of your upkeep, if you have five or more cards in your hand, you may reveal a land card from your hand. if you do, draw a card.
2/2
Xenophobia :4mana::symb:
Enchantment
:4mana::symb:, Discard a card: Destroy target creature that shares no colours with creatures you control.
:4mana::symb:, Sacrifice Xenophobia: Destroy target creature that shares no colours with creatures you control.
Zealous Druid 2G
Creature-Elf Druid
Whenever a land is sent to a graveyard, return a creature card in your graveyard to your hand.
Discard a creature card: Add GG to your mana pool. PLay this ability only during your main phase and only oncer per turn.
2/3
Alabaster Mage :2mana::symw::symw::symw:
Legendary Creature - Human Wizard
When Alabaster Mage comes into play, gain 4 life.
When a creature you control goes to the graveyard from play, gain 1 life.
3/4
Boreal Conjurer 1UU
Snow Creature-Human Wizard
Whenever a snow land comes into play, target creature, artifact, or enchantment becomes snow until end of turn.
2/3
Corrupted Kyren 2B
Creature – Goblin Wizard
Whenever a creature is put into a graveyard from play, that creature’s controller loses 1 life.
Whenever a Goblin is put into a graveyard from play, you gain 4 life.
1/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Elephant Stampede2GG
Sorcery
Put a 3/3 green Elephant creature token into play.
Whenever an Elephant is put into a graveyard from play, you may pay G. If you do, return Elephant Stampede from your graveyard to your hand.
Faithsoul Cleric W
Creature-Human Cleric
When a creature you control is sent to teh graveyard from play, you may sacrifice Faithsoul Cleric. If you do, return that creature to your hand.
1/1
Grandmagi of the AEther :5mana::symu::symu:
Creature- Wizard
Noncreature spells you control cost less to play.
Creature spells you control cost more to play.
Whenever you play a creature spell, you may search your library for a noncreature spell and put it into your hand.
4/4
Hideous ShriekBB
Instant
Target creature gets +3/-3 until end of turn. Hendor was horrified to hear the malicious sound, but even more so when he realized it was coming from his own throat.
Jumper Solifuge 1GG
Creature - Insect
Whenever Jumper Solifuge attacks, you may have it gain flying until end of turn. G: Jumper Solifuge can't be blocked except by an additional creature this turn.
3/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Oracle of the Conclave GG
Creature - Dryad Shaman
When Oracle of the Conclave comes into play, you may gain 1 life for each nonbasic Forest you control.
Whenever a creature with flying attacks you, you may pay G. If you do, prevent all damage that creature would deal this turn.
0/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Purity CharmW
Instant
Choose one- You gain 3 life; or return target enchantment card from your graveyard to your hand; or target creature gets +0/+5 until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Undying LoveWWW
Instant
As part of its cost, sacrifice a creature
If target creature would go to the graveyard from play, return it back into play at end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Withered Vampire 1BB
Creature - Vampire
Flying
Withered Vampire can't attack or block unless it has a +1/+1 counter on it.
:symb:, Pay 3 life: Put a +1/+1 counter on Withered Vampire.
2/2
Zealot of the White Shield WW
Creature-Human Knight
Protection from Black
Sacrifice Zealot of the White Shield: Destroy target black permenant. It can't be regenerated.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature-Spirit Wizard
At the begining of your upkeep, if you have five or more cards in your hand, you may reveal a land card from your hand. if you do, draw a card.
2/2
Enchantment
:4mana::symb:, Discard a card: Destroy target creature that shares no colours with creatures you control.
:4mana::symb:, Sacrifice Xenophobia: Destroy target creature that shares no colours with creatures you control.
Instant
Young Blood deals 3 damage to target creature that came into play this turn.
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature-Elf Druid
Whenever a land is sent to a graveyard, return a creature card in your graveyard to your hand.
Discard a creature card: Add GG to your mana pool. PLay this ability only during your main phase and only oncer per turn.
2/3
Alabaster Mage :2mana::symw::symw::symw:
Legendary Creature - Human Wizard
When Alabaster Mage comes into play, gain 4 life.
When a creature you control goes to the graveyard from play, gain 1 life.
3/4
Snow Creature-Human Wizard
Whenever a snow land comes into play, target creature, artifact, or enchantment becomes snow until end of turn.
2/3
2B
Creature – Goblin Wizard
Whenever a creature is put into a graveyard from play, that creature’s controller loses 1 life.
Whenever a Goblin is put into a graveyard from play, you gain 4 life.
1/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature-Dwarf Barbarian
Whenever Dwarven Berserker attacks, it gets +3/+0 until end of turn.
2/2
Sorcery
Put a 3/3 green Elephant creature token into play.
Whenever an Elephant is put into a graveyard from play, you may pay G. If you do, return Elephant Stampede from your graveyard to your hand.
Creature-Human Cleric
When a creature you control is sent to teh graveyard from play, you may sacrifice Faithsoul Cleric. If you do, return that creature to your hand.
1/1
Creature- Wizard
Noncreature spells you control cost less to play.
Creature spells you control cost more to play.
Whenever you play a creature spell, you may search your library for a noncreature spell and put it into your hand.
4/4
Instant
Target creature gets +3/-3 until end of turn.
Hendor was horrified to hear the malicious sound, but even more so when he realized it was coming from his own throat.
Instant
Ingenious Flames deals 5 damage to target blue creature.
1GG
Creature - Insect
Whenever Jumper Solifuge attacks, you may have it gain flying until end of turn.
G: Jumper Solifuge can't be blocked except by an additional creature this turn.
3/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature- Human Nomad
Whenever you play a land, you may return Karoo Nomads to its owner's hand.
T: You gain 1 life.
1/2
Creature-Spirit Wizard
Flash
When Laughing Wizard comes into play, counter target spell with converted mana cost X.
1/1
Legendary Creature - Human Wizard Rogue
Pay X life, : Target creature gets -0/-X until end of turn.
2/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
GG
Creature - Dryad Shaman
When Oracle of the Conclave comes into play, you may gain 1 life for each nonbasic Forest you control.
Whenever a creature with flying attacks you, you may pay G. If you do, prevent all damage that creature would deal this turn.
0/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Purity Charm W
Instant
Choose one- You gain 3 life; or return target enchantment card from your graveyard to your hand; or target creature gets +0/+5 until end of turn.
Creature-Spirit
Blue spells you play cost 1 less to play as long as you control a creature with flying
1/1
2R
Creature - Human Soldier
Flanking, flanking
1/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
As part of its cost, sacrifice a creature
If target creature would go to the graveyard from play, return it back into play at end of turn.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Vampire
Flying
Withered Vampire can't attack or block unless it has a +1/+1 counter on it.
:symb:, Pay 3 life: Put a +1/+1 counter on Withered Vampire.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Deal X damage to each creature and player. If this spell is countered, deal 3 damage to that spellcaster.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature-Human Knight
Protection from Black
Sacrifice Zealot of the White Shield: Destroy target black permenant. It can't be regenerated.
2/1