How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Ploddering RhiornR
Creature - Beast (U)
Trample
Creatures blocking Ploddering Rhiorn have first strike. "Slow and steady gets there eventually... but it is so boring!" Gipgup, Goblin Rhiorn Rider
2/2
Angelo, The Creator 3RGW
Planeswalker - Angelo [MR]
+1 Creatures you control get either +2/+0 or +0/+2 until the beginning of the end step.
-2 Deal 3 damage or prevent the next 3 damage dealt this turn divided amongst any number of target creatures or players.
-8 Destroy all creatures on the battlefield and then put a 12/12 elemental creature token that is all colors on the battlefield with trample and shroud.
Improvised ExplosiveXRR
Sorcery
Artifact offering (You may play this card any time you could play an instant by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)
Improvised Explosive deals X damage to target creature or player.
Master Pirateer 2UU
Creature - Human Pirate
Islandwalk UU: tap target permanant.
1/2 I'm on a boat and, it's goin fast and
I got a nautical themed pashmina afghan
Troll Tyrant1GG
Creature-Troll G: Regenerate Troll Tyrant.
Other Troll creatures you control gain +1/+1 and “At the beginning of the end step, if this creature was dealt lethal damage and regenerated this turn, untap it, then gain life equal to its toughness”.
2/2
When Goblin Gadgeteer enters the battlefield search your library for up to two Equipment cards with different names and reveal them. Exile the revealed cards and shuffle your library.
Assemble - :4mana:, : Put a colorless 0/1 Contraption artifact creature token into the battlefield. Treat this token as if it would be equipped with all the cards that were exiled with Goblin Gadgeteer.
Puppet Jury3BB
Creature - Human Advisor (R)
Put two -1/-1 counters on Puppet Jury: Destroy target creature. It can't be regenerated. Use this ability only once a turn. The Caterans know that the verdict is decided long before the trial begins.
4/4
Babel Fish1U Creature - Fish
Babel Fish can't be the target of spells or abilities without the word "draw" in their text.
Spells and abilities that target Babel Fish cost 1 less to play. "'I refuse to prove that I exist,' God says, 'for proof denies faith, and without faith I am nothing.'
'But,' says Man, 'the Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves you exist, and so therefore, by your own arguments, you don't. QED.'"
- The Hitchhiker's Guide to the Galaxy
0/1
Apostasy3RR Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. That creature has haste. Sacrifice it at the beginning of the next end step.
Enforcer of the Cursed PactB
Creature - Demon Minion
Shroud
You can't sacrifice Enforcer of the Cursed Pact.
You can't win the game and your opponents can't lose the game.
4/3
Vitamancer1BBR
Creature - Ogre Wizard
At the beginning of your upkeep you lose 1 life.
You may pay 0 instead paying the colored mana cost in the costs of spells you play. If you do, you lose life equal to the converted cost replaced this way.
3/4
Vengence of the Demigods 3RRR
Sorcery
Affinity for Planeswalkers (This spell costs 1 less to cast for each Planeswalker you control.)
Each planeswalker you control deals damage equal to the number of loyalty counters on it to target creature or player.
Rebounding Energy 2U
Instant
Counter target spell.
If white mana was spent to play ~, you gain 4 life.
If green mana was spent to play ~, untap up to four target lands.
Death Knight 2BB
Creature - Zombie Knight
Deathtouch
First strike
Whenever Death Knight attacks, you may have target creature block it this turn if able.
1/1
Ascendant Angel3WW Creature – Angel (Rare) Flying Ascendant Angel gets +1/+1 and has lifelink as long as it has a death counter on it. Rebirth 4WW(You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. When this creature leaves the battlefield, if it had a death counter on it, exile it.)
3/4
Unity Forcemage2G
Creature - Elf Shaman
Whenever you cast a creature spell, if red, white, blue or black mana was spent to play it, that creature enters the battlefield with a +1/+1 counter on it.
2/2
Festering SoilBG
Enchantment - Aura (U)
Enchant land
Whenever a creature or land is put into a graveyard from the battlefield, untap enchanted land and you lose 1 life.
Leering GazeB
Sorcery (U)
Look at target player's hand. If he or she has fewer cards in hand than you, you may choose a nonland card. That player discards that card. "The eyes loomed warily, asking me to dare. I could not muster such courage."
Demonic Nature BBB
Enchantment - Aura (R)
Enchant you
At the beginning of your upkeep, sacrifice a creature or you lose the game.
Whenever a creature you control is put into a graveyard form play, each opponent loses 2 life.
Lightning Shield1WR
Instant
Prevent the next three damage that would be dealt this turn divided as you choose among any number of target creatures and/or players.
Lightning Shield deals 3 damage divided as you choose among any number of target creatures and/or players.
Nagini :symbg::symbg: Creature - Snake
Deathtouch
You can't play Nagini unless a creature entered the graveyard from the battlefield this turn. "Panic made him turn and horror paralyzed him as he saw the old body collapsing and the great snake pouring from the place where her neck had been."
- Harry Potter and the Deathly Hallows
3/3
Auramantle WeaverGWU
Creature - Snake Wizard
Enchanted creatures you control have shroud.
If an aura spell you cast would be put into a graveyard you may return it to its owner's hand instead.
2/3
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Steelhall, the Royal ArmoryWR
Legendary Artifact- Fortification
When Steelhall, the Royal Armory enters the battlefield, search your library for any number of equipment cards, reveal them, shuffle your library, them put them on top in random order.
Fortify-Tap an untapped legendary creature you control.
Fortified land gains “T: Reveal the top card of your library. If that card is an equipment card, put it onto the battlefield, then attach it to a legendary creature you control.”
Soul's Withering 1W
Instant
Kicker W
Prevent all damage target creature would deal this turn.
If you paid the kicker cost, exile that creature at the beginning of your end step.
Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
Jimmy Groove: 31
Asrama: 20
Maokun: 19
Marco: 18
Tilde: 17
Krey: 17
Rush_Clasic: 14
Niv: 12
riliss: 12
Memnarch: 11
Punkrockanarchymagic: 10
BlueLotus: 9
DaemonChrno: 8
Elf Boy: 9
FirstTurnManaBurn: 7
dantcg*: 6
Keeperofzion: 5
Tellah: 5
youkai_blood: 3
MichMash: 3
Fa+blimp: 2
FireStorm4056: 2
pookyrocks: 2
void_nothing: 2
zu_Faul: 2
Akirasav: 2
Ninja of the North: 1
BlackBull*
Good luck, and don't forget to vote!
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Creature - Zombie Knight
Deathtouch
First strike
Whenever Death Knight attacks, you may have target creature block it this turn if able.
1/1
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Creature – Angel (Rare)
Flying
Ascendant Angel gets +1/+1 and has lifelink as long as it has a death counter on it.
Rebirth 4WW (You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. When this creature leaves the battlefield, if it had a death counter on it, exile it.)
3/4
Creature - Elf Shaman
Whenever you cast a creature spell, if red, white, blue or black mana was spent to play it, that creature enters the battlefield with a +1/+1 counter on it.
2/2
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Enchantment - Aura (U)
Enchant land
Whenever a creature or land is put into a graveyard from the battlefield, untap enchanted land and you lose 1 life.
Sorcery (U)
Look at target player's hand. If he or she has fewer cards in hand than you, you may choose a nonland card. That player discards that card.
"The eyes loomed warily, asking me to dare. I could not muster such courage."
[GTC] Gatecrash Patch for MWS (249/249)
Enchantment - Aura (R)
Enchant you
At the beginning of your upkeep, sacrifice a creature or you lose the game.
Whenever a creature you control is put into a graveyard form play, each opponent loses 2 life.
Sorcery
Each player chooses a permanent type. Destroy all permanents of the chosen types.
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Creature - Human Knight [R]
Doublestrike, Protection from Red
2/2
Instant
Prevent the next three damage that would be dealt this turn divided as you choose among any number of target creatures and/or players.
Lightning Shield deals 3 damage divided as you choose among any number of target creatures and/or players.
Creature - Snake Wizard
Enchanted creatures you control have shroud.
If an aura spell you cast would be put into a graveyard you may return it to its owner's hand instead.
2/3
Legendary Artifact- Fortification
When Steelhall, the Royal Armory enters the battlefield, search your library for any number of equipment cards, reveal them, shuffle your library, them put them on top in random order.
Fortify-Tap an untapped legendary creature you control.
Fortified land gains “T: Reveal the top card of your library. If that card is an equipment card, put it onto the battlefield, then attach it to a legendary creature you control.”
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
1W
Instant
Kicker W
Prevent all damage target creature would deal this turn.
If you paid the kicker cost, exile that creature at the beginning of your end step.
edited out, didnt make it in time =/