How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Empower By RageRG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. R: Enchanted creature gets +1/+0 until end of turn
When enchanted creature is put into a graveyard, you may return Empower By Rage from your graveyard to play attached to a creature that attacked with that creature this turn.
Assaulting Dragon Fire - 1BRG
Instant
Choose an attacking dragon creature you control, deal damage equal to its power divided as you choose among any number of target creatures.
Unrivaled BetrayalBBB
Sorcery
You lose 3 life and you draw 3 cards.
Each teammate discards his or her hand. If seven or more cards are discarded this way, you gain 20 life.
Toxic Host1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2 and has deathtouch.
Whenever you cycle a card, you may have enchanted creature deal 1 damage to target creature.
Absolute Refusal1UUU
Instant (R)
Counter target spell, then search your library for a card named Absolute Refusal and put it into your hand. Shuffle your library afterwards. "The answer is, and always will be, 'no.'"
Diamond-Eyed Baloth2GG
Creature - Beast
Whenever ~ becomes the target of a spell, you may add an equal amount of mana to your mana pool equal to the number of colored mana
symbols in that spell's cost. (If a spell costs 2UB, you may add UBto your mana pool.)
4/4
GastrociteBB
Creature - Insect (R)
When Gastrocite deals damage to a creature, put a pain counter on it.
At the beginning of your upkeep, if Gastrocite is in your graveyard, destroy all creatures with pain counters on them. They can't be regenerated. "Insidious and explosive. I may have found a new pet!"
-Braids, cabal minion 2/1
Keeper of Ages4UUU
Creature - Djinn
Trample
If damage would be dealt to Keeper of Ages, prevent it. Put that many horizon counters on Keeper of Ages.
Remove seven horizon counters from Keeper of Ages: Take an extra turn after this one. Only your opponents may activate this ability. Some flee through the mists in hope of retreat; they only prolong the pain.
7/7
Diamond Golem4
Artifact Creature - Golem
Indestructible
Whenever Diamond Golem blocks or becomes blocked by a creature with Diamond in its name, Diamond Golem loses Indestructible until the end of turn.
3/3 "There's only one substance that can cut a diamond, another diamond."
Soilstirring Kudzu2GG
Creature - Plant
Lands in your hand have Cycling G G, exile a land card in your graveyard: Put a +1/+1 counter on Landstirring Kudzu.
"The strong, quick growing roots of the kudzu makes it a valuable tool for farmers. However, inexperienced ones soon find out that leaving them unchecked for too long will make them impossible to deal with."
2/2
Hollow VictoryBBBBB
Enchantment
Discard a card: Put a mind counter on Hollow Victory. Play this ability only at any time you could play a sorcery.
Discard 4 cards: Remove Hollow Victory from the game. Any player may play this ability at any time they could play a sorcery.
When Hollow Victory has 7 or more mind counters on it, you win the game
Vedalken Healmind 2WU
Artifact Creature - Vedalken Wizard
Whenever you draw a card, you may reveal it. If you do, you gain life equal to it's converted mana cost. 1UU,t: Draw a card.
0/1
Jumble About :symub::symub: Sorcery
Draw two cards.
If you didn't spend U to play Jumble About, you lose 2 life.
If you didn't spend B to play Jumble About, discard a card. A dozen careless thoughts are worthless compared to a well reasoned notion.
Advocate of Purity3W Creature – Rhino Monk (Uncommon) Plainswalk Whenever Advocate of Purity deals damage to a player, destroy target enchantment that player controls. 2/2
Divine Sundering3WW
Sorcery (R)
Destroy all creatures. Then, destroy all creatures. "None shall avoid punishment, not even the heathens who use tricks to avoid their rightful judgment."
-Radiant, archangel
Skulltooth VampireB
Creature - Vampire Rogue
If you would draw a card, instead put the top card of your library into your graveyard and each player loses 1 life.
Cycling 1B
2/1
Nihel, Master Evoker2WUU
Legendary Creature - Human Wizard (MR)
All other permanents are artifacts and enchantments in addition to their other types.
3/3
Shielded WarmageRWU
Creature - Human Wizard
:symrw:: The next 1 damage that would be dealt to Shielded Warmage this turn is dealt to target creature instead. U: Shielded Warmage gains Shroud until end of turn.
3/1
Unexpected Tremors2RB
Sorcery (C)
Destroy target land. That land’s controller loses life equal to the number of lands he or she control that have the same name as that land.
Careless Theft2R
Sorcery (R)
Reveal the top card of your library. Gain control of a permanent an opponent controls with a converted mana cost equal to the converted mana cost of the revealed card. (If there are no permanents that share a converted mana cost with the revealed card, you gain nothing.)
Now, let's see what today's haul was!
Kitsune Pathmaker2WW
Creature - Fox Ninja
Ninjutsu WW (WW, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
First Strike
Whenever Kitsune Pathmaker deals damage to a player, other creatures you control get +2/+2 until end of turn.
2/2
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Crazed YouthR
Creature- Human Rogue
At the beginning of your upkeep, sacrifice Crazed Youth unless you discard a card at random or pay R.
Whenever you discard a card at random, each opponent discards a card at random.
Madness R
2/1
Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
Rush_Clasic: 5
Jimmy Groove: 5
FirstTurnManaBurn: 4
dantcg: 4
DaemonChrno: 4
Memnarch: 3
Marco: 3
void_nothing: 2
Maokun: 2
Punkrockanarchymagic: 2
riliss: 2
Asrama: 2
Krey: 2
pookyrocks: 1
youkai_blood: 1
Keeperofzion: 1
Elf Boy: 1
Tilde: 1
Niv: 1
BlackBull*
dantcg*
Good luck, remember to vote!
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Enchantment
Discard a card: Put a mind counter on Hollow Victory. Play this ability only at any time you could play a sorcery.
Discard 4 cards: Remove Hollow Victory from the game. Any player may play this ability at any time they could play a sorcery.
When Hollow Victory has 7 or more mind counters on it, you win the game
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
2WU
Artifact Creature - Vedalken Wizard
Whenever you draw a card, you may reveal it. If you do, you gain life equal to it's converted mana cost.
1UU,t: Draw a card.
0/1
Land
During your every second upkeep, put a 2/2 Ghost token into play under your opponents control.
[T]: Add one mana of any colour to your mana pool.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
Creature – Rhino Monk (Uncommon)
Plainswalk
Whenever Advocate of Purity deals damage to a player, destroy target enchantment that player controls.
2/2
Sorcery (R)
Destroy all creatures. Then, destroy all creatures.
"None shall avoid punishment, not even the heathens who use tricks to avoid their rightful judgment."
-Radiant, archangel
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Vampire Rogue
If you would draw a card, instead put the top card of your library into your graveyard and each player loses 1 life.
Cycling 1B
2/1
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Legendary Creature - Human Wizard (MR)
All other permanents are artifacts and enchantments in addition to their other types.
3/3
Creature - Human Wizard
:symrw:: The next 1 damage that would be dealt to Shielded Warmage this turn is dealt to target creature instead.
U: Shielded Warmage gains Shroud until end of turn.
3/1
Enchantment
Islands you control have, "At the beginning of your upkeep, target land becomes an island until end of turn."
Sorcery (C)
Destroy target land. That land’s controller loses life equal to the number of lands he or she control that have the same name as that land.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Sorcery (R)
Reveal the top card of your library. Gain control of a permanent an opponent controls with a converted mana cost equal to the converted mana cost of the revealed card. (If there are no permanents that share a converted mana cost with the revealed card, you gain nothing.)
Now, let's see what today's haul was!
Creature - Fox Ninja
Ninjutsu WW (WW, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
First Strike
Whenever Kitsune Pathmaker deals damage to a player, other creatures you control get +2/+2 until end of turn.
2/2
Creature- Human Rogue
At the beginning of your upkeep, sacrifice Crazed Youth unless you discard a card at random or pay R.
Whenever you discard a card at random, each opponent discards a card at random.
Madness R
2/1
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