Steammouth Dragon3:symru::symru:
Creature - Dragon (R)
Flying
:symru:: Steammouth Dragon deals 1 damage to target creature.
If a creature dealt damage by Steammouth Dragon this turn would be put into a graveyard from play, it is put into its owner's hand instead. It is a fearsome beast, but not particularly deadly. Those creatures that it defeats live to fight another day... after they regrow their skin.
4/4
Korim Experiments2(U/R)
Instant (U)
Return target creature to it's owners hand. That player reveals a hard from his or her hand at random. If it's a creature card, put it into play under that player's control.
Thieving Noggle 1(U/R)
Creature - Noggle (U)
When ~ comes into play, sacrifice it unless you return target artifact to its owners hand.
~ deals damage equal to that artifact's converted mana cost to you. "Its way of stealing is so amateurish that it hurts even its allies." - Gaddock Teeg
4/3
85% Keeperofzion ====> originality (2.0), playability (2.5), balance (2.0), and wowness (2.0)
Ok a creature with a variation of gating... pretty original, very playable, a bit overpowered for a 2 mana creature, straight red is passable, blue seems a little out of character. I like the flavor, pretty solid. Thieving Noggle :1mana::symru:
Creature - Noggle (U)
When ~ comes into play, sacrifice it unless you return target artifact to its owners hand.
~ deals damage equal to that artifact's converted mana cost to you. "Its way of stealing is so amateurish that it hurts even its allies." - Gaddock Teeg
4/3
75% Asrama ====> originality (2.5), playability (1.5), balance (1.5), and wowness (2.0) I had to think about this card a bit for scoring. Ok first case senario. Use it on your opponent's creature. This might misfire and just do little of anything. Or worse it could slap down some monster. At best it works and you pay 3 mana for an unsummon.
Second case senario, use it on your own hand. Best case you have this card, and say 6 creature cards that are the bomb in your hand. You unsummon and put something better down at a 6/7 chance. That is best case in my mind. More likely you unsummon your creature for mana or maybe trigger the comes into play ability on your creature.
This seems like a bad card to me, unless I overlooked some use. The idea is cool, but it needs to do a little more for 3 mana. Korim Experiments :2mana::symru:
Instant (U)
Return target creature to it's owners hand. That player reveals a card from his or her hand at random. If it's a creature card, put it into play under that player's control.
100% Jimmy Groove ====> originality (2.5), playability (2.5), balance (2.5), and wowness (2.5) obviously my favorite of the three. As far as I know this is a very original effect. Damage a creature enough to bounce it. It is cool, and flavor wise is makes a lot of sense with steam. I love it. Good flavor text. Home run in my opinion. Steammouth Dragon :3mana::symru::symru:
Creature - Dragon (R)
Flying
:symru:: Steammouth Dragon deals 1 damage to target creature.
If a creature dealt damage by Steammouth Dragon this turn would be put into a graveyard from play, it is put into its owner's hand instead. It is a fearsome beast, but not particularly deadly. Those creatures that it defeats live to fight another day... after they regrow their skin.
4/4
erikcu: My card will nearly never be used on an opponent's creature, cause that would be too risky. I thought the posibility of sneaking Progenitus into play for three mana and returning a creature to your hand was interesting enough, and even if you hit the card you bounced, you get the same general effect as Turn to Mist, I thought three mana is just right for it. It won't shine in limited, not under M10 rules anyway (much like Turn to Mist itself and about a thousand other cards that wizards desroyed with their foolish decision about damage not going on the stack), but that it why it isn't common. Just my general thoughts behind making the card.
Uhm, snoopYah, hybrid is a card that is a mix of two colors in a way that you may pay any of those colors to pay it. Much like cards in eventide. So I would ask you to please judge the cards again since all of us adhered to the requirements of the round.
erikcu's scores: Asrama 75 Jimmy Grove 100 Keeperofzion 85
snoopYah's scores: Asrama 95
Jimmy Grove 85 Keeperofzion 75
total scores: Asrama 85
Jimmy Grove 92.5 Keeperofzion 80
Interesting results.
Keeperofzion. Great job coming this far. You get to spell out the final challenge!
ROUND 6
Players:
Asrama
Jimmy Grove
Honorable Judge:Keeperofzion
Also, previous players, feel free to contribute to the final judging. I am not sure how many will come back and pitch in their 10 cents, but it is open. Here we go.
Call the CataclysmWUBRG
Instant (MR)
Choose a card type. Counter all spells of the chosen type, then destroy all permanents of the chosen type. (The card types are: creature, artifact, enchantment, planeswalker, instant, sorcery and land)
I'm guessing five color control would love an instant speed wrath variant as a five drop. Could even replace Hallowed Burial. Plus, the possibility of playing an Armageddon on turn five should spawn a deck all on it's own. And with the Vivid lands still around, should not be too hard to cast.
LegionWUBRG
Legendary Creature - Elemental Horror (MR)
As Legion comes into play, remove all other creatures from the game.
Legion has all the types, subtypes, and abilities of those creatures. Its power is equal to the total power of those creatures, and its toughness is equal to the total toughness of those creatures. The plane's twisted method of bringing everyone together in "peace".
*/*
That's creature-board sweeping (White/Black), creature and ability stealing (Red/Blue) and hopefully a big old critter (Green).
This is definitely the most difficult challenge to judge, but here goes:
I will leave judging open to ANY previous players for the next 2 days starting now:
75% Jimmy Groove ====> originality (1.5), playability (2.0), balance (2.0), and wowness (2.0) Pretty good all around. It has elements of Dracoplasm and Duplicant. The name and flavor feels a little lacking, but you are almost out of room for that on a card, after that rules text. Playability is hurt a little because of everything that needs to be kept track of, I could see some arguments about what exactly Legion is. It is a big board sweeper, and has the potential of leaving a big fatty, depending upon the nature of your oppoenent's deck. This card could just be another card that needs to be sided out. In limited it is a bomb, in constructed it would have its place depending on the nmeta-game. If the tournament has a lot of creature based decks then this is good. If not, then this is worthless or a dangerous win more type card. Casual players and multiplayer gamers would drool for this. Legion :symw::symu::symb::symr::symg:
Legendary Creature - Elemental Horror (MR)
As Legion comes into play, remove all other creatures from the game.
Legion has all the types, subtypes, and abilities of those creatures. Its power is equal to the total power of those creatures, and its toughness is equal to the total toughness of those creatures. The plane's twisted method of bringing everyone together in "peace".
*/*
80% Asrama ====> originality (2.0), playability (2.0), balance (2.0), and wowness (2.0) It think that some flavor text might have pushed this card past Jimmy Groove's in my mind, but as it stands your guys are at a dead heat for wowing me. The balance is there. Choosing instant is a little tricky, but I will go for it with 5 color. This is very flexible, and a I dare say, even at 5 colors on the very powerful end of things, it is an instant sweaper of anything. I could see this played. Nice card over all.
Call the Cataclysm :symw::symu::symb::symr::symg:
Instant (MR)
Choose a card type. Counter all spells of the chosen type, then destroy all permanents of the chosen type. (The card types are: creature, artifact, enchantment, planeswalker, instant, sorcery and land)
I gave this challenge for two reasons; first, because I believe that it will be something that would determine who would be worthy to be the first winner. and second, it's called the grudge match, guys. Since I was booted out, it's my turn to make your lives miserable.
Jimmy Groove: Legion :symw::symu::symb::symr::symg:
Legendary Creature - Elemental Horror (MR)
As Legion comes into play, remove all other creatures from the game.
Legion has all the types, subtypes, and abilities of those creatures. Its power is equal to the total power of those creatures, and its toughness is equal to the total toughness of those creatures. The plane's twisted method of bringing everyone together in "peace".
*/*
Okay, flavor-wise, it's nice. Legion means 'many' and so i like the fact that you made it so that it would "contain" the essence of the other creatures. When regards to playability, it's basically a sweeper that has a chance to be overpowered, balanced, and underpowered depending on what creatures it removes. I can see its usefulness against creature decks especially in multiplayer games. But i think that it also has vulnerability. For instance, it would be pretty hard to make it immune to removals or destroyers like Path to Exile and Terminate. So I think that overall, it is an okay card, but would probably be sideboarded in standard tourneys.
80%
Asrama: Call the Cataclysm :symw::symu::symb::symr::symg:
Instant (MR)
Choose a card type. Counter all spells of the chosen type, then destroy all permanents of the chosen type. (The card types are: creature, artifact, enchantment, planeswalker, instant, sorcery and land)
Balance-wise, it is fine since it is a counter and a sweeper for 1 mana of every color, and also because it targets your permanents as well. Flavor-wise, flavor text would have 'sealed' the overall flavor of the card especially since the name alone brings about this epic feeling; sort of how the name Maelstrom Nexus does, imo. With regards to playability and usefulness in standard, i like the way that it is balanced when used against creature and enchantment decks and against spell decks by target the lands. So generally, this is one that has a high chance of being used in standard.
85%
Call the Cataclysm :symw::symu::symb::symr::symg:
Instant (MR)
Choose a card type. Counter all spells of the chosen type, then destroy all permanents of the chosen type. (The card types are: creature, artifact, enchantment, planeswalker, instant, sorcery and land)
Very interesting card. The countering is an unexpected facet of this card, and it works very well with the destroy part. The thing is that most of the times you may have to counter something that would not help destroy any bothersome permanent, and if you choose to destroy maybe something coud come through that coud harm you. I believe that the five mana cost is excellent for it.
Jimmy Groove:
Legion :symw::symu::symb::symr::symg:
Legendary Creature - Elemental Horror (MR)
As Legion comes into play, remove all other creatures from the game.
Legion has all the types, subtypes, and abilities of those creatures. Its power is equal to the total power of those creatures, and its toughness is equal to the total toughness of those creatures. The plane's twisted method of bringing everyone together in "peace".
*/*
Interesting card. The five mana fits very well. The board sweeper effect has a very powerful (mythic) feel. The other effect is mainly to create a powerful creature but relies too much on the quantity and quality of creatures on the battlefield, and that means that you'll lose resources this way, and having the right mana to play it.
The Results:
Very close here, both are great cards and both deserve the win. Sadly there's ony one winner.
Asrama - 95%
Jimmy Groove - 90%
Asrama's card is very playable and full of options. Jimmy's card coud be a game winner but its a matter of knowing when to play, taking into account if there are enough creatures in play to know if they are worth exiling to let the Legion come into the battlefield.
Congrats, Asrama
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
As I said, I the challenge is one that would stretch your designing skills to the fullest, and it would be enough to see who the worthy winner will be.
I really liked the card from the last round, it came out much better than I thought it would reading the challenge, but I think my best work wast Aura's Longing from a few rounds ago. I just really liked the flavour. Is there a posibility to have it with the cost I meant for it (3WW) instead of the cost I actually posted for it by mistake?
Aura's Longing :3mana::symw:
Sorcery (R)
Choose target aura card with enchant creature in your graveyard. search your library for a creature card it could enchant and put it into play, then return that aura card from your graveyard into play enchanting that creature. Shuffle your library afterwards. Where spells have souls, they sometimes seek company when stranded.
Creature - Dragon (R)
Flying
:symru:: Steammouth Dragon deals 1 damage to target creature.
If a creature dealt damage by Steammouth Dragon this turn would be put into a graveyard from play, it is put into its owner's hand instead.
It is a fearsome beast, but not particularly deadly. Those creatures that it defeats live to fight another day... after they regrow their skin.
4/4
Instant (U)
Return target creature to it's owners hand. That player reveals a hard from his or her hand at random. If it's a creature card, put it into play under that player's control.
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1(U/R)
Creature - Noggle (U)
When ~ comes into play, sacrifice it unless you return target artifact to its owners hand.
~ deals damage equal to that artifact's converted mana cost to you.
"Its way of stealing is so amateurish that it hurts even its allies." - Gaddock Teeg
4/3
85% Keeperofzion ====> originality (2.0), playability (2.5), balance (2.0), and wowness (2.0)
Ok a creature with a variation of gating... pretty original, very playable, a bit overpowered for a 2 mana creature, straight red is passable, blue seems a little out of character. I like the flavor, pretty solid.
Thieving Noggle :1mana::symru:
Creature - Noggle (U)
When ~ comes into play, sacrifice it unless you return target artifact to its owners hand.
~ deals damage equal to that artifact's converted mana cost to you.
"Its way of stealing is so amateurish that it hurts even its allies." - Gaddock Teeg
4/3
75% Asrama ====> originality (2.5), playability (1.5), balance (1.5), and wowness (2.0) I had to think about this card a bit for scoring. Ok first case senario. Use it on your opponent's creature. This might misfire and just do little of anything. Or worse it could slap down some monster. At best it works and you pay 3 mana for an unsummon.
Second case senario, use it on your own hand. Best case you have this card, and say 6 creature cards that are the bomb in your hand. You unsummon and put something better down at a 6/7 chance. That is best case in my mind. More likely you unsummon your creature for mana or maybe trigger the comes into play ability on your creature.
This seems like a bad card to me, unless I overlooked some use. The idea is cool, but it needs to do a little more for 3 mana.
Korim Experiments :2mana::symru:
Instant (U)
Return target creature to it's owners hand. That player reveals a card from his or her hand at random. If it's a creature card, put it into play under that player's control.
100% Jimmy Groove ====> originality (2.5), playability (2.5), balance (2.5), and wowness (2.5) obviously my favorite of the three. As far as I know this is a very original effect. Damage a creature enough to bounce it. It is cool, and flavor wise is makes a lot of sense with steam. I love it. Good flavor text. Home run in my opinion.
Steammouth Dragon :3mana::symru::symru:
Creature - Dragon (R)
Flying
:symru:: Steammouth Dragon deals 1 damage to target creature.
If a creature dealt damage by Steammouth Dragon this turn would be put into a graveyard from play, it is put into its owner's hand instead.
It is a fearsome beast, but not particularly deadly. Those creatures that it defeats live to fight another day... after they regrow their skin.
4/4
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Check this out for reference.
Asrama 75
Jimmy Grove 100
Keeperofzion 85
snoopYah's scores:
Asrama 95
Jimmy Grove 85
Keeperofzion 75
total scores:
Asrama 85
Jimmy Grove 92.5
Keeperofzion 80
Interesting results.
Keeperofzion. Great job coming this far. You get to spell out the final challenge!
ROUND 6
Players:
Asrama
Jimmy Grove
Honorable Judge:Keeperofzion
Also, previous players, feel free to contribute to the final judging. I am not sure how many will come back and pitch in their 10 cents, but it is open. Here we go.
next challenge: design a five-color mythic rare card that will work great in standard.
Here we go:
Call the Cataclysm WUBRG
Instant (MR)
Choose a card type. Counter all spells of the chosen type, then destroy all permanents of the chosen type. (The card types are: creature, artifact, enchantment, planeswalker, instant, sorcery and land)
I'm guessing five color control would love an instant speed wrath variant as a five drop. Could even replace Hallowed Burial. Plus, the possibility of playing an Armageddon on turn five should spawn a deck all on it's own. And with the Vivid lands still around, should not be too hard to cast.
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You have to be when you're giving the challenge which will decide on who will be the first winner of this contest.
Legendary Creature - Elemental Horror (MR)
As Legion comes into play, remove all other creatures from the game.
Legion has all the types, subtypes, and abilities of those creatures. Its power is equal to the total power of those creatures, and its toughness is equal to the total toughness of those creatures.
The plane's twisted method of bringing everyone together in "peace".
*/*
That's creature-board sweeping (White/Black), creature and ability stealing (Red/Blue) and hopefully a big old critter (Green).
I will leave judging open to ANY previous players for the next 2 days starting now:
75% Jimmy Groove ====> originality (1.5), playability (2.0), balance (2.0), and wowness (2.0) Pretty good all around. It has elements of Dracoplasm and Duplicant. The name and flavor feels a little lacking, but you are almost out of room for that on a card, after that rules text. Playability is hurt a little because of everything that needs to be kept track of, I could see some arguments about what exactly Legion is. It is a big board sweeper, and has the potential of leaving a big fatty, depending upon the nature of your oppoenent's deck. This card could just be another card that needs to be sided out. In limited it is a bomb, in constructed it would have its place depending on the nmeta-game. If the tournament has a lot of creature based decks then this is good. If not, then this is worthless or a dangerous win more type card. Casual players and multiplayer gamers would drool for this.
Legion :symw::symu::symb::symr::symg:
Legendary Creature - Elemental Horror (MR)
As Legion comes into play, remove all other creatures from the game.
Legion has all the types, subtypes, and abilities of those creatures. Its power is equal to the total power of those creatures, and its toughness is equal to the total toughness of those creatures.
The plane's twisted method of bringing everyone together in "peace".
*/*
80% Asrama ====> originality (2.0), playability (2.0), balance (2.0), and wowness (2.0) It think that some flavor text might have pushed this card past Jimmy Groove's in my mind, but as it stands your guys are at a dead heat for wowing me. The balance is there. Choosing instant is a little tricky, but I will go for it with 5 color. This is very flexible, and a I dare say, even at 5 colors on the very powerful end of things, it is an instant sweaper of anything. I could see this played. Nice card over all.
Call the Cataclysm :symw::symu::symb::symr::symg:
Instant (MR)
Choose a card type. Counter all spells of the chosen type, then destroy all permanents of the chosen type. (The card types are: creature, artifact, enchantment, planeswalker, instant, sorcery and land)
Jimmy Groove:
Legion :symw::symu::symb::symr::symg:
Legendary Creature - Elemental Horror (MR)
As Legion comes into play, remove all other creatures from the game.
Legion has all the types, subtypes, and abilities of those creatures. Its power is equal to the total power of those creatures, and its toughness is equal to the total toughness of those creatures.
The plane's twisted method of bringing everyone together in "peace".
*/*
Okay, flavor-wise, it's nice. Legion means 'many' and so i like the fact that you made it so that it would "contain" the essence of the other creatures. When regards to playability, it's basically a sweeper that has a chance to be overpowered, balanced, and underpowered depending on what creatures it removes. I can see its usefulness against creature decks especially in multiplayer games. But i think that it also has vulnerability. For instance, it would be pretty hard to make it immune to removals or destroyers like Path to Exile and Terminate. So I think that overall, it is an okay card, but would probably be sideboarded in standard tourneys.
80%
Asrama:
Call the Cataclysm :symw::symu::symb::symr::symg:
Instant (MR)
Choose a card type. Counter all spells of the chosen type, then destroy all permanents of the chosen type. (The card types are: creature, artifact, enchantment, planeswalker, instant, sorcery and land)
Balance-wise, it is fine since it is a counter and a sweeper for 1 mana of every color, and also because it targets your permanents as well. Flavor-wise, flavor text would have 'sealed' the overall flavor of the card especially since the name alone brings about this epic feeling; sort of how the name Maelstrom Nexus does, imo. With regards to playability and usefulness in standard, i like the way that it is balanced when used against creature and enchantment decks and against spell decks by target the lands. So generally, this is one that has a high chance of being used in standard.
85%
Very interesting card. The countering is an unexpected facet of this card, and it works very well with the destroy part. The thing is that most of the times you may have to counter something that would not help destroy any bothersome permanent, and if you choose to destroy maybe something coud come through that coud harm you. I believe that the five mana cost is excellent for it.
Jimmy Groove:
Interesting card. The five mana fits very well. The board sweeper effect has a very powerful (mythic) feel. The other effect is mainly to create a powerful creature but relies too much on the quantity and quality of creatures on the battlefield, and that means that you'll lose resources this way, and having the right mana to play it.
The Results:
Very close here, both are great cards and both deserve the win. Sadly there's ony one winner.
Asrama - 95%
Jimmy Groove - 90%
Asrama's card is very playable and full of options. Jimmy's card coud be a game winner but its a matter of knowing when to play, taking into account if there are enough creatures in play to know if they are worth exiling to let the Legion come into the battlefield.
Congrats, Asrama
You've had a string of exellent designs leading to this one. If we were comparing cards throughout the contest you'd probably come out as the winner.
This was a fun game, and an incredibly tough challenge.
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I really liked the card from the last round, it came out much better than I thought it would reading the challenge, but I think my best work wast Aura's Longing from a few rounds ago. I just really liked the flavour. Is there a posibility to have it with the cost I meant for it (3WW) instead of the cost I actually posted for it by mistake?
Aura's Longing :3mana::symw:
Sorcery (R)
Choose target aura card with enchant creature in your graveyard. search your library for a creature card it could enchant and put it into play, then return that aura card from your graveyard into play enchanting that creature. Shuffle your library afterwards.
Where spells have souls, they sometimes seek company when stranded.
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(modified per ye royal command)
I'm assuming I should put up the next game a-la Double Dare That Designer?
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