Pain Amplifier1:sym2b::sym2b:
Artifact
Pain Amplifier comes into play with 3 Pain counters on it.
When there are no Pain counters on Pain Amplifier, Sacrifice it.
Pay 1 life,:symtap:: Remove a Pain counter from Pain Amplifier. Whenever target creature is dealt damage, that creature receives double that damage instead.
Haunt
When the creature Pain Enhancer haunts is put into a graveyard, target creature gain "Double all damage dealt to this creature" until the end of turn. "Some pains are very hard to forget."
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Dwindling Memory 3B
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and gets -2/-2.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) The creature Weakening Memory haunts loses all abilities and gets -2/-2 and when it is put into the graveyard, its controller loses 2 life.
challenge: Make a noncreature artifact or enchantment with Haunt
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85% snoopYah ====> originality (2.5), playability (2.0), balance (2.0), and wowness (2.0)
I like this. It is an ominous Control Magic. That said, I think it is a little weak, as it has to get in play and then to the grave for its effect to work. It should do something on its own, even though I think you meant for it not too, which makes it pretty original. I think recosting this would help. :symb::symu: would still be reasonable.
Spooky Mindcage :2mana::symu::symb:
Artifact (R)
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
You control the creature Spooky Mindcage haunts.
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70% Keeperofzion ====> originality (1.0), playability (2.0), balance (2.5), and wowness (1.5)
This is pretty bland, and I think the wording needs polishing. I have never been the greatest at wording cards, but the possessive pronoun is ambiguous. I am not sure if it refers to the dead creature or the enchantment aura. It would be cleaner just to leave out that life loss. That said, this would be a nice common card for a set. Limited players would first pick this guy.
Dwindling Memory :3mana::symb:
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and gets -2/-2.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) The creature Weakening Memory haunts loses all abilities and gets -2/-2 and when it is put into the graveyard, its controller loses 2 life.
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65% Krey ====> originality (2.0), playability (1.5), balance (1.5), and wowness (1.5)
This feels like a junk rare. Perhaps this is very good design for one of those card that is not that good, but play-tests players' drafting skills. If this were rare (which it would be or at best uncommon) it would be one of those that you could trade to little kid for a decent rare, but eventually you would see like 40 of these in some guy's binder because he likes to trade for them and no one else wants them.
Pain Amplifier :1mana::sym2b::sym2b:
Artifact
Pain Amplifier comes into play with 3 Pain counters on it.
When there are no Pain counters on Pain Amplifier, Sacrifice it.
Pay 1 life,:symtap:: Remove a Pain counter from Pain Amplifier. Whenever target creature is dealt damage, that creature receives double that damage instead.
Haunt
When the creature Pain Enhancer haunts is put into a graveyard, target creature gain "Double all damage dealt to this creature" until the end of turn. "Some pains are very hard to forget."
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80% Jimmy Groove ====> originality (2.5), playability (1.5), balance (2.0), and wowness (2.0)
I like what you were trying to do with this card. It is pretty original. I think the card itself needs a little polish. It is a bit wordy for what it wants to do. Also the flavor text makes me fell like the hauting should be doing something painful to the creature.
Tigerlily Field :symg::symr:
Enchantment (R)
Haunt
Sacrifice Tigerlily Field: Add two mana of any color to your mana pool.
At the beginning of the haunted creature's controller's first main phase, choose a color of mana. That player adds one mana of that color to his or her mana pool. The vicious little flowers are beautiful and horrible, viciously biting passing creatures to hitch a ride and spread their seeds. **********
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80% Maokun ====> originality (1.5), playability (2.0), balance (2.5), and wowness (2.0)
Pretty staple stuff here. I do like the flavor of this card, though I am not sure what "Nox House" is, but I don't follow the Magic Storyline, so I would guess it has meaning that I am not privy to.
Weakening Panic :symb::symb:
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Haunt. (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
The creature Weakening Panic haunts gets -1/-1 and when it is put into a graveyard, target creature gets -1/-1 until end of turn. Merrick felt a cold shiver take hold of his limbs and waves of nausea overcame him. Little did he know this would become the common wake up call in Nox House. **********
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70% Asrama ====> originality (2.0), playability (1.5), balance (2.0), and wowness (1.5)
This is a card that could use some flavor text. I like the effects, but I think the name needs work. I like how the card messes with creatures. There is a lot going for this design.
Influence of the beyond :1mana::symw::symr:
Enchantment - Aura (C)
Enchant Creature
Enchnated creature gets +3/+0 and attacks each turn if able
Haunt
Haunted creature gets +0/+3 and has defender.
**********
Sorry I PM'd Socrates and am waiting on his scores. I will give him another 24 hours and then we will move on with just my scores if need be. It might be another day or two as I am going on a trip here soon. I will try to keep it rolling. Thanks.
ROUND 3 Krey, I am sorry, I am about to depart on a trip for a few days. So would you be so kind as to start the next round. If Krey hasn't picked this up by the time I am back, I will get this rolling again. Thanks!
Round three will begin as soon as Krey declares the challenge.
Players: Asrama Maokun
SnoopYah Keeperofzion Jimmy Grove
Rotting Wisdom :3mana::symb::symb:
InstantYou may discard 2 cards instead of paying Rotting Wisdom's mana cost.
Target player discards his or her hand.
Collective Cognition1UG
Sorcery
As an additional cost to play Collective Cognition, tap any number of untapped permanents.
Draw a card for each two permanents tapped to pay for Collective Cognition.
"If we can learn what we know, we'll know more than what can be learned."
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Mahamoti Sultan4UU
Creature - Djinn (MR)
Flying
Rather than pay Mahamoti Sultan's mana cost, you may have target opponent search his library for up to three artifact, creature, enchantment, or land cards and put them into play. That player shuffles his or her library. "All my wishes shall be used to pay you back for this treachery, wizard. You will regret binding me."
5/6
Treacherous Abolisher5BBBB
Creature - Horror
You may have target opponent discard his or her hand instead of paying Treacherous Abolisher mana cost. If you do, when Treacherous Abolisher comes into play, that opponent gains control of it.
Trample
Whenever Treacherous Abolisher deals combat damage to a player, that player sacrifices a creature.
8/8
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75% Asrama====> originality (2.5), playability (2.0), balance (1.0), and wowness (2.0) I like what you were trying with this card. However this bombs in the balance, because this could be super swingy. They banned Mind Twist from tournament play for quite awhile because of its early game winning ability. It used to take the strategy out of the game. If you were lucky to draw it early and get it off on turn 2, 3 or 4 you won the game. It didn't matter much what your deck was. The Abolisher would be an extreme version of that. Except if you play first and have this in your opening hand game over. Drop it, flop it over to their side and decimate. I like how it is worded though, they could try to rebuild, a few weenie decks might be able to pull out of it, but it would wipe out the viabilty of way too many decks, making for a poor environment. This card would be banned quick.
Treacherous Abolisher :5mana::symb::symb::symb::symb:
Creature - Horror
You may have target opponent discard his or her hand instead of paying Treacherous Abolisher mana cost. If you do, when Treacherous Abolisher comes into play, that opponent gains control of it.
Trample
Whenever Treacherous Abolisher deals combat damage to a player, that player sacrifices a creature.
8/8
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70% snoopYah ====> originality (1.0), playability (2.0), balance (2.0), and wowness (2.0)
I like the simplicity of this card, it is a decent idea. It didn't really excite me on any level though. A solid boring card.
Arrogating Tutor :3mana::symb::symb:
Sorcery (R)
You may pay discard your hand rather than pay Arrogating Tutor’s mana cost.
Search your library for a card and put that card into your hand. Then shuffle your library.
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70% Jimmy Groove====> originality (1.5), playability (2.0), balance (2.0), and wowness (1.5)
A harsh trade off. The thing that saves this card from total poor design is casual multiplayer. I could see this bringing about some real political type situations. For that I like it. In a duel, this is a Mahamoti Djinn. Against any decent deck there is no way you would pay the alternate cost.
Mahamoti Sultan :4mana::symu::symu:
Creature - Djinn (MR)
Flying
Rather than pay Mahamoti Sultan's mana cost, you may have target opponent search his library for up to three artifact, creature, enchantment, or land cards and put them into play. That player shuffles his or her library. "All my wishes shall be used to pay you back for this treachery, wizard. You will regret binding me."
5/6
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60% Maokun====> originality (2.0), playability (2.0), balance (2.0), and wowness (0.0)
I think I have to cream you in one of the scores, because this card does not fufill the criteria of the challenge.
"Make a card with an alternate cost to put it into play." is the request. Your card has an additional cost, which is a little different from an alternate cost. The card itself is pretty good, even though the flavor text doen't quite grab me.
Collective Cognition :1mana::symu::symg:
Sorcery
As an additional cost to play Collective Cognition, tap any number of untapped permanents.
Draw a card for each two permanents tapped to pay for Collective Cognition.
"If we can learn what we know, we'll know more than what can be learned."
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65% Keeperofzion====> originality (2.0), playability (2.0), balance (0.5), and wowness (2.0) I feel like this is a less exciting variant of Asrama's train of thought. This suffers from some of the same problems his card does but even more so. It is Mind Twist on crack. As an instant, you could devistate your opponent before he ever lays a card. I get 5 cards to start the game you get 1 and no chace to mulligan. That is rough.
Rotting Wisdom :3mana::symb::symb:
Instant
You may discard 2 cards instead of paying Rotting Wisdom's mana cost.
Target player discards his or her hand.
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Hi Erikcu
Here are my results:
Keeperofzion - Too powerful. By this card I can read "Start the game with 5 cards and your opponent with none."
That's way too powerful to consider playable. Flavor text would have been nice.
Maokun
- Sorry but there's no alternate cost in this card. BTW this is a very nice card Really like it.
JimmyGroove - Awesone alternate cost, Mega Flavorful! Nice flavor text.
Snoopyah
- Nice card, very flavorful. The alternate cost is really into black and the normal mana cost is
very well balanced. Even when it will not be considered for points the render is awesome.
Asrama
- Interesting card. But I think that its alternate cost makes way for an opponent to be without a way
to prevent you getting it back.
Totals:
best total JimmyGrove (3pts)
next best Asrama and Snoopyah (4pts)
then comes Keeperofzion (8pts)
Finally our next judge Maokun (9pts)
Maokun, please post your challenge and we will start round four!
Also I invite any of the prior contestants to help me judge the final round, as it will be only two contestants... Check on back for the final round, if you are eliminated.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Supernal Summoners 3WW
Creature - Human Cleric
When ~ comes into play, search your library for an Angel card, reveal it, and put it into your hand. Shuffle your library afterward. The summoners of Bant call forth heavenly bodies to aid them, even though they know they would fail.
1/2
Enlightenment2WW
Enchantment
When Enlightenment comes into play and at the beginning of your upkeep, search your library for an enchantment card, reveal it to all players, and shuffle your library afterwards.
You may only play enchantment spells. The material world is a prison, a distraction that keeps us from achieving spiritual ideals.
Aura's Longing3W
Sorcery (R)
Choose an aura card with enchant creature in your graveyard. search your library for a creature card it could enchant and put thant creature into play, then return that aura card from your graveyard into play enchanting that creature. Shuffle your library afterwards. Where spells have souls, they sometimes seek compeny when stranded.
85% Asrama ====> originality (2.5), playability (2.5), balance (1.5), and wowness (2.0)
I like the card. The wording needs work, but the card is fun. I think it is a little under costed, as you are going to go get a badass creature from your deck. Even with the condition of having a creature enchantment in your graveyard. Aura's Longing :3mana::symw:
Sorcery (R)
Choose an aura card with enchant creature in your graveyard. search your library for a creature card it could enchant and put that creature into play, then return that aura card from your graveyard into play enchanting that creature. Shuffle your library afterward. Where spells have souls, they sometimes seek company when stranded.
95% Jimmy Groove====> originality (2.5), playability (2.5), balance (2.0), and wowness (2.5) This is a very Johnny type card. I only worry that it might be too powerful. I like it a lot. Enlightenment :2mana::symw::symw:
Enchantment
When Enlightenment comes into play and at the beginning of your upkeep, search your library for an enchantment card, reveal it to all players, and shuffle your library afterward.
You may only play enchantment spells. The material world is a prison, a distraction that keeps us from achieving spiritual ideals.
80% snoopYah====> originality (2.0), playability (2.5), balance (1.5), and wowness (2.0) Good card, again I feel that this might be a little undercosted. Disclose the Nimbus :1mana::symw:
Sorcery (R)
Search your library for an Aura card and put it into play. If you do, you may attach that card to target permanent it could enchant. “Everyone possesses this light. Yours just burst the surface.”
85% Keeperofzion====> originality (2.5), playability (2.0), balance (2.0), and wowness (2.0) I like the idea, I am just not so excited about the execution of the card. The flavor is good. I think this could be costed cheaper really. Supernal Summoners :3mana::symw::symw:
Creature - Human Cleric
When ~ comes into play, search your library for an Angel card, reveal it, and put it into your hand. Shuffle your library afterward. The summoners of Bant call forth heavenly bodies to aid them, even though they know they would fail.
1/2
You did notice that in it's current wording, Jimmy Groove's card searches for an enchantment, but shuffles it back into your library, right? not sure if that's what you can call "too powerful"...
Supernal Summoners :3mana::symw::symw:
Creature - Human Cleric
When ~ comes into play, search your library for an Angel card, reveal it, and put it into your hand. Shuffle your library afterward. The summoners of Bant call forth heavenly bodies to aid them, even though they know they would fail.
1/2
The flavor is allright, but a 1/2 for 5 is nothing to feel excited about IMHO even with a CIP effect that can be abused by blink/lark. I think the manacost is correct but with that tiny body, he could be as well a sorcery. I think it could be all the way up to 2/4 without being overpowered. 6.5/10
Quote from Jimmy Groove »
Enlightenment :2mana::symw::symw:
Enchantment
When Enlightenment comes into play and at the beginning of your upkeep, search your library for an enchantment card, reveal it to all players, and shuffle your library afterwards.
You may only play enchantment spells. The material world is a prison, a distraction that keeps us from achieving spiritual ideals.
As Asrama pointed, the card lacks the clause "put into your hand" but I guess it's quite clear it's the intention (so I will only deduct .5 from my score for that :p). Having said that, I like this card and the pseudo-epic spell game that proposes. It needs a format with good enchantments but I'd like to see that kind of deck, however without knowing said format is hard to measure if its overpowered or not. The name of the spell is great for the effect too. 8.5/10
Quote from SnoopYah »
Disclose the Nimbus :1mana::symw:
Sorcery (R)
Search your library for an Aura card and put it into play. If you do, you may attach that card to target permanent it could enchant. “Everyone possesses this light. Yours just burst the surface.”
Nice render but this card is severely undercosted. Imagine playing it in a naya deck and getting uril enchanted with Runes of the Deus for as few as 1W. There are several other expensive auras that would become quite broken with this. Turn 2 Birds of paradise enchanted with Shape of the Wiitigo? yes, thanks! Beyond that, it's simply an aura tutor, which has been done before and yours isn't introducing anything new (besides the brokenness :p) 4.0/10
Quote from Asrama »
Aura's Longing :3mana::symw:
Sorcery (R)
Choose an aura card with enchant creature in your graveyard. search your library for a creature card it could enchant and put that creature into play, then return that aura card from your graveyard into play enchanting that creature. Shuffle your library afterward. Where spells have souls, they sometimes seek compeny when stranded.
Again undercosted. Get an Empyrial Archangel from your library enchanting it with Shield of the Oversoul, for only 4 mana? Hell, yes! Getting an aura in your graveyard shouldn't be too hard either, as your opponent gladly helps with that. However the concept is a bit more original than SnoopYah's. 5.5/10
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Nice catch there Asrama, my scores will stand. (I too agree on intent, I know that in other games it might be pretty brutal deductions) If it is real close in totals I will re-evaluate the score.
Totals
erikcu's percentages Asrama 85 Jimmy Grove 95 SnoopYah 80 Keeperofzion 85
Maokun's percentages Asrama 55 Jimmy Grove 85 SnoopYah 40 Keeperofzion 65
Averaged Scores Asrama 70 Jimmy Grove 90 SnoopYah 60 Keeperofzion 75
The next judge is SnoopYah. Thanks for the round Maokun, feel free to come back for the final round to help judge.
Artifact
Pain Amplifier comes into play with 3 Pain counters on it.
When there are no Pain counters on Pain Amplifier, Sacrifice it.
Pay 1 life,:symtap:: Remove a Pain counter from Pain Amplifier. Whenever target creature is dealt damage, that creature receives double that damage instead.
Haunt
When the creature Pain Enhancer haunts is put into a graveyard, target creature gain "Double all damage dealt to this creature" until the end of turn.
"Some pains are very hard to forget."
3B
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and gets -2/-2.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
The creature Weakening Memory haunts loses all abilities and gets -2/-2 and when it is put into the graveyard, its controller loses 2 life.
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85% snoopYah ====> originality (2.5), playability (2.0), balance (2.0), and wowness (2.0)
I like this. It is an ominous Control Magic. That said, I think it is a little weak, as it has to get in play and then to the grave for its effect to work. It should do something on its own, even though I think you meant for it not too, which makes it pretty original. I think recosting this would help. :symb::symu: would still be reasonable.
Spooky Mindcage :2mana::symu::symb:
Artifact (R)
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
You control the creature Spooky Mindcage haunts.
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70% Keeperofzion ====> originality (1.0), playability (2.0), balance (2.5), and wowness (1.5)
This is pretty bland, and I think the wording needs polishing. I have never been the greatest at wording cards, but the possessive pronoun is ambiguous. I am not sure if it refers to the dead creature or the enchantment aura. It would be cleaner just to leave out that life loss. That said, this would be a nice common card for a set. Limited players would first pick this guy.
Dwindling Memory
:3mana::symb:
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and gets -2/-2.
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
The creature Weakening Memory haunts loses all abilities and gets -2/-2 and when it is put into the graveyard, its controller loses 2 life.
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65% Krey ====> originality (2.0), playability (1.5), balance (1.5), and wowness (1.5)
This feels like a junk rare. Perhaps this is very good design for one of those card that is not that good, but play-tests players' drafting skills. If this were rare (which it would be or at best uncommon) it would be one of those that you could trade to little kid for a decent rare, but eventually you would see like 40 of these in some guy's binder because he likes to trade for them and no one else wants them.
Pain Amplifier :1mana::sym2b::sym2b:
Artifact
Pain Amplifier comes into play with 3 Pain counters on it.
When there are no Pain counters on Pain Amplifier, Sacrifice it.
Pay 1 life,:symtap:: Remove a Pain counter from Pain Amplifier. Whenever target creature is dealt damage, that creature receives double that damage instead.
Haunt
When the creature Pain Enhancer haunts is put into a graveyard, target creature gain "Double all damage dealt to this creature" until the end of turn.
"Some pains are very hard to forget."
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80% Jimmy Groove ====> originality (2.5), playability (1.5), balance (2.0), and wowness (2.0)
I like what you were trying to do with this card. It is pretty original. I think the card itself needs a little polish. It is a bit wordy for what it wants to do. Also the flavor text makes me fell like the hauting should be doing something painful to the creature.
Tigerlily Field :symg::symr:
Enchantment (R)
Haunt
Sacrifice Tigerlily Field: Add two mana of any color to your mana pool.
At the beginning of the haunted creature's controller's first main phase, choose a color of mana. That player adds one mana of that color to his or her mana pool.
The vicious little flowers are beautiful and horrible, viciously biting passing creatures to hitch a ride and spread their seeds.
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80% Maokun ====> originality (1.5), playability (2.0), balance (2.5), and wowness (2.0)
Pretty staple stuff here. I do like the flavor of this card, though I am not sure what "Nox House" is, but I don't follow the Magic Storyline, so I would guess it has meaning that I am not privy to.
Weakening Panic :symb::symb:
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Haunt. (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
The creature Weakening Panic haunts gets -1/-1 and when it is put into a graveyard, target creature gets -1/-1 until end of turn.
Merrick felt a cold shiver take hold of his limbs and waves of nausea overcame him. Little did he know this would become the common wake up call in Nox House.
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70% Asrama ====> originality (2.0), playability (1.5), balance (2.0), and wowness (1.5)
This is a card that could use some flavor text. I like the effects, but I think the name needs work. I like how the card messes with creatures. There is a lot going for this design.
Influence of the beyond :1mana::symw::symr:
Enchantment - Aura (C)
Enchant Creature
Enchnated creature gets +3/+0 and attacks each turn if able
Haunt
Haunted creature gets +0/+3 and has defender.
**********
DQed ==== > kay X and KrtZer0
uhm what's next?
Round three will begin as soon as Krey declares the challenge.
Players:
Asrama
Maokun
SnoopYah
Keeperofzion
Jimmy Grove
Honorable Judge: Krey
Krey, you're up.
Make a card with an alternate cost to put it into play. The more innovative the better.
Go ahead and be creative.
Have fun and design the card.
:3mana::symb::symb:
InstantYou may discard 2 cards instead of paying Rotting Wisdom's mana cost.
Target player discards his or her hand.
Sorcery
As an additional cost to play Collective Cognition, tap any number of untapped permanents.
Draw a card for each two permanents tapped to pay for Collective Cognition.
"If we can learn what we know, we'll know more than what can be learned."
Creature - Djinn (MR)
Flying
Rather than pay Mahamoti Sultan's mana cost, you may have target opponent search his library for up to three artifact, creature, enchantment, or land cards and put them into play. That player shuffles his or her library.
"All my wishes shall be used to pay you back for this treachery, wizard. You will regret binding me."
5/6
Creature - Horror
You may have target opponent discard his or her hand instead of paying Treacherous Abolisher mana cost. If you do, when Treacherous Abolisher comes into play, that opponent gains control of it.
Trample
Whenever Treacherous Abolisher deals combat damage to a player, that player sacrifices a creature.
8/8
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I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
75% Asrama====> originality (2.5), playability (2.0), balance (1.0), and wowness (2.0) I like what you were trying with this card. However this bombs in the balance, because this could be super swingy. They banned Mind Twist from tournament play for quite awhile because of its early game winning ability. It used to take the strategy out of the game. If you were lucky to draw it early and get it off on turn 2, 3 or 4 you won the game. It didn't matter much what your deck was. The Abolisher would be an extreme version of that. Except if you play first and have this in your opening hand game over. Drop it, flop it over to their side and decimate. I like how it is worded though, they could try to rebuild, a few weenie decks might be able to pull out of it, but it would wipe out the viabilty of way too many decks, making for a poor environment. This card would be banned quick.
Treacherous Abolisher :5mana::symb::symb::symb::symb:
Creature - Horror
You may have target opponent discard his or her hand instead of paying Treacherous Abolisher mana cost. If you do, when Treacherous Abolisher comes into play, that opponent gains control of it.
Trample
Whenever Treacherous Abolisher deals combat damage to a player, that player sacrifices a creature.
8/8
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70% snoopYah ====> originality (1.0), playability (2.0), balance (2.0), and wowness (2.0)
I like the simplicity of this card, it is a decent idea. It didn't really excite me on any level though. A solid boring card.
Arrogating Tutor :3mana::symb::symb:
Sorcery (R)
You may pay discard your hand rather than pay Arrogating Tutor’s mana cost.
Search your library for a card and put that card into your hand. Then shuffle your library.
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70% Jimmy Groove====> originality (1.5), playability (2.0), balance (2.0), and wowness (1.5)
A harsh trade off. The thing that saves this card from total poor design is casual multiplayer. I could see this bringing about some real political type situations. For that I like it. In a duel, this is a Mahamoti Djinn. Against any decent deck there is no way you would pay the alternate cost.
Mahamoti Sultan :4mana::symu::symu:
Creature - Djinn (MR)
Flying
Rather than pay Mahamoti Sultan's mana cost, you may have target opponent search his library for up to three artifact, creature, enchantment, or land cards and put them into play. That player shuffles his or her library.
"All my wishes shall be used to pay you back for this treachery, wizard. You will regret binding me."
5/6
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60% Maokun====> originality (2.0), playability (2.0), balance (2.0), and wowness (0.0)
I think I have to cream you in one of the scores, because this card does not fufill the criteria of the challenge.
"Make a card with an alternate cost to put it into play." is the request. Your card has an additional cost, which is a little different from an alternate cost. The card itself is pretty good, even though the flavor text doen't quite grab me.
Collective Cognition :1mana::symu::symg:
Sorcery
As an additional cost to play Collective Cognition, tap any number of untapped permanents.
Draw a card for each two permanents tapped to pay for Collective Cognition.
"If we can learn what we know, we'll know more than what can be learned."
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65% Keeperofzion====> originality (2.0), playability (2.0), balance (0.5), and wowness (2.0) I feel like this is a less exciting variant of Asrama's train of thought. This suffers from some of the same problems his card does but even more so. It is Mind Twist on crack. As an instant, you could devistate your opponent before he ever lays a card. I get 5 cards to start the game you get 1 and no chace to mulligan. That is rough.
Rotting Wisdom
:3mana::symb::symb:
Instant
You may discard 2 cards instead of paying Rotting Wisdom's mana cost.
Target player discards his or her hand.
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Hi Erikcu
Here are my results:
Keeperofzion
- Too powerful. By this card I can read "Start the game with 5 cards and your opponent with none."
That's way too powerful to consider playable. Flavor text would have been nice.
Maokun
- Sorry but there's no alternate cost in this card. BTW this is a very nice card Really like it.
JimmyGroove
- Awesone alternate cost, Mega Flavorful! Nice flavor text.
Snoopyah
- Nice card, very flavorful. The alternate cost is really into black and the normal mana cost is
very well balanced. Even when it will not be considered for points the render is awesome.
Asrama
- Interesting card. But I think that its alternate cost makes way for an opponent to be without a way
to prevent you getting it back.
Results:
1. JimmyGroove
2. Snoopyah
3. Asrama
4. Keeperofzion
5. Maokun
Compiled --- lower the score the better
Results: Krey
1. JimmyGroove
2. Snoopyah
3. Asrama
4. Keeperofzion
5. Maokun
Results: Erikcu
1. Asrama
2. Snoopyah
2. JimmyGroove
3. Keeperofzion
4. Maokun
Totals:
best total JimmyGrove (3pts)
next best Asrama and Snoopyah (4pts)
then comes Keeperofzion (8pts)
Finally our next judge Maokun (9pts)
Maokun, please post your challenge and we will start round four!
Also I invite any of the prior contestants to help me judge the final round, as it will be only two contestants... Check on back for the final round, if you are eliminated.
Players:
Asrama
SnoopYah
Keeperofzion
Jimmy Grove
Honorable Judge: Maokun
Challenge: A pure white tutor.
Create a tutor spell that makes sense in White! (no multicolor/hybrid!) Preferibly if you can search for a nonland card.
3WW
Creature - Human Cleric
When ~ comes into play, search your library for an Angel card, reveal it, and put it into your hand. Shuffle your library afterward.
The summoners of Bant call forth heavenly bodies to aid them, even though they know they would fail.
1/2
Enchantment
When Enlightenment comes into play and at the beginning of your upkeep, search your library for an enchantment card, reveal it to all players, and shuffle your library afterwards.
You may only play enchantment spells.
The material world is a prison, a distraction that keeps us from achieving spiritual ideals.
Sorcery (R)
Choose an aura card with enchant creature in your graveyard. search your library for a creature card it could enchant and put thant creature into play, then return that aura card from your graveyard into play enchanting that creature. Shuffle your library afterwards.
Where spells have souls, they sometimes seek compeny when stranded.
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85% Asrama ====> originality (2.5), playability (2.5), balance (1.5), and wowness (2.0)
I like the card. The wording needs work, but the card is fun. I think it is a little under costed, as you are going to go get a badass creature from your deck. Even with the condition of having a creature enchantment in your graveyard.
Aura's Longing :3mana::symw:
Sorcery (R)
Choose an aura card with enchant creature in your graveyard. search your library for a creature card it could enchant and put that creature into play, then return that aura card from your graveyard into play enchanting that creature. Shuffle your library afterward.
Where spells have souls, they sometimes seek company when stranded.
95% Jimmy Groove====> originality (2.5), playability (2.5), balance (2.0), and wowness (2.5) This is a very Johnny type card. I only worry that it might be too powerful. I like it a lot.
Enlightenment :2mana::symw::symw:
Enchantment
When Enlightenment comes into play and at the beginning of your upkeep, search your library for an enchantment card, reveal it to all players, and shuffle your library afterward.
You may only play enchantment spells.
The material world is a prison, a distraction that keeps us from achieving spiritual ideals.
80% snoopYah====> originality (2.0), playability (2.5), balance (1.5), and wowness (2.0) Good card, again I feel that this might be a little undercosted.
Disclose the Nimbus :1mana::symw:
Sorcery (R)
Search your library for an Aura card and put it into play. If you do, you may attach that card to target permanent it could enchant.
“Everyone possesses this light. Yours just burst the surface.”
85% Keeperofzion====> originality (2.5), playability (2.0), balance (2.0), and wowness (2.0) I like the idea, I am just not so excited about the execution of the card. The flavor is good. I think this could be costed cheaper really.
Supernal Summoners
:3mana::symw::symw:
Creature - Human Cleric
When ~ comes into play, search your library for an Angel card, reveal it, and put it into your hand. Shuffle your library afterward.
The summoners of Bant call forth heavenly bodies to aid them, even though they know they would fail.
1/2
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The flavor is allright, but a 1/2 for 5 is nothing to feel excited about IMHO even with a CIP effect that can be abused by blink/lark. I think the manacost is correct but with that tiny body, he could be as well a sorcery. I think it could be all the way up to 2/4 without being overpowered. 6.5/10
As Asrama pointed, the card lacks the clause "put into your hand" but I guess it's quite clear it's the intention (so I will only deduct .5 from my score for that :p). Having said that, I like this card and the pseudo-epic spell game that proposes. It needs a format with good enchantments but I'd like to see that kind of deck, however without knowing said format is hard to measure if its overpowered or not. The name of the spell is great for the effect too. 8.5/10
Nice render but this card is severely undercosted. Imagine playing it in a naya deck and getting uril enchanted with Runes of the Deus for as few as 1W. There are several other expensive auras that would become quite broken with this. Turn 2 Birds of paradise enchanted with Shape of the Wiitigo? yes, thanks! Beyond that, it's simply an aura tutor, which has been done before and yours isn't introducing anything new (besides the brokenness :p) 4.0/10
Again undercosted. Get an Empyrial Archangel from your library enchanting it with Shield of the Oversoul, for only 4 mana? Hell, yes! Getting an aura in your graveyard shouldn't be too hard either, as your opponent gladly helps with that. However the concept is a bit more original than SnoopYah's. 5.5/10
Totals
erikcu's percentages
Asrama 85
Jimmy Grove 95
SnoopYah 80
Keeperofzion 85
Maokun's percentages
Asrama 55
Jimmy Grove 85
SnoopYah 40
Keeperofzion 65
Averaged Scores
Asrama 70
Jimmy Grove 90
SnoopYah 60
Keeperofzion 75
The next judge is SnoopYah. Thanks for the round Maokun, feel free to come back for the final round to help judge.
ROUND 5
Players:
Asrama
Jimmy Grove
Keeperofzion
Honorable Judge: SnoopYah
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!