I'll be doing bonus points... but I do take suggestions and if they are good enough I'll use them. For example, MP28's mono green bonus I'll probably use.
Make a card that removes target card from the game.
Bonus if its a nonwhite card.
Bonus if it targets a permanent in play.
Private Mod Note
():
Rollback Post to RevisionRollBack
NEW! Jon Finkel Facts
-Cryptic Command used to be Jon Finkel's Piracy Charm until WotC adopts it and print it in rare.
-Dragon Fodder was a good card... before you see Finkel Fodder1R Sorcery, Put two 4/4 red dragon creature with flying into play.
-The Shards of Alara's convergence is due to their awareness on Jon Finkel breaking their format. They gather power, even called Nicol Bolas to delay Jon Finkel.
CXA26483, Seratonin challenges you to make three color "enemy" Mythic rare creature. For example, WBR. You get a bonus point if it's casting cost follows the Ultimatum cost, i.e. WWWBBRR. You get an other bonus point if you use no keywords, which would include custom keywords you create.
Seratonin, CXA46483 challenges you to make a card with mana cost including more than one different hybrid mana symbol. You get one bonus point if the cost is four different multicolor hybrid symbols where one mana color exists throughout each hybrid (i.e., (R/W)(G/W)(W/U)(W/B)) and one bonus point if the color of mana used to play the cost has some effect.
Kamuikurou, dd2k challenges you to make a permanent card that's able to copy itself. You get one bonus point if copying involves a triggered ability and an other bonus point if your card's comverted mana cost is four or less.
Dd2k, kamuikuro challenges you to make a card that removes a permanent from the game. You get one bonus point if your card is nonwhite and another if it is beneficial under some circumstances to target one of your cards (for example, Momentary Blink)
MagicProfessor28, rodrigolich challenges you to make a flip permanent. (Bushi Tenderfoot, Rune-Tail, Kitsune Ascendant). You get one bonus point if niether the top nor bottom are a creature, and an other bonus point if the condition to flip the card involves a random element.
Rodrigolich, MagicProfessor28 challenges you to make a Wizard creature that draws it's power from water. You get one bonus point if it is mono green and another bonus point if it has more than one activated ability.
You have until Monday at midnight (when Mon becomes Tue) to refuse a challenge, and otherwise until Thursday at midnight to finish your cards.
Prophet of Green Dusk (G/W)(G/U)(G/B)(G/R)
Creature-Human Shaman {R}
Hallowness (This creature comes into play with a -1/-1 counter for each color of mana used to pay for its mana cost.)
Remove two -1/-1 counters from Prophet of Green Dusk: Each player searchs his or her library for a creature card, then shuffle his or her library and put that card on top of it.
5/5
Rodrigolich, MagicProfessor28 challenges you to make a Wizard creature that draws it's power from water. You get one bonus point if it is mono green and another bonus point if it has more than one activated ability.
Submission
Aynara, River QueenGG
Legendary Creature - Elf Wizard (M)
T: Add U to your mana pool. 2UU: Scry 5.
Her elvish blood allows her to connect to Mana; Her merfolk husband taught her how to connect to the River. And to the Future.
Here's my card... need a little bit tweak here and there though.
Dandallow2GU
Creature - Hydra Beast Mutant (R)
Dandallow has flying as long as you control five creatures or less.
Whenever Dandallow deals combat damage to a player, you may pay 1. If you do, put a token into play that’s a copy of Dandallow. "A near perfect creation. A little bit more bloodthirst and it's complete."
—Momir Vig
2/3
Round two challenges and pairings:
kamuikurou vs dd2k
Kamuikurou, dd2k challenges you to make a permanent card that's able to copy itself. You get one bonus point if copying involves a triggered ability and an other bonus point if your card's comverted mana cost is four or less.
Dd2k, kamuikuro challenges you to make a card that removes a permanent from the game. You get one bonus point if your card is nonwhite and another if it is beneficial under some circumstances to target one of your cards (for example, Momentary Blink)
Well, thanks for the tweak - I noticed that WoTC hasn't made many nonwhite card that removes a permanent in play. (A LOT of black cards removes graveyard, a green spells removes artifact/enchantment, and some red spell removes land and blue doesn't really like to mess up with removed-from-the-game zone.) So I think it'll be too hard if I made it more complicated. Well... nice tweak, really. Thanks Kenaron.
-Cryptic Command used to be Jon Finkel's Piracy Charm until WotC adopts it and print it in rare.
-Dragon Fodder was a good card... before you see Finkel Fodder1R Sorcery, Put two 4/4 red dragon creature with flying into play.
-The Shards of Alara's convergence is due to their awareness on Jon Finkel breaking their format. They gather power, even called Nicol Bolas to delay Jon Finkel.
At the beginning of your upkeep, roll a six sided dice. If you roll a number greater than five minus X, where X is the where X is the number of basic land types among lands you control, you may flip ~ over. T: Add one mana of any color to your mana pool.
// Essence of the Multiverse
Enchantment
Rare
~ is all colors T: Add WUBRG to your mana pool
At the beginning of your upkeep, choose one- Gain 2 life, draw a card, target player discards a card, creatures you control have haste until end of turn, or target creature +3/+3 until end of turn.
Match two: Seratonin wins by default. This is thankful because I have no honest idea how I would have graded that card in any category. Frankly it scares me.
Matches three and four will be decided soon.
In the meantime FuriouslySleepingIdea and seratonin can get on to challenges. Here's how I'm going to do it this time, and probably from here on out. Make the base challenge, and give as many bonus point conditions as you want and rank them in in terms of your "best" bonus points on down the way. Make sure that some are easy and some are hard, because I will pick from that list to make the challenges as close to even as I think I can. I will make up bonus points only if necessary.
I seem to be making a card of cards like that lately. But here's what I have to say:
You can't say it's not original. But I mean, the very defintion of 5 color, single color hybrid sorta says it all. I thought about for a long time to dare back, but it seemed unnessacary. I got my inspiration from the Bringers in the name. The reverse sunburst adds an interesting drawback. For 4 green mana, it's a 4/4 that has a -1/-1 counter hanging around. Each color combination is favorfully attuned to creature attunement and beat down effects. The main idea behind the desing was "How do i make a card that's decent in mono green decks, but can become more powerful, albiet with a drawback for playing multicolored." I got that and admittidly it's a strange design.
Make a 5 Colored Planeswalker
Bonus Points
-If it's type is pre-existing (Jace, Ajani, etc)
-If it converted mana cost is 5
-If it converted mana cost is 10
-If it uses one color more than once
-If it is based off an old planeswalker (Much like the new planeswalker card based on Nicol Bolas)
-If it starting loyalty is greater than or equal to5
-If it two plus abilities
Match two: Seratonin wins by default. This is thankful because I have no honest idea how I would have graded that card in any category. Frankly it scares me.
Ha, well, not like it matters since I didn't get it up in time, but... I was unable to post the card due to unrelenting schoolwork and attempts to find a job to pay for it all... Sorry for not putting up a fight Seratonin.
Match one: FuriouslySleepingIdea wins by default.
Match two: Seratonin wins by default.
Match three: kamukurou vs dd2k
Challenge: Kamuikurou, dd2k challenges you to make a permanent card that's able to copy itself. You get one bonus point if copying involves a triggered ability and an other bonus point if your card's comverted mana cost is four or less.
Bonus: 2/2
Balance: 6/10 This is weak. I'm not sure why it only flies if you control less than six creatures or why there is a mana cost to copy itself. Take Spawnwrithe and give it flying for an extra U and you're good to go in my book. I can't see using this over Spawnwrithe because the whole idea there is to get a swarm going and adding flying would have been a nice addition, and the turn delay coupled with the shift to an irrevelant tribe makes me wonder what kind of deck you were going for.
Flavor: 3/5 I didn't get where you were going here. I can't envision why it only flies if you control a certain number of creatures or less. I also can't imagine Momir Vig saying something like that, but I'll let you know that I'm not going to deduct any points over it.
Creativity: 1/4 The only things that is truly new is what I found most unnecessary, the conditional flying, and this realy detracts from the potential of the card.
Quality: 4/4
Total: 16/25
Challenge: Dd2k, kamuikuro challenges you to make a card that removes a permanent from the game. You get one bonus point if your card is nonwhite and another if it is beneficial under some circumstances to target one of your cards (for example, Momentary Blink)
Bonus: 2/2
Balance: 8/10 I'm hesitant to say that 6 to RFG a creature is problematic since Duplicant turned out A-okay. I think it's safe to say that there should be a mana cost in the activation. There are combos for sure, Wormfang Manta comes to mind, but I don't care much about extended where there easier infinity combos anyway.
Flavor: 4/5 No problems.
Creativity: 3/4 It is vagueme remniscent of some of the Mirrodin imprint cards, Soul Foundry in particular, but different enough to be able to call it unique.
Quality: 4/4 No mistakes
Total: 19/25
Challenge: MagicProfessor28, rodrigolich challenges you to make a flip permanent. (Bushi Tenderfoot, Rune-Tail, Kitsune Ascendant). You get one bonus point if niether the top nor bottom are a creature, and an other bonus point if the condition to flip the card involves a random element.
Bonus: 2/2
Balance: 3/10 Everything is good on the first half in terms of balance. I'll get back to the dice chucking in later sections, but it's not unbalanced. My issue here is that if chance goes your way you can go from making one mana to be making five. Assuming pessimistically that you flip half of the time, you get more mileage from this than Thran Dynamo. And then you add to this an extra effect simply for it being in play flipped, so you can get card advantage! The best option there would be to draw a card because it's fair to assume you can play whatever you want between the 4 you payed to get into play and the WUBRG it then produces. It's also worth considering that when fliped it's harder to remove, as white and green decks can remove artifacts and enchantments with roughly equal ease but enchantments can't be touched by other colors for the most part.
And the second half isn't legendary? Get out two Essence of the Multiverse in a casual game and you'll loose friends.
Flavor: 4/5 I liked what you were going for, which may seem surprising given my rant on balance. A simple Coalition Relic variant that can flip into a better mana producer with other abilites could make for a very interesting card.
Creativity: 3/4 A good part of creativity is knowing when to stop, and I think you brought a lot the table here but didn't know how to trim it all down. Using a domain based effect on a mana fixer is really good.
Quality: 2/4 Use of dice outside of Un-land is a serious problem. I'm also curious why you used such a strange flip number. You have to roll greater than 5-X, why not just roll less than X+2? Either way you auto flip when you have all five land types and can still flip with none.
Total: 14/25
Challenge: Rodrigolich, MagicProfessor28 challenges you to make a Wizard creature that draws it's power from water. You get one bonus point if it is mono green and another bonus point if it has more than one activated ability.
Bonus: 2/2
Balance: 9/10 Pretty good. It looks like a nice marriage of the basic green elf deck and the basic blue wizard deck, which is an amusing statement given the flavor text, but it works. The cost makes it clear that you don't splash green in a blue deck for it, you pretty much have to make an even divide. Her first ability helps out in that department of coarse, and a pumpable scry ability would probably be obscenely powerful if you didn't have to go through this song an dance to pull it off. I think some people would look at it and say it's too good or too weak, but I think it's pretty much on par with the reactions people have been having to the legendary creatures in print so I have to say really really good job! But obviously if judging this card on it's own and not with the kind of other cards that would support the deck properly I have to say it's not perfect. Put in a custom set though it could be perfect. For example if there was a blue legend with similarly good green abilities, like her husband obviously. It's because there aren't other cards of this mindset that I'm not willing to call it perfection.
Flavor: 5/5 Beautiful. I can even imagine a render in my mind, and using scry here makes me imagine her on the edge of the water using the river as a divination pool.
Creativity: 3/4 Nothing in print does anything like this but it's not particularly exceptional in those terms. Elves make mana and blue has a lot of library manipuation, what more can I say here? You put them together in a nice way and it's still mana production and scrying.
Quality: 4/4 No mistakes
Total: 23/25
rodrigolich
Round Three pairings:
Seratonin vs rodrigolich
dd2k vs FuriouslySleepingIdea
You have until Tuesday at midnight (when Tuesday becomes Wednesday EST) to refuse a challenge, and until Friday at midnight to finish your cards. If everybody has a card up sooner I'll close it, so if you aren't finished make a note somewhere on your post.
Please also put your challenge in one post and your card in an other so I can be certain the challenge didn't change after Tuesday. Not that I think anyone would do that, but it seems like a good policy to have.
I'm glad you liked my card. And I'm happy you saw in your mind the elvish seer using the river as a divination pool, because I had exactly that idea in my mind when concoting this card...:)...
As for the challenge:
I'm so happy with the results I got that I'm going to ask Seratonin to create:
A merfolk creature that draws his power from forest, and his name is...
______________, River King (the actual name is up to Seratonin fill in the gap -more flexibility to his imagination, and I'm completely out of ideas for it now...^_^')
Bonus Points:
- It has sinergy with Aynara, River Queen
- It has more than one activated ability
- It has more than one triggered ability
- It has at least two already existing evergreen keywords
- It has no made-up keywords
- It's also a warrior, shaman or druid
- Its CMC is < or = to 4
- Has a mana-efficient body (2 mana for 2/2, 4 mana 4/4, etc...)
- It is monoblue
Well, since all challenges are up, I think Kenaron already can make the final challenges...
Argh, morning people. I just woke up.
Challenge board:
Seratonin, rodrigolich challenges you to make a merfolk creature that draws his power from forest. One bonus point is awarded for being the River King to Aynara, River Queen and another bonus point is for having more than one triggered ability.
Rodrigolich, Seratonin challenges you to make a five color planeswalker. You get one bonus point if if it's an existing planeswalker (give a Wiki link if it's a prerevisionist walker) and an other bonus point if the cost has CMC 10.
Dd2k, FuriouslySleepingIdea challenges you to make a card that breaks one of the basic rules of magic. (ex. Doran, Maralen) You get one bonus point if it effects each player equally and another if it is monocolored or colorless.
FuriouslySleepingIdea, dd2k challenges you to make a card that has two of out three of the following word combinations in its rules text: "any number", "that many", "target creatures". You get one bonus point for using the word combinations in different abilities and an other if it is niether an instant nor sorcery.
Nalair, Grove King UU
Legendary Creature-Merfolk Shaman
At the beginning of your upkeep, reveal the top card of your library. If it is a land card, all lands you control become a copy of that land until end of turn.
At the end of turn, you may untap target permanent with a mana ability. His merfolk blood allows him to connect to mana; His elvish wife taught her how to connect to the Grove and to the present.
2/2
In order to perfect the paralleism, I changed his name to Grove King (It's like River Queen but not.)
+1: Karona, Planeswalker deals damage to target creature equal to the number of loyalty counters on it.
+2: Choose a creature type. Put three 2/2 creature tokens of the chosen type into play under your control.
-9: Gain control of all creatures in play. Creatures you control gain +3/+3 and have flying, vigilance, trample, haste and shroud.
Loyalty 5
A few words on it:
At first I thought of Taysir, but it didn't have, for me, the same appeal of Karona. I had no idea what were his iconic powers (unlike Karona, which is widely known to draw her powers from worshippers, and attract them like the light attracts moths).
Concerning "why is she alive?!", my idea is that it's possible that when Jeska casted the mending (and died), her free soul could have been dragged by the powerful spell along with those of Akroma and Zagorka (that could have been lingering around since Karona's death), and fused them. I thought also doing her as a "new-spark guardian", a kind of watcher over the multiverse in order to keep under control planeswalker's sparks. But I thought it would be way more flavorful to stick with the classic Karona-luring-Godess)
If the deadline comes and none of the other players post anything I'm going to decide the winner between you two. This assumes that anyone is finished, of coarse.
Ergero the Awakener :2mana::symu::symu: Legendary Creature - Human Wizard
:symtap:: Untap any number of target creatures other than Ergero the Awakener.
2/4
Sorry, I just couldn't see a good way to get that second bonus point.
Bottom of page four.
Make a 4 color card which has all hybrid mana in the cost to play it, where one mana color exists throughout each hybrid.
The card has no additional costs.
The card's abilities/effects are based on what mana was spent to play it, but is not the result of a keyword (i.e. no Sunburst).
Make a card that removes target card from the game.
Bonus if its a nonwhite card.
Bonus if it targets a permanent in play.
-Dragon Fodder was a good card... before you see Finkel Fodder 1R Sorcery, Put two 4/4 red dragon creature with flying into play.
-The Shards of Alara's convergence is due to their awareness on Jon Finkel breaking their format. They gather power, even called Nicol Bolas to delay Jon Finkel.
FuriouslySleepingIdea vs Kami of Randomness
Seratonin, CXA46483 challenges you to make a card with mana cost including more than one different hybrid mana symbol. You get one bonus point if the cost is four different multicolor hybrid symbols where one mana color exists throughout each hybrid (i.e., (R/W)(G/W)(W/U)(W/B)) and one bonus point if the color of mana used to play the cost has some effect.
Dd2k, kamuikuro challenges you to make a card that removes a permanent from the game. You get one bonus point if your card is nonwhite and another if it is beneficial under some circumstances to target one of your cards (for example, Momentary Blink)
Rodrigolich, MagicProfessor28 challenges you to make a Wizard creature that draws it's power from water. You get one bonus point if it is mono green and another bonus point if it has more than one activated ability.
Placeholder
My challenge:
Make a card with exactly 4 numbers in the card box, excluding flavour text or card names.
BP 1: All the numbers are either odd or even. (e.g. 1, 3, 5 and 7 satisfies this.)
BP 2: The card is a tribal.
Creature-Human Shaman {R}
Hallowness (This creature comes into play with a -1/-1 counter for each color of mana used to pay for its mana cost.)
Remove two -1/-1 counters from Prophet of Green Dusk: Each player searchs his or her library for a creature card, then shuffle his or her library and put that card on top of it.
5/5
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Submission
Aynara, River Queen GG
Legendary Creature - Elf Wizard (M)
T: Add U to your mana pool.
2UU: Scry 5.
Her elvish blood allows her to connect to Mana; Her merfolk husband taught her how to connect to the River. And to the Future.
2/2
Dandallow 2GU
Creature - Hydra Beast Mutant (R)
Dandallow has flying as long as you control five creatures or less.
Whenever Dandallow deals combat damage to a player, you may pay 1. If you do, put a token into play that’s a copy of Dandallow.
"A near perfect creation. A little bit more bloodthirst and it's complete."
—Momir Vig
2/3
By the way...
Well, thanks for the tweak - I noticed that WoTC hasn't made many nonwhite card that removes a permanent in play. (A LOT of black cards removes graveyard, a green spells removes artifact/enchantment, and some red spell removes land and blue doesn't really like to mess up with removed-from-the-game zone.) So I think it'll be too hard if I made it more complicated. Well... nice tweak, really. Thanks Kenaron.
-Dragon Fodder was a good card... before you see Finkel Fodder 1R Sorcery, Put two 4/4 red dragon creature with flying into play.
-The Shards of Alara's convergence is due to their awareness on Jon Finkel breaking their format. They gather power, even called Nicol Bolas to delay Jon Finkel.
4
Artifact
Rare
At the beginning of your upkeep, roll a six sided dice. If you roll a number greater than five minus X, where X is the where X is the number of basic land types among lands you control, you may flip ~ over.
T: Add one mana of any color to your mana pool.
//
Essence of the Multiverse
Enchantment
Rare
~ is all colors
T: Add WUBRG to your mana pool
At the beginning of your upkeep, choose one- Gain 2 life, draw a card, target player discards a card, creatures you control have haste until end of turn, or target creature +3/+3 until end of turn.
Match one: FuriouslySleepingIdea wins by default.
Match two: Seratonin wins by default. This is thankful because I have no honest idea how I would have graded that card in any category. Frankly it scares me.
Matches three and four will be decided soon.
In the meantime FuriouslySleepingIdea and seratonin can get on to challenges. Here's how I'm going to do it this time, and probably from here on out. Make the base challenge, and give as many bonus point conditions as you want and rank them in in terms of your "best" bonus points on down the way. Make sure that some are easy and some are hard, because I will pick from that list to make the challenges as close to even as I think I can. I will make up bonus points only if necessary.
You can't say it's not original. But I mean, the very defintion of 5 color, single color hybrid sorta says it all. I thought about for a long time to dare back, but it seemed unnessacary. I got my inspiration from the Bringers in the name. The reverse sunburst adds an interesting drawback. For 4 green mana, it's a 4/4 that has a -1/-1 counter hanging around. Each color combination is favorfully attuned to creature attunement and beat down effects. The main idea behind the desing was "How do i make a card that's decent in mono green decks, but can become more powerful, albiet with a drawback for playing multicolored." I got that and admittidly it's a strange design.
Make a 5 Colored Planeswalker
Bonus Points
-If it's type is pre-existing (Jace, Ajani, etc)
-If it converted mana cost is 5
-If it converted mana cost is 10
-If it uses one color more than once
-If it is based off an old planeswalker (Much like the new planeswalker card based on Nicol Bolas)
-If it starting loyalty is greater than or equal to5
-If it two plus abilities
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Ha, well, not like it matters since I didn't get it up in time, but... I was unable to post the card due to unrelenting schoolwork and attempts to find a job to pay for it all... Sorry for not putting up a fight Seratonin.
Match one: FuriouslySleepingIdea wins by default.
Match two: Seratonin wins by default.
Match three: kamukurou vs dd2k
Bonus: 2/2
Balance: 6/10 This is weak. I'm not sure why it only flies if you control less than six creatures or why there is a mana cost to copy itself. Take Spawnwrithe and give it flying for an extra U and you're good to go in my book. I can't see using this over Spawnwrithe because the whole idea there is to get a swarm going and adding flying would have been a nice addition, and the turn delay coupled with the shift to an irrevelant tribe makes me wonder what kind of deck you were going for.
Flavor: 3/5 I didn't get where you were going here. I can't envision why it only flies if you control a certain number of creatures or less. I also can't imagine Momir Vig saying something like that, but I'll let you know that I'm not going to deduct any points over it.
Creativity: 1/4 The only things that is truly new is what I found most unnecessary, the conditional flying, and this realy detracts from the potential of the card.
Quality: 4/4
Total: 16/25
Bonus: 2/2
Balance: 8/10 I'm hesitant to say that 6 to RFG a creature is problematic since Duplicant turned out A-okay. I think it's safe to say that there should be a mana cost in the activation. There are combos for sure, Wormfang Manta comes to mind, but I don't care much about extended where there easier infinity combos anyway.
Flavor: 4/5 No problems.
Creativity: 3/4 It is vagueme remniscent of some of the Mirrodin imprint cards, Soul Foundry in particular, but different enough to be able to call it unique.
Quality: 4/4 No mistakes
Total: 19/25
Bonus: 2/2
Balance: 3/10 Everything is good on the first half in terms of balance. I'll get back to the dice chucking in later sections, but it's not unbalanced. My issue here is that if chance goes your way you can go from making one mana to be making five. Assuming pessimistically that you flip half of the time, you get more mileage from this than Thran Dynamo. And then you add to this an extra effect simply for it being in play flipped, so you can get card advantage! The best option there would be to draw a card because it's fair to assume you can play whatever you want between the 4 you payed to get into play and the WUBRG it then produces. It's also worth considering that when fliped it's harder to remove, as white and green decks can remove artifacts and enchantments with roughly equal ease but enchantments can't be touched by other colors for the most part.
And the second half isn't legendary? Get out two Essence of the Multiverse in a casual game and you'll loose friends.
Flavor: 4/5 I liked what you were going for, which may seem surprising given my rant on balance. A simple Coalition Relic variant that can flip into a better mana producer with other abilites could make for a very interesting card.
Creativity: 3/4 A good part of creativity is knowing when to stop, and I think you brought a lot the table here but didn't know how to trim it all down. Using a domain based effect on a mana fixer is really good.
Quality: 2/4 Use of dice outside of Un-land is a serious problem. I'm also curious why you used such a strange flip number. You have to roll greater than 5-X, why not just roll less than X+2? Either way you auto flip when you have all five land types and can still flip with none.
Total: 14/25
Bonus: 2/2
Balance: 9/10 Pretty good. It looks like a nice marriage of the basic green elf deck and the basic blue wizard deck, which is an amusing statement given the flavor text, but it works. The cost makes it clear that you don't splash green in a blue deck for it, you pretty much have to make an even divide. Her first ability helps out in that department of coarse, and a pumpable scry ability would probably be obscenely powerful if you didn't have to go through this song an dance to pull it off. I think some people would look at it and say it's too good or too weak, but I think it's pretty much on par with the reactions people have been having to the legendary creatures in print so I have to say really really good job! But obviously if judging this card on it's own and not with the kind of other cards that would support the deck properly I have to say it's not perfect. Put in a custom set though it could be perfect. For example if there was a blue legend with similarly good green abilities, like her husband obviously. It's because there aren't other cards of this mindset that I'm not willing to call it perfection.
Flavor: 5/5 Beautiful. I can even imagine a render in my mind, and using scry here makes me imagine her on the edge of the water using the river as a divination pool.
Creativity: 3/4 Nothing in print does anything like this but it's not particularly exceptional in those terms. Elves make mana and blue has a lot of library manipuation, what more can I say here? You put them together in a nice way and it's still mana production and scrying.
Quality: 4/4 No mistakes
Total: 23/25
Seratonin vs rodrigolich
dd2k vs FuriouslySleepingIdea
You have until Tuesday at midnight (when Tuesday becomes Wednesday EST) to refuse a challenge, and until Friday at midnight to finish your cards. If everybody has a card up sooner I'll close it, so if you aren't finished make a note somewhere on your post.
Please also put your challenge in one post and your card in an other so I can be certain the challenge didn't change after Tuesday. Not that I think anyone would do that, but it seems like a good policy to have.
Bonuses
-Effects all players equally.
-Is an artifact or enchantment.
-Is monocolored or colorless.
-Is CMC 4 or less.
I'm glad you liked my card. And I'm happy you saw in your mind the elvish seer using the river as a divination pool, because I had exactly that idea in my mind when concoting this card...:)...
As for the challenge:
I'm so happy with the results I got that I'm going to ask Seratonin to create:
A merfolk creature that draws his power from forest, and his name is...
______________, River King (the actual name is up to Seratonin fill in the gap -more flexibility to his imagination, and I'm completely out of ideas for it now...^_^')
Bonus Points:
- It has sinergy with Aynara, River Queen
- It has more than one activated ability
- It has more than one triggered ability
- It has at least two already existing evergreen keywords
- It has no made-up keywords
- It's also a warrior, shaman or druid
- Its CMC is < or = to 4
- Has a mana-efficient body (2 mana for 2/2, 4 mana 4/4, etc...)
- It is monoblue
I'm waiting for
Challenge board:
Seratonin, rodrigolich challenges you to make a merfolk creature that draws his power from forest. One bonus point is awarded for being the River King to Aynara, River Queen and another bonus point is for having more than one triggered ability.
Rodrigolich, Seratonin challenges you to make a five color planeswalker. You get one bonus point if if it's an existing planeswalker (give a Wiki link if it's a prerevisionist walker) and an other bonus point if the cost has CMC 10.
Dd2k, FuriouslySleepingIdea challenges you to make a card that breaks one of the basic rules of magic. (ex. Doran, Maralen) You get one bonus point if it effects each player equally and another if it is monocolored or colorless.
FuriouslySleepingIdea, dd2k challenges you to make a card that has two of out three of the following word combinations in its rules text: "any number", "that many", "target creatures". You get one bonus point for using the word combinations in different abilities and an other if it is niether an instant nor sorcery.
Legendary Creature-Merfolk Shaman
At the beginning of your upkeep, reveal the top card of your library. If it is a land card, all lands you control become a copy of that land until end of turn.
At the end of turn, you may untap target permanent with a mana ability.
His merfolk blood allows him to connect to mana; His elvish wife taught her how to connect to the Grove and to the present.
2/2
In order to perfect the paralleism, I changed his name to Grove King (It's like River Queen but not.)
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Planeswalker - Karona (M)
+1: Karona, Planeswalker deals damage to target creature equal to the number of loyalty counters on it.
+2: Choose a creature type. Put three 2/2 creature tokens of the chosen type into play under your control.
-9: Gain control of all creatures in play. Creatures you control gain +3/+3 and have flying, vigilance, trample, haste and shroud.
Loyalty 5
A few words on it:
Concerning "why is she alive?!", my idea is that it's possible that when Jeska casted the mending (and died), her free soul could have been dragged by the powerful spell along with those of Akroma and Zagorka (that could have been lingering around since Karona's death), and fused them. I thought also doing her as a "new-spark guardian", a kind of watcher over the multiverse in order to keep under control planeswalker's sparks. But I thought it would be way more flavorful to stick with the classic Karona-luring-Godess)
Legendary Creature - Human Wizard
:symtap:: Untap any number of target creatures other than Ergero the Awakener.
2/4
Sorry, I just couldn't see a good way to get that second bonus point.