Phew I'm glad the deadline was pushed back. I haven't had any time lately and my internet has been down.
Niv-Mizzet, Planeswalker2UURR
Planeswalker- Niv-Mizzet
Whenever a player draws a card, that player may have ~ deal one damage to target creature of player.
+3: Each player draws two cards
-X: Shuffle your graveyard and hand into your library then draw X cards.
5
I just got both Prince of Persia and Portal, so my Christmas gift to all of you is an other day if you want it. I mean, there's no way I'm going to judge cards now that I've got those two in front of me.
I promise I haven't forgotten about you all. I'm playing Portal and I'm at GLaDOS. As soon as I beat her I'm going to start judging. Yahtzee is right, Portal is "the most fun you'll have with your PC until they invent a force feedback codpiece." I feel as though I'm the last person left on earth who hasn't played this game upto now, but my computer upto now was a worthless pile of crap. So judgement soon, portal now.
And I would suggest you to post judgemnts asap, and so you'll have a lot of free time until next judgements, and thus a lot of free time to enjoy your new "pressssssciooous"...
This is where I'm going to put my judgments. Post comments on this thread, but wait for both card in your bracket to be judged first. If I used the wrong link or something like that you can go ahead and tell me at any time.
CXA26483, Silkenfist has challenged you to make any card you want with cost exactly :symw::symu::symb::symr:. You get one bonus point if your card isn't legendary and another point if the card involves an additional cost.
Round requirement: Passed.
Bonus: 2/2
Balance: 7/10. It's a trick card, so it can't be juded by itself. If comboed with the right card it's amazing, Reaper King comes to mind. You can't just throw it into any four (or five) color deck, though maybe with more Conflux previews I could be wrong. Personally, 7/10 is what I always give "Jonny" cards.
Flavor: 4/5: It's one of those card that I feel a render would help a lot with, but since I didn't require a render I'm not going to be unforgiving about it. By "help a lot" mean take it from okay to really good, so good job without render.
Creativity: 3/4 Random discard plus effect based off of the discarded card isn't anything spectalar, but what I like is using CMC for two effects and then counting colors of the card for another. Most of the good cards to discard for CMC are monocolor or colorless, Draco for example, and most of the good multicolor cards I can think of are CMC 5 at most. If you get a land you're boned both otherwise you don't have to empty your whole hand down, you can go into it knowing that you'll either be getting one effect or the other - possibly both with Reaper King as mentioned above.
Quality: 4/4 I think if WotC would do this they would put the discard in the effect instead of an additional cost, but whatever.
Total: 20/25
Silkenfist, CXA26483 has challenged you to make a three color modal instant or sorcery where you choose only one option (Esper Charm). You get one bonus point if one of the choices counters a spell, and one bonus point of an other choice involves a creature but doesn't counter it.
Round Requirement: Passed
Bonus: 2/2
Balance: 8/10 Ashen Powder, Desertion, and Bribery make for a nice charm. There's a real argument that it's overcosted, especially in three colors, but it's still very usable.
Flavor: 4/5 Ashen Powder, Desertion, or Bribery. White is a little left out here
Creativity: 2/4 Ashen Powder, Desertion, and Bribery all put together.
Quality: 2/4 I have serious problems with your wording. You make a needless break in the middle of your card's effect, and this is a problem with the last effect. You search the deck, find a creature, then put it into play. You would have to say to shuffle (which you didn't) but you couldn't put that in the modal part of the text because then you would shuffle before the creature went to play. You would have to end it out with an awkward statement, and all of this could have been prevented by using wordings of existing cards.
Total: 18/25
DarkNightCavalier, rodrigolich challenges you to make a milling card like for examle Glimpse the Unthinkable. You get one point if your card is blue or black... but not both. You get another bonus point if your card isn't a creature.
Round Requirement: Passed.
Bonus: 2/2 - I dropped the ball on the whole creature / noncreature thing, so I'm giving you the bonus point as per the original challenge.
Balance: 6/10 - A nice idea, but poor execution. You could ditch the destroy ability and then still probably lower the cost and it would be fine.
Flavor: 4/5 - No complaints
Creativity: 3/4 - No complaints
Quality: 2/4 - Sloppy. "remove the top X cards of that player" should be followed by an apostrophe and "s library. "That player" isn't well defined for the activated ability, should be worded like Lethal Vapors, or preferably put the milling into the cost. I.e. "5, put the top ten cards of your library into your graveyard: Destroy CARDNAME. Any player can play this ability."
Total: 17/25
Rodrigolich, DarkNightCavalier challenges you to make a Tribal card with a keyword, actionword, or ability word from Ravnica block or earlier. Hellbent, cycling, etc. You get 1 bonus point if the card involves tokens or counters and another if the card is modal.
Round Requirement: Passed
Bonus: 2/2
Balance: 8/10 The discard ability is weak and the counter abiltiy would be rarely used, so really I see this as a 5 cost 4/4 demon with cleric offering... which is pretty good actually.
Flavor: 3/5 Mono black hard counter is suspicious, bot really broken but it represents an unnecessary and unhealthy color bleed. Otherwise great.
Cretivity: 3/4 - No complaints
Quality: 4/4 A-OK
Total: 20/25
FuriouslySleepingIdea, Hemlock challenges you to make a card with two abilities that tie in with eachother like Floodgate or Diamond Kaleidoscope. You get one bonus point if your card doesn't involve counters or tokens in any way, and you get another bonus point if your cost is :symw::symw:, :symu::symu:, :symb::symb:, :symr::symr:, or :symg::symg:.
Round Requirement: Passed, with flying colors I might add.
Bonus: 2/2
Balance: 10/10 Golden perfection.
Flavor: 5/5 Beautiful
Creativity: 2/4 It is very reminiscent of Fylamarid, but the "dye" ability is different.
Quality: 4/4 Spot on
Total: 23/25
Since FuriouslySleepingIdea's challenge is hard to qualifiy, I'm going to replace it with a random other one. In this case, rodrigolich's. Make a milling card like for examle Glimpse the Unthinkable. You get one point if your card is blue or black... but not both. You get another bonus point if your card isn't a creature.
Round Requirement: Passed
Bonus: 2/2 - I dropped the ball about the creature / noncreature thing, so I'm just giving the bonus point there.
Balance: 9/10 Really good, like a small scale Scalpelexis. What makes it really good is that later on it can cascade better, and of coarse in multiples. Operating to it's fullest it's 3 cards per turn due to the land clause (without which it would be debatable that it's broken) so it's never going to outshine Glimpse the Unthinkable for speed mill potential but it really helps the long game grind, and of coarse combos well with things like Glimpse the Unthinkable.
Flavor: 4/5 Pretty good. The name could use a little work though.
Creativity: 3/4 No complaints
Quality: 3/4 You left off "Enchantment- Aura " between cost and "Enchant Player" and missed a capatolization for a new sentence.
Total: 21/25
Kami of Randomness, Blackbull has challenged you to make a creature with trample that it's controller can choose to have it not deal damage. You get one bonus point if it isn't green and another if it has CMC 4 or less.
Round Requirement: Passed. I suspect Blackbull was thinking of something more along the lines of Ophidian's ability to draw instead of damaging the player, but what you have certainly works.
Bonus: 2/2
Balance: 9/10 2R for a 3/1 goblin with trample is about right. Green gets that with shroud, but being a goblin is worth something too. The addition of a situationally useful sac ability gives it some constructed potential, and it'd be pretty hot in limited too methinks.
Flavor: 5/5 I could give you stick for using a real world reference like Kamikaze in magic, as the phrase would have no meaning to the world of Lorwyn, but really the core flavor is a powerful offensive weak defensive goblin that can crash and burn for precision damage as it dies.
Creativity: 4/4 Good twist on the round requirement, I think there's some good design space here.
Quality: 4/4 No mistakes.
Total: 24/25
BlackBull, Kami of Randomness challenges you to make an instant or sorcery that puts a permanent into play, either from some other zone or a token. You get one bonus point if that permanent is multicolor and another if your spell has converted mana cost 5 or more.
To clarify, if you make a Zombify variant that counts for the requirement, but it would have to either make the creature multicolored or only target multicolored creatures if you wanted the first bonus point. If you don't make a token then in order to get the first bonus point the permanent must be always multicolor.
Round Requirement: Passed
Bonus: 2/2
Balance: 4/10 At first I thought you only searched your opponent's library, ala Bribery, and I thought it was weak because there is no guarantee your opponent even has a multicolor creature in their deck. I admitted that if your opponent had the right creature it was insanely rude, Rafiq of the Many came to mind, and with a mana creature and Scuttlemutt you can get that on turn three. Admittedly that's a pretty rare case, but on a re-read where you can search your own deck this can be a problem. If you have all colors pay X total mana (including one blue and one green mana) to get a multicolor creature costing X and give it X +1/+1 counters, so really this alarmingly abusable.
Flavor: 3/5 I can see where you were going here, and I like the idea of "domain-esque" cost reduction, but I didn't really feel it.
Creativity: 4/4 This is a great idea card, having a unique cost reduction clause and the rare combination of cost reduction with an X. It has a Chord of Calling quality to it, but it's still very distinct.
Quality: 4/4 Perfect
Total: 17/25
dd2k, I'm softening up Chojiro's challenge for the sake of general fairness. You have to make a card involves rolling a six sided die. You get a bonus point if it has multiple targets (or if a permanent, an ability with multiple targets) and another if your card is nonred.
Round Requirement: Passed.
Bonus: 1/2 It is nonred, but doesn't multi-target
Balance: 7/10 It's an effecient token generator, which it's a good thing it's not itself big but I think the token production is what matters more. On average three and a half tokens a turn for five mana, that's a lot. Given the high colorless part of the cost this could go into just about any deck to be either a chump blocker factory or a single card strategy to get an innumerable hoard, it's really too good for five mostly colorless mana. And what if you roll high? If you get six tokens total it was worth it and you can get that in a single turn. That said, I often suspect that I overestimage green cards. I mean, I looked at Primalcrux and screamed bloody murder but it's turning out to be not broken at all. I'm still convinced it's stronger than it should be per cost, but I don't think it would wreck standard.
Flavor: 4/5 A little generic, but that's not a bad thing really. I'm curious why Garruk Wildspeaker is giving advice on how to kill a green creature.
Creativity: 2/4 Not a real wow card.
Quality: 4/4 No mistakes
Total: 18/25
Chojiro, dd2k has challenged you to make a card with an ability that is only playable when it's on the stack, like Lightning Storm. You get one bonus point if it's not blue and another if it's not a creature.
Round Requirement: Passed
Bonus: 2/2
Balance: 6/10 Pyroclasm is a well balanced card and you've just added to it. Unlike Lightning Storm these abilities are only usable by the caster which takes it from an interesting minigame to uncounterable kicker effects that truth be told are often better than the base effect, particular the black one. Being able to save your own creatures for green mana is perfectly acceptable to me, but the black ability and it's uncounterability make it a potent control card in atypical control colors.
Flavor: 3/5 It just didn't "click" with me, but it's certainly fine by color pie standards: red burn, green pump, and black shrink.
Creativity: 2/4 It's not like anything in print, but I don't feel this is good design space.
Quality:4/4 No mistakes.
Total: 17/25
magicthegathering27, I'm softening up MagicProfessor28's challenge to make it better defined. You have to make a planeswalker. You get one bonus point if it's two enemy colors (:symw::symb: for instance) and another if one ability has a cost of -X.
Round Requirement: Passed
Bonus: 2/2
Balance: 6/10 Rather weak, actually. Replacing a planeswalker's ability with text, specifically text that can hurt you, is just bad. Six cost is expensive too, so really it's better to just play Niv-Mizzet, the Firemind. Niv doesn't do one damage to you during your opponent's next draw step, at least they can't turn the damage back to Niv himself! Alternatively they can kill off your creatures, and red/blue decks don't have notoriously high toughness. I'm giving that the best case is good: Play and use the plus ability (both players draw 2 cards and 2 damage discressionarily), end. Opponent draws, deals 1 damage, ends. You draw, deal 1 damage, use minus ability with X = 7 (Personal Timetwister and 7 damage as you see fit) leaving Niv with 1 token. But it's all an unnecessary complication given the high cost. I'm comparing this to Niv-Mizzet, the Firemind / Mindmoil, which wasn't particularly difficult to set up, didn't give your opponent a tool to damage you, and could kill in one turn.
Flavor: 2/5 Planeswalkers don't need built in drawback abilities. Generally a card that sits in play and privies an extreme board altering constant effect would be an enchantment, and that's now this feels. It doesn't feel like a resptectful planeswalker assension for my second favoraite dragon wizard.
Creativity: 4/4 For all my criticism, I can't fault your creativity.
Quality: 4/4 I'm not going to say a bit about how you can't have planeswalkers with constant effects, because that's not a hard rule. Most people would disagree with me (us, really) here, but I think the idea has potential.
Total: 18/25
MagicProfessor28, magicthegathering27 challenges you to make a Kraken creature. You get one bonus point if it's bigger than 12/12 (12/13 counts as does 19/47, but 13/11 doesn't.), and another if it can be played for 8 or less mana.
Round Requirement: Passed
Bonus: 2/2
Balance: 7/10 An extremely big wall unless your opponent has both an island and swamp. You have to set this guy up or he does nothing. It's a perfect Jonny card, probably requiring a three card setup unless you get rediculously lucky and play a blue/black deck and it can win you the game if it attacks twice without being blocked.
Flavor: 3/5 Nightmare Kraken is a really generic card name, and why then is it not a Nightmare? The milling is interesting but probably redundant given this thing's sheer size. You should probably make the milling be the damage times some number.
Creativity: 3/4 No complaints.
Quality: 3/4 The sacrifice ability is unnecessarily complicated, considering that your creature is a permanent. It could read "At the beginning of your upkeep, sacrifice a permanent." to the same effect. I also think that the "this way" on the end is unnecessary, but I don't feel like looking it up since it doesn't make the difference of the round. As a side note landhome has been taken out of the comp rules, but considering absorb on only one card I'm not going to make a big deal out of it.
Total: 19/25
After you've done, I wouldn't mind some critique. But, I get it, low priority.
After I'm done, yes. At the moment I'm feeling rather sick. This means both that I'm not going to work on it any more tonight, and also that I've canceled my D&D night for tomorrow so I should make up the time then.
Winner: Seratonin, because he posted a card. If you want a score let me know once I'm done with the others.
CXA26483, Silkenfist has challenged you to make any card you want with cost exactly :symw::symu::symb::symr:. You get one bonus point if your card isn't legendary and another point if the card involves an additional cost.
Silkenfist, CXA26483 has challenged you to make a three color modal instant or sorcery where you choose only one option (Esper Charm). You get one bonus point if one of the choices counters a spell, and one bonus point of an other choice involves a creature but doesn't counter it.
As an additional cost to play ~, discard a card at random from your hand.
You gain life equal to the discarded card's converted mana cost, then target player loses that much life, then you draw a card for each of the discarded card's colors.
Divine wrath is slow indeed, but what it lacks in speed it makes up in severity.
Parapet Charm :3mana::symw::symu::symb:
Instant (R)
Choose one - Choose target creature card in an opponent's graveyard; or counter target creature spell; or search target opponent's library for a creature card.
Put that creature card into play under your control. If you searched an opponent's library, that player shuffles his or her library afterwards. When adversity is vast and defenders are limited, versatility becomes the key to survival.
DarkNightCavalier, rodrigolich challenges you to make a milling card like for examle Glimpse the Unthinkable. You get one point if your card is blue or black... but not both. You get another bonus point if your card isn't a creature.
Rodrigolich, DarkNightCavalier challenges you to make a Tribal card with a keyword, actionword, or ability word from Ravnica block or earlier. Hellbent, cycling, etc. You get 1 bonus point if the card involves tokens or counters and another if the card is modal.
Nightmare Insignia :2mana::symb::symb:
Enchantment
Whenever an opponent plays a spell, that player removes the top X cards of his player where X is the converted mana cost of that spell.
:5mana:: Destroy nightmare Insignia. That player removes the top 10 cards of his library form the game. Any player may play this ability.
Midnight Offering :2mana::symb::symb::symb:
Tribal Sorcery – Cleric (R)
Cleric Offering
Choose one – counter target spell; or target player discards two cards at random; or put a 4/4 black Demon creature token with Fear into play under your control.
To be granted the power to say no, one must offer the Dark Lords a soul they can’t refuse.
-Abbot of Midnight
FuriouslySleepingIdea, Hemlock challenges you to make a card with two abilities that tie in with eachother like Floodgate or Diamond Kaleidoscope. You get one bonus point if your card doesn't involve counters or tokens in any way, and you get another bonus point if your cost is :symw::symw:, :symu::symu:, :symb::symb:, :symr::symr:, or :symg::symg:.
Since FuriouslySleepingIdea's challenge is hard to qualifiy, I'm going to replace it with a random other one. In this case, rodrigolich's. Make a milling card like for examle Glimpse the Unthinkable. You get one point if your card is blue or black... but not both. You get another bonus point if your card isn't a creature.
Dye Skulker :symu::symu: Creature - Merfolk Rogue
~ cannot be blocked by blue creatures.
:symu::Target creature becomes blue in addition to its other colors until end of turn.
2/2
Fear of Death (U)
:1mana::symb:
Enchant player
At the beggining of enchanted player's upkeep, that player puts the top card of his or her library into his or her graveyard. if another nonland card with the same name is in enchanted player's graveyard, repeat this process.
Kami of Randomness, Blackbull has challenged you to make a creature with trample that it's controller can choose to have it not deal damage. You get one bonus point if it isn't green and another if it has CMC 4 or less.
BlackBull, Kami of Randomness challenges you to make an instant or sorcery that puts a permanent into play, either from some other zone or a token. You get one bonus point if that permanent is multicolor and another if your spell has converted mana cost 5 or more.
To clarify, if you make a Zombify variant that counts for the requirement, but it would have to either make the creature multicolored or only target multicolored creatures if you wanted the first bonus point. If you don't make a token then in order to get the first bonus point the permanent must be always multicolor.
Nosedive Boggart :2mana::symr:
Creature - Goblin Warrior (Common)
Trample
:symr:, Sacrifice ~: Prevent all combat damage ~ would deal this turn to target player. ~ deals damage to target creature equal to the damage prevented this way. Glok was first boggart to fit his bash-cart with an ejector seat. Soon after, he became the first boggart to experience the thrill of the kamikaze dive.
3/1
Coalition Summons :xmana::3mana::symu::symg:
Instant R
Coalition Summons cost less to play for each color among permanents you control.
Search target player's library for a multicolored creature card with converted mana cost X or less and put it into play with X +1/+1 counters on it. Then that player shuffles his or her library.
dd2k, I'm softening up Chojiro's challenge for the sake of general fairness. You have to make a card involves rolling a six sided die. You get a bonus point if it has multiple targets (or if a permanent, an ability with multiple targets) and another if your card is nonred.
Chojiro, dd2k has challenged you to make a card with an ability that is only playable when it's on the stack, like Lightning Storm. You get one bonus point if it's not blue and another if it's not a creature.
Anklyth Breeder :4mana::symg:
Creature - Beast
At the beginning of your upkeep, roll a six-sided die. Put X 1/1 green Beast creature token into play, where X is equal to the roll.
2/3 “The Anklyth are fertile even just after they gave birth to up to six children. The only way to stop them, is to stop the main breeder.” —Garruk Wildspeaker
Kinetic Haze :symr::symr:
Sorcery {R}
Kinetic Haze deals 2 damage to each creature.
:symg:: Target creature gets +1/+1 until end of turn. Play this ability only if Kinetic Haze is on the stack.
:symb:: Target creature gets -1/-1 until end of turn. Play this ability only if Kinetic Haze is on the stack.
magicthegathering27, I'm softening up MagicProfessor28's challenge to make it better defined. You have to make a planeswalker. You get one bonus point if it's two enemy colors (:symw::symb: for instance) and another if one ability has a cost of -X.
MagicProfessor28, magicthegathering27 challenges you to make a Kraken creature. You get one bonus point if it's bigger than 12/12 (12/13 counts as does 19/47, but 13/11 doesn't.), and another if it can be played for 8 or less mana.
Niv-Mizzet, Planeswalker :2mana::symu::symu::symr::symr:
Planeswalker- Niv-Mizzet
Whenever a player draws a card, that player may have ~ deal one damage to target creature of player.
+3: Each player draws two cards
-X: Shuffle your graveyard and hand into your library then draw X cards.
5
Islandhome, Swamphome
At the beginning of your upkeep, you may sacrifice a permanent you control; if you do not, sacrifice ~.
Whenever ~ deals combat damage to a player, that player puts the top X cards of his or her library into their graveyard, where X is equal to the amount of damage delt this way.
13/13
kamuikurou gets a free pass.
(I formatted these in the hopes it would make Kenaron's job easier so we can move to Round 2 ;))
Kenaron: After you have finished the other critiques, I'd like to have specified what exactly the problem with my wording is. Why is the "shuffle your library afterwards" at the end of the effect insufficient?
Two out of the three uses you'd be shuffling your opponent's library for no purpose. You could have each of the three effects remove the card from the game or something like that.
One more judgment down, FuriouslySleepingIdea v Hemlock. I'm tempted to move both on even though that would give nine players in round two, and well I still might.
But doesn't the clause "if you searched an opponent's library" prevent this? If not, how would I need to rephrase it?
I know I'm whiny but I want to have this sorted out as I am probably using that structure for my own world set somewhere.
Either way, that wouldn't be worth enough to swing the match.
Speaking of which, judgment are (finally) up. If you won, post a challenge. If you didn't you can post comments on my judgments. And if you do, you can post a challenge anyway. Let's try to get the challenges in soon, I'm not going to post a deadline yet. Hemlock didn't make it, but I think he did so good that if someone drops I'm giving their place to him ... so you might as well post a challenge.
After you've done, I wouldn't mind some critique. But, I get it, low priority.
Honestly, I don't know where to begin on balance. I would have to serious work to figure out how to use it just right. I think you could start a thread for it and see what people say, I have no clue. I do want to say that it should probably be legendary to prevent stacking, though how big of a problem that would be is difficult to say. I would also say that unless there is a construct based effect to ditch tribal, but that was part of the round requirement so I can't suggest that for purposes of this contest.
For next round, my challenge is: make a flip card that's not a creature in neither of its sides (more or less like the ascendants, except that the original form and the flipped form must be noncreature permanents).
Seratonin, if I remember well, Kenaron said somewhere in the thread that this round we should submit only the challenge, and he would decide the bonus points...
@Kenaron: ... Hummm my card allows you to search in any library, even yours... :/
About Kami's entry, it doesn't feels common (actually uncommon for me, or even rare). Red preventing damage? (and to players? there are just hydras preventing themselves damage) WTF? (what's next? white making players lose life?)
You have an splashable red cmc 3 critter who tramples, hits for three, prevents you damage and deals damage that could be monstruous for a minimum cost. (and a common shape). Definitively I disagree with the judging. (Sorry Kami, Kenaron.)
Nosedive Boggart :2mana::symr:
Creature - Goblin Warrior (Common)
Trample
:symr:, Sacrifice ~: Prevent all combat damage ~ would deal this turn to target player. ~ deals damage to target creature equal to the damage prevented this way. Glok was first boggart to fit his bash-cart with an ejector seat. Soon after, he became the first boggart to experience the thrill of the kamikaze dive.
3/1
The idea was good, but it must be definitively WR.
Can reuse the same challenge I submitted last time because no one else completed it?
Yes, you can. If you do I'll keep the bonus points as is, but if you go with something I'll be setting the bonuses in an attempt to make the challenges more fair. I may switch back later...
@Kenaron: ... Hummm my card allows you to search in any library, even yours... :/
Wow, that is kind of embarrassing missing that. I'll make the requisite corrections later today, but since you were paired with the guy who got a 24/25 it is extremely unlikely the match will be overturned. Judging balance is going to require some research now.
About Kami's entry, it doesn't feels common (actually uncommon for me, or even rare). Red preventing damage? (and to players? there are just hydras preventing themselves damage) WTF? (what's next? white making players lose life?)
You have an splashable red cmc 3 critter who tramples, hits for three, prevents you damage and deals damage that could be monstruous for a minimum cost. (and a common shape). Definitively I disagree with the judging. (Sorry Kami, Kenaron.)
Nosedive Boggart :2mana::symr:
Creature - Goblin Warrior (Common)
Trample
:symr:, Sacrifice ~: Prevent all combat damage ~ would deal this turn to target player. ~ deals damage to target creature equal to the damage prevented this way. Glok was first boggart to fit his bash-cart with an ejector seat. Soon after, he became the first boggart to experience the thrill of the kamikaze dive.
3/1
The idea was good, but it must be definitively WR.
I don't see it as red damage prevention because it only redirects it's damage. White gets more redirection but that's because preventing or redirecting your opponent's card's damage isn't very red, but I think it's okay for a red card to prevent it's own damage. It could get it's own CC&S thread for sure.
but I think it's okay for a red card to prevent it's own damage. It could get it's own CC&S thread for sure --- yeah, as a couple of hydras does, but this prevents damage to you! I mean, it's a holy day in red that kills a creature at same time! (with the plus of a 2R 3/1 trampling body...) and common... No way. (for sure not for a 24 and even less.)
This isn't personal. Just don't agree at all with the score, and yes, why not?, I think my entry deserves to pass in this situation and in quality comparations, but I'm not the judge.
but I think it's okay for a red card to prevent it's own damage. It could get it's own CC&S thread for sure --- yeah, as a couple of hydras does, but this prevents damage to you! I mean, it's a holy day in red that kills a creature at same time! (with the plus of a 2R 3/1 trampling body...) and common... No way.
It only prevents the damage it would deal, not the damage you are dealt. Sure a red trample common goblin that could sac to holy day would be bad, but this guy you sac to say instead of doing 2 trample damage when you get blocked by a 1/1 you can instead do 2 damage to some creature that you don't like.
I'll go back through that match later on today, so you might as well work on a challenge just in case.
":symr:, Sacrifice ~: Prevent all combat damage ~ would deal this turn to target player. ~ deals damage to target creature equal to the damage prevented this way."
:S
MY GOD, SORRY SORRY SORRY sorry (in an imphinite way). I was misreading it because the "~".
in this kind of situations is when I hate myself. -.-'
Round requirement: Passed. Bonus: 2/2 Balance: 7/10. It's a trick card, so it can't be juded by itself. If comboed with the right card it's amazing, Reaper King comes to mind. You can't just throw it into any four (or five) color deck, though maybe with more Conflux previews I could be wrong. Personally, 7/10 is what I always give "Jonny" cards. Flavor: 4/5: It's one of those card that I feel a render would help a lot with, but since I didn't require a render I'm not going to be unforgiving about it. By "help a lot" mean take it from okay to really good, so good job without render. Creativity: 3/4 Random discard plus effect based off of the discarded card isn't anything spectalar, but what I like is using CMC for two effects and then counting colors of the card for another. Most of the good cards to discard for CMC are monocolor or colorless, Draco for example, and most of the good multicolor cards I can think of are CMC 5 at most. If you get a land you're boned both otherwise you don't have to empty your whole hand down, you can go into it knowing that you'll either be getting one effect or the other - possibly both with Reaper King as mentioned above. Quality: 4/4 I think if WotC would do this they would put the discard in the effect instead of an additional cost, but whatever. Total: 20/25
I did post a render if you check my post...
As far as your judgement, even though the abilities were vanilla for each color, I think the hoops you have to jump through in order to get a really good discard (Reaper King) were enough... First you have to only have ~ in your hand and the Reaper King, it's a four color spell which is even more restrictive than Shards cards, and Reaper King is put into your graveyard, which would just as well be played by the time you have WUBR. I'm not complaining, but that's my reasoning in any case. If I had changed each ability to scale based on color, I think the card draw would far outweigh the other abilities, which was the problem I had originally... I went through a couple different versions before posting my submission.
Niv-Mizzet, Planeswalker 2UURR
Planeswalker- Niv-Mizzet
Whenever a player draws a card, that player may have ~ deal one damage to target creature of player.
+3: Each player draws two cards
-X: Shuffle your graveyard and hand into your library then draw X cards.
5
You're not the last person left...^_~...
And I would suggest you to post judgemnts asap, and so you'll have a lot of free time until next judgements, and thus a lot of free time to enjoy your new "pressssssciooous"...
Rocket_Powered_Turbo_Slug vs Seratonin
Bonus: 2/2
Balance: 7/10. It's a trick card, so it can't be juded by itself. If comboed with the right card it's amazing, Reaper King comes to mind. You can't just throw it into any four (or five) color deck, though maybe with more Conflux previews I could be wrong. Personally, 7/10 is what I always give "Jonny" cards.
Flavor: 4/5: It's one of those card that I feel a render would help a lot with, but since I didn't require a render I'm not going to be unforgiving about it. By "help a lot" mean take it from okay to really good, so good job without render.
Creativity: 3/4 Random discard plus effect based off of the discarded card isn't anything spectalar, but what I like is using CMC for two effects and then counting colors of the card for another. Most of the good cards to discard for CMC are monocolor or colorless, Draco for example, and most of the good multicolor cards I can think of are CMC 5 at most. If you get a land you're boned both otherwise you don't have to empty your whole hand down, you can go into it knowing that you'll either be getting one effect or the other - possibly both with Reaper King as mentioned above.
Quality: 4/4 I think if WotC would do this they would put the discard in the effect instead of an additional cost, but whatever.
Total: 20/25
Bonus: 2/2
Balance: 8/10 Ashen Powder, Desertion, and Bribery make for a nice charm. There's a real argument that it's overcosted, especially in three colors, but it's still very usable.
Flavor: 4/5 Ashen Powder, Desertion, or Bribery. White is a little left out here
Creativity: 2/4 Ashen Powder, Desertion, and Bribery all put together.
Quality: 2/4 I have serious problems with your wording. You make a needless break in the middle of your card's effect, and this is a problem with the last effect. You search the deck, find a creature, then put it into play. You would have to say to shuffle (which you didn't) but you couldn't put that in the modal part of the text because then you would shuffle before the creature went to play. You would have to end it out with an awkward statement, and all of this could have been prevented by using wordings of existing cards.
Total: 18/25
Bonus: 2/2 - I dropped the ball on the whole creature / noncreature thing, so I'm giving you the bonus point as per the original challenge.
Balance: 6/10 - A nice idea, but poor execution. You could ditch the destroy ability and then still probably lower the cost and it would be fine.
Flavor: 4/5 - No complaints
Creativity: 3/4 - No complaints
Quality: 2/4 - Sloppy. "remove the top X cards of that player" should be followed by an apostrophe and "s library. "That player" isn't well defined for the activated ability, should be worded like Lethal Vapors, or preferably put the milling into the cost. I.e. "5, put the top ten cards of your library into your graveyard: Destroy CARDNAME. Any player can play this ability."
Total: 17/25
Bonus: 2/2
Balance: 8/10 The discard ability is weak and the counter abiltiy would be rarely used, so really I see this as a 5 cost 4/4 demon with cleric offering... which is pretty good actually.
Flavor: 3/5 Mono black hard counter is suspicious, bot really broken but it represents an unnecessary and unhealthy color bleed. Otherwise great.
Cretivity: 3/4 - No complaints
Quality: 4/4 A-OK
Total: 20/25
Bonus: 2/2
Balance: 10/10 Golden perfection.
Flavor: 5/5 Beautiful
Creativity: 2/4 It is very reminiscent of Fylamarid, but the "dye" ability is different.
Quality: 4/4 Spot on
Total: 23/25
Bonus: 2/2 - I dropped the ball about the creature / noncreature thing, so I'm just giving the bonus point there.
Balance: 9/10 Really good, like a small scale Scalpelexis. What makes it really good is that later on it can cascade better, and of coarse in multiples. Operating to it's fullest it's 3 cards per turn due to the land clause (without which it would be debatable that it's broken) so it's never going to outshine Glimpse the Unthinkable for speed mill potential but it really helps the long game grind, and of coarse combos well with things like Glimpse the Unthinkable.
Flavor: 4/5 Pretty good. The name could use a little work though.
Creativity: 3/4 No complaints
Quality: 3/4 You left off "Enchantment- Aura " between cost and "Enchant Player" and missed a capatolization for a new sentence.
Total: 21/25
Bonus: 2/2
Balance: 9/10 2R for a 3/1 goblin with trample is about right. Green gets that with shroud, but being a goblin is worth something too. The addition of a situationally useful sac ability gives it some constructed potential, and it'd be pretty hot in limited too methinks.
Flavor: 5/5 I could give you stick for using a real world reference like Kamikaze in magic, as the phrase would have no meaning to the world of Lorwyn, but really the core flavor is a powerful offensive weak defensive goblin that can crash and burn for precision damage as it dies.
Creativity: 4/4 Good twist on the round requirement, I think there's some good design space here.
Quality: 4/4 No mistakes.
Total: 24/25
To clarify, if you make a Zombify variant that counts for the requirement, but it would have to either make the creature multicolored or only target multicolored creatures if you wanted the first bonus point. If you don't make a token then in order to get the first bonus point the permanent must be always multicolor.
Bonus: 2/2
Balance: 4/10 At first I thought you only searched your opponent's library, ala Bribery, and I thought it was weak because there is no guarantee your opponent even has a multicolor creature in their deck. I admitted that if your opponent had the right creature it was insanely rude, Rafiq of the Many came to mind, and with a mana creature and Scuttlemutt you can get that on turn three. Admittedly that's a pretty rare case, but on a re-read where you can search your own deck this can be a problem. If you have all colors pay X total mana (including one blue and one green mana) to get a multicolor creature costing X and give it X +1/+1 counters, so really this alarmingly abusable.
Flavor: 3/5 I can see where you were going here, and I like the idea of "domain-esque" cost reduction, but I didn't really feel it.
Creativity: 4/4 This is a great idea card, having a unique cost reduction clause and the rare combination of cost reduction with an X. It has a Chord of Calling quality to it, but it's still very distinct.
Quality: 4/4 Perfect
Total: 17/25
Bonus: 1/2 It is nonred, but doesn't multi-target
Balance: 7/10 It's an effecient token generator, which it's a good thing it's not itself big but I think the token production is what matters more. On average three and a half tokens a turn for five mana, that's a lot. Given the high colorless part of the cost this could go into just about any deck to be either a chump blocker factory or a single card strategy to get an innumerable hoard, it's really too good for five mostly colorless mana. And what if you roll high? If you get six tokens total it was worth it and you can get that in a single turn. That said, I often suspect that I overestimage green cards. I mean, I looked at Primalcrux and screamed bloody murder but it's turning out to be not broken at all. I'm still convinced it's stronger than it should be per cost, but I don't think it would wreck standard.
Flavor: 4/5 A little generic, but that's not a bad thing really. I'm curious why Garruk Wildspeaker is giving advice on how to kill a green creature.
Creativity: 2/4 Not a real wow card.
Quality: 4/4 No mistakes
Total: 18/25
Bonus: 2/2
Balance: 6/10 Pyroclasm is a well balanced card and you've just added to it. Unlike Lightning Storm these abilities are only usable by the caster which takes it from an interesting minigame to uncounterable kicker effects that truth be told are often better than the base effect, particular the black one. Being able to save your own creatures for green mana is perfectly acceptable to me, but the black ability and it's uncounterability make it a potent control card in atypical control colors.
Flavor: 3/5 It just didn't "click" with me, but it's certainly fine by color pie standards: red burn, green pump, and black shrink.
Creativity: 2/4 It's not like anything in print, but I don't feel this is good design space.
Quality:4/4 No mistakes.
Total: 17/25
magicthegathering27, I'm softening up MagicProfessor28's challenge to make it better defined. You have to make a planeswalker. You get one bonus point if it's two enemy colors (:symw::symb: for instance) and another if one ability has a cost of -X.
Bonus: 2/2
Balance: 6/10 Rather weak, actually. Replacing a planeswalker's ability with text, specifically text that can hurt you, is just bad. Six cost is expensive too, so really it's better to just play Niv-Mizzet, the Firemind. Niv doesn't do one damage to you during your opponent's next draw step, at least they can't turn the damage back to Niv himself! Alternatively they can kill off your creatures, and red/blue decks don't have notoriously high toughness. I'm giving that the best case is good: Play and use the plus ability (both players draw 2 cards and 2 damage discressionarily), end. Opponent draws, deals 1 damage, ends. You draw, deal 1 damage, use minus ability with X = 7 (Personal Timetwister and 7 damage as you see fit) leaving Niv with 1 token. But it's all an unnecessary complication given the high cost. I'm comparing this to Niv-Mizzet, the Firemind / Mindmoil, which wasn't particularly difficult to set up, didn't give your opponent a tool to damage you, and could kill in one turn.
Flavor: 2/5 Planeswalkers don't need built in drawback abilities. Generally a card that sits in play and privies an extreme board altering constant effect would be an enchantment, and that's now this feels. It doesn't feel like a resptectful planeswalker assension for my second favoraite dragon wizard.
Creativity: 4/4 For all my criticism, I can't fault your creativity.
Quality: 4/4 I'm not going to say a bit about how you can't have planeswalkers with constant effects, because that's not a hard rule. Most people would disagree with me (us, really) here, but I think the idea has potential.
Total: 18/25
Bonus: 2/2
Balance: 7/10 An extremely big wall unless your opponent has both an island and swamp. You have to set this guy up or he does nothing. It's a perfect Jonny card, probably requiring a three card setup unless you get rediculously lucky and play a blue/black deck and it can win you the game if it attacks twice without being blocked.
Flavor: 3/5 Nightmare Kraken is a really generic card name, and why then is it not a Nightmare? The milling is interesting but probably redundant given this thing's sheer size. You should probably make the milling be the damage times some number.
Creativity: 3/4 No complaints.
Quality: 3/4 The sacrifice ability is unnecessarily complicated, considering that your creature is a permanent. It could read "At the beginning of your upkeep, sacrifice a permanent." to the same effect. I also think that the "this way" on the end is unnecessary, but I don't feel like looking it up since it doesn't make the difference of the round. As a side note landhome has been taken out of the comp rules, but considering absorb on only one card I'm not going to make a big deal out of it.
Total: 19/25
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
After I'm done, yes. At the moment I'm feeling rather sick. This means both that I'm not going to work on it any more tonight, and also that I've canceled my D&D night for tomorrow so I should make up the time then.
Winner: Seratonin, because he posted a card. If you want a score let me know once I'm done with the others.
CXA26483, Silkenfist has challenged you to make any card you want with cost exactly :symw::symu::symb::symr:. You get one bonus point if your card isn't legendary and another point if the card involves an additional cost.
Silkenfist, CXA26483 has challenged you to make a three color modal instant or sorcery where you choose only one option (Esper Charm). You get one bonus point if one of the choices counters a spell, and one bonus point of an other choice involves a creature but doesn't counter it.
Wrath Projection :symw::symu::symb::symr:
Sorcery (R)
As an additional cost to play ~, discard a card at random from your hand.
You gain life equal to the discarded card's converted mana cost, then target player loses that much life, then you draw a card for each of the discarded card's colors.
Divine wrath is slow indeed, but what it lacks in speed it makes up in severity.
Parapet Charm :3mana::symw::symu::symb:
Instant (R)
Choose one - Choose target creature card in an opponent's graveyard; or counter target creature spell; or search target opponent's library for a creature card.
Put that creature card into play under your control. If you searched an opponent's library, that player shuffles his or her library afterwards.
When adversity is vast and defenders are limited, versatility becomes the key to survival.
DarkNightCavalier, rodrigolich challenges you to make a milling card like for examle Glimpse the Unthinkable. You get one point if your card is blue or black... but not both. You get another bonus point if your card isn't a creature.
Rodrigolich, DarkNightCavalier challenges you to make a Tribal card with a keyword, actionword, or ability word from Ravnica block or earlier. Hellbent, cycling, etc. You get 1 bonus point if the card involves tokens or counters and another if the card is modal.
Nightmare Insignia :2mana::symb::symb:
Enchantment
Whenever an opponent plays a spell, that player removes the top X cards of his player where X is the converted mana cost of that spell.
:5mana:: Destroy nightmare Insignia. That player removes the top 10 cards of his library form the game. Any player may play this ability.
Midnight Offering :2mana::symb::symb::symb:
Tribal Sorcery – Cleric (R)
Cleric Offering
Choose one – counter target spell; or target player discards two cards at random; or put a 4/4 black Demon creature token with Fear into play under your control.
To be granted the power to say no, one must offer the Dark Lords a soul they can’t refuse.
-Abbot of Midnight
FuriouslySleepingIdea, Hemlock challenges you to make a card with two abilities that tie in with eachother like Floodgate or Diamond Kaleidoscope. You get one bonus point if your card doesn't involve counters or tokens in any way, and you get another bonus point if your cost is :symw::symw:, :symu::symu:, :symb::symb:, :symr::symr:, or :symg::symg:.
Since FuriouslySleepingIdea's challenge is hard to qualifiy, I'm going to replace it with a random other one. In this case, rodrigolich's. Make a milling card like for examle Glimpse the Unthinkable. You get one point if your card is blue or black... but not both. You get another bonus point if your card isn't a creature.
Dye Skulker :symu::symu:
Creature - Merfolk Rogue
~ cannot be blocked by blue creatures.
:symu::Target creature becomes blue in addition to its other colors until end of turn.
2/2
Fear of Death (U)
:1mana::symb:
Enchant player
At the beggining of enchanted player's upkeep, that player puts the top card of his or her library into his or her graveyard. if another nonland card with the same name is in enchanted player's graveyard, repeat this process.
Kami of Randomness, Blackbull has challenged you to make a creature with trample that it's controller can choose to have it not deal damage. You get one bonus point if it isn't green and another if it has CMC 4 or less.
BlackBull, Kami of Randomness challenges you to make an instant or sorcery that puts a permanent into play, either from some other zone or a token. You get one bonus point if that permanent is multicolor and another if your spell has converted mana cost 5 or more.
To clarify, if you make a Zombify variant that counts for the requirement, but it would have to either make the creature multicolored or only target multicolored creatures if you wanted the first bonus point. If you don't make a token then in order to get the first bonus point the permanent must be always multicolor.
Nosedive Boggart :2mana::symr:
Creature - Goblin Warrior (Common)
Trample
:symr:, Sacrifice ~: Prevent all combat damage ~ would deal this turn to target player. ~ deals damage to target creature equal to the damage prevented this way.
Glok was first boggart to fit his bash-cart with an ejector seat. Soon after, he became the first boggart to experience the thrill of the kamikaze dive.
3/1
Coalition Summons :xmana::3mana::symu::symg:
Instant R
Coalition Summons cost less to play for each color among permanents you control.
Search target player's library for a multicolored creature card with converted mana cost X or less and put it into play with X +1/+1 counters on it. Then that player shuffles his or her library.
dd2k, I'm softening up Chojiro's challenge for the sake of general fairness. You have to make a card involves rolling a six sided die. You get a bonus point if it has multiple targets (or if a permanent, an ability with multiple targets) and another if your card is nonred.
Chojiro, dd2k has challenged you to make a card with an ability that is only playable when it's on the stack, like Lightning Storm. You get one bonus point if it's not blue and another if it's not a creature.
Anklyth Breeder :4mana::symg:
Creature - Beast
At the beginning of your upkeep, roll a six-sided die. Put X 1/1 green Beast creature token into play, where X is equal to the roll.
2/3
“The Anklyth are fertile even just after they gave birth to up to six children. The only way to stop them, is to stop the main breeder.” —Garruk Wildspeaker
Kinetic Haze :symr::symr:
Sorcery {R}
Kinetic Haze deals 2 damage to each creature.
:symg:: Target creature gets +1/+1 until end of turn. Play this ability only if Kinetic Haze is on the stack.
:symb:: Target creature gets -1/-1 until end of turn. Play this ability only if Kinetic Haze is on the stack.
magicthegathering27, I'm softening up MagicProfessor28's challenge to make it better defined. You have to make a planeswalker. You get one bonus point if it's two enemy colors (:symw::symb: for instance) and another if one ability has a cost of -X.
MagicProfessor28, magicthegathering27 challenges you to make a Kraken creature. You get one bonus point if it's bigger than 12/12 (12/13 counts as does 19/47, but 13/11 doesn't.), and another if it can be played for 8 or less mana.
Niv-Mizzet, Planeswalker :2mana::symu::symu::symr::symr:
Planeswalker- Niv-Mizzet
Whenever a player draws a card, that player may have ~ deal one damage to target creature of player.
+3: Each player draws two cards
-X: Shuffle your graveyard and hand into your library then draw X cards.
5
Nightmare Kraken
:5mana::symu::symb:
Creature-Kraken
Rare
Islandhome, Swamphome
At the beginning of your upkeep, you may sacrifice a permanent you control; if you do not, sacrifice ~.
Whenever ~ deals combat damage to a player, that player puts the top X cards of his or her library into their graveyard, where X is equal to the amount of damage delt this way.
13/13
kamuikurou gets a free pass.
(I formatted these in the hopes it would make Kenaron's job easier so we can move to Round 2 ;))
It does help. Two (more) done, I should finish tomorrow.
Two out of the three uses you'd be shuffling your opponent's library for no purpose. You could have each of the three effects remove the card from the game or something like that.
One more judgment down, FuriouslySleepingIdea v Hemlock. I'm tempted to move both on even though that would give nine players in round two, and well I still might.
Either way, that wouldn't be worth enough to swing the match.
Speaking of which, judgment are (finally) up. If you won, post a challenge. If you didn't you can post comments on my judgments. And if you do, you can post a challenge anyway. Let's try to get the challenges in soon, I'm not going to post a deadline yet. Hemlock didn't make it, but I think he did so good that if someone drops I'm giving their place to him ... so you might as well post a challenge.
Honestly, I don't know where to begin on balance. I would have to serious work to figure out how to use it just right. I think you could start a thread for it and see what people say, I have no clue. I do want to say that it should probably be legendary to prevent stacking, though how big of a problem that would be is difficult to say. I would also say that unless there is a construct based effect to ditch tribal, but that was part of the round requirement so I can't suggest that for purposes of this contest.
Make Tri Color Enemy Colored Mythic Creature
-Bonus points for using an Ultimatum casting Cost (AAABBCC)
-And having no keywords
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Make a card that changes one of the basic rules of magic (ex. Doran, Marlen)
About Kami's entry, it doesn't feels common (actually uncommon for me, or even rare). Red preventing damage? (and to players? there are just hydras preventing themselves damage) WTF? (what's next? white making players lose life?)
You have an splashable red cmc 3 critter who tramples, hits for three, prevents you damage and deals damage that could be monstruous for a minimum cost. (and a common shape). Definitively I disagree with the judging. (Sorry Kami, Kenaron.)
Nosedive Boggart :2mana::symr:
Creature - Goblin Warrior (Common)
Trample
:symr:, Sacrifice ~: Prevent all combat damage ~ would deal this turn to target player. ~ deals damage to target creature equal to the damage prevented this way.
Glok was first boggart to fit his bash-cart with an ejector seat. Soon after, he became the first boggart to experience the thrill of the kamikaze dive.
3/1
The idea was good, but it must be definitively WR.
Yes, you can. If you do I'll keep the bonus points as is, but if you go with something I'll be setting the bonuses in an attempt to make the challenges more fair. I may switch back later...
Wow, that is kind of embarrassing missing that. I'll make the requisite corrections later today, but since you were paired with the guy who got a 24/25 it is extremely unlikely the match will be overturned. Judging balance is going to require some research now.
I don't see it as red damage prevention because it only redirects it's damage. White gets more redirection but that's because preventing or redirecting your opponent's card's damage isn't very red, but I think it's okay for a red card to prevent it's own damage. It could get it's own CC&S thread for sure.
This isn't personal. Just don't agree at all with the score, and yes, why not?, I think my entry deserves to pass in this situation and in quality comparations, but I'm not the judge.
It only prevents the damage it would deal, not the damage you are dealt. Sure a red trample common goblin that could sac to holy day would be bad, but this guy you sac to say instead of doing 2 trample damage when you get blocked by a 1/1 you can instead do 2 damage to some creature that you don't like.
I'll go back through that match later on today, so you might as well work on a challenge just in case.
hummm... what's what you're missing here?
":symr:, Sacrifice ~: Prevent all combat damage ~ would deal this turn to target player. ~ deals damage to target creature equal to the damage prevented this way."
:S
MY GOD, SORRY SORRY SORRY sorry (in an imphinite way). I was misreading it because the "~".
in this kind of situations is when I hate myself. -.-'
(~ was "that" for me all the damn time.... :/ )
I did post a render if you check my post...
As far as your judgement, even though the abilities were vanilla for each color, I think the hoops you have to jump through in order to get a really good discard (Reaper King) were enough... First you have to only have ~ in your hand and the Reaper King, it's a four color spell which is even more restrictive than Shards cards, and Reaper King is put into your graveyard, which would just as well be played by the time you have WUBR. I'm not complaining, but that's my reasoning in any case. If I had changed each ability to scale based on color, I think the card draw would far outweigh the other abilities, which was the problem I had originally... I went through a couple different versions before posting my submission.
I'm still thinking of my next challenge.
Ironically, I was using your next post as a guide and it didn't have the render.
Haha, yeah, I didn't think I'd be able to c/p the other renders, so I didn't do any of them in the summary.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Design a rare Wizard that draws it's power from water
1: Doesn't do anything iconically blue (Draw cards, counterspells, etc.)
1: Is Mono-Green