We have our Gods! I compiled a short bio and mechanics list for all ten of our Gods using the cards you submitted as much as possible, refraining only to preserve design space for the rest of the cards. Without further ado the Gods for our set!
Odin (WUB) is the god over wisdom, war and death. He is a cruel taskmaster who rules his followers with an iron fist, and spreads disease and famine to his foes. Mechanic wise him and his followers specialize in 'prison' mechanics that punish others for taking actions against them, and drains their resources and strength while gaining him insight and intelligence. Taxation-Cantrips (sometimes double)-Wither.
Freya (GUW) is a goddess over fertility, prosperity, and prophecy. Her followers see her as beautiful and gentle, while her enemies see her as deceitful and treacherous. Her strength comes from the rejuvenation of her resources as well as her deceitful tricks. Twisting the future by making what is, not, and ambushing other mages with spells, she is a formidable opponent. Untapping Lands-Phasing-Pitch Cards
Baldur (RGW)- is fair, peaceloving, and bright. His spells reinforce his allies and provide them with the strength to sustain themselves without harm. His enemies are few, but those that exist yearn to see him dead. The light that emanates from his body is invigorating and blinding to his enemies-Life gain, 1st strike heavy- Pump
Thor (WBR)- Fierce, powerful and destructive. He is loyal and true to his friends, and shares no pity or hesitation to crush his enemies. His magics are the more blunt kind, explosive and brutal, while sometimes sloppy leaving openings for their own undoing. With Mjolnir at his side he is always ready for a fight.-Destruction abilities (permanents or LD or damage all)-Punisher Mechanic-Vigilance
Geirrord (URG)-A giant of a god whose followers number the remnants of the victims of Thor. Determined to destroy to prepare themselves for whenever Thor may arrive their magics are tempo and ambush oriented. Bounce/Tempo-Regeneration-Kamikaze (when ~ goes to a graveyard you'll be sorry)
Sleipnir (BGW) A steed like no other, the presence of Sleipnir is rejuvenating and refreshing. He is at one and harmonious with nature, and can call upon her vast resources to aid him, all the while punishing his enemies for greed and spite. Regrowth/Reanimation-Land Fetch-Balance/Pox punish fore greater resources.
Freyr (RWU)-A god who brings pleasure to mortals and is full of bravado. His magics are great but require vast resources. In battle he is aided by a sword which fights by itself, and at sea by a ship that always has the favorable breeze. X-spells, Pitch Cards, artifacts
Jormungand (UBG)- The world serpent. Most of his followers have never seen him but awe at his deeds and power. His size means his actions effect the entire plane, not just the battle at hand, while his poison is toxic enough to kill the mightiest of enemies-Deathtouch-Transmute-Symmetrical effects
Loki (URB)-A trickster and even seen as the source of all fraud and deception. In battle he is never quite what he seems, being able to change form at will and deflect spells thrown at him. His ideas breed cruel and clever deceits that only increase the cult following he has. Fork spells-Transmutate-Change form (p/t, creature type)
Fenrir (BRG)-Feral, ferocious, primal and powerful are all kind words used to describe Fenrir. His enemies prefer the title demon. His powers specialize in brutality, and power, but have grown and evolved to make sure he is never bound again. With his new talents Fenrir has amassed an army of wolves to accompany him in the war to come. Haste-Shadow-Token/Wolf love
But Trauth is not a plane merely of powerful mages, they are only rulers and generals of armies. In order to create the image of this epic battle we need armies! Not just soldiers, but motivation and power. What does a lay person gain from serving Odin? (Besides not being killed....). What powers do these underlings wield? Focus on the relationship between God and servant and...create a mechanic!
The teams have been balnaced to create an equal point total in order to manifest momentum between rounds.
The Challenge
Team Fenrir
Create a mono-colored creature that has a new mechanic, created by you, that illustrates the relationship between servant (the creature you're creating) and the God it follows. NO LORD ABILITIES (+1/+1 or haste to creatures sharing color, or X) you need to be creative.
Team Jormungand
What magics do these servants wield? Create a mono-colored non-creature spell that has a new mechanic, created by you, that illustrates the relationship between servant and the God it follows. You need to be creative with this one.
You have 84 Hours (aka Wed night) To complete this challenge!
Any problems with the score, tell me! I won't be offended by someone showing me how bad my basic math skills are!
Jormungand's Lodestar5U
Creature-Illusion {R}
Flying, shroud
Emulate Leviathan
As long as Jormungand's Lodestar is emulating a Leviathan, all creatures have "At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land."
2/5
New Keyword
Emulate <Quality> (As long as you control a <Quality> creature with a greater converted mana cost than this permanent, this permanent is emulating a <Quality>.)
-Emulate is a way of allowing a creature and/or permanent to become more powerful, and such. Mostly, by adding an effect or boost. For the majority of the high cost Gods, this isn't a problem. For the lower cost creature, it does provide an issue, because there's no doubt that changelings could trigger them, but that's one of the reasons the changelings exists. Other than that, the keyword is pretty shraight foward. However, with the option of limiting by color, status, creature type, etc., it does provide some interseting allowances such as: Emulate Blue, Emulate Human Warrior, Emulate Legendary, Emulate World, Emulate Artifact, etc.
-Some Emulates do make more sense, but you know, it's a similar deal with protection.
-Lodestar means guiding star, so this would be one of Jorm's familar/assitant
-It's emulation effect is slightly blue in the fact that it's an global effect that mirrors other leviathans, and slightly green/black for land destruction.
Placeholder.
Do I even need to play round 2 and 3?
=P
Skoll Packleader :2mana::symb::symb:
Creature - Wolf(Rare)
Shadow
:1mana::symb:, :symq:: Target creature you control with shadow gains shadowmeld. (:symtap:: Target creature you control with shadow loses shadow and gets +X/+X until end of turn, where X is equal to this creature's power. This creature loses shadow until end of turn.)
His howls chase the sun from the sky, giving substance to the shadows. 3/1
T2- -:symu::symr: Suspension- "Time Lord" -Merfolk Mill- "Millf**k" Extended: -:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin" -:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute" Vintage:
-:symb: Discard- "A Hymn to Empty Hands" Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Those who feel Kamigawa is weak cannot play Kamigawa properly. 永遠神川!
Fenrir's Shadow2RR
Creature - Wolf Spirit
Haste
Devote Fenrir BB,t: Return target Wolf creature from your graveyard to your hand.
2/2
Actually did a render this time!
Here it is:
Keyword: Devote (name)- (~ gets +2/+2 for each card with (name) in its name that you control.)
Devote is primarily a green or white keyword.
Example:
Akroma Fan 2W
Devote Akroma
1/1
On his own, he's a 3/3 (counts himself). With Akroma, Angel of Wrath he becomes a 5/5. With Akroma's Memorial he becomes a 7/7. Etc etc.
Reasoning: Red gives it haste, black gives it its return ability, and green gives it devote.
Freyr's Blessing XU
Instant (Rare)
X target creatures gain Flying until end of turn.
Harvest (Each artifact you sacrifice while playing this spell reduces its cost by 2 or by two mana of that artifact’s colors.) Sometimes Freyr comes down to Trauth bringing his followers up to the heavens.
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Freya's Gardens 2GG
Enchantment
Blossom (Whenever mana that shares a color with this is added to your mana pool, put a blossom counter on it.)
Remove three blossom counters from ~: Regenerate target creature. The pollen of her gardens, when inhaled, can cure even the deepest of wounds.
Mjolnir’s Fury2RR
Sorcery
Overload RR(As long as Mjolnir’s Fury is on the stack, you may pay RR. If you do, remove Mjolnir’s Fury from the game and it deals damage equal to its converted mana cost to target player.)
Destroy target Island or Forest.
Mjolnir’s Fury deals 3 damage to target blue or green creature. When Thor swings the mighty Mjolnir, righteous destruction follows in its wake.
Fenrir's Battle Hymn :sym2g::sym2g::sym2g::symg:
Tribal Enchantment - Wolf Warrior
At the beginning of your combat phase, put two 2/2 green wolf warrior token into play with haste and attacking.
Bloodseeker (Whenever you play a creature spell, tap all creatures you control, then this card becomes a creature with power and thoughness equal to that creature's converted mana cost until end of turn. It's still an enchantment.)
There's no space for flavor text (I think it would be very big!), but the card's flavour is that Fenrir's servants would have some kind of power to attract fresh warriors to the frontline, while they could abandon everything to evoke their primal rage as a monster, when someone comes to lead the new beast (the played creature that activates Bloodseeker comes into play untaped, remember this.), while the others give their magical powers to keep the monster alive for a short period of time.
The hybrid to colorless mana cost is because the card have to fit in the 3-color theme, in my opinion, and making it a green-heavy cost is the only way out to this problem. I think the card should cost 4GG, but the cost wouldn't make it worth playing it; I would make it 2GGG, but it would become too green-heavy. So the solution was to make the hybrid colorless maan cost (though I still think that two 2/2 tokens attacking each turn is too much for GGGG... But, hey, we have bitterblossom, don't we?).
T2- -:symu::symr: Suspension- "Time Lord" -Merfolk Mill- "Millf**k" Extended: -:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin" -:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute" Vintage:
-:symb: Discard- "A Hymn to Empty Hands" Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Those who feel Kamigawa is weak cannot play Kamigawa properly. 永遠神川!
Loki's Laughter2BB
Sorcery R
Target player discards two cards at random and loses 2 life.
Trickery--B, Sacrifice a creature (Anytime you could play this spell from your hand, you may pay it's trickery cost and remove it from the game instead. If you do, you may play a card in your graveyard with the same converted mana cost as this card without paying that card's mana cost.)
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Rewrite the History :1mana::symu::symu:
Instant
Charge—Return a land you control to its owner’s hand (As you play this spell, put a charge counter on it for each time you paid its charge cost.)
Return X creatures to its owner’s hand, where X is one plus the number of charge counters on Rewrite the History.
(Charge <cost> (As you play this spell, put a charge counter on it for each time you paid its charge cost.))
This is a note for the guys that didn't read each god's abilities. Go back if you want to judge the card on its own.
This is the way that Fenrir shapes up his troops.
That is with his Keyword mechanic:
Those that follow Fenrir must bring out the savage in him/her, if the big bad wolf thinks that is not enough he brings the "curse" of the wolf upon them.
Curse X - <cost>(As you play this spell you may pay an additional <cost>, if you do put an +X/+X counter on the targeted creature and it is a Wolf in addition to any other creature type it possess.)
This round's card:
Savage Ferocity1GG
Sorcery
Target creature you control gains Trample and Deathtouch until the end of the turn.
Curse 2 – 1BR(As you play Savage Ferocity you may pay an additional 1BR, if you do put a +2/+2 counter on the targeted creature and it is a wolf in addition to any other creature type it possess.) “Fenrir prefers its followers to be as savage and wild as he is. If they are not, he would bring them the gift of the wolf.”
Freya's WorldtenderU
Creature — Human Wizard
Phasing
Whenever a permanent phases out, its controller may untap a land he or she controls. 1G: Freya’s Worldtender phases out. If it does, target land phases out. W: Freya’s Worldtender phases in.
0/2
Anonimous Hero1WW
Creature - Human Soldier
Stoic - As long as a player controls more creatures than you, ~ can block any number of creatures
2/2
"Maybe none would notice... but I'll do my best to stop this horde"
Seratonin - Firstly, I love the new keyword. Emulate is so right for an illusion creature type. Shroud feels a little out of place for blue though. Otherwise I think pretty cool card
Lorgalis - Also very cool. I like the interaction between spellmeld and activated ability.
Menma - Yet another very cool card. I'm guessing you're supporting Freya here, right? Recycle mechanic is very nice, but there's a quality problem here, it should probably say 1G, Remove this card in your graveyard from the game:
Tevin - This guy is a definite beatstick. It feels like it needs a drawback, though since it is very powerful. Not broken, but powerful.
Cagnazzura - Very cool card (gawd, this is going to be a hard T3) The devote mechanic is very nice, but a 4/4 with haste seems a little too good for red.
Burning Ninja - Oof. Such a great Johnny card skewered by not adding a new mechanic. Shame too, since this was probably my favorite card of the bunch.
Looks like Mindwrencher snuck his card in under the curtain ( but at least you got it in) and I skipped snoopYah cause he did the wrong challenge. No sweat, here's the rest of my critiques.
Mindwrencher - I like this card, I like the stoic ability, but the flavor is horribly lacking. Which god is this guy tied to? Baldur? Freya?
snoopYah - I like the idea behind this card, but the Strengthen cost seems a little high to me and prohibitive for even a GW deck. I think if it was WWGG it would be better. Cool idea though, if it had legs it might've made Top 3
T2- -:symu::symr: Suspension- "Time Lord" -Merfolk Mill- "Millf**k" Extended: -:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin" -:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute" Vintage:
-:symb: Discard- "A Hymn to Empty Hands" Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Those who feel Kamigawa is weak cannot play Kamigawa properly. 永遠神川!
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We have our Gods! I compiled a short bio and mechanics list for all ten of our Gods using the cards you submitted as much as possible, refraining only to preserve design space for the rest of the cards. Without further ado the Gods for our set!
Odin (WUB) is the god over wisdom, war and death. He is a cruel taskmaster who rules his followers with an iron fist, and spreads disease and famine to his foes. Mechanic wise him and his followers specialize in 'prison' mechanics that punish others for taking actions against them, and drains their resources and strength while gaining him insight and intelligence. Taxation-Cantrips (sometimes double)-Wither.
Freya (GUW) is a goddess over fertility, prosperity, and prophecy. Her followers see her as beautiful and gentle, while her enemies see her as deceitful and treacherous. Her strength comes from the rejuvenation of her resources as well as her deceitful tricks. Twisting the future by making what is, not, and ambushing other mages with spells, she is a formidable opponent. Untapping Lands-Phasing-Pitch Cards
Baldur (RGW)- is fair, peaceloving, and bright. His spells reinforce his allies and provide them with the strength to sustain themselves without harm. His enemies are few, but those that exist yearn to see him dead. The light that emanates from his body is invigorating and blinding to his enemies-Life gain, 1st strike heavy- Pump
Thor (WBR)- Fierce, powerful and destructive. He is loyal and true to his friends, and shares no pity or hesitation to crush his enemies. His magics are the more blunt kind, explosive and brutal, while sometimes sloppy leaving openings for their own undoing. With Mjolnir at his side he is always ready for a fight.-Destruction abilities (permanents or LD or damage all)-Punisher Mechanic-Vigilance
Geirrord (URG)-A giant of a god whose followers number the remnants of the victims of Thor. Determined to destroy to prepare themselves for whenever Thor may arrive their magics are tempo and ambush oriented. Bounce/Tempo-Regeneration-Kamikaze (when ~ goes to a graveyard you'll be sorry)
Sleipnir (BGW) A steed like no other, the presence of Sleipnir is rejuvenating and refreshing. He is at one and harmonious with nature, and can call upon her vast resources to aid him, all the while punishing his enemies for greed and spite. Regrowth/Reanimation-Land Fetch-Balance/Pox punish fore greater resources.
Freyr (RWU)-A god who brings pleasure to mortals and is full of bravado. His magics are great but require vast resources. In battle he is aided by a sword which fights by itself, and at sea by a ship that always has the favorable breeze. X-spells, Pitch Cards, artifacts
Jormungand (UBG)- The world serpent. Most of his followers have never seen him but awe at his deeds and power. His size means his actions effect the entire plane, not just the battle at hand, while his poison is toxic enough to kill the mightiest of enemies-Deathtouch-Transmute-Symmetrical effects
Loki (URB)-A trickster and even seen as the source of all fraud and deception. In battle he is never quite what he seems, being able to change form at will and deflect spells thrown at him. His ideas breed cruel and clever deceits that only increase the cult following he has. Fork spells-Transmutate-Change form (p/t, creature type)
Fenrir (BRG)-Feral, ferocious, primal and powerful are all kind words used to describe Fenrir. His enemies prefer the title demon. His powers specialize in brutality, and power, but have grown and evolved to make sure he is never bound again. With his new talents Fenrir has amassed an army of wolves to accompany him in the war to come. Haste-Shadow-Token/Wolf love
But Trauth is not a plane merely of powerful mages, they are only rulers and generals of armies. In order to create the image of this epic battle we need armies! Not just soldiers, but motivation and power. What does a lay person gain from serving Odin? (Besides not being killed....). What powers do these underlings wield? Focus on the relationship between God and servant and...create a mechanic!
Here are the new teams:
Team Fenrir
menma 23
Lorgalis 9
Burning Ninja 7
seratonin 5
snoopYah 4
Cagnazzura 3
Tevin 2
MindWrencher -1
Twilight Kiwi -1
iowercase 0
Team Jormungand
L0ng5h0t 13
WUPBRGSpellsPlanarChaos 10
Dragoon26 8
Krey 6
1T4 4
solesticio 4
MeatballWarrior 3
MagicProfessor28 2
Blacker Lotus 0
PenguinWriter 1
The teams have been balnaced to create an equal point total in order to manifest momentum between rounds.
The Challenge
Team Fenrir
Team Jormungand
You have 84 Hours (aka Wed night) To complete this challenge!
Any problems with the score, tell me! I won't be offended by someone showing me how bad my basic math skills are!
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
holder
Like the sig? Check out Damnation Studios!
Creature-Illusion {R}
Flying, shroud
Emulate Leviathan
As long as Jormungand's Lodestar is emulating a Leviathan, all creatures have "At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land."
2/5
New Keyword
Emulate <Quality> (As long as you control a <Quality> creature with a greater converted mana cost than this permanent, this permanent is emulating a <Quality>.)
-Emulate is a way of allowing a creature and/or permanent to become more powerful, and such. Mostly, by adding an effect or boost. For the majority of the high cost Gods, this isn't a problem. For the lower cost creature, it does provide an issue, because there's no doubt that changelings could trigger them, but that's one of the reasons the changelings exists. Other than that, the keyword is pretty shraight foward. However, with the option of limiting by color, status, creature type, etc., it does provide some interseting allowances such as: Emulate Blue, Emulate Human Warrior, Emulate Legendary, Emulate World, Emulate Artifact, etc.
-Some Emulates do make more sense, but you know, it's a similar deal with protection.
-Lodestar means guiding star, so this would be one of Jorm's familar/assitant
-It's emulation effect is slightly blue in the fact that it's an global effect that mirrors other leviathans, and slightly green/black for land destruction.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
=P
Skoll Packleader :2mana::symb::symb:
Creature - Wolf(Rare)
Shadow
:1mana::symb:, :symq:: Target creature you control with shadow gains shadowmeld. (:symtap:: Target creature you control with shadow loses shadow and gets +X/+X until end of turn, where X is equal to this creature's power. This creature loses shadow until end of turn.)
His howls chase the sun from the sky, giving substance to the shadows.
3/1
-:symu::symr: Suspension- "Time Lord"
- Merfolk Mill- "Millf**k"
Extended:
-:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin"
-:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute"
Vintage:
-:symb: Discard- "A Hymn to Empty Hands"
Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Creature - Wolf Spirit
Haste
Devote Fenrir
BB,t: Return target Wolf creature from your graveyard to your hand.
2/2
Actually did a render this time!
Here it is:
Keyword: Devote (name)- (~ gets +2/+2 for each card with (name) in its name that you control.)
Devote is primarily a green or white keyword.
Example:
Akroma Fan 2W
Devote Akroma
1/1
On his own, he's a 3/3 (counts himself). With Akroma, Angel of Wrath he becomes a 5/5. With Akroma's Memorial he becomes a 7/7. Etc etc.
Reasoning: Red gives it haste, black gives it its return ability, and green gives it devote.
Thanks to PurpleD for the awesome banner!
(Semi-retired)
Instant (Rare)
X target creatures gain Flying until end of turn.
Harvest (Each artifact you sacrifice while playing this spell reduces its cost by 2 or by two mana of that artifact’s colors.)
Sometimes Freyr comes down to Trauth bringing his followers up to the heavens.
Art by Boryana Sezanova on Epilogue.net
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Enchantment
Blossom (Whenever mana that shares a color with this is added to your mana pool, put a blossom counter on it.)
Remove three blossom counters from ~: Regenerate target creature.
The pollen of her gardens, when inhaled, can cure even the deepest of wounds.
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Rachel H. White
http://www.epilogue.net/cgi/database/art/view.pl?id=100031
Yes actually, If you don't you'll be shamelessly booted for inactivity!
After this round you can take a round off!
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Sorcery
Overload RR (As long as Mjolnir’s Fury is on the stack, you may pay RR. If you do, remove Mjolnir’s Fury from the game and it deals damage equal to its converted mana cost to target player.)
Destroy target Island or Forest.
Mjolnir’s Fury deals 3 damage to target blue or green creature.
When Thor swings the mighty Mjolnir, righteous destruction follows in its wake.
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Tribal Enchantment - Wolf Warrior
At the beginning of your combat phase, put two 2/2 green wolf warrior token into play with haste and attacking.
Bloodseeker (Whenever you play a creature spell, tap all creatures you control, then this card becomes a creature with power and thoughness equal to that creature's converted mana cost until end of turn. It's still an enchantment.)
There's no space for flavor text (I think it would be very big!), but the card's flavour is that Fenrir's servants would have some kind of power to attract fresh warriors to the frontline, while they could abandon everything to evoke their primal rage as a monster, when someone comes to lead the new beast (the played creature that activates Bloodseeker comes into play untaped, remember this.), while the others give their magical powers to keep the monster alive for a short period of time.
The hybrid to colorless mana cost is because the card have to fit in the 3-color theme, in my opinion, and making it a green-heavy cost is the only way out to this problem. I think the card should cost 4GG, but the cost wouldn't make it worth playing it; I would make it 2GGG, but it would become too green-heavy. So the solution was to make the hybrid colorless maan cost (though I still think that two 2/2 tokens attacking each turn is too much for GGGG... But, hey, we have bitterblossom, don't we?).
You are correct sir
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
-:symu::symr: Suspension- "Time Lord"
- Merfolk Mill- "Millf**k"
Extended:
-:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin"
-:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute"
Vintage:
-:symb: Discard- "A Hymn to Empty Hands"
Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Sorcery R
Target player discards two cards at random and loses 2 life.
Trickery--B, Sacrifice a creature (Anytime you could play this spell from your hand, you may pay it's trickery cost and remove it from the game instead. If you do, you may play a card in your graveyard with the same converted mana cost as this card without paying that card's mana cost.)
Level 1 DCI Judge
Check out my Commons Cube.
Instant
Charge—Return a land you control to its owner’s hand (As you play this spell, put a charge counter on it for each time you paid its charge cost.)
Return X creatures to its owner’s hand, where X is one plus the number of charge counters on Rewrite the History.
(Charge <cost> (As you play this spell, put a charge counter on it for each time you paid its charge cost.))
This is a note for the guys that didn't read each god's abilities. Go back if you want to judge the card on its own.
Geirrord
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
This is the way that Fenrir shapes up his troops.
That is with his Keyword mechanic:
Those that follow Fenrir must bring out the savage in him/her, if the big bad wolf thinks that is not enough he brings the "curse" of the wolf upon them.
Curse X - <cost> (As you play this spell you may pay an additional <cost>, if you do put an +X/+X counter on the targeted creature and it is a Wolf in addition to any other creature type it possess.)
This round's card:
Savage Ferocity 1GG
Sorcery
Target creature you control gains Trample and Deathtouch until the end of the turn.
Curse 2 – 1BR (As you play Savage Ferocity you may pay an additional 1BR, if you do put a +2/+2 counter on the targeted creature and it is a wolf in addition to any other creature type it possess.)
“Fenrir prefers its followers to be as savage and wild as he is. If they are not, he would bring them the gift of the wolf.”
Render:
Art Source:LinK
Just sayin....;)
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Creature — Human Wizard
Phasing
Whenever a permanent phases out, its controller may untap a land he or she controls.
1G: Freya’s Worldtender phases out. If it does, target land phases out.
W: Freya’s Worldtender phases in.
0/2
Creature - Human Soldier
Stoic - As long as a player controls more creatures than you, ~ can block any number of creatures
2/2
"Maybe none would notice... but I'll do my best to stop this horde"
Yay!!! Mirrodin is back!!! it will be a great year
I apologize about how I write (I mean my grammar and orthography)
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
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Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Seratonin - Firstly, I love the new keyword. Emulate is so right for an illusion creature type. Shroud feels a little out of place for blue though. Otherwise I think pretty cool card
Lorgalis - Also very cool. I like the interaction between spellmeld and activated ability.
Menma - Yet another very cool card. I'm guessing you're supporting Freya here, right? Recycle mechanic is very nice, but there's a quality problem here, it should probably say 1G, Remove this card in your graveyard from the game:
Tevin - This guy is a definite beatstick. It feels like it needs a drawback, though since it is very powerful. Not broken, but powerful.
Cagnazzura - Very cool card (gawd, this is going to be a hard T3) The devote mechanic is very nice, but a 4/4 with haste seems a little too good for red.
Burning Ninja - Oof. Such a great Johnny card skewered by not adding a new mechanic. Shame too, since this was probably my favorite card of the bunch.
Mindwrencher - I like this card, I like the stoic ability, but the flavor is horribly lacking. Which god is this guy tied to? Baldur? Freya?
snoopYah - I like the idea behind this card, but the Strengthen cost seems a little high to me and prohibitive for even a GW deck. I think if it was WWGG it would be better. Cool idea though, if it had legs it might've made Top 3
1. Lorgalis
2. Menma
3. Seratonin
H.M. - Burning Ninja
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
2. Lorgalis
3. Seratonin
-:symu::symr: Suspension- "Time Lord"
- Merfolk Mill- "Millf**k"
Extended:
-:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin"
-:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute"
Vintage:
-:symb: Discard- "A Hymn to Empty Hands"
Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"