The name counting as one word, if i understand, means that if your card has a three word name and appears in the rules text, the whole name counts as one word. Basically "~" counts as one word no matter what your card's name is. The 15 words applies only to the rules text.
Just now I understood it
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Here's my shot at it...no renders this time since my laptop's on the fritz and I'm having to do this from a uni computer. Sad. =(
And I think I'm gonna have to make a Týr card later on in this, as he's most definitely my pet Nordic. Plus I think it'd be fun to work on both the unbound Fenrir and the one who binds him later on. =)
Fenrir, Unbound :3mana::symb::symr::symg:
Legendary Creature - Wolf
Shadow, haste
Other Wolf creatures you control get +1/+1 and shadow.
When Fenrir, Unbound comes into play, destroy target creature. Put a 2/2 black, red, and green Wolf token into play under your control.
Persist As Gleipnir lay shattered at Fenrir's feet, he let forth a howl that echoed through Trauth, calling forth his brethren to rise up against those who kept him prisoner.
5/4
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T2- -:symu::symr: Suspension- "Time Lord" -Merfolk Mill- "Millf**k" Extended: -:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin" -:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute" Vintage:
-:symb: Discard- "A Hymn to Empty Hands" Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Those who feel Kamigawa is weak cannot play Kamigawa properly. 永遠神川!
They must be almsot gods, I think mine fits he could Transmute forever and never be decked out, he cant counter spells but can change the targets or get permanents from others
The three parts of the modal ability are that because change targets is blue/red just like gain control of permanents (the sacrifice part is a kind of vindicate like plus) and the third posible choice is blue like
Loki, Wizard of Lies (B/R)(B/R)UU
Legendary Creature - Wizard (B/R)U, Remove ~ from your hand: As long as ~ remanins removed from the game cards you own have Transmute 1(B/R)U (B/R)U, Discard a card: Choose one - change the target or targets of target spell or activated ability; or untap and gain control of target nonland permanent, it gains haste and "sacrifice this permanent at end of turn"; or taget player shuffle up to 3 cards from his or her graveyard into his or her library.
"I always get what I want, no matter what"
4/4
Prayers to Freya1WUG
Sorcery
Choose two - Gain three life, Draw three cards or untap three lands. "Put your heart in your prayers and they would be answered."
@Krey We have a word limit of 15 words for our cards not counting flavor text
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To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
- Nice ability, in the spirit of Lorwyn. The flavor is there, and it's balanced. The Evoke cost is maybe too cheap, because it has flash.
- Great card. The colors fit very well in each ability, and they are not overpowered. Very balanced card. The 2nd ability just seems underpowered, because you have to have huge creatures in your hand. I'd like seen another ability (and also a non-comic render :p)
- Although I love your card, it's incredibly strong. 4/4 for 4 mana, with flash is already good. Destroying any permanet is the overpower.
- Another loki guy. You are both close, but desigend in different ways. The 2nd ability is strong, imo. You trde cards for permanents, and that's too good. you should limited the ability, or increase the activation cost.
- Seems balanced. It's a huge wrath of god, and the flavor is cool (yes I read it). I just don't get why is the 2nd ability. It doesn't fit very well, and certainly it will never happen.
- At the moment you get treshold, why would you attack? I think one more damage doesn't make that difference. You could decrese the fire-damage for two, and I think it would be near perfection.
- I don't agree with Fenrir having shadow. His wolfs are ok, but he has some confronts with other gods, that are impossible if he has shadow (magically speaking of course). Except that, all ok.
- As you said, it's fragil for a 6 mana guy. But it's still strong. He's a 6/5 when attacking, has protection, and still get rid of one creature or creates one brother to defend. I, personally, would like to see it as a 2/3.
- It has only an issue. You clean the table, then deal 6 damage to your opponent, and still get a 5/5 in the cleaned table. I don't know if it was the propuse, but seems really strong. "other creatures" could be a great solution.
- Wither and Double strike is a deadly combination. But that's not a problem: he has a 3/3 body, and 3 colors on is cost. Anyway you could just word its ability has "~ deals 1 damage to target creature or player"
I've been incredibly busy, and it looks like I won't have time to write a full critique. Top 3 only. I'm considering just dropping out of the CCL all together, because I'm missing all the deadlines as it is.
2/4-Balance-Really expensive creature that falls under the whole 'untap and win' category. But if you have enough creatures to win with this, it is severely win-more.
3.5/4-Quality-You need commas between abilities. Other than that great.
2/5-Flavor-The flavor text seems tacked on. The card itself seems cluttered. The Evoke mechanic grants the abilities for a small window before it's sacrificed which run counter to the FT of teaching creatures how to teach due to the fact that they forget real quick.
7.5/13-Total
Lorgalis
4/4-Balance-Possibly explosive, possibly inane. Hard to kill, hard to kill with. Great Johnny rare.
4/4-Quality-Both discard abilities are very very blue and respective of the color (UR and UB). Great otherwise.
5/5-Flavor-that is Loki. Period.
13/13-Total
Dragoon26
4/4-Balance-A vindicate on a stick, a 4/4 stick. The casting cost keeps it from getting to overpowered, but it definitely reflects Thor's personality. Crush now, ask questions later.
4/4-Quality-Great template, great use of the colors.
4.5/5-Flavor-Missing flavor text. Not a huge deal normally, but with all that room on the card, and such an awesome name to begin the card, it just seems anti-climatic flavor wise.
12.5/13-Total
MindWrencher
1/4 Balance-This card is almost a 'If you cast this you win!' card. It's doing so much. A 4/4 that, yes is hard to cast, but also a card that turns all your cards into tutors. It also is almost completely unkillable, can steal any permanent and destroy it. And even hoses re animator for fun. Broken.
3/4 Quality-The text flat out would not fit on a card. Without flavor text.
3/5 Flavor-The flavor text is really generic. The card is uber cluttered. Just not very elegant.
7/13 Total
L0ng5h0t
4/4-Balance- An 8/8 that deals out 8 counters for 7. Hard to block. Strong and expensive.
3/4-Quality-Fatty that hates flying=G. -1/-1 counters when CIPT=B. I'm not seeing the blue though.
5/5-Flavor-Art, name, ft, awesome.
12/13-Total
Cagnazzura
4/4-Balance-I would actually like to see him stronger for being a three color card that needs threshold. The thunderbolt ability makes up for lack of p/t so it's just my opinion so no deduction.
3/4-Quality-Very very RG, don't see any black.
4/5-Flavor-I don't like how Fenrir is useless w/o threshold. Fenrir bit off the hand of a god while bound. Good otherwise.
11/13-Total
Tevin
2/4 Balance-This guy is nuts. For 6 mana you get 8 power of shadow attack, 5 of which is hasted, kill a creature, and persist. Yes the mana is hard, but this card is broken.
4/4 Quality-Great
5/5 Flavor-I expect no less from he who made the setting. Great flavor, the abilities work well, and the whole card has a feral, aggression within it.
11/13 Total
iowercase
3/4 Balance-He can control a board single-handedly. Or die to a 2 CMC instant at EOT. The abilities are great, bounce a crit, incinerate, or babymakin' and all fit flavorfully. But the pump makes it a little much balance wise.
4/4 Quality-Great.
4.5/5 Flavor-Great. The baby-making is a stretch ^^. I think you could've gone with off card flavor text, but I always do. Great job.
11.5/13 Total
snoopYah
4/4-Balance-6/6 for 6 that deals 6, maybe twice. Seems good.
2/4-Quality-I see the red, but not the white or black.
5/5-Flavor-Good name, good abilies for the thundergod, but the lack of the FT really makes me sad. You don't have room for it and the card is incredbily flavorful so no deductions, i just like flavor text.
11/13-Total
Burning Ninja
2/4 Balance-Kinda nuts to include double strike, and wither, and prevent damage to and buy -1/-1 creatures. Basically Thor can't die to combat damage without someone having first strike, and even then it's iffy. The activated ability just adds more to the ownage, no tap needed?!?! I realize he's only a 3/3, but he's one heck of a 3/3.
4/4 Quality-No real problems that I can see.
4.5/5 Flavor-This card is really cluttered, it does a lot and well that reflects Thor as the hammer swinging pimp that he is...but it just takes away from the elegance of the card. Great flavor text though (even though it would be off card due to lack of space)
10.5/13 Total
Team Odin
MagicProfessor28
2/4-Balance-Most of the time it's going to be a very expensive fog, but when it's not, it's not. it'll be fairly damaging.
4/4-Quality-Template is great, and all the colors are represented well.
5/5-Flavor-Great. I love the Flavor text, the art, the name
11/13-Total
1T4
4/4-Balance-for that kind of mana you probably need more than what you get. It's a council plus a life burst plus a summer's bloom. But less powerful. It is uncommon though. Meh.
4/4-Nothing to see here.....;)
5/5-Flavor-wonderful. Absolutely wonderful
13/13-Total
Twilight Kiwi
ON PROBATION
WUPBRGSpellsPlanarChaos
4/4-Balance-for five mana, including GWU you can completely screw someone's turn up. Wrath of god? Nah. Swing for lethal? Nah. Powerful yet expensive
3/4-Quality I don't really see the green in here. Great otherwise.
5/5-Flavor-Love it! The name reminds me of the LOR commands but the FT and the simplicity and elegance of the card boost the flavor too high for the little name issue to matter.
12/13-Total
Blacker Lotus
2/4-Balance. Removing a creature is nice and all but you can draw X cards for X1U so I don't know how making it more mana intensive should make you lose life. The life loss makes the card nigh unplayable except as an instant speed UBW swords to plowshares.
4/4-Quality-No issues here
3/5-Flavor. What exactly is Odin banning? is it the RFG'd creature? If so then why add the card draw? You really need ft to make the flavor of the card comprehensive.
9/13
solesticio
2/4-Balance-Potentially wrecking, always a royal pain. I would make it 1WUB instead, but the severe mana cost would make it balanced as a sorcery, as an instant it needs to be CMC of 4 without a cantrip.
4/4-Quality-Great. All colors represented
5/5-Flavor-It's simple, and brutal. The cantrip helps edge in the 'military intelligence' that Odin loves.
11/13-Total
Krey
4/4 Balance-A solid card. You can get 3 cards for 1 mana, only if you have the initial investment of UWG. You can also get almost free 3 life. Or just gain three and three cards. Comparing this to cryptic command though and I'd say you could have just taken off the 'choose two' part entirely jk.
4/4 Quality-Good
4.5/5 Flavor-Good name, good flavor text. It's just generic. There's nothing really freya about the card except the abilities. Neither the FT nor the name really add to the feel or image of Freya or her followers.
12.5/13 Total
MeatballWarrior
2/4 Balance-For a rare sorcery I'm looking for a lot more than just two thunderbolts and 3 life. Especially considering the cost.
3.5/4 Quality-This card doesn't really seem GWB to me. It seems a lot more RW or RWG.
2/5 Flavor-The name doesn't really make sense. A channel deals damage? And you have plenty of room for FT and have little to no flavor otherwise.
7.5/13 Total
seratonin
2/4-Balance-making all your creatures unblockable is definitely powerful. But with the mana cost it seems kind of weak. You're either facing a wrath effect or opposing creatures you can't block. It's situationally amazing, but in constructed it does to little for the cost. GILBIC I'd say.
4/4-Quality-All of the colors have had shadow, and grant abilities. No templating problems.
5/5-Flavor-Out of the park. B-E-A-Utiful
11/13-Total
menma
4/4 Balance-Potentially abusive, but a tad underpowered. For a rare I would've made it an instant.
4/4 Quality-Great use of the colors!! All three colors have recursion and making it a permanent is a toss out to retether type effects as well as regrowth. I like
5/5 Flavor-Wow. No other words...just WOW.
13/13 Total
Top 3 Loki
1. Lorgalis
2. Dragoon26
3. L0ngSh0t
Top 3 Odin
1 menma
2 1T4
3 Krey
The tiebreaker was decided on the basis of which card better identified the alchemical house, and thus better fulfilled the round criterion. I believe that menma's better fulfilled that category, and fye on both of you for making me do too much math...
I don't really have a scale, so I'm just going to dissect the card and pick the three that really stand out.
PenguinWriter
Gerriod, as far it goes, is definetly an interesting concepts. It's like a Furystroke Giant, except about 7 times more versatile and more difficult to play with. Color wise, it fits perfectly, finding the overlap between the three colors quite nicely. Flavor wise, it's a bit strange at first, but the moment it cliques it really hits well. It's a cool interpretation and definetetly unique, if not a bit cluttered.
Lorgalis
God of Trickster definetly is that. The abilities, the uniqueness, the somewhat tired and true ideology combines to what is an interesting card that has prospects, near anywhere. It's sleek and very interesting to play with and fits perfectly into that idea.
Dragoon26
Simplicity at it's greatest. It isn't exorbitantly original, and a tad over the curve, but I be damned if it wasn't cool and fit flavor wise. It's verging on that 4 copies per deck, but meh.
MindWrencher
Loki rears his head again, and this time it's another cards you have to tinker with. However, as cool as abilities are, they lack true synergy and seem at odds for text space. While flavor wise they fit, it's cluttered in my mind. And the mana cost just seems awkward to me. I don't mixing regular mana symbols with hybrid is really clean as of now. Interesting try, but again not very clean.
L0ng5h0t
Me like blue serpent like creatures. Me like big blue serpent creatures with an effect that absolutely changes the state of the game and it so worth the mana cost. My only compliant, if you could call it that, is that the two abilities don't seem to have synergy, despite the overall flavor being amazing. Plus that artwork, it just brings the card together.
Cagnazzura
Fenrir always struck me as more menacing. It isn't a bad card, but I really don't think defender is in flavor or color for the card. I know he's bound and everything, but I've always visualized Fenrir being more game breaking. He's basically a 4/4 for 3, with nothing until threshold, and then it's spilt between Bolts and attacking. It doesn't seem to meld well.
Tevin
This is a Fenrir I can get behind. Flavor wise, power wise, awesomeness wise, it's just both tribal and self contained, fits into this Norse realm and really begs for a deck. I must admit it is very powerful, so much to be degeneretive, but I still adore this card.
iowercase
Gerriod makes a more mythological correct apperence (kinda), and it fits nicely. It's powerful for sure, but definetly not too much. It's a cool card, but I think the attempt to full capture flavor left the actual card trying too much. Definetly an honorable mention for this round.
snoopYah
Thor returns and this time, my only concern is that it would destroy itself using the first ability. I love everything else, but honestly I think after possibly wiping the board, you deserve to have a creature. I know there's synergy between pulling off a Bloodfire Collussus effect, and that the numbers match up perfectly, but I really don't think I could stand behind the card.
Burning Ninja
That's definetly Thor. I like the card and probably pick up a playset in a hard beat, and it's a definetly cool concept. The biggest issue I have it with though is the fact the second ability could read WRB: ~ deals 1 damage to target creature or player and still have the same functionality. Hell, if did two damage it might be better. But it's a cool card, that correctly embodies Thor and gives him a unique identity.
1. LongShot, because well, I'm deeply in love with that card.
2. Dragoon, for Vindicate effects are something I personally love.
3. Penguin for quirkness that makes my inner Johnny Smile
I think you unfairly took away points from my score.
A) The round requirement said to make an instant/sorcery, so I couldn't make an enchantment.
B) While memory issues are somewhat of an issue, other cards keep similar reminders and are simply require slight book keeping. I'm fairly sure a beginner would understand to some degree.
C) There are a lot of Creature gain effects, but you're missing the ability to point it to an opponent/ally and the fact the other cards of this vien stop at end of turn. nevermind, that was a previous incarnate.
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
lol it never ceases to amaze me how different points of view are. honestly i thought my card was underpowered do to the very restricting mana cost (Yes 3 mana is constricting.) also on another note for more explanation
1.) i didnt see that flavor text didnt count towards word count till after the round.
2.) i wanted to put it to deal damage to a creature with flying but i ran out of words.
Critiques
PenguinWriter
I think this guy should be a lot bigger. 5/5 for 7 is a little iffy. And with the specific mana cost, it should be a fatty. But its kool other than that.
Dragoon26
Eh its kool I guess. Not the most creative thing in the world but hey. Its really hard to judge this in comparison to the color pie. The destroy permanent aspect could be any of the colors, and depending on how you look at it cause me to wonder where the other colors then belong. On the other hand, since it could technically fall under any of the colors, its really perfect for it. However, I dont like flash on this. Good: yes. My style: no.
MindWrencher
. . . are you missing an ability?
L0ng5h0t
OK way to go to the olde library and digging up some history. Not a big fan of the world rule. Its first ability is rape, and I like how you flipped the script on flying creatures. Very kool.
Tevin
I still hate shadow.
iowercase
Give this guy vigulance and call it a day.
snoopYah
Not the most creative card I've seen.
Burning Ninja
Ok, but the second ability costs too much/too constricting.
Team Loki Task Create a God. Seriously, a non-planeswalker. Make it powerful but in the Mishra sense (balanced powerful), not the tarmgoyf powerful (all decks auto-include 4)
Choose from one of the following five: WBR-Thor URG--Geirrod UBG--Jormungand URB--Loki BRG--Fenrir
Team Loki Reviews PenguinWriter Interesting card. The card itself could be more related to the actual character. The only thing related to the character is the size, since the actual character is a giant. The evoke ability seems nice but the other abilities function more like a way to justify the three colors. The flavor text seems nice even when unrelated to the story. 5/10
Lorgalis Very nice card for the trickster. The shapeshifter rogue type really defines it. Very nice abilities and the transmute ability really fits the theme of the competition. The only downside to it is the flavor text, for someone like Loki you could expect something more deeper and devious. 10/10
Dragoon26 First of all, my perfect vision of Thor is the comic book one. I really don’t see the R in your Thor. This seem like a reprint of Angel of Despair without the flying. The lack of flavor text hurts since this is a legend card, and there’s not that much text in the card. 6/10
MindWrencher Well, The ideas behind the card seems interesting. The use of hybrid mana seems to take the elements of the task away. The activated abilities seems very powerful for the cost, taking into account they contain hybrid mana. It would have been nice if the costs for the abilities were not so low. Also the wizard type does not seems to fit what Loki is. 5/10
L0ng5h0t Very nice card, really has the feeling of beign an inmense creature. The CIP ability really fits the colors (:symbg: at least). Blue fits the creature type. Nice use of the world rule instead of the legendary type, really makes it seem very big. The only thing I could bring up is that the cost seems a bit low for the p/t and CIP ability. Really nice flavor text. You are really trying to win three in a row J 9/10
Cagnazzura Interesting card, very nice ties to the character. While the Threshold is a nice, a late Fenrir could be very powerful. The tap ability seems a little out of place with a character that likes to take a bite out of things. Nice flavor text. 7/10
Tevin Interesting card, however I don’t get the shadow part about it. Bringing a 3/3 shadow into play seems very powerful, maybe if it was and mana activated ability it could be more balanced. When you bring a destroy target creature and persist into the mix it just screams overpowered. 5/10
iowercase Very nice card and interpretation of the story. This may suffer from wanting to do many things but since it’s a top down design its ok. The abilities really fits the colors and the attack boost really fits with the giant’s state of mind. 8/10
snoopYah Very powerful ability for such a cost. With so many graveyard recursion tricks this could be GG to an opponent, more so with the persist. Don’t really see the W in there. Lack of flavor text hurts it. 5/10
Burning Ninja Very nice card. The double strike and wither seem like a nice combo for the colors. The prevent damage part is very nice in this card. The activated ability seems redundand since it has wither and all damage dealt by Thor is done as -1/-1 counters. The flavor text seems very nice. The only problems I see is the creature type Giant, since he is not a giant. The other problem I see is that the activated ability uses W and it is not represented in the ability. BR for the ability could have been ok. 8/10
Top Three One – Lorgalis Two – Longshot Three – iowercase HM – Burning Ninja
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Ah, I forgot to go back and add flavor text... Oh well.
And if I may speak on my card for a moment, a) Angel of Despair never once entered my mind, believe it or not. I was just thinking vindicate effect. Secondly, I don't think a vindicate effect can really be confined to WB simply because neither white nor black can destroy artifacts or lands as efficiently as red can. Between those three colors, all permanent types are easily destroyed (sans 'walkers, of course...) c) Red very much fits into Thor's personality. d) Yes, I made him pretty strong. When was the last time a WBR deck was running rampant that could capitalize off of this? There wasn't even one during Ravnica. He's not a 4-of, trust me. Once Shards is realeased, we'll see how strong a 3-colored creature can be, and I think this guy really isn't too far off.
Now, seeing how late it is, I think I'll just take the 1-point loss and simply give a T3, cause, sadly, I really don't have time to write critiques...
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
A quick note about my card while I work on my critiques. Yes, the only blue aspect of my card is the creature type. He is a great sea serpent, I made him a leviathan, both of these scream blue, no matter the abilities. I really designed him with multi-player and limited in mind. I liked using the world mechanic to represent creatures so powerful that their very presence reshapes the world around them. I've always preferred the world rule as opposed to the new legend rule. I imagined that this set could incorporate the world mechanic to good effect to represent the power and capriciousness of the gods. With world creatures as opposed to legends you could have one of the gods in your army, only to watch the fickle diety change alliegences and join your opponents army instead. And giving them a big static ability while they're in play follows the theme of creatures as spells
I'm a bit surprised at the shadow-hate considering it's supposed to be a major part of the set. I refer to:
Quote from "GiftTrix"s First Post" »
When designing both mechanics and cards, concentrate on convertion abilities. Making permanents into spells (transmute), and ideas into a force (pitch cards). Even the laws matter should be challenged (shadow).
Shadow is a black/white ability. Fenrir is black/red/green. Multi-coloured, as opposed to hybrid(which I think far too many people are getting confused with here) has aspects of each colour that don't have to agree with the other colours, so I see nothing wrong in giving him shadow. I gave it to him, and the tokens that he creates through him, because it felt that by GT's addition of that line that shadow would play a major part in the set, and it would make it fit into the set better. Only Solesticio had a good reason for him not having shadow(flavour reasons)...and it's a reason I can support 'cause it at least makes sense.
Something to remember: Shadow is inarguably worse than flying(flying can block non-flyers), and debatably worse than fear(can block according to its other modes of evasion as well as against fear, as all creatures with fear innately are black[with the sole exception of Dust Elemental, and Greater Morphling in the Un-series]). And considering it's been labeled already as a key part of the set, its value fluctuates even more depending on what cards there will be to strengthen/weaken it, as is normal.
I do, however, agree on the no-persist part; that was bad design on my side(though I do argue it's not nearly as bad as everyone hammers due to the prevalence of neg-counter creation cards in the game). I had initially designed him as a Grandeur card creating tokens, but it felt underpowered. Thus, this. *shrugs* Oh well; there's always one round where I take a leap of faith that fails...guess I'm getting mine out of the way first.
/rant
MagicProfessor28: Preventing attacks is certainly a white/blue thing, and sucking the life out of the opponent is definitely a black thing...but overall this feels very weak for a one-shot. As an enchantment it'd be beautiful(though I'd debate it being too strong at that point)...but overall it lacks umph as it is.
1T4: Not overly strong, not particularly flashy...but it's solid, and far too many people overlook solid cards just because it doesn't do something spectacular. Nice work here =)
WUPBRGSpellsPlanarChaos: Phasing, eh? This amuses me just because I remember the good 'ol times of Mirage back where phasing originated. I'm not sure, though, if it's a good mechanic to go back to....not to mention it essentially does a full-turn board wipe on your opponent if you play this during their upkeep step, denying them a turn and giving you a chance to attack/cast spells/etc. with reckless abandon on your turn since your stuff phases back in during your upkeep. Or at least that's what I *think* it should be doing...it's been a long time since I've used phasing(Sandbar Crocodile, maybe eight years ago? Ten? *shrugs* Too long a time). Interesting, but it's too much.
Blacker Lotus: *shrugs* "Ehh" is what I get out of this. The blue aspect of the card feels tacked on and unnecessary...although oddly enough if that last line merely read "Draw a card" I'd be calling it fairly solid. Weird, huh? I dunno...there's potential here, but it's just missing it. Good attempt, though! =)
solesticio: I'm on the fence here. There are elements of each colour in there, but it doesn't feel like they mesh well. I don't find anything particularly "wrong" with the card...but it just doesn't feel right to me. Wish I could be more specific, but it's just a gut feeling here that something's not right here. =(
Krey: I'm not sure if it was intentional or not(but knowing you I imagine it was), but I like the inclusion of the three 3's into the card, which fits heavily into the Norse mythos. For that, kudos points definitely. The card itself is fun, though I get the feeling the gain 3 life choice will almost never be chosen in a game, as the other two abilities are rather strong when put together; Burning Ninja definitely makes a good point below in his review.
MeatballWarrior: Another tri-tri? Makes me happy that there are multiple people picking up on that aspect. The card, though...I don't feel it at all. It feels completely RW(ala Lightning Helix), and a rather strong RW card at that, and not at all BGW.
seratonin: At least you were willing to do Shadow with me, even if I disagree with its strength. Definitely feels more enchantment-y than spell, as spells that permanently affect creatures like that are few and far between, and cause unnecessary bookkeeping. Using your own opinions on shadow(and agreeing with Lorgalis on this), this makes your army virtually unblockable permanently...and while I'm not normally an eye-for-an-eye kind of guy, your own arguments work far too well against you and I gotta call overpowered on this. Until end of turn would have been fitting, though, IMO.
menma: What can I say? It's short, it's sweet, it works. Very solid work here; excellent job!
1. menma
2. IT4
3. Krey
(3rd was a hard choice...couldn't make it myself, so I used the opinions found elsewhere to make it. Tough, tough decision =(
T2- -:symu::symr: Suspension- "Time Lord" -Merfolk Mill- "Millf**k" Extended: -:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin" -:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute" Vintage:
-:symb: Discard- "A Hymn to Empty Hands" Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Those who feel Kamigawa is weak cannot play Kamigawa properly. 永遠神川!
In response
-Shadow is actually a WUB ability and has never actually appeared in any way shape on form a green card (or red for that matter). Actually, Green and Red were known for their anti-shadow mechanic, still seen today in TSP
-Shadow is actually is agruablely better than both. Way better than both, in actuallity. While the flaws do exist in that mechanic, the fact remains that as an evasion tactic, it's one of the best. Unless, your opponent is also playing shadow, your creatures are essentially unblockable. All of the shadow creatures you see in tempest are actually a smidge over the curve in their power, Soltari Priest in particular. The Priest and Empyreal Armor basically defined the standard/limited format they existed.
-Even with shadow as main theme, you still have to be careful with using it, because of the above.
Well now almost judging are done I can talk a little about my card.
I started with a WBR card, very similar to the actual. 2 damage to all creatures (pyroclasm). Then I realized that combination doesn't exist for me, so I changed it to white. I put nonwhite (to feel more white, and no red) and ended up to increase the damage. About being instant. That was a mistake. Huge one. It should be a sorcery, I thought on it as one, so it was an error. But I'm not too bored, because in my team there was a lot of good cards, better than mine. Congrats to all of my team
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
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Just now I understood it
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
And I think I'm gonna have to make a Týr card later on in this, as he's most definitely my pet Nordic. Plus I think it'd be fun to work on both the unbound Fenrir and the one who binds him later on. =)
Fenrir, Unbound :3mana::symb::symr::symg:
Legendary Creature - Wolf
Shadow, haste
Other Wolf creatures you control get +1/+1 and shadow.
When Fenrir, Unbound comes into play, destroy target creature. Put a 2/2 black, red, and green Wolf token into play under your control.
Persist
As Gleipnir lay shattered at Fenrir's feet, he let forth a howl that echoed through Trauth, calling forth his brethren to rise up against those who kept him prisoner.
5/4
-:symu::symr: Suspension- "Time Lord"
- Merfolk Mill- "Millf**k"
Extended:
-:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin"
-:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute"
Vintage:
-:symb: Discard- "A Hymn to Empty Hands"
Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
The three parts of the modal ability are that because change targets is blue/red just like gain control of permanents (the sacrifice part is a kind of vindicate like plus) and the third posible choice is blue like
Loki, Wizard of Lies
(B/R)(B/R)UU
Legendary Creature - Wizard
(B/R)U, Remove ~ from your hand: As long as ~ remanins removed from the game cards you own have Transmute 1(B/R)U
(B/R)U, Discard a card: Choose one - change the target or targets of target spell or activated ability; or untap and gain control of target nonland permanent, it gains haste and "sacrifice this permanent at end of turn"; or taget player shuffle up to 3 cards from his or her graveyard into his or her library.
"I always get what I want, no matter what"
4/4
Yay!!! Mirrodin is back!!! it will be a great year
I apologize about how I write (I mean my grammar and orthography)
Prayers to Freya 1WUG
Sorcery
Choose two - Gain three life, Draw three cards or untap three lands.
"Put your heart in your prayers and they would be answered."
Render:
Art Source:Link
Edit: Thanks to WUPBRGspellsplanearchaos, almost forgot that 15 words restriction
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Cards are looking good!
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
- Nice ability, in the spirit of Lorwyn. The flavor is there, and it's balanced. The Evoke cost is maybe too cheap, because it has flash.
- Great card. The colors fit very well in each ability, and they are not overpowered. Very balanced card. The 2nd ability just seems underpowered, because you have to have huge creatures in your hand. I'd like seen another ability (and also a non-comic render :p)
- Although I love your card, it's incredibly strong. 4/4 for 4 mana, with flash is already good. Destroying any permanet is the overpower.
- Another loki guy. You are both close, but desigend in different ways. The 2nd ability is strong, imo. You trde cards for permanents, and that's too good. you should limited the ability, or increase the activation cost.
- Seems balanced. It's a huge wrath of god, and the flavor is cool (yes I read it). I just don't get why is the 2nd ability. It doesn't fit very well, and certainly it will never happen.
- At the moment you get treshold, why would you attack? I think one more damage doesn't make that difference. You could decrese the fire-damage for two, and I think it would be near perfection.
- I don't agree with Fenrir having shadow. His wolfs are ok, but he has some confronts with other gods, that are impossible if he has shadow (magically speaking of course). Except that, all ok.
- As you said, it's fragil for a 6 mana guy. But it's still strong. He's a 6/5 when attacking, has protection, and still get rid of one creature or creates one brother to defend. I, personally, would like to see it as a 2/3.
- It has only an issue. You clean the table, then deal 6 damage to your opponent, and still get a 5/5 in the cleaned table. I don't know if it was the propuse, but seems really strong. "other creatures" could be a great solution.
- Wither and Double strike is a deadly combination. But that's not a problem: he has a 3/3 body, and 3 colors on is cost. Anyway you could just word its ability has "~ deals 1 damage to target creature or player"
1. Burning Ninja
2. Cagnazzura
3. Lorgalis
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Top 3:
1. Menma
2. WUPBRG etc etc
3. MagicProfessor28
Thanks to PurpleD for the awesome banner!
(Semi-retired)
X/4-Balance
X/4-Quality
X/5-Flavor
X/13-Total
Team Loki
PenguinWriter
3.5/4-Quality-You need commas between abilities. Other than that great.
2/5-Flavor-The flavor text seems tacked on. The card itself seems cluttered. The Evoke mechanic grants the abilities for a small window before it's sacrificed which run counter to the FT of teaching creatures how to teach due to the fact that they forget real quick.
7.5/13-Total
Lorgalis
4/4-Quality-Both discard abilities are very very blue and respective of the color (UR and UB). Great otherwise.
5/5-Flavor-that is Loki. Period.
13/13-Total
Dragoon26
4/4-Quality-Great template, great use of the colors.
4.5/5-Flavor-Missing flavor text. Not a huge deal normally, but with all that room on the card, and such an awesome name to begin the card, it just seems anti-climatic flavor wise.
12.5/13-Total
MindWrencher
3/4 Quality-The text flat out would not fit on a card. Without flavor text.
3/5 Flavor-The flavor text is really generic. The card is uber cluttered. Just not very elegant.
7/13 Total
3/4-Quality-Fatty that hates flying=G. -1/-1 counters when CIPT=B. I'm not seeing the blue though.
5/5-Flavor-Art, name, ft, awesome.
12/13-Total
Cagnazzura
3/4-Quality-Very very RG, don't see any black.
4/5-Flavor-I don't like how Fenrir is useless w/o threshold. Fenrir bit off the hand of a god while bound. Good otherwise.
11/13-Total
4/4 Quality-Great
5/5 Flavor-I expect no less from he who made the setting. Great flavor, the abilities work well, and the whole card has a feral, aggression within it.
11/13 Total
4/4 Quality-Great.
4.5/5 Flavor-Great. The baby-making is a stretch ^^. I think you could've gone with off card flavor text, but I always do. Great job.
11.5/13 Total
2/4-Quality-I see the red, but not the white or black.
5/5-Flavor-Good name, good abilies for the thundergod, but the lack of the FT really makes me sad. You don't have room for it and the card is incredbily flavorful so no deductions, i just like flavor text.
11/13-Total
Burning Ninja
4/4 Quality-No real problems that I can see.
4.5/5 Flavor-This card is really cluttered, it does a lot and well that reflects Thor as the hammer swinging pimp that he is...but it just takes away from the elegance of the card. Great flavor text though (even though it would be off card due to lack of space)
10.5/13 Total
MagicProfessor28
4/4-Quality-Template is great, and all the colors are represented well.
5/5-Flavor-Great. I love the Flavor text, the art, the name
11/13-Total
1T4
4/4-Nothing to see here.....;)
5/5-Flavor-wonderful. Absolutely wonderful
13/13-Total
ON PROBATION
WUPBRGSpellsPlanarChaos
3/4-Quality I don't really see the green in here. Great otherwise.
5/5-Flavor-Love it! The name reminds me of the LOR commands but the FT and the simplicity and elegance of the card boost the flavor too high for the little name issue to matter.
12/13-Total
Blacker Lotus
4/4-Quality-No issues here
3/5-Flavor. What exactly is Odin banning? is it the RFG'd creature? If so then why add the card draw? You really need ft to make the flavor of the card comprehensive.
9/13
4/4-Quality-Great. All colors represented
5/5-Flavor-It's simple, and brutal. The cantrip helps edge in the 'military intelligence' that Odin loves.
11/13-Total
Krey
4/4 Quality-Good
4.5/5 Flavor-Good name, good flavor text. It's just generic. There's nothing really freya about the card except the abilities. Neither the FT nor the name really add to the feel or image of Freya or her followers.
12.5/13 Total
3.5/4 Quality-This card doesn't really seem GWB to me. It seems a lot more RW or RWG.
2/5 Flavor-The name doesn't really make sense. A channel deals damage? And you have plenty of room for FT and have little to no flavor otherwise.
7.5/13 Total
4/4-Quality-All of the colors have had shadow, and grant abilities. No templating problems.
5/5-Flavor-Out of the park. B-E-A-Utiful
11/13-Total
menma
4/4 Quality-Great use of the colors!! All three colors have recursion and making it a permanent is a toss out to retether type effects as well as regrowth. I like
5/5 Flavor-Wow. No other words...just WOW.
13/13 Total
Top 3 Loki
1. Lorgalis
2. Dragoon26
3. L0ngSh0t
Top 3 Odin
1 menma
2 1T4
3 Krey
The tiebreaker was decided on the basis of which card better identified the alchemical house, and thus better fulfilled the round criterion. I believe that menma's better fulfilled that category, and fye on both of you for making me do too much math...
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
PenguinWriter
Gerriod, as far it goes, is definetly an interesting concepts. It's like a Furystroke Giant, except about 7 times more versatile and more difficult to play with. Color wise, it fits perfectly, finding the overlap between the three colors quite nicely. Flavor wise, it's a bit strange at first, but the moment it cliques it really hits well. It's a cool interpretation and definetetly unique, if not a bit cluttered.
Lorgalis
God of Trickster definetly is that. The abilities, the uniqueness, the somewhat tired and true ideology combines to what is an interesting card that has prospects, near anywhere. It's sleek and very interesting to play with and fits perfectly into that idea.
Dragoon26
Simplicity at it's greatest. It isn't exorbitantly original, and a tad over the curve, but I be damned if it wasn't cool and fit flavor wise. It's verging on that 4 copies per deck, but meh.
MindWrencher
Loki rears his head again, and this time it's another cards you have to tinker with. However, as cool as abilities are, they lack true synergy and seem at odds for text space. While flavor wise they fit, it's cluttered in my mind. And the mana cost just seems awkward to me. I don't mixing regular mana symbols with hybrid is really clean as of now. Interesting try, but again not very clean.
L0ng5h0t
Me like blue serpent like creatures. Me like big blue serpent creatures with an effect that absolutely changes the state of the game and it so worth the mana cost. My only compliant, if you could call it that, is that the two abilities don't seem to have synergy, despite the overall flavor being amazing. Plus that artwork, it just brings the card together.
Cagnazzura
Fenrir always struck me as more menacing. It isn't a bad card, but I really don't think defender is in flavor or color for the card. I know he's bound and everything, but I've always visualized Fenrir being more game breaking. He's basically a 4/4 for 3, with nothing until threshold, and then it's spilt between Bolts and attacking. It doesn't seem to meld well.
Tevin
This is a Fenrir I can get behind. Flavor wise, power wise, awesomeness wise, it's just both tribal and self contained, fits into this Norse realm and really begs for a deck. I must admit it is very powerful, so much to be degeneretive, but I still adore this card.
iowercase
Gerriod makes a more mythological correct apperence (kinda), and it fits nicely. It's powerful for sure, but definetly not too much. It's a cool card, but I think the attempt to full capture flavor left the actual card trying too much. Definetly an honorable mention for this round.
snoopYah
Thor returns and this time, my only concern is that it would destroy itself using the first ability. I love everything else, but honestly I think after possibly wiping the board, you deserve to have a creature. I know there's synergy between pulling off a Bloodfire Collussus effect, and that the numbers match up perfectly, but I really don't think I could stand behind the card.
Burning Ninja
That's definetly Thor. I like the card and probably pick up a playset in a hard beat, and it's a definetly cool concept. The biggest issue I have it with though is the fact the second ability could read WRB: ~ deals 1 damage to target creature or player and still have the same functionality. Hell, if did two damage it might be better. But it's a cool card, that correctly embodies Thor and gives him a unique identity.
1. LongShot, because well, I'm deeply in love with that card.
2. Dragoon, for Vindicate effects are something I personally love.
3. Penguin for quirkness that makes my inner Johnny Smile
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
I think you unfairly took away points from my score.
A) The round requirement said to make an instant/sorcery, so I couldn't make an enchantment.
B) While memory issues are somewhat of an issue, other cards keep similar reminders and are simply require slight book keeping. I'm fairly sure a beginner would understand to some degree.
C) There are a lot of Creature gain effects, but you're missing the ability to point it to an
opponent/allyand the fact the other cards of this vien stop at end of turn. nevermind, that was a previous incarnate.Just some food for thought
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
1.Dragoon26
2.L0ng5h0t
3. Cagnazzura
For making the "Godliest card" Dragoon26 gets a cookie! :cookie::trophy:
Balance 4.5/5 Underpowered
Flavor 4/5 Feels randomish, not very Gerriodish
Errors -0
Total 8.5/10
Balance 5/5 Well balanced
Flavor 4.5/5 Flavor feels slightly off, comic book picture for one
Errors -.5 No period after transmute
Total 9/10
Balance 4/5 Seems overpowered
Flavor 3/5 Does not feel godish, no flavor text
Errors 0
Total 7/10
Balance 4/5 Little underpowered, if you use the first ability Loki is gone
Flavor 4/5 Just feels off
Errors 0
Total 8/10
Balance 5/5 Brilliant
Flavor 4.5/5 Abilities seem disconnected, also not very blue
Errors 0
Total 9.5/10
Balance 5/5 Well done
Flavor 5/5 Threshold unbinds, awesome
Errors -.5 Half a quote for second part of threshold
Total 9.5/10
Balance 4/5 Overpowered, 5 shadow damage, plus a token, too much
Flavor 4.5/5 Shadow isn't really red green
Errors 0
Total 8.5/10
Balance 4.5/5 A lot of abilities, maybe too many
Flavor 4/5 No synergy, also doesn't feel at all like namesake
Errors 0
Total 8.5/10
Balance 5/5 6/6 for 6 is fine
Flavor 4.5/5 Felt very Thorish, not so much white and blackish
Errors 0
Total 9.5/10
Balance 4/5 Little overpowered, he can shut down any creature he wants, and has double strike
Flavor 5/5 No problems here
Errors 0
Total 9/10
3:Cagnazzura
2:snoopYah
1:LongShot
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
1.) i didnt see that flavor text didnt count towards word count till after the round.
2.) i wanted to put it to deal damage to a creature with flying but i ran out of words.
Critiques
I think this guy should be a lot bigger. 5/5 for 7 is a little iffy. And with the specific mana cost, it should be a fatty. But its kool other than that.
Lorgalis
. . . . . well. . . .its a creature. . . .
Dragoon26
Eh its kool I guess. Not the most creative thing in the world but hey. Its really hard to judge this in comparison to the color pie. The destroy permanent aspect could be any of the colors, and depending on how you look at it cause me to wonder where the other colors then belong. On the other hand, since it could technically fall under any of the colors, its really perfect for it. However, I dont like flash on this. Good: yes. My style: no.
MindWrencher
. . . are you missing an ability?
L0ng5h0t
OK way to go to the olde library and digging up some history. Not a big fan of the world rule. Its first ability is rape, and I like how you flipped the script on flying creatures. Very kool.
Tevin
I still hate shadow.
iowercase
Give this guy vigulance and call it a day.
snoopYah
Not the most creative card I've seen.
Burning Ninja
Ok, but the second ability costs too much/too constricting.
Top 3
1. Longshot
2. Penguin
3. Dragoon26
Like the sig? Check out Damnation Studios!
Team Loki Task
Create a God. Seriously, a non-planeswalker. Make it powerful but in the Mishra sense (balanced powerful), not the tarmgoyf powerful (all decks auto-include 4)
Choose from one of the following five:
WBR-Thor
URG--Geirrod
UBG--Jormungand
URB--Loki
BRG--Fenrir
Team Loki Reviews
PenguinWriter
Interesting card. The card itself could be more related to the actual character. The only thing related to the character is the size, since the actual character is a giant. The evoke ability seems nice but the other abilities function more like a way to justify the three colors. The flavor text seems nice even when unrelated to the story.
5/10
Lorgalis
Very nice card for the trickster. The shapeshifter rogue type really defines it. Very nice abilities and the transmute ability really fits the theme of the competition. The only downside to it is the flavor text, for someone like Loki you could expect something more deeper and devious.
10/10
Dragoon26
First of all, my perfect vision of Thor is the comic book one. I really don’t see the R in your Thor. This seem like a reprint of Angel of Despair without the flying. The lack of flavor text hurts since this is a legend card, and there’s not that much text in the card.
6/10
MindWrencher
Well, The ideas behind the card seems interesting. The use of hybrid mana seems to take the elements of the task away. The activated abilities seems very powerful for the cost, taking into account they contain hybrid mana. It would have been nice if the costs for the abilities were not so low. Also the wizard type does not seems to fit what Loki is.
5/10
L0ng5h0t
Very nice card, really has the feeling of beign an inmense creature. The CIP ability really fits the colors (:symbg: at least). Blue fits the creature type. Nice use of the world rule instead of the legendary type, really makes it seem very big. The only thing I could bring up is that the cost seems a bit low for the p/t and CIP ability. Really nice flavor text.
You are really trying to win three in a row J
9/10
Cagnazzura
Interesting card, very nice ties to the character. While the Threshold is a nice, a late Fenrir could be very powerful. The tap ability seems a little out of place with a character that likes to take a bite out of things. Nice flavor text.
7/10
Tevin
Interesting card, however I don’t get the shadow part about it. Bringing a 3/3 shadow into play seems very powerful, maybe if it was and mana activated ability it could be more balanced. When you bring a destroy target creature and persist into the mix it just screams overpowered.
5/10
iowercase
Very nice card and interpretation of the story. This may suffer from wanting to do many things but since it’s a top down design its ok. The abilities really fits the colors and the attack boost really fits with the giant’s state of mind.
8/10
snoopYah
Very powerful ability for such a cost. With so many graveyard recursion tricks this could be GG to an opponent, more so with the persist. Don’t really see the W in there. Lack of flavor text hurts it.
5/10
Burning Ninja
Very nice card. The double strike and wither seem like a nice combo for the colors. The prevent damage part is very nice in this card. The activated ability seems redundand since it has wither and all damage dealt by Thor is done as -1/-1 counters. The flavor text seems very nice. The only problems I see is the creature type Giant, since he is not a giant. The other problem I see is that the activated ability uses W and it is not represented in the ability. BR for the ability could have been ok.
8/10
Top Three
One – Lorgalis
Two – Longshot
Three – iowercase
HM – Burning Ninja
And if I may speak on my card for a moment, a) Angel of Despair never once entered my mind, believe it or not. I was just thinking vindicate effect. Secondly, I don't think a vindicate effect can really be confined to WB simply because neither white nor black can destroy artifacts or lands as efficiently as red can. Between those three colors, all permanent types are easily destroyed (sans 'walkers, of course...) c) Red very much fits into Thor's personality. d) Yes, I made him pretty strong. When was the last time a WBR deck was running rampant that could capitalize off of this? There wasn't even one during Ravnica. He's not a 4-of, trust me. Once Shards is realeased, we'll see how strong a 3-colored creature can be, and I think this guy really isn't too far off.
Now, seeing how late it is, I think I'll just take the 1-point loss and simply give a T3, cause, sadly, I really don't have time to write critiques...
2. WUPBRG
3. 1T4
Level 1 DCI Judge
Check out my Commons Cube.
A quick note about my card while I work on my critiques. Yes, the only blue aspect of my card is the creature type. He is a great sea serpent, I made him a leviathan, both of these scream blue, no matter the abilities. I really designed him with multi-player and limited in mind. I liked using the world mechanic to represent creatures so powerful that their very presence reshapes the world around them. I've always preferred the world rule as opposed to the new legend rule. I imagined that this set could incorporate the world mechanic to good effect to represent the power and capriciousness of the gods. With world creatures as opposed to legends you could have one of the gods in your army, only to watch the fickle diety change alliegences and join your opponents army instead. And giving them a big static ability while they're in play follows the theme of creatures as spells
1. Menma
2. Krey
3. Solesticio
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Shadow is a black/white ability. Fenrir is black/red/green. Multi-coloured, as opposed to hybrid(which I think far too many people are getting confused with here) has aspects of each colour that don't have to agree with the other colours, so I see nothing wrong in giving him shadow. I gave it to him, and the tokens that he creates through him, because it felt that by GT's addition of that line that shadow would play a major part in the set, and it would make it fit into the set better. Only Solesticio had a good reason for him not having shadow(flavour reasons)...and it's a reason I can support 'cause it at least makes sense.
Something to remember: Shadow is inarguably worse than flying(flying can block non-flyers), and debatably worse than fear(can block according to its other modes of evasion as well as against fear, as all creatures with fear innately are black[with the sole exception of Dust Elemental, and Greater Morphling in the Un-series]). And considering it's been labeled already as a key part of the set, its value fluctuates even more depending on what cards there will be to strengthen/weaken it, as is normal.
I do, however, agree on the no-persist part; that was bad design on my side(though I do argue it's not nearly as bad as everyone hammers due to the prevalence of neg-counter creation cards in the game). I had initially designed him as a Grandeur card creating tokens, but it felt underpowered. Thus, this. *shrugs* Oh well; there's always one round where I take a leap of faith that fails...guess I'm getting mine out of the way first.
/rant
1T4: Not overly strong, not particularly flashy...but it's solid, and far too many people overlook solid cards just because it doesn't do something spectacular. Nice work here =)
WUPBRGSpellsPlanarChaos: Phasing, eh? This amuses me just because I remember the good 'ol times of Mirage back where phasing originated. I'm not sure, though, if it's a good mechanic to go back to....not to mention it essentially does a full-turn board wipe on your opponent if you play this during their upkeep step, denying them a turn and giving you a chance to attack/cast spells/etc. with reckless abandon on your turn since your stuff phases back in during your upkeep. Or at least that's what I *think* it should be doing...it's been a long time since I've used phasing(Sandbar Crocodile, maybe eight years ago? Ten? *shrugs* Too long a time). Interesting, but it's too much.
Blacker Lotus: *shrugs* "Ehh" is what I get out of this. The blue aspect of the card feels tacked on and unnecessary...although oddly enough if that last line merely read "Draw a card" I'd be calling it fairly solid. Weird, huh? I dunno...there's potential here, but it's just missing it. Good attempt, though! =)
solesticio: I'm on the fence here. There are elements of each colour in there, but it doesn't feel like they mesh well. I don't find anything particularly "wrong" with the card...but it just doesn't feel right to me. Wish I could be more specific, but it's just a gut feeling here that something's not right here. =(
Krey: I'm not sure if it was intentional or not(but knowing you I imagine it was), but I like the inclusion of the three 3's into the card, which fits heavily into the Norse mythos. For that, kudos points definitely. The card itself is fun, though I get the feeling the gain 3 life choice will almost never be chosen in a game, as the other two abilities are rather strong when put together; Burning Ninja definitely makes a good point below in his review.
MeatballWarrior: Another tri-tri? Makes me happy that there are multiple people picking up on that aspect. The card, though...I don't feel it at all. It feels completely RW(ala Lightning Helix), and a rather strong RW card at that, and not at all BGW.
seratonin: At least you were willing to do Shadow with me, even if I disagree with its strength. Definitely feels more enchantment-y than spell, as spells that permanently affect creatures like that are few and far between, and cause unnecessary bookkeeping. Using your own opinions on shadow(and agreeing with Lorgalis on this), this makes your army virtually unblockable permanently...and while I'm not normally an eye-for-an-eye kind of guy, your own arguments work far too well against you and I gotta call overpowered on this. Until end of turn would have been fitting, though, IMO.
menma: What can I say? It's short, it's sweet, it works. Very solid work here; excellent job!
2. IT4
3. Krey
(3rd was a hard choice...couldn't make it myself, so I used the opinions found elsewhere to make it. Tough, tough decision =(
-:symu::symr: Suspension- "Time Lord"
- Merfolk Mill- "Millf**k"
Extended:
-:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin"
-:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute"
Vintage:
-:symb: Discard- "A Hymn to Empty Hands"
Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
In response
-Shadow is actually a WUB ability and has never actually appeared in any way shape on form a green card (or red for that matter). Actually, Green and Red were known for their anti-shadow mechanic, still seen today in TSP
-Shadow is actually is agruablely better than both. Way better than both, in actuallity. While the flaws do exist in that mechanic, the fact remains that as an evasion tactic, it's one of the best. Unless, your opponent is also playing shadow, your creatures are essentially unblockable. All of the shadow creatures you see in tempest are actually a smidge over the curve in their power, Soltari Priest in particular. The Priest and Empyreal Armor basically defined the standard/limited format they existed.
-Even with shadow as main theme, you still have to be careful with using it, because of the above.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
I started with a WBR card, very similar to the actual. 2 damage to all creatures (pyroclasm). Then I realized that combination doesn't exist for me, so I changed it to white. I put nonwhite (to feel more white, and no red) and ended up to increase the damage. About being instant. That was a mistake. Huge one. It should be a sorcery, I thought on it as one, so it was an error. But I'm not too bored, because in my team there was a lot of good cards, better than mine. Congrats to all of my team
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo