I was recently in a thread were you make a pokemon into a magic card. I noticed that someone wanted to make a card out of fire blast and I decided what the hey? Lets make a thread out of it. Name a move and say whether it will be a sorcery, land etc. So lets start with. . .
Fire Blast4RR
Sorcery
Fire Blast deals 8 damage divided as you choose among any number of target creatures.
Psychic1U
Enchantment - Aura
Enchant permanent
Enchanted permanent has "As long as one of enchanted permanent's abilities is on the stack, players can't play spells or activated abilities that aren't mana abilities."
Flame Wheel3RR Sorcery Deal 4 damage to target creature. If that creature did not go to the graveyard this turn, tap that creature. It does not untap during its next untap step.
Next:
Water Gun
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Water GunUU
Instant
Return up to two nonland permanents to their owners' hand.
EDIT: Sarnath'd, and he took the move I was thinking of
Hyper Beam WUBRG (Just for some awesomesauce)
Sorcery
Hyper Beam deals 15 damage divided as you choose among any number of target creatures.
Skip your untap step. "Hyper BEEEEEAAAAAAAMM!!!!"
Zap Cannon1RR
Instant
Flip two coins. If you win both flips, Choose one - Zap Cannon deals 9 damage to target creature and that it doesn't untap during it's controllers untap step; or Zap Cannon deals 5 damage to target creature and 4 damage to that creature's controller.
Next: Let's go with one of the elemental punches (Fire Punch, Ice Punch, Thunderpunch).
Spikes 3
Artifact - Equipment
Equipped creature gets +1/+0.
If ~ is not equipped to a creature, you may have ~ deal 1 damage to target attacking creature once each turn.
Equip - 1 Dangerous no matter where they are.
Metronome3UUU
Sorcery
Search target library or graveyard for an instant or sorcery spell and play it without paying it's mana cost. Remove Metronome from the game.
Dig 2RR
Sorcery
Remove all creatures you control from the game. At the beginning of your next combat step, put all of the creatures removed from the game this way into play tapped and attacking.
Crunch :2mana::symb::symb:
Sorcery
Crunch deals 2 damage to target creature. Tap that creature, it doesn't untap during it's controller's next untap step.
Next: Splash
Private Mod Note
():
Rollback Post to RevisionRollBack
Why don't you get off the street and get a decent job?
Cause I need the bread
Then get a job at the bakery.
Fire Blast 4RR
Sorcery
Fire Blast deals 8 damage divided as you choose among any number of target creatures.
Next: Razor Leaf sorcery
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Instant
Target nongreen, nonred creature gets -3/-3 until end of turn
Draw a card
Next: Harden
Cause I need the bread
Then get a job at the bakery.
Instant ((C))
target creature gets +0/+6 and gains defender until end of turn.
next: Psychic
mwahaha purple FTW!!!
:symb:Rats
Artifacts For the Lose:symu::symr:Illujuines Titan-ic Pact:symr::symu::symw::symg:Two Sisters:symg::symw:
Guile-Scape:symr::symg:Standard Giants:symg::symr:
:symg::symr::symb::symu::symw:Sisays Arch:symu::symb::symr::symg:
Enchantment - Aura
Enchant permanent
Enchanted permanent has "As long as one of enchanted permanent's abilities is on the stack, players can't play spells or activated abilities that aren't mana abilities."
Lets see tail whip!
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Sorcery
Target creature gets -0/-3 until end of turn.
Next: Flame Wheel
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Sorcery
Deal 4 damage to target creature. If that creature did not go to the graveyard this turn, tap that creature. It does not untap during its next untap step.
Next:
Water Gun
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact - Equipment
Equipped creature gains protection from red.
Equip - 1
Next: Hyper Beam
Instant
Return up to two nonland permanents to their owners' hand.
EDIT: Sarnath'd, and he took the move I was thinking of
Hyper Beam WUBRG (Just for some awesomesauce)
Sorcery
Hyper Beam deals 15 damage divided as you choose among any number of target creatures.
Skip your untap step.
"Hyper BEEEEEAAAAAAAMM!!!!"
Next: Aero Blast (Lugia's signature move)
Now playing:
U(B/W)[ALA] Esper Midrange (B/W)U
Previous decks:
G(W/B) [LOR] Treefolk (W/B)G
(W/G) T2 Devoted Druid Mana Ramp (W/G)
Sorcery
Aero Blast deals 4 damage to each creature. If a creature doesn't have flying, deals an extra 4 damage to it.
Next:Sand Attack
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Instant
Target creature blocks a creature at random this turn if able.
Next: Leech Seed
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Instant
Flip two coins. If you win both flips, Choose one - Zap Cannon deals 9 damage to target creature and that it doesn't untap during it's controllers untap step; or Zap Cannon deals 5 damage to target creature and 4 damage to that creature's controller.
Next: Let's go with one of the elemental punches (Fire Punch, Ice Punch, Thunderpunch).
Instant
Fire Punch deals 3 damage to target creature.
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Tackle 1G
Sorcery
Tap an untapped creature you control. It deals damage equal to it's power to target creature.
Next: Solar Beam
Solar Beam GGG
Sorcery
Desroy target creature.
Next: Faint Attack (ah ha! remembered this time)
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Faint Attack :symu::symb:
Instant
Creatures you control is unblockable until end of turn.
Next: Seismic Toss
Seismic Toss 2W
Sorcery
Destroy target nonwhite permanent. Skip your upkeep.
Next: Vine Whip
BTW: The proper grammar is "are", not "is" look above
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Instant
Play Vine Whip only during the attack phase.
Target attacking creature gains first strike until end of turn.
Next: Seismic Toss !!!!!!!!!!!!!!!!!!!!!!!!!!!
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Seismic Toss
2G
Sorcery
Clash with an opponent. If you win, target creature you control deals damage equal to its power to target creature or player.
Spikes
Props to SpiderBoy4 and High(~)Light Studios for awesome Banner & Avvy!
Navrica
Argentum
Artifact - Equipment
Equipped creature gets +1/+0.
If ~ is not equipped to a creature, you may have ~ deal 1 damage to target attacking creature once each turn.
Equip - 1
Dangerous no matter where they are.
Next: Metronome
Sorcery
Search target library or graveyard for an instant or sorcery spell and play it without paying it's mana cost. Remove Metronome from the game.
Next: Teleport
Instant
Return target permanent you control and Teleport to their owner's hand.
Next: Dig
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I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Sorcery
Remove all creatures you control from the game. At the beginning of your next combat step, put all of the creatures removed from the game this way into play tapped and attacking.
Next: Earthquake
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Oh ok I'll make a new one:
Earthquake xxR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Each player sacrifices X lands.
Next: Crunch
Sorcery
Crunch deals 2 damage to target creature. Tap that creature, it doesn't untap during it's controller's next untap step.
Next: Splash
Cause I need the bread
Then get a job at the bakery.
Instant
Look at the bottom card of your library.
Next: Rest
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