Your plane is ending! View the apocalypse from the comfort of the Blind Eternities! No spark? No problem! We're all dying anyway!
Yes, friends and fellow Leaguers, the tiny plane of Rubor is coming to a close. For months, every seer and scryer has been wailing like banshees about the end of our world! Some see it ending in dreadful flames, some in a timeless void, some merely can't see past some random point in time!
Join us for the next 30 days or so, Leaguers and you may just have a hand in the demise of an entire plane or, if you're an exceptionally skilled crafter, it's salvation.
This month, we'll see the introduction of a rules compendium for the Card Creation League, rotating teams *gasp!*, and a few surprises thrown in for good measure.
For starters, you can't just toss your "in" into the ring, you'll have to earn admission. No, the league isn't going exclusive. Our crack team of psychoanalysts have determined that the challenges this month will not be for the faint of heart or less than dedicated, as we will be witnessing Armageddon... in some form or another. *oooh, mysterious* This is not to be taken lightly.
So, for your first assignment... yes here, even before the roster is penned... you will build a being. An entity. Some sort of pitiable unfortunate that inhabits the world of Rubor. Anything goes here. Floating jellyfish.Great hero.Flower. Even Voidslime was a living entity. The catch? Of course there's one. Your hero, villain or pond scum must include a new mechanic. Totally new, created by you. Any mechanic will do.
For those new to card design, and as a refresher for the rest, the term "mechanic" is an all encompassing word for magic design. It doesn't necessarily mean keyword, keyword action or ability word. The split card.The hero or flip card.Firebreathing. All recognizable mechanics with no single specific word in the text box. But don't let me cramp your style. If you've got the next great ability word just screaming to hit the MSE template, let's see it. No points will be awarded, so don't fear the guillotine this soon. We're just building a world for now, as well as, well... off loading freeloaders.
One card. One mechanic. First twenty get in. You've got until the 1st. 4 days or so by my count. I'll be accepting the first twenty entries that include a card satisfying the requirements. Mind your edits. I will be checking timestamps, so an early placeholder doesn't guarantee acceptance if it remains a placeholder until the 29th. Don't worry about mis-templating and power balancing. Build a dude and leave it alone. Now go.
Still here? Ah. Curious about the rules compendium I mentioned?
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
Schedule
The CCL will run six rounds, each lasting five days.
Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
The July schedule will operate according to my (Scrounger) local time zone, Central Standard, and will tentatively run as follows:
12AM CST 1 July 08 - R1 Challenge
12PM CST 4 July 08 - R1 Critiques
12AM CST 6 July 08 - R2 Challenge
12PM CST 9 July 08 - R2 Critiques
12AM CST 11 July 08 - R3 Challenge
12PM CST 14 July 08 - R3 Critiques
12AM CST 16 July 08 - R4 Challenge
12PM CST 19 July 08 - R4 Critiques
12AM CST 21 July 08 - R5 Challenge
12PM CST 24 July 08 - R5 Critiques
12AM CST 26 July 08 - R6 Challenge
12PM CST 29 July 08 - R6 Critiques
31 July 08 - League Appreciation Day aka buffer
We will stick to this schedule as closely as possible, adjusting if necessary.
Challenge Rounds
At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
Critique Rounds
At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example: The following card is submitted by Fitzgerald:
Cosmic TutorU
Instant (Unc)
Search your library for a nonpermanent card, reveal it, and remove it from the game. At end of turn, put that card into your hand, then discard a card.
Shuffle your library.
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
Valid Entry Constitution
A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
Scoring
The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
Penalties
Points can become a scarce commodity, especially during the all-important 3rd round critiques, as they designate the top eight players who will compete for the remainder of the month.
Failure to post T3s as required during the Critique section of any round will incur penalties as follows. A first offense will incur a loss of 1 point. This will double with each successive failure to post a T3: 2 points for the second failure, 4 for the third, and so on.
Once a Round elapses into its critique section, modifying an entry in any way will incur point penalties based on time elapsed. This will be judged according to the “last edited” note on the entry posting. For each five minutes past the deadline, a modified entry will deduct the Leaguer 1 point. Once any Leaguer has posted a critique, even in the form of a placeholder, modifying an entry will disqualify a Leaguer for the round.
Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread. Question, consult with, challenge and encourage each other at every opportunity.
Credits
For their help in designing and repairing these rules, the following are here thanked alphabetically:
Taran the Reaper - G Legendary Creature - Human Townsfolk
Creature cards in your hand have Plant. (You may play creature cards in your hand face down as though they were basic lands with ":symtap:: Add 1 to your mana pool.")
Sacrifice a land: You gain 3 life.
Alkan, Ruboric Doomsayer
Legendary Creature – Human Citizen Prophecy – At the beginning of your upkeep, name a card, then reveal the top card of your library. If the named card is revealed this way, Alkan, Ruboric Doomsayer deals 3 damage to each other creature. Otherwise, put that card into your graveyard. "I told you so!" – Alkan, Ruboric Doomsayer
0/1
Glory Feeder 4WB
Creature - Nightmare
Lifelink
Succeed an enchantment 1BW(Any time you could play a sorcery, you may pay 1BWto remove this card from the game succeeding an enchantment you control. When that enchantment is put into your graveyard from play, put this card into play.)
4/4
Sunglade Bowman
Creature - Elf Archer (C)
Energize 2—1G(As Sunglade Bowman comes into play, you may pay 1G. If you do, Sunglade Bowman comes into play with 2 charge counters, and it gains haste until end of turn)
Remove a charge counter from Sunglade Bowman: Untap Sunglade Bowman. T: Sunglade Bowman deals 1 damage to target creature with flying.
1/1
Furious GravelingRR
Creature - Spirit
Haste Soulbind -- 2R, Remove Furious Graveling from the game: Furious Graveling deals 3 damage to target creature or player. Play this ability only if Furious Graveling is in your graveyard.
2/1
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Lidia, Faceless Angel :3mana::symw::symw::symb: Legendary Creature - Angel
Flying
Maturity (This permanent comes into play with a number of maturity counters equal to the number of cards in your hand.)
At the beginning of your upkeep, if Lidia, Faceless Angel has two or less maturity counters on it, draw a card.
Lidia, Faceless Angel gets +1/+1 for each maturity counter on it.
1/3
ATTACHMENTS
Lidia, Faceless Angel
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Nameless Entity4UU
Creature - Spirit Illusionist
Flying
Nameless Entity has all card's names (Even if it's not in play.)
The legend rule doesn't apply to Nameless Entity. "There are stories that tell about a dream, a nightmare, a living beeing, and at the same time a death corpse. Those legends are all correct, but the one they talk about still listens to them to seek his own identity."
5/4
Mouth of Kree3BBB
Creature - Demon (R)
Consume creature (Whenever a creature dealt damage or destroyed by ~ this turn is put into a graveyard, remove it from the game consumed by ~.)
:symtap:: Destroy target creature you control.
~ has all abilities of creatures it has consumed.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
"We must shake her limbs and rattle her brains." -Grandmother Sengir
Always wanted to play, never got around to it...
Here I go:
Tyrant Shade 2B
Creature - Shade B: Tyrant Shade gets +1/+1 until end of turn.
Stripmine a land: Tyrant Shade gets +1/+1 until end of turn. (To stripmine, put a Strip counter on target land you control with no counters on it. As long as that land has a Strip counter on it, it produces 1 instead of its normal mana)
1/1
Rising Calamity(B/R)
Creature - Ooze Mutant (R)
Horrorize (When this creature comes into play, it deals damage equal to it's power to each other creature you control.)
At the beginning of your upkeep put a +1/+1 counter on Rising Calamity, then Rising Calamity deals 1 damage to itself for each +1/+1 counter on it. It's ugliness is so huge that becomes hurtful even for itself.
1/1
Wandering Windform :2mana::symru::symru:
Creature - Elemental Illusion
Flying
Manipulator 3 (Whenever ~ becomes untapped, you may discard a card then put a +1/+1 counter or -1/-1 counter on target creature with a converted mana cost of 3 or less.) 1/4
Champion of the Blade3WW Legendary Creature – Human Soldier (Rare) Lifelink Inspire - Put into play three 1/1 white soldier tokens. Soldiers you control gain Lifelink until the end of the turn. (To Inspire you may remove this card from the game. If you do put the three soldier tokens into play and the soldiers you control gain Lifelink until the end of the turn. You may Inspire whenever you may play an Instant.) 3/4 "Remember this day not as the day that I fell, remember it as the day that we became free!" - Champion of the Blade
Blazechaser 2R
Creature - Elemental
Haste
Synchronize 1RR (1RR, discard this card: copy target instant or sorcery spell that shares a color with Blazechaser.)
4/1
Wow. I'm fairly impressed at the speed this one filled up. Lots of decent mechanics here.
Looks like we're close to the 20 mark. I'm off to catch a few flicks, including a midnighter Wanted. I'll check back sometime in the early AM to see if we're set yet.
Soulfire Invoker - :3mana::symr::symr::symr:
Creature- Angel
Flying, protection from blue
Spells you cast have invoke 1(Whenever you play a spell, you may pay 1 life. If you do, reduce its casting cost by :1mana:) She fuels her fire with the heat of her soul.
3/5
(The whole idea behind this is you using your soul to empower your spells in various ways)
T2- -:symu::symr: Suspension- "Time Lord" -Merfolk Mill- "Millf**k" Extended: -:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin" -:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute" Vintage:
-:symb: Discard- "A Hymn to Empty Hands" Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Those who feel Kamigawa is weak cannot play Kamigawa properly. 永遠神川!
Ghost of Rubor :symwb::symwb:
Creature - Spirit
Revive 2 (When a creature is put into a graveyard from play and ~ is in your graveyard, you may remove 2 creature cards in your graveyard from play. If you do, put ~ into play.) "Rubor: heaven, hell and the living world all combine into one."
2/2
You guys that have placeholders, if you go ahead and get some form of entry completed, I'll put you in as alternates. As a preeminent strike on any whining, alternates will be allowed to submit round entries, but won't add to the number of critiques required. This and more in round one.
At this point, I would like each Leaguer to give me some information I'll be using in the round challenges.
First, I want to know how many of you have access to card render software, whether it be MSE, PhotoShop, or pen/paper/scanner.
Second, take a stroll through the cards already posted. Pick out a favorite mechanic or two and let me know. If you feel one or two were mistemplated or are otherwise fixable, put that, too. Again, no points here, just using League ideas to build League worlds.
Come one! Come all!
Your plane is ending! View the apocalypse from the comfort of the Blind Eternities! No spark? No problem! We're all dying anyway!
Join us for the next 30 days or so, Leaguers and you may just have a hand in the demise of an entire plane or, if you're an exceptionally skilled crafter, it's salvation.
This month, we'll see the introduction of a rules compendium for the Card Creation League, rotating teams *gasp!*, and a few surprises thrown in for good measure.
For starters, you can't just toss your "in" into the ring, you'll have to earn admission. No, the league isn't going exclusive. Our crack team of psychoanalysts have determined that the challenges this month will not be for the faint of heart or less than dedicated, as we will be witnessing Armageddon... in some form or another. *oooh, mysterious* This is not to be taken lightly.
So, for your first assignment... yes here, even before the roster is penned... you will build a being. An entity. Some sort of pitiable unfortunate that inhabits the world of Rubor. Anything goes here. Floating jellyfish. Great hero. Flower. Even Voidslime was a living entity. The catch? Of course there's one. Your hero, villain or pond scum must include a new mechanic. Totally new, created by you. Any mechanic will do.
For those new to card design, and as a refresher for the rest, the term "mechanic" is an all encompassing word for magic design. It doesn't necessarily mean keyword, keyword action or ability word. The split card. The hero or flip card. Firebreathing. All recognizable mechanics with no single specific word in the text box. But don't let me cramp your style. If you've got the next great ability word just screaming to hit the MSE template, let's see it. No points will be awarded, so don't fear the guillotine this soon. We're just building a world for now, as well as, well... off loading freeloaders.
One card. One mechanic. First twenty get in. You've got until the 1st. 4 days or so by my count. I'll be accepting the first twenty entries that include a card satisfying the requirements. Mind your edits. I will be checking timestamps, so an early placeholder doesn't guarantee acceptance if it remains a placeholder until the 29th. Don't worry about mis-templating and power balancing. Build a dude and leave it alone. Now go.
Still here? Ah. Curious about the rules compendium I mentioned?
12PM CST 4 July 08 - R1 Critiques
12AM CST 6 July 08 - R2 Challenge
12PM CST 9 July 08 - R2 Critiques
12AM CST 11 July 08 - R3 Challenge
12PM CST 14 July 08 - R3 Critiques
12AM CST 16 July 08 - R4 Challenge
12PM CST 19 July 08 - R4 Critiques
12AM CST 21 July 08 - R5 Challenge
12PM CST 24 July 08 - R5 Critiques
12AM CST 26 July 08 - R6 Challenge
12PM CST 29 July 08 - R6 Critiques
31 July 08 - League Appreciation Day aka buffer
We will stick to this schedule as closely as possible, adjusting if necessary.
The following card is submitted by Fitzgerald:
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
Interested in the CCL? Contact lgmhorus for info.
My blog
Legendary Creature - Human Townsfolk
Creature cards in your hand have Plant. (You may play creature cards in your hand face down as though they were basic lands with ":symtap:: Add 1 to your mana pool.")
Sacrifice a land: You gain 3 life.
2/2
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Alkan, Ruboric Doomsayer
Legendary Creature – Human Citizen
Prophecy – At the beginning of your upkeep, name a card, then reveal the top card of your library. If the named card is revealed this way, Alkan, Ruboric Doomsayer deals 3 damage to each other creature. Otherwise, put that card into your graveyard.
"I told you so!" – Alkan, Ruboric Doomsayer
0/1
Creature - Nightmare
Lifelink
Succeed an enchantment 1BW(Any time you could play a sorcery, you may pay 1BWto remove this card from the game succeeding an enchantment you control. When that enchantment is put into your graveyard from play, put this card into play.)
4/4
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Creature - Elf Archer (C)
Energize 2—1G(As Sunglade Bowman comes into play, you may pay 1G. If you do, Sunglade Bowman comes into play with 2 charge counters, and it gains haste until end of turn)
Remove a charge counter from Sunglade Bowman: Untap Sunglade Bowman.
T: Sunglade Bowman deals 1 damage to target creature with flying.
1/1
@Alabran - Legendary Townsfolk... I love it
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
You know it.
Welcome back Longshot!
Creature - Spirit
Haste
Soulbind -- 2R, Remove Furious Graveling from the game: Furious Graveling deals 3 damage to target creature or player. Play this ability only if Furious Graveling is in your graveyard.
2/1
Level 1 DCI Judge
Check out my Commons Cube.
Legendary Creature - Angel
Flying
Maturity (This permanent comes into play with a number of maturity counters equal to the number of cards in your hand.)
At the beginning of your upkeep, if Lidia, Faceless Angel has two or less maturity counters on it, draw a card.
Lidia, Faceless Angel gets +1/+1 for each maturity counter on it.
1/3
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Creature - Spirit Illusionist
Flying
Nameless Entity has all card's names (Even if it's not in play.)
The legend rule doesn't apply to Nameless Entity.
"There are stories that tell about a dream, a nightmare, a living beeing, and at the same time a death corpse. Those legends are all correct, but the one they talk about still listens to them to seek his own identity."
5/4
Creature - Demon (R)
Consume creature (Whenever a creature dealt damage or destroyed by ~ this turn is put into a graveyard, remove it from the game consumed by ~.)
:symtap:: Destroy target creature you control.
~ has all abilities of creatures it has consumed.
5/5
Here I go:
Tyrant Shade 2B
Creature - Shade
B: Tyrant Shade gets +1/+1 until end of turn.
Stripmine a land: Tyrant Shade gets +1/+1 until end of turn. (To stripmine, put a Strip counter on target land you control with no counters on it. As long as that land has a Strip counter on it, it produces 1 instead of its normal mana)
1/1
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Rising Calamity (B/R)
Creature - Ooze Mutant (R)
Horrorize (When this creature comes into play, it deals damage equal to it's power to each other creature you control.)
At the beginning of your upkeep put a +1/+1 counter on Rising Calamity, then Rising Calamity deals 1 damage to itself for each +1/+1 counter on it.
It's ugliness is so huge that becomes hurtful even for itself.
1/1
Creature - Elemental Illusion
Flying
Manipulator 3 (Whenever ~ becomes untapped, you may discard a card then put a +1/+1 counter or -1/-1 counter on target creature with a converted mana cost of 3 or less.)
1/4
Thanks to spiderboy4 for the awesome sig.
Legendary Creature – Human Soldier (Rare)
Lifelink
Inspire - Put into play three 1/1 white soldier tokens. Soldiers you control gain Lifelink until the end of the turn. (To Inspire you may remove this card from the game. If you do put the three soldier tokens into play and the soldiers you control gain Lifelink until the end of the turn. You may Inspire whenever you may play an Instant.)
3/4
"Remember this day not as the day that I fell, remember it as the day that we became free!" - Champion of the Blade
Creature - Elemental
Haste
Synchronize 1RR (1RR, discard this card: copy target instant or sorcery spell that shares a color with Blazechaser.)
4/1
Boros Fury Guard RW
Creature-Soldier
Defender, Lifelink, Anger 2(When this creature attacks, it gets +2/-2 until the end of turn.)
3/5
It's essential Anger X = +X/-X
Like the sig? Check out Damnation Studios!
Looks like we're close to the 20 mark. I'm off to catch a few flicks, including a midnighter Wanted. I'll check back sometime in the early AM to see if we're set yet.
Interested in the CCL? Contact lgmhorus for info.
My blog
Soulfire Invoker - :3mana::symr::symr::symr:
Creature- Angel
Flying, protection from blue
Spells you cast have invoke 1(Whenever you play a spell, you may pay 1 life. If you do, reduce its casting cost by :1mana:)
She fuels her fire with the heat of her soul.
3/5
(The whole idea behind this is you using your soul to empower your spells in various ways)
-:symu::symr: Suspension- "Time Lord"
- Merfolk Mill- "Millf**k"
Extended:
-:symw: Defense/Lifegain- "Yeah, Try to Hurt Me"
-:symw: Knights 'n Clerics- "The Holy Order of Kithkin"
-:symu::symr: Gelectrode/Wee Dragonaut- "Spellweaver's Resolute Volute"
Vintage:
-:symb: Discard- "A Hymn to Empty Hands"
Block:
-:symw::symb: Kamigawa Spirits- "Revenge of the Spirits"
Creature - Spirit
Revive 2 (When a creature is put into a graveyard from play and ~ is in your graveyard, you may remove 2 creature cards in your graveyard from play. If you do, put ~ into play.)
"Rubor: heaven, hell and the living world all combine into one."
2/2
You guys that have placeholders, if you go ahead and get some form of entry completed, I'll put you in as alternates. As a preeminent strike on any whining, alternates will be allowed to submit round entries, but won't add to the number of critiques required. This and more in round one.
At this point, I would like each Leaguer to give me some information I'll be using in the round challenges.
First, I want to know how many of you have access to card render software, whether it be MSE, PhotoShop, or pen/paper/scanner.
Second, take a stroll through the cards already posted. Pick out a favorite mechanic or two and let me know. If you feel one or two were mistemplated or are otherwise fixable, put that, too. Again, no points here, just using League ideas to build League worlds.
Interested in the CCL? Contact lgmhorus for info.
My blog
Prophecy and Soulbind (renamed)
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Revive was pretty cool, kinda like recover, but with a creature spin. probably be insane with dredge though.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
soulbind and energize
and mitosis
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo