Round Three is over! On to Round Four, the Final Round! Here's a re-rundown of the rules.
First off, the the formation of teams. The teams have been redesigned from Chaos, Nature, and Order, to represent one of the five colors of Magic: White, Blue, Black, Red, and Green.
There will be a maximum of four members on each team, and those teams will be encouraged to work together to create a card specified in the round. For elimination, the two last-place teams will send individual PMs with the name whom they think should be eliminated. The second-to-last team will eliminate a single teammate. The last place team will eliminate two members. (If you want a better chance to stay in the game, help your team win.)
If less than 20 people join, the teams will be tweaked, but the elimination process will remain the same.
How Rounds Work:
Four rounds of competition will be played.
Each round, the teams will be created once again to keep up with a consistent number of players on each team. Each team starts with 4, then goes to 3, then 2, then one.
From rounds 1 to 2, each team will work against the other teams. In Round 3, when teams have 3 members, I will assign a special task for the three of you to complete individually. The tasks for each team will be different. In Round 4, when each team has two players, I will pit you against one another in a head-to-head and judge each card accordingly. The Final Round will be a 'Grand Melee' with all of the final players going against one another; These rounds will have extra special requirements.
For each round, I will give a set of card boundaries for the teams to create upon. This is pretty much self-explanatory. There will be a total of 6 points for round, plus 4 Bonus points. 3 points for Balance and Flavour, and 4 for the Bonus requirements and the 'Wow-OMG Factorz!' (Simply put, this card is f**kin' awesome.)
If you have any questions, feel free to PM me. I will respond as quickly as my schedule will allow.
Remember: Do not use placeholders. Each team will create their card and nominate a player to post said card. This will reduce the wasted 'Placeholders'.
The Final Round!
Dragonmayu vs. Dragoon26 vs. lord_of_obscurity vs. Dodavehu
Final Round: This is it Designers: the Final Round. For this round, you will....design a card around the attached art. The artist's real name is unknown, but his Deviantart ID is Wen_M.
Deadline is Midnight Friday (Friday ---> Saturday)
I will judge with a new 10 point system from this round: 5 Balance and 5 Flavour. The Bonus wasn't really helping seeing everyone used it.
Gask, Axe of the Ravens2BBB
Legendary Creature- Human Mercenary
When Gask, Axe of the Ravens comes into play, put three 1/1 black bird creature tokens with flying named Raven into play.
Sacrifice a creature named Raven: Regenerate Gask, Axe of the Ravens.
Dybbuk, the Executioner4BBB
Legendary Creature--Human Assassin 1BB,T: Destroy target creature. If you do, put a 1/1 black creature token with flying into play that counts as a Bird. When they saw the cloud of carrion birds over their town they knew they needn’t wait long for an execution. 4/3
No worries Dragonmayu. I'll let it slide for this round, seeing how I won't be judging the next Design Survivor.
I have entries from three of the four, so Dragoon26 is eliminated for not posting at all.
lord_of_obscurity Balance: 3/5
That seems a little much for me: You get an 8/3 for 5cc AND 3 1/1's. And that 8/3 has the nice gift of regeneration. However, the low toughness and limited Regen could be a balancing factor. Flavour: 4/5
You did well with the creativity this round; you even went to the point of naming tokens, but I feel more could have been done with this.
Dodavehu Balance: 3/5
Seeing you didn't specify where the token goes, I assumed you destoryed a creature and then put a 1/1 bird into play under your control, not that creature's controller. The cost for the creature, and the cost for the ability seem balanced. Flavour: 5/5
The name matchs the ability, and the ability matches the flavour text. Quite possibly one of the most flavourful cards I've seen this game.
Dragonmayu Balance: 5/5
The ability is amazing, and the cost and power level for it is balanced to say the least. Excellent idea. Flavour: 2/5
Ouch...This category went downhill...The wording of the ability was mistyped near the end, stating a permanent rather than a creature with the removed target being a creature. The flavour text is, no offense 'mayu, written in a way a fifth grader would write it. And he doesn't seem like a Shaman to me...Sorry 'mayu,; maybe it was in a rush?
[center]Winner of Design Survivor: Dodavehu![/center]
I know the rounds where pretty shaky at times, but I believe we did a decent job with this game. Congratulations, and thank you for playing!