Elven Bane sword
Artifact- Equipment
Equip
Equiped creature gets "All elves get -1/-1 for each elf in play", and +1/+1 for each elf in all graveyards.
Cumulitve upkeep- Pay 1 life for each elf in play.
As long as ~ is in play, all elves are 0/1 blue green elf cowards.
"Elves cower in fear, others just walk right by."
Next: A goblin hoser, that just hoses them completely, but hurts you more than them.
Endless Fire of Justice :symw::symw::symw:
Enchantment
At the beginning of your upkeep, Endless Fire of Justice deals 4 damage to each goblin and 4 damage to you.
Next: A three-colored card which shows well how those colors may work together.
Tri - Ring 2WRB
Artifact W, T:If you control a Red Creature, target creature gets -1/-1 until end of turn. R, T: If you control a black creature, target creature gets +1/+1 until end of turn. B, T: If you control a White Creature, target creature gains trample until end of turn.
Next:
A creature with a large power but a draw back with toughness
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I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Angel of Expensive Knowledge :symb::symu:
Creature - Angel
Flying
At the beginning of your upkeep, you draw a card and lose 2 life and target opponent gains 2 life.
2/1
Chaos Elemental1RRRR
Creature- Elemental 0: Roll a 6 sided die. On a 1, you lose the game. Otherwise, ~ has one of the following effects. Play this ability only when you could play a sorcery.
2- Draw a card.
3- ~ deals 5 damage to a creature or player.
4- Destroy all lands.
5- Destroy all creatures.
6- Destory a permanent.
5/4
Colossus of Boston 6G
Creature - Spirit Golem
Whenever ~ becomes tapped, put three Celtics counters on it.
If ~ would become untapped and it has any Celtics counters on it, instead remove a Celtics counter from it.
Untap two tapped lands controlled by ~'s controller: Remove ~ from the game. Only any opponent may play this ability. "Gee, that sounds like the St. Patrick's Day parade!"
13/13
Next: A land that seems like it should produce mana of any color, but doesn't actually.
Leonin Shortsword4
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may put that many charge counters on Leonin Shortsword.
At the beginning of your upkeep, remove five charge counters from Leonin Shortsword.
When there are 10 or more charge counters on Leonin Shortsword, equipped creature gets +4/+4, trample, and double strike.
Equip 4
Next, a card that is two colors (preferably a guild-rare) that has a counterspell effect with a terrible drawback.
Shifting Horizon
Land
Whenever another land comes into play, ~ becomes a copy of that land.
Pay 2 life, ,T: Add one mana of any color to your mana pool, then remove ~ from the game. At end of turn, return ~ to play under your control.
Next: A black counterspell that requires a ridiculous payment of life, and doesn't just set your life total to 1.
Spell's Bane XBB
Instant
As an additional cost to play ~, pay X life.
Counter target spell with converted mana cost X or less. You lose X life.
Buyback - Pay 3 life
Next: A blue creature that seems hard to kill.
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():
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Flying
Whenever, Bashful Spirit would be dealt damage, instead prevent that damage, remove Bashful Spirit from the game with 4 time counters on it and it gains suspend.
2/2
Next: A card which appears to does nothing but subtly hoses certain types of creatures (you can decide whether it's a creature type or creatures with a specific quality)
Instant Storm
Sorcery
Insta Storm is Red
Replicate
Your life total beomes 1, gain one life, lose one life, gain life equal to to the combined power and toughness of all creatures in play, lose life equal to the combined toughness and power of all creatures in play. Your life total becomes 1. Instant Storm deals 1 damage to you.
Suspend 10-:symr:
Whenever a spell is put on the stack not played, you may add or remove a time counter from Instant Storm.
Next: A card that appeals to Timmy, not johnny, and definately not Spike, that's combined p/t isn't over 6
Boros Ghost Solider :1mana::symr::symw::symb:
Creature-Spirit Solider
Radiance-When the creature ~ haunts is put into a graveyard from play each creature that shares a color with that creature gets +1/+1 until end of turn.
Haunt
1/2
NExt:A Bad Dragon....
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Go to Fete's Bazzar of Wonders to Get your own awesome Sig!
Viashivan Firestoker3RR
Creature - Dragon
Flying RR: Viashivan Firestoker gets +2/+0 until end of turn. Play this ability only once per turn. With all the storms and natural disasters, firestokers became a common species to blame for these "accidents". 2/2
Next: A rare counterspell that really doesn't accomplish what it seems to do (Spellshift like. >_>)
Countershift :symu::symu::symu: Instant
Counter target spell.
Ripple 6
Attraction (When Countershift is played, any spell or ability that could target Countershift must be played or activatied targeting Countershift.)
Next: a creature token maker that makes useless tokens
Lifeshard Empath 3WW
Creature - Cat Shaman
Shards can't attack or block.
Whenever you're dealt damage, put that many 0/1 white Shard creature tokens into play.
:0mana:: Destroy target Shard. ~'s controller gains one life. Only opponents may play this ability.
2/2
It's about as useless as it gets, anyway. Next I'd like to see an imaginary friend!
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():
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
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Sorcery
Put X 3/1 Ghoul tokens into play, where X is the number of creature cards in your graveyard.
Make a nonbasic-land which doesn't produce mana, which would be fun to use, but will probably be just too inefficient.
Land
1UT: Turn target creature you control face down.
Make a card that is a funny hoser of elves, to bad to see play but efficient against larger numbers of elves in a funny way.
-Cary Grant
Artifact- Equipment
Equip
Equiped creature gets "All elves get -1/-1 for each elf in play", and +1/+1 for each elf in all graveyards.
Cumulitve upkeep- Pay 1 life for each elf in play.
As long as ~ is in play, all elves are 0/1 blue green elf cowards.
"Elves cower in fear, others just walk right by."
Next: A goblin hoser, that just hoses them completely, but hurts you more than them.
Sig and avatar by the fine people at
[High~Light Studios]
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.
Self proclaimed (Draconic) Leader of the one-man goblin mob.
Necromancer: Prices are reasonable (Only an arm and a leg, or two.)
Enchantment
At the beginning of your upkeep, Endless Fire of Justice deals 4 damage to each goblin and 4 damage to you.
Next: A three-colored card which shows well how those colors may work together.
Artifact
W, T:If you control a Red Creature, target creature gets -1/-1 until end of turn.
R, T: If you control a black creature, target creature gets +1/+1 until end of turn.
B, T: If you control a White Creature, target creature gains trample until end of turn.
Next:
A creature with a large power but a draw back with toughness
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
A killer angel, that kills you and heals your opponent, that might see tournament play.
Sig and avatar by the fine people at
[High~Light Studios]
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.
Self proclaimed (Draconic) Leader of the one-man goblin mob.
Necromancer: Prices are reasonable (Only an arm and a leg, or two.)
Creature - Angel
Flying
At the beginning of your upkeep, you draw a card and lose 2 life and target opponent gains 2 life.
2/1
Next: Anything with suspend which might be similar to Pardic Dragon or Deep-Sea Kraken or to the Aeon Chronicler Cycle - just do something creative with the time counters.
Sig and avatar by the fine people at
[High~Light Studios]
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.
Self proclaimed (Draconic) Leader of the one-man goblin mob.
Necromancer: Prices are reasonable (Only an arm and a leg, or two.)
Creature- Elemental
0: Roll a 6 sided die. On a 1, you lose the game. Otherwise, ~ has one of the following effects. Play this ability only when you could play a sorcery.
2- Draw a card.
3- ~ deals 5 damage to a creature or player.
4- Destroy all lands.
5- Destroy all creatures.
6- Destory a permanent.
5/4
Next:
An Over costed Dragon Angel
Creature - Dragon Angel
flying, haste, trample, vigilance
Draconic Savior cost more for each creature you control.
10/10
Next: a super powerful creature that can be removed from game effortlessly
Creature - Spirit Golem
Whenever ~ becomes tapped, put three Celtics counters on it.
If ~ would become untapped and it has any Celtics counters on it, instead remove a Celtics counter from it.
Untap two tapped lands controlled by ~'s controller: Remove ~ from the game. Only any opponent may play this ability.
"Gee, that sounds like the St. Patrick's Day parade!"
13/13
Next: A land that seems like it should produce mana of any color, but doesn't actually.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Land
:symtap:: Add one mana to your mana pool of any color that none of your lands can produce.
Next: An artifact with a cool effect that's hard to get enough charge counters on it to use.
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may put that many charge counters on Leonin Shortsword.
At the beginning of your upkeep, remove five charge counters from Leonin Shortsword.
When there are 10 or more charge counters on Leonin Shortsword, equipped creature gets +4/+4, trample, and double strike.
Equip 4
Next, a card that is two colors (preferably a guild-rare) that has a counterspell effect with a terrible drawback.
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Slug
Whenever a player plays a spell, counter it, then sacrifice Managulper Slug.
5/5
Next: A changing horizon. Has to be a land or an enchantment.
CLICK TEH LINK TO HELP DRAGONS GROW
http://solarion.dragonadopters.com/dragon_15323
Land
Whenever another land comes into play, ~ becomes a copy of that land.
Pay 2 life, ,T: Add one mana of any color to your mana pool, then remove ~ from the game. At end of turn, return ~ to play under your control.
Next: A black counterspell that requires a ridiculous payment of life, and doesn't just set your life total to 1.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant
As an additional cost to play ~, pay X life.
Counter target spell with converted mana cost X or less. You lose X life.
Buyback - Pay 3 life
Next: A blue creature that seems hard to kill.
Creature - Spirit
Flying
Whenever, Bashful Spirit would be dealt damage, instead prevent that damage, remove Bashful Spirit from the game with 4 time counters on it and it gains suspend.
2/2
Next: A card which appears to does nothing but subtly hoses certain types of creatures (you can decide whether it's a creature type or creatures with a specific quality)
Edit: Changed the Spirit to be a flat 4 counters.
Enchantment
Skip the second combat damage step of each turn.
A overly complicated card that really does very little.
Sorcery
Insta Storm is Red
Replicate
Your life total beomes 1, gain one life, lose one life, gain life equal to to the combined power and toughness of all creatures in play, lose life equal to the combined toughness and power of all creatures in play. Your life total becomes 1. Instant Storm deals 1 damage to you.
Suspend 10-:symr:
Whenever a spell is put on the stack not played, you may add or remove a time counter from Instant Storm.
Next: A card that appeals to Timmy, not johnny, and definately not Spike, that's combined p/t isn't over 6
Go to Fete's Bazzar of Wonders to Get your own awesome Sig!
Creature - Elemental
Graft 3
3GG: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
0/0
Next: A card which has at least two of the Ravnica guild abilities working together in an antisynergistic way.
Favorite decks:
:symu::symb::symr:Spike Mishra:symr::symb::symu:
:symb::symr::symg:Timmy Kresh:symg::symr::symb:
:symw::symu::symb::symr::symg:Johnny Conflux:symg::symr::symb::symu::symw:
Creature-Spirit Solider
Radiance-When the creature ~ haunts is put into a graveyard from play each creature that shares a color with that creature gets +1/+1 until end of turn.
Haunt
1/2
NExt:A Bad Dragon....
Go to Fete's Bazzar of Wonders to Get your own awesome Sig!
Creature - Dragon
Flying
RR: Viashivan Firestoker gets +2/+0 until end of turn. Play this ability only once per turn.
With all the storms and natural disasters, firestokers became a common species to blame for these "accidents".
2/2
Next: A rare counterspell that really doesn't accomplish what it seems to do (Spellshift like. >_>)
[GTC] Gatecrash Patch for MWS (249/249)
Instant
Counter target spell.
Ripple 6
Attraction (When Countershift is played, any spell or ability that could target Countershift must be played or activatied targeting Countershift.)
Next: a creature token maker that makes useless tokens
Creature - Cat Shaman
Shards can't attack or block.
Whenever you're dealt damage, put that many 0/1 white Shard creature tokens into play.
:0mana:: Destroy target Shard. ~'s controller gains one life. Only opponents may play this ability.
2/2
It's about as useless as it gets, anyway. Next I'd like to see an imaginary friend!