Mega Spore 1R
Creature - Spore
Prevent all damage that would be dealt to and dealt by ~.
Whenever ~ would deal damage, put that many +1/+1 counters on it instead.
1/1
Teh Fixxorz:
Mega Spore 1R
Creature - Spore
Whenever ~ attacks or blocks, you may pay R. If you don't, prevent all damage that would be dealt to and dealt by ~.
Whenever ~ would deal damage, put that many +1/+1 counters on it instead.
1/1
Dream Catcher2
Artifact
Dream Catcher is indestructible.
When Dream Catcher is put into a graveyard from play, draw two cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Dream Catcher
Artifact
Dream Catcher is indestructible.
When an effect causes a card from your library to be put into your graveyard, sacrifice ~.
When Dream Catcher is put into a graveyard from play, draw two cards.
******
Elder Scroll, Oblivion 5
Legendary Arifact
At the end of your turn remove the top card of your library from the game, then lose one life for each card which has been removed by ~.
Elder Scroll, Oblivion5
Legendary Artifact
Imprint - At the end of your turn, remove the top card of your library from the game, then lose 1 life for each card removed by ~.
You may play the imprinted cards.
Next:
Manifest Insanity :symru::symru:
Sorcery
Put a 2/2 red and blue Weird creature token into play. It has Buyback 2U, Replicate 1R, and Storm. (The token has those abilities, not this spell.)
Flying, trample, haste (This spell has those abilities, not the token.) "Eureka!" - Flogbart, Goblin Genius
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
The Worst Creature :9mana::symu::symu:
Creature - Elemental
Echo :symw::symu::symr::symg::symb:
Morph :11mana::symw::symu::symu:
The Worst Creature can't block.
Whenever The Worst Creature attacks, sacrifice it.
:symw::symu::symr::symg::symb:: ~ lose all ability until end of turn.
111/1
Next:
Troll Lunatic :1mana::symr::symr:
Creature - Troll
Haste, Defender.
:symtap:: ~ deals 2 damage to each creature. You must play this ability at least once each turn, if you don't, you lose the game.
100000000/2
Next:
Troll Lunatic :1mana::symr::symr:
Creature - Troll
Haste, Defender.
:symtap:: ~ deals 2 damage to each creature. You must play this ability at least once each turn, if you don't, you lose the game.
100000000/2
Troll Lunatic :1mana::symr::symr:
Creature - Troll
Haste, Defender.
:symtap:: ~ deals 2 damage to each creature. You must play this ability at least once during each of your turns. If you don't, you lose the game. G: Regenerate Troll Lunatic.
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
Teh Fixxorz:
Mega Spore 1R
Creature - Spore
Whenever ~ attacks or blocks, you may pay R. If you don't, prevent all damage that would be dealt to and dealt by ~.
Whenever ~ would deal damage, put that many +1/+1 counters on it instead.
1/1
Teh New Card:
Ornimancer 1UW
Creature - Bird Wizard
Flying, Vigilance.
Whenever ~ becomes tapped, draw a card.
2/2
Creature - Bird Wizard
Flying, vigilance
Whenever ~ becomes tapped, draw a card.
2, :symtap:: Discard two cards.
2/2
Next:
Dream Catcher 2
Artifact
Dream Catcher is indestructible.
When Dream Catcher is put into a graveyard from play, draw two cards.
About Nykthos, Shrine to Nyx:
Artifact
Dream Catcher is indestructible.
When an effect causes a card from your library to be put into your graveyard, sacrifice ~.
When Dream Catcher is put into a graveyard from play, draw two cards.
******
Elder Scroll, Oblivion 5
Legendary Arifact
At the end of your turn remove the top card of your library from the game, then lose one life for each card which has been removed by ~.
Legendary Artifact
Imprint - At the end of your turn, remove the top card of your library from the game, then lose 1 life for each card removed by ~.
You may play the imprinted cards.
Next:
Manifest Insanity :symru::symru:
Sorcery
Put a 2/2 red and blue Weird creature token into play. It has Buyback 2U, Replicate 1R, and Storm. (The token has those abilities, not this spell.)
Flying, trample, haste (This spell has those abilities, not the token.)
"Eureka!" - Flogbart, Goblin Genius
About Nykthos, Shrine to Nyx:
Creature - Elemental
Echo :symw::symu::symr::symg::symb:
Morph :11mana::symw::symu::symu:
The Worst Creature can't block.
Whenever The Worst Creature attacks, sacrifice it.
:symw::symu::symr::symg::symb:: ~ lose all ability until end of turn.
111/1
Next:
Troll Lunatic :1mana::symr::symr:
Creature - Troll
Haste, Defender.
:symtap:: ~ deals 2 damage to each creature. You must play this ability at least once each turn, if you don't, you lose the game.
100000000/2
Allkroma :xmana::4mana::symw::symw::symw:
Legendary Creature - Angel
As you play Allkroma, Clash with Opponent X times. The winner of each clash chooses one a Keyword ability and Allkroma gains that ability. Choose a Keyword Ability only once, do not repeat a chosen Keyword Ability and only choose from the following list; First Strike, Flanking, Flying, Haste, Landwalk, Protection from Shapeshifter, Shadow, Trample, Banding, Bands with Other, Rampage, Cumulative Upkeep 1, Vigilance, Phasing, Buyback GG, Horsemanship,
Cycling 2, Echo WUBRG, Fading 5, Kicker SS,Flashback,Threshold,Madness WW, Fear,Morph 123, Amplify 2, Double Strike, Provoke, Storm, Affinity for Donkeys,Entwine 0,Equip- Draw 60 cards, Imprint-Target Creature in play , Modular 3, Sunburst, Bushido 5, Soulshift,Splice onto Arcane, Defender,Dragon-Offering,Ninjutsu 1UB, Epic,Enchant, Convoke,Dredge 30,Transmute 1UB, Substance, Bloodthirst 2, Haunt, Replicate 0,Forecast-xx, Graft,Recover UU, Ripple 4,Suspend 21-pay 20 life, Split Second, Flash, Vanishing X, Absorb X,Aura Swap USU, Deathtouch,Delve, Frenzy 2, GraveStorm, Lifelink, Poisonous 1, Reach, Shroud, Transfigure 1BB,[Type]Cycling,Evoke WWW, Champion a Demon, Shapeshift.)You do not want to play this.
6/6
*Censored effects do nothing
Troll Lunatic :1mana::symr::symr:
Creature - Troll
Haste, Defender.
:symtap:: ~ deals 2 damage to each creature. You must play this ability at least once during each of your turns. If you don't, you lose the game.
G: Regenerate Troll Lunatic.
Waaaaaaaaaaargh!!
0/2
Next: Imbal, the Strong
Legendary Tribal Artifact- Berserker Hero
Imbal, the Strong's power and toughness are each equal to the amount of cards in your hand.
"Well, he did saved millions lives, killed recklessly, is inhumane, wise, helpful..." Description of Imbal, by the general public
*/*
The only colour with a 99/99
Signature by Spongy Pengwin
UBR: Sedris