Dealer of Souls3WB
Creature - Spirit Advisor
Remove a creature you control from the game: Destroy target creature with converted mana cost equal to or less than the creature removed.
3/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Howling Rottweiler2BB
Creature -- Beast Zombie
Remove a creature card in your graveyard from the game: Howling Rottweiler gets +3/+2 until end of turn.
2/2
Replication Slate2UU
Enchantment
Whenever a player plays an instant or sorcery spell that targets a single creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. 2UU, Sacrifice Replication Slate: Put a token copy of target creature into play under your control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Traitorous Mindhorn4UB
Creature - Beast Horror
Traitorous Mindhorn comes into play under target opponent's control.
When control of Traitorous Mindhorn switches, it's previous controller removes his or her hand from the game, and it's current controller draws that many cards.
4/6
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
FiremaggotRRR
Enchantment 1: Deal 1 damage to target black and red insect token. Any player may use this ability. 3: Put a 1/1 black and red insect token into play under target player's control with, "Whenever this creature deals damage, sacrifice it and you lose 1 life." Any player may use this ability. Maggots are gross. Especially when they explode.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Truest Artifice6
Legendary Artifact
Colored spells you play cost one colored mana less to play. 3: Add 5 to your mana pool. Use only colored mana to pay for this ability.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Weird Portal5
Artifact
:1mana:: Put a 0/1 red Weird creature token into play. Weird Portal deals 1 damage to you.
:symtap:, Sacrifice X Weirds, Sacrifice Weird Portal: Weird Portal deals X damage to target creature or player.
Mechanizer1U
Creature - Wizard
Defender xU: X target permanents become artifacts until end of turn.
0/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Innocence 2WW
Instant
Split Second
Discard all cards in your hand.
Until your next turn, you and all permanents you control have shroud.
Until your next turn, prevent all damage that would be dealt to you.
Blatant Disregard2UU
Enchantment
Remove all cards in your hand from the game face down. When Blatant Disregard is put into a graveyard from play, draw X cards, where X is the number of cards removed with Blatant Disregard.
You may play spells removed from the game with Blatant Disregard as though they were in your hand. If you do, counter that spell unless you discard a card.
Unmake Reality4BBRR
Sorcery
Unmake Reality can't be countered by spells or abilities.
Destroy all artifacts, creatures, and lands. All players discard their hands.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Stasis Zone 3UUU
Enchantment
Flash, Shroud
At the beginning of each upkeep, pay 3 or sacrifice Stasis Zone
All permanents you control have Indestructible and Hexproof and lose all abilities.
You skip all your turns and can't cast spells or discard cards.
Mana doesn't empty from your mana pool. Used only in dire straits, Stasis Zone must have all mana used to sustain it ready for it to be absorbed.
---
Recommended ways to combo with it: Protection from Blue or Enchantments, ways to add mana to someone else's mana pool, or an effect that ends at some point during your next turn from a Sorcery or Instant.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Creature - Spirit Advisor
Remove a creature you control from the game: Destroy target creature with converted mana cost equal to or less than the creature removed.
3/5
Redesire WB
Sorcery
put all creature card your control that are removed from game into your graveyard.
Creature -- Beast Zombie
Remove a creature card in your graveyard from the game: Howling Rottweiler gets +3/+2 until end of turn.
2/2
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Creature - Wildebeast
Defiant Wildebeast is a 5/5.
Even Nature sometimes conflicts with herself.
2/2
Instant
All creatures you control gain all of the static abilities of target creature you control until end of turn.
Enchantment
Whenever a player plays an instant or sorcery spell that targets a single creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
2UU, Sacrifice Replication Slate: Put a token copy of target creature into play under your control.
Sorcery
Gain control of target creature. (This effect doesn't end at end of turn.)
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Creature - Beast Horror
Traitorous Mindhorn comes into play under target opponent's control.
When control of Traitorous Mindhorn switches, it's previous controller removes his or her hand from the game, and it's current controller draws that many cards.
4/6
Enchantment
Creatures you own but don't control have "At the beginning of your upkeep, this creature deals 5 damage to you."
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Enchantment
1: Deal 1 damage to target black and red insect token. Any player may use this ability.
3: Put a 1/1 black and red insect token into play under target player's control with, "Whenever this creature deals damage, sacrifice it and you lose 1 life." Any player may use this ability.
Maggots are gross. Especially when they explode.
Sorcery
Break of Magma deals 3 damage to target player.
Gravestorm
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Legendary Artifact
Colored spells you play cost one colored mana less to play.
3: Add 5 to your mana pool. Use only colored mana to pay for this ability.
Artifact
Activated abilities of other artifacts cost 1 less to play.
2: add one mana of any color to your mana pool.
Artifact
:1mana:: Put a 0/1 red Weird creature token into play. Weird Portal deals 1 damage to you.
:symtap:, Sacrifice X Weirds, Sacrifice Weird Portal: Weird Portal deals X damage to target creature or player.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Artifact
Whenever a non-artifact creature comes into play, add 1 to your mana pool and gain one life.
Artifact
If a source would cause a player to gain life, it cause that player to gain double that life instead.
Instant
You gain three times X life, where X is the number of artifacts you control.
Creature - Wizard
Defender
xU: X target permanents become artifacts until end of turn.
0/3
About Nykthos, Shrine to Nyx:
Sorcery
Affinity for Artifacts
Take two turns after this one
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
2WW
Instant
Split Second
Discard all cards in your hand.
Until your next turn, you and all permanents you control have shroud.
Until your next turn, prevent all damage that would be dealt to you.
Enchantment
Remove all cards in your hand from the game face down. When Blatant Disregard is put into a graveyard from play, draw X cards, where X is the number of cards removed with Blatant Disregard.
You may play spells removed from the game with Blatant Disregard as though they were in your hand. If you do, counter that spell unless you discard a card.
Sorcery
Unmake Reality can't be countered by spells or abilities.
Destroy all artifacts, creatures, and lands. All players discard their hands.
About Nykthos, Shrine to Nyx:
Enchantment
Flash, Shroud
At the beginning of each upkeep, pay 3 or sacrifice Stasis Zone
All permanents you control have Indestructible and Hexproof and lose all abilities.
You skip all your turns and can't cast spells or discard cards.
Mana doesn't empty from your mana pool.
Used only in dire straits, Stasis Zone must have all mana used to sustain it ready for it to be absorbed.
---
Recommended ways to combo with it: Protection from Blue or Enchantments, ways to add mana to someone else's mana pool, or an effect that ends at some point during your next turn from a Sorcery or Instant.
Creature - Elemental
Flying
Cycling: UW
When you cycle Floating Wave, return target permanent you control to its owner's hand.
4/4
Artifact
When Ancient Vittles leaves the battlefield, gain life equal to the number of cards in your hand.