I've been out for awhile. Did I miss anything? And Is Order losing a member? Why is Koshuko trying to lure us in with food? Mmn... Chocolate... *drools*
You missed the round ending
Chaos lost a member due to a banning
No Order members are defecting
AoK is trying to bribe Order members to defect
I just ate a chocolate
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
(feel free to read suspensefully, and/or skip ahead to the result at the end)
Team Chaos' cards are Spark Wasp and Pyrohex.
Spark Wasp: At first, this looks like a cross between a Zubera and a Spellshaper, but I see three important things to note when analyzing the card - one, you MUST use its power, not MAY; two, each COPY of the Spark Wasp ALSO has the same discard/creation ability, and - most importantly - their damage is exponential, not additive. One dying Spark Wasp = 1 damage, 2=4, 3=9, 4=16, 5=25, etc. I envision a red player dropping a Spark Wasp on turn 2 and then on turn 4, with four of them in play, casting any boardclearing-spell-of-your-choice for the kill (if you haven't already caused 3 points of miscellaneous damage to your opponent by then, playing straight red, you're a doofus). Now, where do you suppose we could find a cheap in-colour boardclearing spell...?
Pyrohex: Individually, this strikes me as a much more balanced card; It's clearly intended to take out the Spark Wasps, but without a specific combo like that in mind, would be hard to abuse. This card really looks like a genuine WOTC card to me in both flavor and balance (the most so out of all four cards submitted), so I'm giving it maximum points in both categories. (Note: there is a spelling mistake in both the rules and the render, although I didn't dock you points for it.)
Team Order's cards: Indala of the Left Wing / Aladni of the Right Wing
Indala: Without its partner, this is basically a wimpy Sengir Vampire, but with the additional power of reducing all other creatures in play by -1/-1 - which I think is useful enough that there *are* people who would play Indala instead of the vamp. Maybe not a majority of them, but enough to consider the card balanced.
Aladni: Aladni I fear is not as powerful a card on its own - the mix of power and toughness favors Indala, and the universal +1/+1 isn't quite as useful IMHO. One thing I do notice about this card: When you sacrifice Indala to Aladni, Indala COMES BACK - so you can do this every turn, or as many times as you can find a way to untap Aladni.
The synergy of the two cards gets a little confusing, but basically when they are both in play, it seems to me you have the following options: Wrath of God, Living Death, or a Radiated Resurrection, all more or less at will. Very powerful - but then you need to have two expensive creatures from opposite colors to do it, so it's not a balance problem IMHO.
One area where the cards do fail for me is the "reality check" - they are both labelled separately as "flying", yet each clearly only has one wing. (Of course, the original Fallen Angel has flying with no wings at all, so that may not be relevant.)
As with the Chaos team, the renders of both cards are absolutely wonderful.
Flavor: 5 + 4 / 10
Creativity: 4 + 4 / 10 (both cards are getting an artificially high score here, because while I don't actually feel either scores high as 'creative' in its own right, the creativity of the *pair* is very evident.)
Balance: 3.5 + 2.5 / 10
Synergy: 5 / 5
Total: 28 / 35
This was a very tough round for me to judge - I really liked both teams' submissions.
But someone has to win, and I apologize to Chaos, but Order has squeaked ahead one more time.
Therefore Chaos has now lost four members - FMota, Strongbad56, Alamoth, and Raidendart. This leaves us with 12 still on Team Order and 10 Chaosians remaining.
New round will be posted later - may be an hour or three.
*Note to the Chaosians* - Raidendart was lost through no fault of your team, so I will allow your captain, Skajetolaf, a few days to find a substitute member to the team in his place, if anybody is interested in joining the game late. (Observers, if any of you would like to join the game at this point, drop Skajetolaf a line and see if he's already got someone in mind or not.)
Bah. We're just going to pull a Bosox on you. We'll lose all our members except Avatar, who will then look at you like you are so many brownie-flavored islands and proceed to wipe the board of order. What could be more chaotic than defying those odds?
Bah. We're just going to pull a Bosox on you. We'll lose all our members except Avatar, who will then look at you like you are so many brownie-flavored islands and proceed to wipe the board of order. What could be more chaotic than defying those odds?
Fear me. Or something.
Bet you guys didn't know I'm an almost 28 year old mother of three who has a fondness for mysteries and CSI, now did you?
Then again, that may be even MORE threatening in many ways.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Before GetItWrong contacted me about some errors, I felt it exceptionally wordy to retain the original flavor of the cards. Originally, they only had flying if the other in the pair was in play.
Unfortunately, that changed due to wordiness, and that they were too reliant on the other being in play. Pulling off a Wrath or Mass-Resurrect was strong enough of an incentive to play both that they could have flying alone and it'd be fine.
P.S.
Rather that place new fear in my eyes AoK it places new respect.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If civilization is to survive, we must cultivate the science of human relationships - the ability of all peoples, of all kinds, to live together, in the same world at peace."
-Franklin D. Roosevelt
Well, truly, nto to be at th ewhol especulating thing again but...
Since chaos has less people than order, is it truly order at all? Or perhaps is it just chaos ourselves? Are we truly being order by not balancing the scales? So, in order to save order, I give in to teh cokkiez not the Laxxy ones tho.
Sowwy,
TS
Skajetolaf I will converty if you truly need it
Private Mod Note
():
Rollback Post to RevisionRollBack
Go to Fete's Bazzar of Wonders to Get your own awesome Sig!
Next round's challenge is going back to individual cards and to mass voting to determine results.
ROUND FIVE: Post a powerful card with a potentially disastrous drawback.
I've always been fascinated by cards like Demonic Consultation, which give you an amazing level of power... but are always one step away from losing the game for you. Final Fortune, Phage the Untouchable, and the new Pacts have an element of that danger to them. The card doesn't necessarily have to be black, and the drawback doesn't have to be "you lose the game"... but you get the idea, I think.
My own riff on the concept, provided purely for vanity and example:
Diabolical SchemeB
Instant
Search your library for any card and set it aside facedown.
Each opponent names a card.
Reveal the card. If it is one of the named cards, you lose the game. If it isn't, put it into your hand.
Reshuffle your library afterwards.
I'll give until three nights hence for this challenge, that's the evening of the 27th, late, Mountain time.
Wasted Gifts 2UW
Enchantment
Split Second, Flash
You may play spells as if they had Split Second and Flash.
At the end of your turn, you lose the game unless you have played three or more spells this turn. "Order commands chaos - the light burns brightest in the dark"
Tour the Hellvault 3BB
Sorcery
For each black card in your graveyard, lose 2 life and draw a card.
You may put the top 10 cards of your library into your graveyard rather than pay Tour the Hellvault's mana cost. "As well as specifying the minimum consideration the fiends must furnish, be sure to specify a maximum."--Selling your Soul for Dummies, 2nd edition
My Card:
Goblin Swarm :2mana::symr::symr::symr:
Sorcery (R)
Put 2 1/1 red Goblin creature tokens with haste into play for each mountain you control. Destroy all tokens created this way and and all mountains you control at end of turn.
According to the philosopher Ly Tin Wheedle, Chaos is found in greatest abundance wherever order is being sought. It always defeats order, because it is better organized. -- Terry Pratchett, Interesting Times
"My plans are ALWAYS practical! It's the laws of physics that get in the way of my success." Red Mage, 8-Bit Theater.
Scientia non habet inimicum nisp ignorantem - Science has no enemies but the ignorant
Also, Skajetolaf, I had invited you at the end of the judging post to search for a new Chaos recruit. If you can get in touch with Alamoth or Strongbad56 in the next couple of days, sure, you can name one of them as the recruit in question.
Curse of the Learned (rare) 3UB
Enchantment
When Curse of the Learned comes into play, draw ten cards.
When you have no cards in hand, you lose the game.
When Curse of the Learned leaves play, you lose the game. "You wizards and your fancy learning! What happens when your learning is gone? What then?" - Diara, Witch of the Swamp
chronopotence - :symu::symu::symu:
Enchantment
Skip your draw step.
Skip your next turn: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn. There is no need to actually witness future events to learn any lessons from them.
Deathless Frenzy cannot be countered by spells or abilities. At the beginning of your upkeep, put a +1/+1 counter on a creature you control. Creatures you control have haste and attack each turn if able. If a creature you control would go to a graveyard from play, return it to play with a +1/+1 counter on it instead. Whenever you control six or more creatures, you lose the game.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
SabotageB
Instant
Destroy all creatures target player controls. Sabotage deals X damage to you, where X is the total converted mana cost of the creatures destroyed this way "That went about as well as I could have hoped..."
Final Hour :symw::symw:
Instant
If your life total becomes exactly one at end of turn you win the game, otherwise, Final Hour's owner's opponents gain 5 life. Untill end of turn you can't lose life due to Mana Burn.
Sacrifice A Permenent: Gain control of Final Hour, play this ability while Final Hour is on the Stack, any player may play this ability. Just hold it a bit more!
Well chaos don't wan tme so i'll always be order then YAY!
Private Mod Note
():
Rollback Post to RevisionRollBack
Go to Fete's Bazzar of Wonders to Get your own awesome Sig!
Subordinate JurisdictionU Enchantment
At the beginning of your upkeep, draw a card.
When a spell controlled by an opponent resolves, sacrifice Subordinate Jurisdiction.
When Subordinate Jurisdiction leaves play, each opponent may draw 3 cards.
If giving your opponent a free Ancestral Recall is not a disastrous drawback then I am not sure what is.
Forgotten Arts
Chaos lost a member due to a banning
No Order members are defecting
AoK is trying to bribe Order members to defect
I just ate a chocolate
Must... stay... in... order...
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
Note to those who steal chocolate under false pretenses: The ones you took are full of Ex-Lax.:D
Go Chaos!
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
(feel free to read suspensefully, and/or skip ahead to the result at the end)
Team Chaos' cards are Spark Wasp and Pyrohex.
Spark Wasp: At first, this looks like a cross between a Zubera and a Spellshaper, but I see three important things to note when analyzing the card - one, you MUST use its power, not MAY; two, each COPY of the Spark Wasp ALSO has the same discard/creation ability, and - most importantly - their damage is exponential, not additive. One dying Spark Wasp = 1 damage, 2=4, 3=9, 4=16, 5=25, etc. I envision a red player dropping a Spark Wasp on turn 2 and then on turn 4, with four of them in play, casting any boardclearing-spell-of-your-choice for the kill (if you haven't already caused 3 points of miscellaneous damage to your opponent by then, playing straight red, you're a doofus). Now, where do you suppose we could find a cheap in-colour boardclearing spell...?
Pyrohex: Individually, this strikes me as a much more balanced card; It's clearly intended to take out the Spark Wasps, but without a specific combo like that in mind, would be hard to abuse. This card really looks like a genuine WOTC card to me in both flavor and balance (the most so out of all four cards submitted), so I'm giving it maximum points in both categories. (Note: there is a spelling mistake in both the rules and the render, although I didn't dock you points for it.)
The renders of both cards are wonderful.
Flavor: 3 + 5 / 10
Creativity: 3.5 + 4 / 10
Balance: 2 + 5 / 10
Synergy: 5 / 5
Total: 27.5 / 35
Team Order's cards: Indala of the Left Wing / Aladni of the Right Wing
Indala: Without its partner, this is basically a wimpy Sengir Vampire, but with the additional power of reducing all other creatures in play by -1/-1 - which I think is useful enough that there *are* people who would play Indala instead of the vamp. Maybe not a majority of them, but enough to consider the card balanced.
Aladni: Aladni I fear is not as powerful a card on its own - the mix of power and toughness favors Indala, and the universal +1/+1 isn't quite as useful IMHO. One thing I do notice about this card: When you sacrifice Indala to Aladni, Indala COMES BACK - so you can do this every turn, or as many times as you can find a way to untap Aladni.
The synergy of the two cards gets a little confusing, but basically when they are both in play, it seems to me you have the following options: Wrath of God, Living Death, or a Radiated Resurrection, all more or less at will. Very powerful - but then you need to have two expensive creatures from opposite colors to do it, so it's not a balance problem IMHO.
One area where the cards do fail for me is the "reality check" - they are both labelled separately as "flying", yet each clearly only has one wing. (Of course, the original Fallen Angel has flying with no wings at all, so that may not be relevant.)
As with the Chaos team, the renders of both cards are absolutely wonderful.
Flavor: 5 + 4 / 10
Creativity: 4 + 4 / 10 (both cards are getting an artificially high score here, because while I don't actually feel either scores high as 'creative' in its own right, the creativity of the *pair* is very evident.)
Balance: 3.5 + 2.5 / 10
Synergy: 5 / 5
Total: 28 / 35
This was a very tough round for me to judge - I really liked both teams' submissions.
But someone has to win, and I apologize to Chaos, but Order has squeaked ahead one more time.
Therefore Chaos has now lost four members - FMota, Strongbad56, Alamoth, and Raidendart. This leaves us with 12 still on Team Order and 10 Chaosians remaining.
New round will be posted later - may be an hour or three.
*Note to the Chaosians* - Raidendart was lost through no fault of your team, so I will allow your captain, Skajetolaf, a few days to find a substitute member to the team in his place, if anybody is interested in joining the game late. (Observers, if any of you would like to join the game at this point, drop Skajetolaf a line and see if he's already got someone in mind or not.)
Order for the win!
Fear me. Or something.
Bet you guys didn't know I'm an almost 28 year old mother of three who has a fondness for mysteries and CSI, now did you?
Then again, that may be even MORE threatening in many ways.
* Avatar of Kokusho gives the "Mom" look.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Unfortunately, that changed due to wordiness, and that they were too reliant on the other being in play. Pulling off a Wrath or Mass-Resurrect was strong enough of an incentive to play both that they could have flying alone and it'd be fine.
Actually, I did know a majority of that.
Peanut Butters for Team Order?
P.S.
Rather that place new fear in my eyes AoK it places new respect.
"If civilization is to survive, we must cultivate the science of human relationships - the ability of all peoples, of all kinds, to live together, in the same world at peace."
-Franklin D. Roosevelt
Yeah, I knew most of that. But I still squirm under the "Mom" look. However, I have my own version for when I become a teacher.
* Iammars gives AoK my "Bad" look.
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
Since chaos has less people than order, is it truly order at all? Or perhaps is it just chaos ourselves? Are we truly being order by not balancing the scales? So, in order to save order, I give in to teh cokkiez not the Laxxy ones tho.
Sowwy,
TS
Skajetolaf I will converty if you truly need it
Go to Fete's Bazzar of Wonders to Get your own awesome Sig!
ROUND FIVE: Post a powerful card with a potentially disastrous drawback.
I've always been fascinated by cards like Demonic Consultation, which give you an amazing level of power... but are always one step away from losing the game for you. Final Fortune, Phage the Untouchable, and the new Pacts have an element of that danger to them. The card doesn't necessarily have to be black, and the drawback doesn't have to be "you lose the game"... but you get the idea, I think.
My own riff on the concept, provided purely for vanity and example:
Diabolical Scheme B
Instant
Search your library for any card and set it aside facedown.
Each opponent names a card.
Reveal the card. If it is one of the named cards, you lose the game. If it isn't, put it into your hand.
Reshuffle your library afterwards.
I'll give until three nights hence for this challenge, that's the evening of the 27th, late, Mountain time.
Wasted Gifts 2UW
Enchantment
Split Second, Flash
You may play spells as if they had Split Second and Flash.
At the end of your turn, you lose the game unless you have played three or more spells this turn.
"Order commands chaos - the light burns brightest in the dark"
3BB
Sorcery
For each black card in your graveyard, lose 2 life and draw a card.
You may put the top 10 cards of your library into your graveyard rather than pay Tour the Hellvault's mana cost.
"As well as specifying the minimum consideration the fiends must furnish, be sure to specify a maximum."--Selling your Soul for Dummies, 2nd edition
Make a card called Long For This World.
My Card:
Goblin Swarm :2mana::symr::symr::symr:
Sorcery (R)
Put 2 1/1 red Goblin creature tokens with haste into play for each mountain you control. Destroy all tokens created this way and and all mountains you control at end of turn.
Render:
"My plans are ALWAYS practical! It's the laws of physics that get in the way of my success." Red Mage, 8-Bit Theater.
Scientia non habet inimicum nisp ignorantem - Science has no enemies but the ignorant
3UB
Enchantment
When Curse of the Learned comes into play, draw ten cards.
When you have no cards in hand, you lose the game.
When Curse of the Learned leaves play, you lose the game.
"You wizards and your fancy learning! What happens when your learning is gone? What then?" - Diara, Witch of the Swamp
Enchantment
Deathless Frenzy cannot be countered by spells or abilities.
At the beginning of your upkeep, put a +1/+1 counter on a creature you control.
Creatures you control have haste and attack each turn if able.
If a creature you control would go to a graveyard from play, return it to play with a +1/+1 counter on it instead.
Whenever you control six or more creatures, you lose the game.
Bloodlust has its price.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Did you intentionally create a card that breaks Mindslaver?
Or is this just a placeholder?
Instant
Destroy all creatures target player controls. Sabotage deals X damage to you, where X is the total converted mana cost of the creatures destroyed this way
"That went about as well as I could have hoped..."
Instant
If your life total becomes exactly one at end of turn you win the game, otherwise, Final Hour's owner's opponents gain 5 life. Untill end of turn you can't lose life due to Mana Burn.
Sacrifice A Permenent: Gain control of Final Hour, play this ability while Final Hour is on the Stack, any player may play this ability.
Just hold it a bit more!
Well chaos don't wan tme so i'll always be order then YAY!
Go to Fete's Bazzar of Wonders to Get your own awesome Sig!
Legacy Bauble 0
Artifact ~R~
When ~ comes into play, draw a card and lose 2 life.
When ~ leaves play, draw a card and lose 2 life.
Avatar by Grey. Banner by spiderboy4 from High~Light Studios
Subordinate Jurisdiction U
Enchantment
At the beginning of your upkeep, draw a card.
When a spell controlled by an opponent resolves, sacrifice Subordinate Jurisdiction.
When Subordinate Jurisdiction leaves play, each opponent may draw 3 cards.
If giving your opponent a free Ancestral Recall is not a disastrous drawback then I am not sure what is.