Wandering Temptress' :1mana::symu::symr:
Creature- Faerie Rogue
Flying
As long as ~ is untapped, creatures get -2/-0.
As long as ~ is untapped, creatures attack each turn if able. Their beauty calms the blade, but stokes the fires of desire.
1/2
Temple's Waters1UG
Instant
Reveal the top card of your library, if it's a land card put it into play tapped and draw three cards. Those who drink the sacred water, see the world anew.
Participation: 0.5 Excellent card, but I requested you put the text of the card in the message as well. Very nice picture.
Ballance: 2.5 Very well ballanced, but maybe just a tad too powerful for limited. A definite bomb, it depends upon the rest of the set really.
Game Interest: 3 Great Legendary dragon. This is what they should be. It doesn't look too beafy, and its power/toughness reflect this. However it is very powerful
Flavor: 3 perfect fit with the art.
void_nothing 8.25
Summoned Nova :2mana::symr::symr::symr:
Creature - Elemental
Haste
When Summoned Nova comes into play, each creature you control gets +1/+0 until end of turn.
When Summoned Nova leaves play, it deals 1 damage to each creature and each player.
3/3
====================================
Participation: 0.75 All good, the only trouble is the art looks unpolished. Conceptually it is an excellent piece, but something is lacking...
Ballance: 3 No problems here.
Game Interest: 1.5 Nothing too exciting here. Kind of ball lightningish, but nothing that shouts out to Timmy, Johny, or Spike. . . well maybe spike a little.
Flavor: 3 Very good, everything that red is about.
BweeBwee X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
AnTwan X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
mystic1110 X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
VesuvanUS 9
Glacial Sledge -
Artifact - Equipment
Equip
Whenever equipped creature deals combat damage to a player, tap all creatures that player controls, they don't untap during that player's next untap phase.
:symu::symu:: Unequip Glacial Sledge: Return target tapped creature to its owener's hand.
====================================
Participation: 1 Beautiful Picture, must be from Coldsnap.
Ballance: 3 Just another piece of powerful Equipment, but really well ballanced.
Game Interest: 2.75 Not very interesting in constructed, but a real powerhouse in Limited.
Flavor: 2.75 Excellent flavor, just I would call the card Glacial Sledge Hammer, or just Glacial Hammer. The name as is sounds like some sort of sled.
Avatar of Kushuko 6.75
Shalandra, Time's Mistress :symr::symw::symu: Legendary Creature- Human Spellshaper :symr:, Discard a card: Deal 3 damage to target creature or player. :symw:,Duscard a card: Prevent up to 3 damage to target player, or you gain 3 life. :1mana::symu:, Sacrifice Shalandra, Time's Mistress: Take another turn after this one. 1/4
====================================
Participation: 1 Very Nice looking Card.
Ballance: 0.5 That extra turn on a creature without a tap.. is screaming for abuse. It would be too easy to get infinite turns.
Game Interest: 2.75 despite the ballance issues this would be an interesting card.
Flavor: 2.5 The only problem is I don't really see the abilities represented in the art very well. It is a nice idea and a good looking card, but they do not mesh well.
Hyperion 9
Vaulting Djinn :2mana::symu::symu:
Creature- Djinn
Flying
:1mana::symu:: Target creature gains flying until end of turn. Any player may play this ability. If this ability is played by any player other than the controller of Vaulting Djinn, it costs less to play.
4/4
====================================
Participation: 1 I really like the art, is it Chagal?
Ballance: 2.5 Its power toughness is just a little too good, for the ability.
Game Interest: 3 Excellent, everyone has access to flying. That is fun.
Flavor: 2.5 Again excellent. It looks like the ability is being represented in the art. I was just wondering where is the Djinn.
shtingah 7.25
Temple's Waters :1mana::symu::symg:
Instant
Reveal the top card of your library, if it's a land card put it into play tapped and draw three cards. Those who drink the sacred water, see the world anew.
====================================
Participation: 1 Beautiful picture. Great for a land, and good for a spell that deals with land.
Ballance: 2 For decks that can set this up consistantly, it is too powerful I think. It seems like it would limit the environment to the few decks that can effectively utilize it.
Game Interest: 1.5 It is not that exciting of a card advantage spell. It is good for the controller, and the idea of having to set up the spell is interesting. But it does not bring much to the interaction of the game.
Flavor: 2.75 My only hand up with flavor is that the picture would have been better as a land card I think. But very nice.
Silent Prophet X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
DevouringZombie 9
Wandering Temptress' :1mana::symu::symr:
Creature- Faerie Rogue
Flying
As long as ~ is untapped, creatures get -2/-0.
As long as ~ is untapped, creatures attack each turn if able. Their beauty calms the blade, but stokes the fires of desire.
1/2
====================================
Participation: 1 I love the art.
Ballance: 3 Good.
Game Interest: 2.5 Interesting, but not the most original.
Flavor: 2.5 Excellent, but I do not really see red in the art. I really like the siren aspect of the card.
Eledin 8
Muckriser Skeleton :1mana::symb:
Creature--Zombie (R)
:symtap:, Sacrifice ~: Target creature gets -2/-2 until end of turn.
:1mana::symb:: Return ~ from your graveyard to play tapped. The paladin swung his sword and the zombie collapsed into the swamp. The paladin turned to go and the zombie suffocated him from behind.
1/3
====================================
Participation: 1 Nice black art. Again this is from coldsnap?
Ballance: 2 A little too strong, I think.
Game Interest: 3 This would be fun to use, if ballanced a little better.
Flavor: 2 The flavor text is a little too Howard Cosell-ish.
Light in the dark W/
instant
If W was paid to play Light in the Dark, gain 3 life.
If B was paid to play Light in the Dark, target creature gets -1/-1 until end of turn.
(not going to lose points for forgeting the text this time! lol)
Eternal Sunshine
Instant
Choose one--Gain 2 life; or target creature you control gains protection from the color of your choice until end of turn.
At the beginning of each upkeep, if ~ is in your graveyard, you may pay :symw:. If you do, return it to your hand. If you truly believe in the power of good, it will never desert you.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Revolutionary Discovery
Instant
Draw two cards.
At the beginning of your upkeep, if ~ is in your graveyard, each of your opponents may draw a card. With our discovery revealed to our greatest rivals, it became a race to expoilt it.
Forced ComplianceU
Instant
All creatures can be the target of spells or abilities until end of turn. "You will listen and you will do as I say, because I will it so"
- Cabal Patriarch
Somber Flame
Instant
You may play somber flames from your graveyard. You may only play Somber Flame from your graveyard.
Deal 1 damage to target creature or player.
You can't play spells called Somber Flame this turn. The funeral pyre was an overall sad event, yet the tears of the mourners was to weak to put out the flames. That is why the during the funeral pyre everybody died.
Quicklace - U
Instant
Change the text of target spell or permanent by changing any instance of the word "may" to "must". (For example: "Your opponent may sacrifice a creature" becomes "Your opponent must sacrifice a creature")
Draw a card. "You didn't read the fine print"
newlyearthbound 8.5
Light in the dark :symw:/:symb:
instant
If was paid to play Light in the Dark, gain 3 life.
If was paid to play Light in the Dark, target creature gets -1/-1 until end of turn.
=================================
Participation: 1 A very good looking card, too bad that does not factor in this round.
Ballance: 3
Game Interest: 2 Only problem is that the life gain is a only a newbie trap... and kind of an old boring one at that. So the card is essentially, another -1/-1 black instant.
Flavor: 2.5 Conceptually, I am wondering the specifics of how a light in the dark is doing -1/-1, but it doesn't seam too far strectched.
void_nothing 9 Iota of Justice
Instant
If target creature's controller controls more creatures than you, destroy that creature.
===================================
Participation: 1
Ballance: 2.5 almost swords to plowshares good, but I still like it.
Game Interest: 3 it is like slice of ballance.
Flavor: 2.5 You could have put a little flavor text, and it would not have hurt the beautiful ellagance of this card.
BweeBwee X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
AnTwan 7.5 Forced Compliance
Instant
All creatures can be the target of spells or abilities until end of turn. "You will listen and you will do as I say, because I will it so"
- Cabal Patriarch
================================ Participation: 1
Ballance: 1 This card is weak, only good as sideboard, and there are better ways to deal with untargetable creatures.
Game Interest: 2.5 I already hit you in the ballance category, and while the idea is not the most original in the world, I like the idea.
Flavor: 3 The flavor is all good.
mystic1110 7.5
Somber Flame
Instant
You may play somber flames from your graveyard. You may only play Somber Flame from your graveyard.
Deal 1 damage to target creature or player.
You can't play spells called Somber Flame this turn. The funeral pyre was an overall sad event, yet the tears of the mourners was to weak to put out the flames. That is why the during the funeral pyre everybody died.
========================================== Participation: 1
Ballance: 1 Another weak spell. With the restriction of only being played from the graveyard. You could have made this a lightning bolt.
Game Interest: 2.5 If ballanced this would be an original take on the old red instant burns... the wording needs work though... The last restriction does nothing when you stack 2 or three at a time.
Flavor: 3 All good.
VesuvanUS 9 Quicklace -
Instant
Change the text of target spell or permanent by changing any instance of the word "may" to "must". (For example: "Your opponent may sacrifice a creature" becomes "Your opponent must sacrifice a creature")
Draw a card. "You didn't read the fine print"
===============================================
Participation: 1
Ballance: 3 (I haven't a clue, this rules nightmare would take some research to determine if there is a card that it cause sever conflicts with, I think.)
Game Interest: 3 Very interesting Idea. I like it.
Flavor: 2 I think it needs a better name, like Forced Compliance, or just Comply.
Avatar of Kushuko 8.25 Last Breath Instant Target creature gets -1/-1 until end of turn. Buyback :symb::symb:
==========================================
Participation: 1
Ballance:2.75 Maybe not good enough for constructed and too good for limited... But I am not sure on constructed, Those black decks that have huge mana bases might have a place for this card.
Game Interest: 2 Same feelings I iterated to newearthlybound regarding -1/-1 black instants.
Flavor: 2.5 could use some flavor text, but good otherwise.
Hyperion 8
Cultivate
Instant
Search your library for a basic forest and put it into play tapped.
=================================================
Participation: 1
Ballance: 3 At first I thought no, but this gives you a land jump.
Game Interest: 1.5 Not very interesting, but it probably would be popular...
Flavor: 2.5 this could really benefit from some flavor text.
Note: I had the most difficulty scoring this card...
shtingah 6.75
Essece Flare
Instant
Add 2 mana of any of the colors used to play essence flare to your mana pool.
Draw a card.
==================================
Participation: 1
Ballance: 0.5 This suffers from the same problems as Moxes, and Lotus Petal. It is a free mana jump. While it is true that every color has access to this spell, everydeck would have to use this spell. This would be more staple than basic land.
Game Interest: 2.75 The idea is in the right place, it just needs a ballance overhall.
Flavor: 2.5 Good flavor, I think you meant Essence though, and there is room for flavor text.
Silent Prophet X
Participation: X
Ballance: X
Game Interest: x
Flavor: X
DevouringZombie 8
Revolutionary Discovery
Instant
Draw two cards.
At the beginning of your upkeep, if ~ is in your graveyard, each of your opponents may draw a card. With our discovery revealed to our greatest rivals, it became a race to expoilt it.
==================================== Participation: 1
Ballance: 1 In some formats this would be a very bad card, in any format with graveyard removal this is an excellent card, with Psychotog this is a way overpowered card.
Game Interest: 2.5, a fun idea. again ballance problems.
Flavor: 3.5 The best flavor text and flavor of this round, in my opinion.
Eledin 7.5
Eternal Sunshine
Instant
Choose one--Gain 2 life; or target creature you control gains protection from the color of your choice until end of turn.
At the beginning of each upkeep, if ~ is in your graveyard, you may pay :symw:. If you do, return it to your hand. If you truly believe in the power of good, it will never desert you.
=========================================== Participation: 1
Ballance: 2 Over-powered with the recursion.
Game Interest: 1.5 Too much going on in one card. (I liked the lifegain version better... oddly enough.)
Flavor: 3 I like it.
lol. well damn. I already made this. let me just go find it in my collection.
Frozen Steppe
Snow Land T: add Wor Uto your mana pool. WU, sacrifice Froze Steppe: targert land permanently becomes a plains or an island. All that melted snow may clear of this land, but it must go somewhere.
Mind Chamber
Land
:symtap:: Add to your mana pool.
:symu::symu:, :symtap:: Draw a card. At end of turn, sacrifice ~. People paid heaps of gold and silver to be allowed in the chamber for just one minute, hoping to find new knowledge and enlightenment. They all did.
Unmarked Grave
Land
Unmarked Grave comes into play tapped. T: Add B to your mana pool. BBB: Sacrifice a creature and ~, return a creature card in your graveyard to play. "Few places do the dead rise by accident." - Cabal Patriach.
When Universe's End comes into play, sacrifice two untapped lands you control. If you can't, sacrifice Universe's End. Whenever an opponent plays a noncreature spell, put a charge counter on Universe's End. Remove ten charge counters, Sacrifice Universe's End: Target player loses the game.
2: Remove a charge counter from Universe's End. Any player may play this ability.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Undespoiled Garden
Land
Undespoiled Garden comes into play tapped.
:symtap:: Add 2 mana in any combination of colors to your mana pool.
If you control more than 1 creature, sacrifice Undespoiled Garden. Those who would exploit the resources of this paradise are barred entry- even at the cost of the paradise itself.
Refined Mint
Land
Comes into play tapped
:symtap:: add to your mana pool, and put a gold counter on Refined mint
Sacrifice refined mint: draw cards equal to the number of gold counters on refined mint
Artificer's Sanctum
Artifact Land T: Add 1 to your mana pool. Spend this mana only to play artifact spells. T, Sacrifice Artificer's Sanctum: Add 3 to your mana pool. Spend this mana only to play artifact spells.
Creature- Faerie Rogue
Flying
As long as ~ is untapped, creatures get -2/-0.
As long as ~ is untapped, creatures attack each turn if able.
Their beauty calms the blade, but stokes the fires of desire.
1/2
Instant
Reveal the top card of your library, if it's a land card put it into play tapped and draw three cards.
Those who drink the sacred water, see the world anew.
Ballance: 2.5 Very well ballanced, but maybe just a tad too powerful for limited. A definite bomb, it depends upon the rest of the set really.
Game Interest: 3 Great Legendary dragon. This is what they should be. It doesn't look too beafy, and its power/toughness reflect this. However it is very powerful
Flavor: 3 perfect fit with the art.
Summoned Nova :2mana::symr::symr::symr:
Creature - Elemental
Haste
When Summoned Nova comes into play, each creature you control gets +1/+0 until end of turn.
When Summoned Nova leaves play, it deals 1 damage to each creature and each player.
3/3
====================================
Participation: 0.75 All good, the only trouble is the art looks unpolished. Conceptually it is an excellent piece, but something is lacking...
Ballance: 3 No problems here.
Game Interest: 1.5 Nothing too exciting here. Kind of ball lightningish, but nothing that shouts out to Timmy, Johny, or Spike. . . well maybe spike a little.
Flavor: 3 Very good, everything that red is about.
Participation: X
Ballance: X
Game Interest: X
Flavor: X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
Glacial Sledge -
Artifact - Equipment
Equip
Whenever equipped creature deals combat damage to a player, tap all creatures that player controls, they don't untap during that player's next untap phase.
:symu::symu:: Unequip Glacial Sledge: Return target tapped creature to its owener's hand.
====================================
Participation: 1 Beautiful Picture, must be from Coldsnap.
Ballance: 3 Just another piece of powerful Equipment, but really well ballanced.
Game Interest: 2.75 Not very interesting in constructed, but a real powerhouse in Limited.
Flavor: 2.75 Excellent flavor, just I would call the card Glacial Sledge Hammer, or just Glacial Hammer. The name as is sounds like some sort of sled.
Shalandra, Time's Mistress :symr::symw::symu:
Legendary Creature- Human Spellshaper
:symr:, Discard a card: Deal 3 damage to target creature or player.
:symw:, Duscard a card: Prevent up to 3 damage to target player, or you gain 3 life.
:1mana::symu:, Sacrifice Shalandra, Time's Mistress: Take another turn after this one.
1/4
====================================
Participation: 1 Very Nice looking Card.
Ballance: 0.5 That extra turn on a creature without a tap.. is screaming for abuse. It would be too easy to get infinite turns.
Game Interest: 2.75 despite the ballance issues this would be an interesting card.
Flavor: 2.5 The only problem is I don't really see the abilities represented in the art very well. It is a nice idea and a good looking card, but they do not mesh well.
Vaulting Djinn :2mana::symu::symu:
Creature- Djinn
Flying
:1mana::symu:: Target creature gains flying until end of turn. Any player may play this ability. If this ability is played by any player other than the controller of Vaulting Djinn, it costs less to play.
4/4
====================================
Participation: 1 I really like the art, is it Chagal?
Ballance: 2.5 Its power toughness is just a little too good, for the ability.
Game Interest: 3 Excellent, everyone has access to flying. That is fun.
Flavor: 2.5 Again excellent. It looks like the ability is being represented in the art. I was just wondering where is the Djinn.
Temple's Waters :1mana::symu::symg:
Instant
Reveal the top card of your library, if it's a land card put it into play tapped and draw three cards.
Those who drink the sacred water, see the world anew.
====================================
Participation: 1 Beautiful picture. Great for a land, and good for a spell that deals with land.
Ballance: 2 For decks that can set this up consistantly, it is too powerful I think. It seems like it would limit the environment to the few decks that can effectively utilize it.
Game Interest: 1.5 It is not that exciting of a card advantage spell. It is good for the controller, and the idea of having to set up the spell is interesting. But it does not bring much to the interaction of the game.
Flavor: 2.75 My only hand up with flavor is that the picture would have been better as a land card I think. But very nice.
Participation: X
Ballance: X
Game Interest: X
Flavor: X
Wandering Temptress' :1mana::symu::symr:
Creature- Faerie Rogue
Flying
As long as ~ is untapped, creatures get -2/-0.
As long as ~ is untapped, creatures attack each turn if able.
Their beauty calms the blade, but stokes the fires of desire.
1/2
====================================
Participation: 1 I love the art.
Ballance: 3 Good.
Game Interest: 2.5 Interesting, but not the most original.
Flavor: 2.5 Excellent, but I do not really see red in the art. I really like the siren aspect of the card.
Muckriser Skeleton :1mana::symb:
Creature--Zombie (R)
:symtap:, Sacrifice ~: Target creature gets -2/-2 until end of turn.
:1mana::symb:: Return ~ from your graveyard to play tapped.
The paladin swung his sword and the zombie collapsed into the swamp. The paladin turned to go and the zombie suffocated him from behind.
1/3
====================================
Participation: 1 Nice black art. Again this is from coldsnap?
Ballance: 2 A little too strong, I think.
Game Interest: 3 This would be fun to use, if ballanced a little better.
Flavor: 2 The flavor text is a little too Howard Cosell-ish.
Make a 1 casting cost instant. Deadline 4 days from now.
Instant
Add 2 mana of any of the colors used to play essence flare to your mana pool.
Draw a card.
Instant
If target creature's controller controls more creatures than you, destroy that creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Light in the dark W/
instant
If W was paid to play Light in the Dark, gain 3 life.
If B was paid to play Light in the Dark, target creature gets -1/-1 until end of turn.
(not going to lose points for forgeting the text this time! lol)
Instant
Choose one--Gain 2 life; or target creature you control gains protection from the color of your choice until end of turn.
At the beginning of each upkeep, if ~ is in your graveyard, you may pay :symw:. If you do, return it to your hand.
If you truly believe in the power of good, it will never desert you.
EDIT: Improved the card by giving you an option.
Instant
Target creature gets -1/-1 until end of turn.
Buyback BB
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Instant
Draw two cards.
At the beginning of your upkeep, if ~ is in your graveyard, each of your opponents may draw a card.
With our discovery revealed to our greatest rivals, it became a race to expoilt it.
Forced Compliance U
Instant
All creatures can be the target of spells or abilities until end of turn.
"You will listen and you will do as I say, because I will it so"
- Cabal Patriarch
Sets completed in the "Vale" Block
Vale: The Shadowlands
More sets to come
My Have/Want List
Instant
You may play somber flames from your graveyard. You may only play Somber Flame from your graveyard.
Deal 1 damage to target creature or player.
You can't play spells called Somber Flame this turn.
The funeral pyre was an overall sad event, yet the tears of the mourners was to weak to put out the flames. That is why the during the funeral pyre everybody died.
Instant
Search your library for a basic forest and put it into play tapped.
Hope it's balanced...
Instant
Change the text of target spell or permanent by changing any instance of the word "may" to "must". (For example: "Your opponent may sacrifice a creature" becomes "Your opponent must sacrifice a creature")
Draw a card.
"You didn't read the fine print"
Light in the dark :symw:/:symb:
instant
If was paid to play Light in the Dark, gain 3 life.
If was paid to play Light in the Dark, target creature gets -1/-1 until end of turn.
=================================
Participation: 1 A very good looking card, too bad that does not factor in this round.
Ballance: 3
Game Interest: 2 Only problem is that the life gain is a only a newbie trap... and kind of an old boring one at that. So the card is essentially, another -1/-1 black instant.
Flavor: 2.5 Conceptually, I am wondering the specifics of how a light in the dark is doing -1/-1, but it doesn't seam too far strectched.
void_nothing 9
Iota of Justice
Instant
If target creature's controller controls more creatures than you, destroy that creature.
===================================
Participation: 1
Ballance: 2.5 almost swords to plowshares good, but I still like it.
Game Interest: 3 it is like slice of ballance.
Flavor: 2.5 You could have put a little flavor text, and it would not have hurt the beautiful ellagance of this card.
BweeBwee X
Participation: X
Ballance: X
Game Interest: X
Flavor: X
AnTwan 7.5
Forced Compliance
Instant
All creatures can be the target of spells or abilities until end of turn.
"You will listen and you will do as I say, because I will it so"
- Cabal Patriarch
================================
Participation: 1
Ballance: 1 This card is weak, only good as sideboard, and there are better ways to deal with untargetable creatures.
Game Interest: 2.5 I already hit you in the ballance category, and while the idea is not the most original in the world, I like the idea.
Flavor: 3 The flavor is all good.
mystic1110 7.5
Somber Flame
Instant
You may play somber flames from your graveyard. You may only play Somber Flame from your graveyard.
Deal 1 damage to target creature or player.
You can't play spells called Somber Flame this turn.
The funeral pyre was an overall sad event, yet the tears of the mourners was to weak to put out the flames. That is why the during the funeral pyre everybody died.
==========================================
Participation: 1
Ballance: 1 Another weak spell. With the restriction of only being played from the graveyard. You could have made this a lightning bolt.
Game Interest: 2.5 If ballanced this would be an original take on the old red instant burns... the wording needs work though... The last restriction does nothing when you stack 2 or three at a time.
Flavor: 3 All good.
VesuvanUS 9
Quicklace -
Instant
Change the text of target spell or permanent by changing any instance of the word "may" to "must". (For example: "Your opponent may sacrifice a creature" becomes "Your opponent must sacrifice a creature")
Draw a card.
"You didn't read the fine print"
===============================================
Participation: 1
Ballance: 3 (I haven't a clue, this rules nightmare would take some research to determine if there is a card that it cause sever conflicts with, I think.)
Game Interest: 3 Very interesting Idea. I like it.
Flavor: 2 I think it needs a better name, like Forced Compliance, or just Comply.
Avatar of Kushuko 8.25
Last Breath
Instant
Target creature gets -1/-1 until end of turn.
Buyback :symb::symb:
==========================================
Participation: 1
Ballance:2.75 Maybe not good enough for constructed and too good for limited... But I am not sure on constructed, Those black decks that have huge mana bases might have a place for this card.
Game Interest: 2 Same feelings I iterated to newearthlybound regarding -1/-1 black instants.
Flavor: 2.5 could use some flavor text, but good otherwise.
Hyperion 8
Cultivate
Instant
Search your library for a basic forest and put it into play tapped.
=================================================
Participation: 1
Ballance: 3 At first I thought no, but this gives you a land jump.
Game Interest: 1.5 Not very interesting, but it probably would be popular...
Flavor: 2.5 this could really benefit from some flavor text.
Note: I had the most difficulty scoring this card...
shtingah 6.75
Essece Flare
Instant
Add 2 mana of any of the colors used to play essence flare to your mana pool.
Draw a card.
==================================
Participation: 1
Ballance: 0.5 This suffers from the same problems as Moxes, and Lotus Petal. It is a free mana jump. While it is true that every color has access to this spell, everydeck would have to use this spell. This would be more staple than basic land.
Game Interest: 2.75 The idea is in the right place, it just needs a ballance overhall.
Flavor: 2.5 Good flavor, I think you meant Essence though, and there is room for flavor text.
Silent Prophet X
Participation: X
Ballance: X
Game Interest: x
Flavor: X
DevouringZombie 8
Revolutionary Discovery
Instant
Draw two cards.
At the beginning of your upkeep, if ~ is in your graveyard, each of your opponents may draw a card.
With our discovery revealed to our greatest rivals, it became a race to expoilt it.
====================================
Participation: 1
Ballance: 1 In some formats this would be a very bad card, in any format with graveyard removal this is an excellent card, with Psychotog this is a way overpowered card.
Game Interest: 2.5, a fun idea. again ballance problems.
Flavor: 3.5 The best flavor text and flavor of this round, in my opinion.
Eledin 7.5
Eternal Sunshine
Instant
Choose one--Gain 2 life; or target creature you control gains protection from the color of your choice until end of turn.
At the beginning of each upkeep, if ~ is in your graveyard, you may pay :symw:. If you do, return it to your hand.
If you truly believe in the power of good, it will never desert you.
===========================================
Participation: 1
Ballance: 2 Over-powered with the recursion.
Game Interest: 1.5 Too much going on in one card. (I liked the lifegain version better... oddly enough.)
Flavor: 3 I like it.
Deadline in 4 days August 12th.
Frozen Steppe
Snow Land
T: add Wor Uto your mana pool.
WU, sacrifice Froze Steppe: targert land permanently becomes a plains or an island.
All that melted snow may clear of this land, but it must go somewhere.
Mind Chamber
Land
:symtap:: Add to your mana pool.
:symu::symu:, :symtap:: Draw a card. At end of turn, sacrifice ~.
People paid heaps of gold and silver to be allowed in the chamber for just one minute, hoping to find new knowledge and enlightenment. They all did.
Land
Unmarked Grave comes into play tapped.
T: Add B to your mana pool.
BBB: Sacrifice a creature and ~, return a creature card in your graveyard to play.
"Few places do the dead rise by accident."
- Cabal Patriach.
Legendary Land
When Universe's End comes into play, sacrifice two untapped lands you control. If you can't, sacrifice Universe's End.
Whenever an opponent plays a noncreature spell, put a charge counter on Universe's End.
Remove ten charge counters, Sacrifice Universe's End: Target player loses the game.
2: Remove a charge counter from Universe's End. Any player may play this ability.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Land
Undespoiled Garden comes into play tapped.
:symtap:: Add 2 mana in any combination of colors to your mana pool.
If you control more than 1 creature, sacrifice Undespoiled Garden.
Those who would exploit the resources of this paradise are barred entry- even at the cost of the paradise itself.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land
Comes into play tapped
:symtap:: add to your mana pool, and put a gold counter on Refined mint
Sacrifice refined mint: draw cards equal to the number of gold counters on refined mint
Artifact Land
T: Add 1 to your mana pool. Spend this mana only to play artifact spells.
T, Sacrifice Artificer's Sanctum: Add 3 to your mana pool. Spend this mana only to play artifact spells.
A fixed version of the Workshop.