You can go to MTG.com and search for Mistform Ultimus. That's what I did.
My submission:
Creature Type: Izzium
Where they came from: After the Izzet were bored with Weirds, they decided to make something else that would be even more chaotic and crazy than their Weirds: Izzium.
The crazed experimenters took Weirds and infused them with an artifical substance called Tryzigerium, that could either become superheated plasma or absolute zero degree ice.
And so, the Izzia (plural) had the powers of extreme heat or extreme cold. Due to natural variaton, some Izzia could express both heat and cold; while others could only express one or the other.
Here is an example of an Izzium:
Obeying Subject 2UR
Creature--Izzium
First Stike
Tap an untapped Wizard you control: Gain control of Obeying Subject. (This effect doesn't end at end of turn.) Any player may play this ability. Though it obeyed my every command, I was astonished to see it betray us to the tree-huggers and then come back to our side when I tried to subdue it. --Trivazz, Izzet mage 5/3
Mir-flect : The mir-flect arent really an individual species instead they are like nightmare, gross paradoies of their counterparts that exist not in the fringes of a dream but beyond the thin line of a mirror.
The Mir-Flect are creatures that escaped their reverse world of mirror into our world. yet they could only escape if a creature from our side became trapped in a mirror.
Their motives are unknown because while; a hero might look in and a villan will come out, a villan might look in and a hero might emerge, all mir-flect work for the freedom of their race!
notes - Mir-Flect are ussaly opposite color and traits and emotions then their counterparts....example an elf (tree hugging would instead be red and land destroying) while a goblin (normally chaotic and stupid would be smart and lawful)
an example
Eterna Epherma :1mana::symw:
Creature - Mir-Flect Zombie
Indestructible
Whenever a spell or abilaty would target a creature or a player sacrifice Eterna Epherma. "The reflection of decay and darkness was of course brightness and decay......nothing not even a mirror can change the rot of a zombie" - Telc-Frim, Mir-flectologist
4/4
Petlings: Petlings are small chamaleon-like creatures that could become attached to other creatures. These creatures give a magical burst to their host that brings surprising abilities to their hosts in exchange for protection. Petlings seem to come from every region of the planet and seek other creatures to form a symbiotic bond with them. Since there's a wide variety of this species their abilities have not been completly recorded, but new ones keep appearing at a great rate which have led scholars to think that a great event is coming and these little creatures seem to have come out of hiding to find suitable host for their survival.
Creative Input: Petlings are creatures that give creatures an ability, think of those as creature enchantments. The downside of this is that when the host creature is removed from play so is the petling. This gives a wide degree to the abilities that these creatures could give to other creatures. These creatures are always small, so that may explain their need to bond with other creatures.
Here's an example:
Oak's Petling2G
Creature - Petling
When this creature comes into play choose a creature in play, Oak's Petling becomes bonded to that creature.
If you cannot choose a creature in play other than Oak's Petling sacrifice this creature.
If the bonded creature leaves play sacrifice Oak's Petling.
While Oak's Petling is in play the bonded creature gains +2/+2.
1/2 "Their small size hides the strenght of their hides and the ferocity of their bite"
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Bacteria: Bacteria are just what they are in real life. They are cells that can cause infections and disease. Some use photosynthesis to get their food, but others feed off other life-forms. They are hard to kill because they are so small (microscopic, obviously), but still potentially deadly.
Here is an example Bacteria:
Infectious ProkaryoteGBB
Creature- Bacteria
Whenever a creature comes into play, put an infection counter on it.
At the beginning of your upkeep, put an infection counter on each creature with an infection counter on it.
Creatures get -1/-1 for each infection counter on them.
0/3
Where they came from: After the Izzet were bored with Weirds, they decided to make something else that would be even more chaotic and crazy than their Weirds: Izzium.
The crazed experimenters took Weirds and infused them with an artifical substance called Tryzigerium, that could either become superheated plasma or absolute zero degree ice.
And so, the Izzia (plural) had the powers of extreme heat or extreme cold. Due to natural variaton, some Izzia could express both heat and cold; while others could only express one or the other.
Here is an example of an Izzium:
Obeying Subject :2mana::symu::symr:
Creature--Izzium
First Stike
Tap an untapped Wizard you control: Gain control of Obeying Subject. (This effect doesn't end at end of turn.) Any player may play this ability. Though it obeyed my every command, I was astonished to see it betray us to the tree-huggers and then come back to our side when I tried to subdue it. --Trivazz, Izzet mage 5/3
Balance: 1 (First-Striking beatstick, plus there are slim-to-none chances that a Guildmage will be out while this is.)
Elegance: 2
Flavor: 2
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 0 (Exactly. Like. Weirds.)
mystic1110: 10/12
Mir-flect : The mir-flect arent really an individual species instead they are like nightmare, gross paradoies of their counterparts that exist not in the fringes of a dream but beyond the thin line of a mirror.
The Mir-Flect are creatures that escaped their reverse world of mirror into our world. yet they could only escape if a creature from our side became trapped in a mirror.
Their motives are unknown because while; a hero might look in and a villan will come out, a villan might look in and a hero might emerge, all mir-flect work for the freedom of their race!
notes - Mir-Flect are ussaly opposite color and traits and emotions then their counterparts....example an elf (tree hugging would instead be red and land destroying) while a goblin (normally chaotic and stupid would be smart and lawful)
an example
Eterna Epherma :1mana::symw:
Creature - Mir-Flect Zombie
Indestructible
Whenever a spell or abilaty would target a creature or a player sacrifice Eterna Epherma. "The reflection of decay and darkness was of course brightness and decay......nothing not even a mirror can change the rot of a zombie" - Telc-Frim, Mir-flectologist
4/4
Balance: 1 (Perhaps a little too easy to kill)
Elegance: 2
Flavor: 1.5 (Had to strain at it to get the Zombie itself's flavor)
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 2
Krey: 10/12
Here's my entry:
Petlings: Petlings are small chamaleon-like creatures that could become attached to other creatures. These creatures give a magical burst to their host that brings surprising abilities to their hosts in exchange for protection. Petlings seem to come from every region of the planet and seek other creatures to form a symbiotic bond with them. Since there's a wide variety of this species their abilities have not been completly recorded, but new ones keep appearing at a great rate which have led scholars to think that a great event is coming and these little creatures seem to have come out of hiding to find suitable host for their survival.
Creative Input: Petlings are creatures that give creatures an ability, think of those as creature enchantments. The downside of this is that when the host creature is removed from play so is the petling. This gives a wide degree to the abilities that these creatures could give to other creatures. These creatures are always small, so that may explain their need to bond with other creatures.
Here's an example:
Oak's Petling :2mana::symg:
Creature - Petling
When this creature comes into play choose a creature in play, Oak's Petling becomes bonded to that creature.
If you cannot choose a creature in play other than Oak's Petling sacrifice this creature.
If the bonded creature leaves play sacrifice Oak's Petling.
While Oak's Petling is in play the bonded creature gains +2/+2.
1/2 "Their small size hides the strenght of their hides and the ferocity of their bite"
Balance: 2
Elegance: 1
Flavor: 2
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 1 (Very Licid-esque)
BweeBwee: 11/12
Bacteria: Bacteria are just what they are in real life. They are cells that can cause infections and disease. Some use photosynthesis to get their food, but others feed off other life-forms. They are hard to kill because they are so small (microscopic, obviously), but still potentially deadly.
Here is an example Bacteria:
Infectious Prokaryote :symg::symb::symb:
Creature- Bacteria
Whenever a creature comes into play, put an infection counter on it.
At the beginning of your upkeep, put an infection counter on each creature with an infection counter on it.
Creatures get -1/-1 for each infection counter on them.
0/3
Balance: 2
Elegance: 2
Flavor: 1 (Not very green)
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 2
Ah and then there were five, opps still six...Shtingah is still in but utilizes an immunity, and BweeBwee recieves an immunity. I planned to judge myself as a second opinion, but, as I am busy with classes, I will rely on the good judgment of void_nothing. We move on to the next round.
I will judge on Friday or Saturday.
Round 6: Make a card that does not use the letter T anywhere, except the type... Instant, Enchantment, Creature or Artifact will still be acceptable.
Example
Wumple
Creature - Grub
Your spells are more and less when played. (Spells keep original color.) "How much wood would a wumple wump if a wumple would wump wumpy wood?" -Elven childrens' word play. 2/1
As you can see, you can bend the rules text conventions a little, so long as the card makes sense.
Worgog, Shaman of Evil3BB
Legendary Creature - Human Shaman
Pay 1 Life: Whenever a player plays a non-black spell, he loses 1 life.
For each non-black spell played you may choose a card in a graveyard and remove all cards named equally from play.
4/4 "For ages he researched and found a way for changing life into a new evil"
Lance of Pride :symb::symr:
Creature - Devil
Fear
If Lance of Pride would be unblocked, you may have Lance of Pride deal no damage, if you do Lance of Pride has +5/+0 forever.
2/1
yeah alot of rule changing here.....lol ...whatever
OK time is up BweeBwee and Shtingah miss the round.
This is the second round Shtingah misses and is Eliminated.
Immunity goes to mystic1110's Lance of Pride. and honorable mention to void's Cloud Shrike... Surging chaos' card is cool. but I am not sure where the land goes when it leaves play, hand.. graveyard, removed from game???
Krey's still has a t in flavor text.. too bad.
Next Task:
Make a Split card, one half sorcery other half instant.
Love :1mana::symw:
Instant
Prevent the next 4 damage dealt to target creature, gain 1 life for every damage prevented this way.
//
Lust :1mana::symr:
Sorcery
Gain controll of target permenant till end of turn, that permenant can't attack.
Pride 1RW
Instant
Creatures you control gain +2/+0 and first strike until end of turn.
//////
Prejudice 4WB
Sorcery
Choose a color. Destroy all creatures who have that color.
War1RRR
Sorcery
All attacking creature's power are doubled until the end of turn.
Sacrifice all attacking creatures at the end of turn. "War is the nemesis of life, for it gives power but ask in return life"
========================== Peace1W
Instant
Prevent all damage that would be dealt by creatures this turn. "...for war brings nothing but destruction, while peace brings life"
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
BitsWG
Instant
Put three 1/1 Green Saproling creature okens into play.
//////////// PiecesRB
Sorcery
Pieces deals 3 damage, divided as you choose, among any number of target creatures.
Heart RG
Sorcery
Heart deals 4 damage to target player. That player adds 1 mana of any color to his or her mana pool.
///
Soul WB
Instant
Destroy target attacking creature. Each player loses 1 life.
Heart :symr::symg:
Sorcery
Heart deals 4 damage to target player. That player adds 1 mana of any color to his or her mana pool.
///
Soul :symw::symb:
Instant
Destroy target attacking creature. Each player loses 1 life.
BweeBwee- 7.5 Ballance: - 2 Ellegance: - 2 Game Interest: - 2 Flavor: - 1.5 Pieces is great, funny, bits felt a little bit off.
Bits :symw::symg:
Instant
Put three 1/1 Green Saproling creature tokens into play.
//////////// Pieces :symr::symb:
Sorcery
Pieces deals 3 damage, divided as you choose, among any number of target creatures.
Krey- 7 Ballance: - 2 Ellegance: - 1.5 Game Interest: - 1.5 another foggy spell Flavor: - 2
War :1mana::symr::symr::symr:
Sorcery
All attacking creature's power are doubled until the end of turn.
Sacrifice all attacking creatures at the end of turn. "War is the nemesis of life, for it gives power but ask in return life"
========================== Peace :1mana::symw:
Instant
Prevent all damage that would be dealt by creatures this turn. "...for war brings nothing but destruction, while peace brings life"
Surging_Chaos- 7.75 Ballance: - 1.75 I think Prejudice is just a little too expensive. Ellegance: - 2 Game Interest: - 2 Flavor: - 2
Pride :1mana::symr::symw:
Instant
Creatures you control gain +2/+0 and first strike until end of turn.
//////
Prejudice :4mana::symw::symb:
Sorcery
Choose a color. Destroy all creatures who have that color.
mystic1110- 8 I love it! Ballance: - 2 Ellegance: - 2 Game Interest: - 2 Flavor: - 2
Love :1mana::symw:
Instant
Prevent the next 4 damage dealt to target creature, gain 1 life for every damage prevented this way.
//
Lust :1mana::symr:
Sorcery
Gain controll of target permenant till end of turn, that permenant can't attack.
This was a very difficult round to judge. Really everyone made outstanding cards. But alas one must fall. Immunity goes to mystic1110 and Krey takes the hit.
Luck really carried me far enough, thanks to all the players and to ericku for letting me in the fun of this game, if there's a sequel count me in!.
Good luck to all remaining participants
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Armored Dolphin :3mana::symu:
Creature - Beast soldier When the Lords of the Sea began their war against the turf, the Dolphin became both; soldier and general. 3/5
Azorius Senator 1WU
Creature--Human Advisor Surrounded by a shield of red tape and hinderance, an Azorius Senator can also fight in a time of need.
1/5
Even without the flavor text, void nothings, power toughness ratio in red is so funny and original I award him the immunity. The other three are all very good in their own way. I like the total ellagance of the Avatar of Nature, and the flavor text on the Azorius fits the card well. So, I think it is mytic1110's that take the hit this round.
Next round:
Deadline June 31
Make a artifact creature.
My submission:
Creature Type: Izzium
Where they came from: After the Izzet were bored with Weirds, they decided to make something else that would be even more chaotic and crazy than their Weirds: Izzium.
The crazed experimenters took Weirds and infused them with an artifical substance called Tryzigerium, that could either become superheated plasma or absolute zero degree ice.
And so, the Izzia (plural) had the powers of extreme heat or extreme cold. Due to natural variaton, some Izzia could express both heat and cold; while others could only express one or the other.
Here is an example of an Izzium:
Obeying Subject 2UR
Creature--Izzium
First Stike
Tap an untapped Wizard you control: Gain control of Obeying Subject. (This effect doesn't end at end of turn.) Any player may play this ability.
Though it obeyed my every command, I was astonished to see it betray us to the tree-huggers and then come back to our side when I tried to subdue it.
--Trivazz, Izzet mage
5/3
Mir-flect : The mir-flect arent really an individual species instead they are like nightmare, gross paradoies of their counterparts that exist not in the fringes of a dream but beyond the thin line of a mirror.
The Mir-Flect are creatures that escaped their reverse world of mirror into our world. yet they could only escape if a creature from our side became trapped in a mirror.
Their motives are unknown because while; a hero might look in and a villan will come out, a villan might look in and a hero might emerge, all mir-flect work for the freedom of their race!
notes - Mir-Flect are ussaly opposite color and traits and emotions then their counterparts....example an elf (tree hugging would instead be red and land destroying) while a goblin (normally chaotic and stupid would be smart and lawful)
an example
Eterna Epherma :1mana::symw:
Creature - Mir-Flect Zombie
Indestructible
Whenever a spell or abilaty would target a creature or a player sacrifice Eterna Epherma.
"The reflection of decay and darkness was of course brightness and decay......nothing not even a mirror can change the rot of a zombie" - Telc-Frim, Mir-flectologist
4/4
Petlings: Petlings are small chamaleon-like creatures that could become attached to other creatures. These creatures give a magical burst to their host that brings surprising abilities to their hosts in exchange for protection. Petlings seem to come from every region of the planet and seek other creatures to form a symbiotic bond with them. Since there's a wide variety of this species their abilities have not been completly recorded, but new ones keep appearing at a great rate which have led scholars to think that a great event is coming and these little creatures seem to have come out of hiding to find suitable host for their survival.
Creative Input: Petlings are creatures that give creatures an ability, think of those as creature enchantments. The downside of this is that when the host creature is removed from play so is the petling. This gives a wide degree to the abilities that these creatures could give to other creatures. These creatures are always small, so that may explain their need to bond with other creatures.
Here's an example:
Oak's Petling 2G
Creature - Petling
When this creature comes into play choose a creature in play, Oak's Petling becomes bonded to that creature.
If you cannot choose a creature in play other than Oak's Petling sacrifice this creature.
If the bonded creature leaves play sacrifice Oak's Petling.
While Oak's Petling is in play the bonded creature gains +2/+2.
1/2
"Their small size hides the strenght of their hides and the ferocity of their bite"
Here is an example Bacteria:
Infectious Prokaryote GBB
Creature- Bacteria
Whenever a creature comes into play, put an infection counter on it.
At the beginning of your upkeep, put an infection counter on each creature with an infection counter on it.
Creatures get -1/-1 for each infection counter on them.
0/3
Surging_Chaos: 9/12
Where they came from: After the Izzet were bored with Weirds, they decided to make something else that would be even more chaotic and crazy than their Weirds: Izzium.
The crazed experimenters took Weirds and infused them with an artifical substance called Tryzigerium, that could either become superheated plasma or absolute zero degree ice.
And so, the Izzia (plural) had the powers of extreme heat or extreme cold. Due to natural variaton, some Izzia could express both heat and cold; while others could only express one or the other.
Here is an example of an Izzium:
Obeying Subject :2mana::symu::symr:
Creature--Izzium
First Stike
Tap an untapped Wizard you control: Gain control of Obeying Subject. (This effect doesn't end at end of turn.) Any player may play this ability.
Though it obeyed my every command, I was astonished to see it betray us to the tree-huggers and then come back to our side when I tried to subdue it.
--Trivazz, Izzet mage
5/3
Balance: 1 (First-Striking beatstick, plus there are slim-to-none chances that a Guildmage will be out while this is.)
Elegance: 2
Flavor: 2
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 0 (Exactly. Like. Weirds.)
mystic1110: 10/12
The Mir-Flect are creatures that escaped their reverse world of mirror into our world. yet they could only escape if a creature from our side became trapped in a mirror.
Their motives are unknown because while; a hero might look in and a villan will come out, a villan might look in and a hero might emerge, all mir-flect work for the freedom of their race!
notes - Mir-Flect are ussaly opposite color and traits and emotions then their counterparts....example an elf (tree hugging would instead be red and land destroying) while a goblin (normally chaotic and stupid would be smart and lawful)
an example
Eterna Epherma :1mana::symw:
Creature - Mir-Flect Zombie
Indestructible
Whenever a spell or abilaty would target a creature or a player sacrifice Eterna Epherma.
"The reflection of decay and darkness was of course brightness and decay......nothing not even a mirror can change the rot of a zombie" - Telc-Frim, Mir-flectologist
4/4
Balance: 1 (Perhaps a little too easy to kill)
Elegance: 2
Flavor: 1.5 (Had to strain at it to get the Zombie itself's flavor)
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 2
Krey: 10/12
Petlings: Petlings are small chamaleon-like creatures that could become attached to other creatures. These creatures give a magical burst to their host that brings surprising abilities to their hosts in exchange for protection. Petlings seem to come from every region of the planet and seek other creatures to form a symbiotic bond with them. Since there's a wide variety of this species their abilities have not been completly recorded, but new ones keep appearing at a great rate which have led scholars to think that a great event is coming and these little creatures seem to have come out of hiding to find suitable host for their survival.
Creative Input: Petlings are creatures that give creatures an ability, think of those as creature enchantments. The downside of this is that when the host creature is removed from play so is the petling. This gives a wide degree to the abilities that these creatures could give to other creatures. These creatures are always small, so that may explain their need to bond with other creatures.
Here's an example:
Oak's Petling :2mana::symg:
Creature - Petling
When this creature comes into play choose a creature in play, Oak's Petling becomes bonded to that creature.
If you cannot choose a creature in play other than Oak's Petling sacrifice this creature.
If the bonded creature leaves play sacrifice Oak's Petling.
While Oak's Petling is in play the bonded creature gains +2/+2.
1/2
"Their small size hides the strenght of their hides and the ferocity of their bite"
Balance: 2
Elegance: 1
Flavor: 2
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 1 (Very Licid-esque)
BweeBwee: 11/12
Here is an example Bacteria:
Infectious Prokaryote :symg::symb::symb:
Creature- Bacteria
Whenever a creature comes into play, put an infection counter on it.
At the beginning of your upkeep, put an infection counter on each creature with an infection counter on it.
Creatures get -1/-1 for each infection counter on them.
0/3
Balance: 2
Elegance: 2
Flavor: 1 (Not very green)
Game Interest: 2
Flavor of Creature Type: 2
Creativity of Creature Type: 2
Schtingah: ELIMINATED
void_nothing: AUTO PASS- JUDGE POWER GONE
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I will judge on Friday or Saturday.
Round 6: Make a card that does not use the letter T anywhere, except the type... Instant, Enchantment, Creature or Artifact will still be acceptable.
Example
Wumple
Creature - Grub
Your spells are more and less when played. (Spells keep original color.)
"How much wood would a wumple wump if a wumple would wump wumpy wood?" -Elven childrens' word play.
2/1
As you can see, you can bend the rules text conventions a little, so long as the card makes sense.
Legendary Creature - Human Shaman
Pay 1 Life: Whenever a player plays a non-black spell, he loses 1 life.
For each non-black spell played you may choose a card in a graveyard and remove all cards named equally from play.
4/4
"For ages he researched and found a way for changing life into a new evil"
Sorcery
Remove all lands from play.
A mass of flame and fire filled plains and islands, and all land.
Creature- Bird
Flying
Cloud Shrike has vigilance as long as you have 11 life or less.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Devil
Fear
If Lance of Pride would be unblocked, you may have Lance of Pride deal no damage, if you do Lance of Pride has +5/+0 forever.
2/1
yeah alot of rule changing here.....lol ...whatever
thanks eriku...haste......damn
This is the second round Shtingah misses and is Eliminated.
Immunity goes to mystic1110's Lance of Pride. and honorable mention to void's Cloud Shrike... Surging chaos' card is cool. but I am not sure where the land goes when it leaves play, hand.. graveyard, removed from game???
Krey's still has a t in flavor text.. too bad.
Next Task:
Make a Split card, one half sorcery other half instant.
Instant
Prevent the next 4 damage dealt to target creature, gain 1 life for every damage prevented this way.
//
Lust :1mana::symr:
Sorcery
Gain controll of target permenant till end of turn, that permenant can't attack.
Instant
Creatures you control gain +2/+0 and first strike until end of turn.
//////
Prejudice 4WB
Sorcery
Choose a color. Destroy all creatures who have that color.
Sorcery
All attacking creature's power are doubled until the end of turn.
Sacrifice all attacking creatures at the end of turn.
"War is the nemesis of life, for it gives power but ask in return life"
==========================
Peace 1W
Instant
Prevent all damage that would be dealt by creatures this turn.
"...for war brings nothing but destruction, while peace brings life"
Instant
Put three 1/1 Green Saproling creature okens into play.
////////////
Pieces RB
Sorcery
Pieces deals 3 damage, divided as you choose, among any number of target creatures.
Sorcery
Heart deals 4 damage to target player. That player adds 1 mana of any color to his or her mana pool.
///
Soul WB
Instant
Destroy target attacking creature. Each player loses 1 life.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ballance: - 2
Ellegance: - 2
Game Interest: - 1.5
Flavor: - 2
Heart :symr::symg:
Sorcery
Heart deals 4 damage to target player. That player adds 1 mana of any color to his or her mana pool.
///
Soul :symw::symb:
Instant
Destroy target attacking creature. Each player loses 1 life.
Ballance: - 2
Ellegance: - 2
Game Interest: - 2
Flavor: - 1.5 Pieces is great, funny, bits felt a little bit off.
Bits :symw::symg:
Instant
Put three 1/1 Green Saproling creature tokens into play.
////////////
Pieces :symr::symb:
Sorcery
Pieces deals 3 damage, divided as you choose, among any number of target creatures.
Ballance: - 2
Ellegance: - 1.5
Game Interest: - 1.5 another foggy spell
Flavor: - 2
War :1mana::symr::symr::symr:
Sorcery
All attacking creature's power are doubled until the end of turn.
Sacrifice all attacking creatures at the end of turn.
"War is the nemesis of life, for it gives power but ask in return life"
==========================
Peace :1mana::symw:
Instant
Prevent all damage that would be dealt by creatures this turn.
"...for war brings nothing but destruction, while peace brings life"
Ballance: - 1.75 I think Prejudice is just a little too expensive.
Ellegance: - 2
Game Interest: - 2
Flavor: - 2
Pride :1mana::symr::symw:
Instant
Creatures you control gain +2/+0 and first strike until end of turn.
//////
Prejudice :4mana::symw::symb:
Sorcery
Choose a color. Destroy all creatures who have that color.
Ballance: - 2
Ellegance: - 2
Game Interest: - 2
Flavor: - 2
Love :1mana::symw:
Instant
Prevent the next 4 damage dealt to target creature, gain 1 life for every damage prevented this way.
//
Lust :1mana::symr:
Sorcery
Gain controll of target permenant till end of turn, that permenant can't attack.
This was a very difficult round to judge. Really everyone made outstanding cards. But alas one must fall. Immunity goes to mystic1110 and Krey takes the hit.
That is no rules text, this is all about flavor.
Good luck to all remaining participants
Creature - Berserker
12/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Avatar
He embodies the beautiful simplicity of nature.
7/7
Creature - Beast soldier
When the Lords of the Sea began their war against the turf, the Dolphin became both; soldier and general.
3/5
Creature--Human Advisor
Surrounded by a shield of red tape and hinderance, an Azorius Senator can also fight in a time of need.
1/5
Next round:
Deadline June 31
Make a artifact creature.