Betrayer of the Order 2WW
Corrupt Creature--Human Knight B: ~ gains first strike until end of turn. BB: Corrupt creatures you control gain +1/+1 until end of turn. His betrayal was not one of failure, but of servitude to a different power.
3/1
Breath of Plague xR
Corrupt Sorcery
Breath of Plague deals X damage to target creature or player. If X was spent on only black mana, Breath of Plague can't be prevented by spells or abilities, is uncounterable, and if a creature dealt damage by ~ would be put into a graveyard, remove it from the game instead. Disease can kill more than what fire can do.
Pure Darkness BBBB
Legendary Corrupt creature--Spirit
Protection from green and white
As long as you only have Swamps as lands, Pure Darkness gets +3/+3 and has fear. He is the epitome of bad to the bone.
4/4
Brink of Madness 2U
Corrupt Instant
Search your library for a blue and/or black instant or sorcery, reveal it, shuffle your library, and then put that card on top of it. Thinking on the fly is best done by becoming a lunatic.
Rwaonwer's Chosen GG
Creature--Human Elves
Protection from corrupt We must protect the cities from the scourge of Pure Darkness. Our protection comes from the blessing of Rwanower which helps us contain this virus of corruption.
1/2
Soul Chamber 3
Artifact W: Target permanent loses the corrupt supertype until end of turn. B: Target permanent gains the corrupt supertype until end of turn. It contains the innocence of a child and the guilt of Pure Darkness.
Rwaonwer, Pure as one 4GW
Legendary Creature--Elemental Spirit GW, t: Destroy target corrupt permanent. When bad apples become rotten, the people turn to Rwaonwer to restore the peace and contain the corruption.
5/5
Hallowing Field
Land t: Add 1 to your mana pool. GW, t: Look at the top card of target opponent's library. If it's a corrupt card, put it into that player's graveyard. A resting place ofRwaonwer that vanquishes the corrupt and welcomes the pure.
Hey, sorry, been a bit busy lately, but here is my submission:
Burah, Heart of Light3WW
Legendary Creature - Avatar
Flying, Vigilance.
When Burah, Heart of Light comes into play, put an Essence counter on up to three target permanents.
Permanents with Essence counters don't untap during their controller's untap phase.
4/4 His Light blinds the tainted.
Kifah, Heart of Cold 3UU
Legendary Creature - Avatar
Flying.
Kifah, Heart of Cold can't be the target of spells or abilities.
When Kifah, Heart of Cold comes into play, put an Essence counter on target permanent.
You control permanents with Essence counters on them.
3/3 His Cold drains the touched.
Zatah, Heart of Dark 3BB
Legendary Creature - Avatar
Flying, Fear.
When Zatah, Heart of Dark comes into play, put an Essence counter on up to two target permanents.
At the beginning of your upkeep, you may destroy any number of target permanents with an Essence counter on them.
4/4 His Dark consumes the corrupted.
Kratah, Heart of Flame 3RR
Legendary Creature - Avatar
Flying, Haste.
When Kratah, Heart of Flame comes into play, put an Essence counter on target creature.
At the beginning of your upkeep, gain control of all creatures with an Essence counter on it. They gain haste. At the end of your turn, sacrifice them and they deal damage equal to their converted mana cost to target player.
5/2 His Flame scorches the marked.
Plekah, Heart of Life 3GG
Legendary Creature - Avatar
Trample.
Plekah, Heart of Life can't be the target of spells or abilities your opponents control.
When Plekah, Heart of Life comes into play, put an Essence counter on target permanent.
Whenever a creature comes into play, draw a card for each Essence counter in play.
5/5 His Life seeps through the impure.
Essence Bond WU
Enchantment
Permanents with Essence counters on them can't attack or block.
Whenever a permanent with an Essence counter on it activates an activated ability, counter that ability. "They are unclean! The besmirched must not be tolerated!"
-Farshka, Ministry Advisor
Orb of Polluted Essence 4
Artifact
:symtap:: Put an Essence counter on target permanent.
As long as Orb of Essence is untapped, permanents with Essence counters have "At the beginning of your upkeep, you lose 1 life." The orb contaminates objects with its Essence, and in turn contaminates the objects' owner.
Desecrated Landscape Land
:symtap:: Add to your mana pool, where X is equal to the number of permanents with Essence counters in play. The more tainted the land, the more dark power it provides.
GREAT! let the judging begin. And a big thanks to all the participants of this game. It has been fun.
Surging_Chaos
Ballance: 2 Ellegance: 2 Game Interest: 2 Flavor: 2
8/8
Brink of Madness :2mana::symu:
Corrupt Instant
Search your library for a blue and/or black instant or sorcery, reveal it, shuffle your library, and then put that card on top of it. Thinking on the fly is best done by becoming a lunatic.
Ballance: 1.75 Weak, but reasonable. Ellegance: 2 Game Interest: .5 essentially protection from a super-type like protection from legends... not so exciting. Flavor: 2
6.25/8
Rwaonwer's Chosen :symg::symg:
Creature--Human Elves
Protection from corrupt We must protect the cities from the scourge of Pure Darkness. Our protection comes from the blessing of Rwanower which helps us contain this virus of corruption.
1/2
As a set: Corruption is a nice idea, a bit like an Anti-Legend type or something. It seems with the new Snow supertype, that wizards my start delving into more super-types, this would be a nice one to have. 4/4 points
BweeBwee
Ballance: 1 Definately on the upper cusp of powerful, but hey that is what legendary creatures should be about, however in limited this card would be too nuts. Ellegance: 2 Game Interest: 2 Flavor: 2
7/8 Plekah, Heart of Life :3mana::symg::symg:
Legendary Creature - Avatar
Trample.
Plekah, Heart of Life can't be the target of spells or abilities your opponents control.
When Plekah, Heart of Life comes into play, put an Essence counter on target permanent.
Whenever a creature comes into play, draw a card for each Essence counter in play.
5/5 His Life seeps through the impure.
Ballance: 1 same power issues as above, I think the untargetlable just puts this over the edge. Ellegance: 2 Game Interest: 2 Flavor: 2
7/8 Kifah, Heart of Cold :3mana::symu::symu:
Legendary Creature - Avatar
Flying.
Kifah, Heart of Cold can't be the target of spells or abilities.
When Kifah, Heart of Cold comes into play, put an Essence counter on target permanent.
You control permanents with Essence counters on them.
3/3 His Cold drains the touched.
As a set: 4/4 counters galore. It is very cohesive mechanic, and a lot of good thought wnet into the interaction of the counters. Also I like that the creatures are an obvious cycle.
It has been fun indeed. Lovely contest. Can't wait for the second one.
SurgingChaos:
Betrayer of the Order: Extremely weak if you're not playing a lot of corrupt creatures (of which there are only 2!) or Soul Chamber. Mass pump is not black. First strike is not black. It's 4 mana for a 3/1. Nuff said.
Flavor - 1.5
Game Interest - 1
Balance - 1
Elegance - 1
Total: 4.5/8
Breath of Plague: Besides being strictly better than Blaze (which a lot of cards are), no complaints. Like the whole "If only was spent to play X" dynamic.
Flavor - 2
Game Interest - 2
Balance - 2
Elegance - 2
Total: 8/8
Pure Darkness: Whoanelly! This could be a problem. 7/7 protected feared guys turn 4 are nothing to laugh at. Although he gives basic lands a muchneeded boost, he may be a bit too powerful.
Flavor - 1.5 (Blah name)
Game Interest - 2
Balance - 1
Elegance - 1.5
Total - 6/8
BweeBwee:
Burah, Heart of Light: Powerful. Quite powerful. Overpowered? Probably. This basically neutralizes 3 of your opponent's lands. Otherwise a great card. Nice to see giant white beatsticks once in awhile.
Flavor - 2
Game Interest - 2
Balance - 0.5
Elegance - 1.5
Total - 6/8
Zatah, Heart of Dark: Here we definitely have a problem. Double-Vindicate plus a flying feared 4/4 body for 5? Not good.
Flavor - 2
Game Interest - 2
Balance - 0.5
Elegance - 1.5
Total - 6/8
Kratah, Heart of Flame: Not quite as overpowered as the last 2, but still pretty powerful. Stealing 2 creatures which then slug your opponent in the face is a huge effect. The low toughness balances it out somewhat.
Flavor - 2
Game Interest - 2
Balance - 1
Elegance - 1.5
Total - 6.5/8
first Surging_Chaos's ( and i wont go easy even thou hes decided my fate in another contest ;)) lol
Soul Chamber
Artifact
:symw:: Target permanent loses the corrupt supertype until end of turn.
:symb:: Target permanent gains the corrupt supertype until end of turn. It contains the innocence of a child and the guilt of Pure Darkness.
flavor 5/5 - flavors fine, no real comment here
balance 2/5 ? - really i dont know, using only the cards given this only affects the elf and the sprit. so yeah otherwise taking into acount a whole plethora of corrupt cards its still a jank filler card
synergy - 3.5/5 hey it combos with 2 of the other 7 cards, thats always fun
elegance- 5/5 - simple, straight to the point
game intrest- 2.5/5 again taking into acount more corrupt cards still not that intresting
total - 18/25
Rwaonwer, Pure as one :4mana::symg::symw:
Legendary Creature--Elemental Spirit
:symg::symw:, : Destroy target corrupt permanent. When bad apples become rotten, the people turn to Rwaonwer to restore the peace and contain the corruption.
5/5
flavor - 5/5 a uber pure killer of evil, flavors there
balance - 5/5 a 6 mana 5/5 is always oka at worst + an abilaty that, taking into acount more cards, reads WG t: destroy target creature..its a decent card
synergy- 5/5 well its the super type hater......like the ronom hulk (i think) in coldsnap.....(and that card was godly)
elegance- 5/5 simple abialty nice
game intrest- 4/5 a beatstick with a neutered avatar of woe abilaty its oka
total 24/25
Hallowing Field
Land
: Add to your mana pool.
:symg::symw:, : Look at the top card of target opponent's library. If it's a corrupt card, put it into that player's graveyard. A resting place ofRwaonwer that vanquishes the corrupt and welcomes the pure.
flavor - 3/5 why does it affect your opponents libary ............sorry i just dont get it
balance - 1/5 weak as hell......a sb card against corrupt decks? basicly 1GW T: 1/5 of a chance to kill a random card? sorry it sucks
synergy- 4/5 no combos just a random hater but fine i guess
elegance- 5/5 simple abilaty again
game intrest- 1/5 a weak abialty that barely effects the game
total - 14/25
Surging_Chaos's Super total 56/75
----------------------------------------------
BweeBwee cards
Essence Bond :symw::symu:
Enchantment
Permanents with Essence counters on them can't attack or block.
Whenever a permanent with an Essence counter on it activates an activated ability, counter that ability. "They are unclean! The besmirched must not be tolerated!"
-Farshka, Ministry Advisor
flavor - 5/5 good flavor bond i get it
balance - 1/5 either weak in draft or to powerful in an essence deck
synergy - 5/5 interacts well with all the cards you presented
elegance - 5/5 the abilaties are straight foward
game intrest - 4/5 its boring with out essence and boring (for the opponent) with essence..not a fun card to play against
total - 20/25
Orb of Polluted Essence
Artifact
:symtap:: Put an Essence counter on target permanent.
As long as Orb of Essence is untapped, permanents with Essence counters have "At the beginning of your upkeep, you lose 1 life." The orb contaminates objects with its Essence, and in turn contaminates the objects' owner.
flavor - 5/5 bad arua got it
balance - 3/5 really weak, 4 mana to give something "At the beginning of your upkeep, you lose 1 life." oh wait you can do at end of turn oh.......still weak though synergy - 5/5 works with all the other cards well elegance - 4/5 good.. i just think of " in rules text as super elegant
game intrest- 5/5 i played spectral search for mana burn bing....this is better
total - 22/25
Desecrated Landscape Land
:symtap:: Add to your mana pool, where X is equal to the number of permanents with Essence counters in play. The more tainted the land, the more dark power it provides.
flavor- 3/5 is all essence evil ???
balance - 4/5 weak early game super storg late.....oka
synergy- 5/5 works well with all cards presented
elegance - 4/5 i just dont like the fact that it doesnt provide mana with out essence counter
game intrest - 4/5 - with essence its oka with out its a dead card still fun i geuss in a essence deck
total 20/25
BweeBwee SUPer Total 62/75
thats it from me ........damn it i was the deciding judge.....dont hate me guys lol
Nothing has been decided yet, ericku still has his judgings.
Oh, and we're either going to have to multiply void nothing's judgings or divide mystic's judgings since obviously theya re on different scales, but that shouldn't be hard to do since they are basically almost at a direct 3:1/1:3 ratio.
I'll run another challenge in a bit... To do so takes a bit of energy, so I am taking a break for a while, but everyone is welcome to join when the next one comes... As for now, we all get to see that BweeBwee is awesome for another run of the Custom Card Contests and Games.
I'll start a New thread when I am ready... anyone else is welcome to do it as well... I thought that Surging_Choas was going to do one with the Hell's Kitchen, unfortunately it never got off the ground.
I'll start a New thread when I am ready... anyone else is welcome to do it as well... I thought that Surging_Choas was going to do one with the Hell's Kitchen, unfortunately it never got off the ground.
If he never gets it off the ground, maybe you could try doing that? I've seen the show a couple times and it would be fun to do as a Custom Card Contest.
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Betrayer of the Order 2WW
Corrupt Creature--Human Knight
B: ~ gains first strike until end of turn.
BB: Corrupt creatures you control gain +1/+1 until end of turn.
His betrayal was not one of failure, but of servitude to a different power.
3/1
Breath of Plague xR
Corrupt Sorcery
Breath of Plague deals X damage to target creature or player. If X was spent on only black mana, Breath of Plague can't be prevented by spells or abilities, is uncounterable, and if a creature dealt damage by ~ would be put into a graveyard, remove it from the game instead.
Disease can kill more than what fire can do.
Pure Darkness BBBB
Legendary Corrupt creature--Spirit
Protection from green and white
As long as you only have Swamps as lands, Pure Darkness gets +3/+3 and has fear.
He is the epitome of bad to the bone.
4/4
Brink of Madness 2U
Corrupt Instant
Search your library for a blue and/or black instant or sorcery, reveal it, shuffle your library, and then put that card on top of it.
Thinking on the fly is best done by becoming a lunatic.
Rwaonwer's Chosen GG
Creature--Human Elves
Protection from corrupt
We must protect the cities from the scourge of Pure Darkness. Our protection comes from the blessing of Rwanower which helps us contain this virus of corruption.
1/2
Soul Chamber 3
Artifact
W: Target permanent loses the corrupt supertype until end of turn.
B: Target permanent gains the corrupt supertype until end of turn.
It contains the innocence of a child and the guilt of Pure Darkness.
Rwaonwer, Pure as one 4GW
Legendary Creature--Elemental Spirit
GW, t: Destroy target corrupt permanent.
When bad apples become rotten, the people turn to Rwaonwer to restore the peace and contain the corruption.
5/5
Hallowing Field
Land
t: Add 1 to your mana pool.
GW, t: Look at the top card of target opponent's library. If it's a corrupt card, put it into that player's graveyard.
A resting place of Rwaonwer that vanquishes the corrupt and welcomes the pure.
MysticSurging _Chaos is champion by default, I have PMd BweeBwee. So I hope he submits.EDIT: What am I smoking??? or not smoking enough of?
Burah, Heart of Light 3WW
Legendary Creature - Avatar
Flying, Vigilance.
When Burah, Heart of Light comes into play, put an Essence counter on up to three target permanents.
Permanents with Essence counters don't untap during their controller's untap phase.
4/4
His Light blinds the tainted.
Kifah, Heart of Cold 3UU
Legendary Creature - Avatar
Flying.
Kifah, Heart of Cold can't be the target of spells or abilities.
When Kifah, Heart of Cold comes into play, put an Essence counter on target permanent.
You control permanents with Essence counters on them.
3/3
His Cold drains the touched.
Zatah, Heart of Dark 3BB
Legendary Creature - Avatar
Flying, Fear.
When Zatah, Heart of Dark comes into play, put an Essence counter on up to two target permanents.
At the beginning of your upkeep, you may destroy any number of target permanents with an Essence counter on them.
4/4
His Dark consumes the corrupted.
Kratah, Heart of Flame 3RR
Legendary Creature - Avatar
Flying, Haste.
When Kratah, Heart of Flame comes into play, put an Essence counter on target creature.
At the beginning of your upkeep, gain control of all creatures with an Essence counter on it. They gain haste. At the end of your turn, sacrifice them and they deal damage equal to their converted mana cost to target player.
5/2
His Flame scorches the marked.
Plekah, Heart of Life 3GG
Legendary Creature - Avatar
Trample.
Plekah, Heart of Life can't be the target of spells or abilities your opponents control.
When Plekah, Heart of Life comes into play, put an Essence counter on target permanent.
Whenever a creature comes into play, draw a card for each Essence counter in play.
5/5
His Life seeps through the impure.
Essence Bond WU
Enchantment
Permanents with Essence counters on them can't attack or block.
Whenever a permanent with an Essence counter on it activates an activated ability, counter that ability.
"They are unclean! The besmirched must not be tolerated!"
-Farshka, Ministry Advisor
Orb of Polluted Essence 4
Artifact
:symtap:: Put an Essence counter on target permanent.
As long as Orb of Essence is untapped, permanents with Essence counters have "At the beginning of your upkeep, you lose 1 life."
The orb contaminates objects with its Essence, and in turn contaminates the objects' owner.
Desecrated Landscape
Land
:symtap:: Add to your mana pool, where X is equal to the number of permanents with Essence counters in play.
The more tainted the land, the more dark power it provides.
Surging_Chaos
Ballance: 2
Ellegance: 2
Game Interest: 2
Flavor: 2
8/8
Brink of Madness :2mana::symu:
Corrupt Instant
Search your library for a blue and/or black instant or sorcery, reveal it, shuffle your library, and then put that card on top of it.
Thinking on the fly is best done by becoming a lunatic.
Ballance: 1.75 Weak, but reasonable.
Ellegance: 2
Game Interest: .5 essentially protection from a super-type like protection from legends... not so exciting.
Flavor: 2
6.25/8
Rwaonwer's Chosen :symg::symg:
Creature--Human Elves
Protection from corrupt
We must protect the cities from the scourge of Pure Darkness. Our protection comes from the blessing of Rwanower which helps us contain this virus of corruption.
1/2
As a set: Corruption is a nice idea, a bit like an Anti-Legend type or something. It seems with the new Snow supertype, that wizards my start delving into more super-types, this would be a nice one to have. 4/4 points
BweeBwee
Ballance: 1 Definately on the upper cusp of powerful, but hey that is what legendary creatures should be about, however in limited this card would be too nuts.
Ellegance: 2
Game Interest: 2
Flavor: 2
7/8
Plekah, Heart of Life :3mana::symg::symg:
Legendary Creature - Avatar
Trample.
Plekah, Heart of Life can't be the target of spells or abilities your opponents control.
When Plekah, Heart of Life comes into play, put an Essence counter on target permanent.
Whenever a creature comes into play, draw a card for each Essence counter in play.
5/5
His Life seeps through the impure.
Ballance: 1 same power issues as above, I think the untargetlable just puts this over the edge.
Ellegance: 2
Game Interest: 2
Flavor: 2
7/8
Kifah, Heart of Cold :3mana::symu::symu:
Legendary Creature - Avatar
Flying.
Kifah, Heart of Cold can't be the target of spells or abilities.
When Kifah, Heart of Cold comes into play, put an Essence counter on target permanent.
You control permanents with Essence counters on them.
3/3
His Cold drains the touched.
As a set: 4/4 counters galore. It is very cohesive mechanic, and a lot of good thought wnet into the interaction of the counters. Also I like that the creatures are an obvious cycle.
SurgingChaos:
Betrayer of the Order: Extremely weak if you're not playing a lot of corrupt creatures (of which there are only 2!) or Soul Chamber. Mass pump is not black. First strike is not black. It's 4 mana for a 3/1. Nuff said.
Flavor - 1.5
Game Interest - 1
Balance - 1
Elegance - 1
Total: 4.5/8
Breath of Plague: Besides being strictly better than Blaze (which a lot of cards are), no complaints. Like the whole "If only was spent to play X" dynamic.
Flavor - 2
Game Interest - 2
Balance - 2
Elegance - 2
Total: 8/8
Pure Darkness: Whoanelly! This could be a problem. 7/7 protected feared guys turn 4 are nothing to laugh at. Although he gives basic lands a muchneeded boost, he may be a bit too powerful.
Flavor - 1.5 (Blah name)
Game Interest - 2
Balance - 1
Elegance - 1.5
Total - 6/8
BweeBwee:
Burah, Heart of Light: Powerful. Quite powerful. Overpowered? Probably. This basically neutralizes 3 of your opponent's lands. Otherwise a great card. Nice to see giant white beatsticks once in awhile.
Flavor - 2
Game Interest - 2
Balance - 0.5
Elegance - 1.5
Total - 6/8
Zatah, Heart of Dark: Here we definitely have a problem. Double-Vindicate plus a flying feared 4/4 body for 5? Not good.
Flavor - 2
Game Interest - 2
Balance - 0.5
Elegance - 1.5
Total - 6/8
Kratah, Heart of Flame: Not quite as overpowered as the last 2, but still pretty powerful. Stealing 2 creatures which then slug your opponent in the face is a huge effect. The low toughness balances it out somewhat.
Flavor - 2
Game Interest - 2
Balance - 1
Elegance - 1.5
Total - 6.5/8
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
flavor
balance
synergy
elegance
game intrest
first Surging_Chaos's ( and i wont go easy even thou hes decided my fate in another contest ;)) lol
Soul Chamber
Artifact
:symw:: Target permanent loses the corrupt supertype until end of turn.
:symb:: Target permanent gains the corrupt supertype until end of turn.
It contains the innocence of a child and the guilt of Pure Darkness.
flavor 5/5 - flavors fine, no real comment here
balance 2/5 ? - really i dont know, using only the cards given this only affects the elf and the sprit. so yeah otherwise taking into acount a whole plethora of corrupt cards its still a jank filler card
synergy - 3.5/5 hey it combos with 2 of the other 7 cards, thats always fun
elegance- 5/5 - simple, straight to the point
game intrest- 2.5/5 again taking into acount more corrupt cards still not that intresting
total - 18/25
Rwaonwer, Pure as one :4mana::symg::symw:
Legendary Creature--Elemental Spirit
:symg::symw:, : Destroy target corrupt permanent.
When bad apples become rotten, the people turn to Rwaonwer to restore the peace and contain the corruption.
5/5
flavor - 5/5 a uber pure killer of evil, flavors there
balance - 5/5 a 6 mana 5/5 is always oka at worst + an abilaty that, taking into acount more cards, reads WG t: destroy target creature..its a decent card
synergy- 5/5 well its the super type hater......like the ronom hulk (i think) in coldsnap.....(and that card was godly)
elegance- 5/5 simple abialty nice
game intrest- 4/5 a beatstick with a neutered avatar of woe abilaty its oka
total 24/25
Hallowing Field
Land
: Add to your mana pool.
:symg::symw:, : Look at the top card of target opponent's library. If it's a corrupt card, put it into that player's graveyard.
A resting place of Rwaonwer that vanquishes the corrupt and welcomes the pure.
flavor - 3/5 why does it affect your opponents libary ............sorry i just dont get it
balance - 1/5 weak as hell......a sb card against corrupt decks? basicly 1GW T: 1/5 of a chance to kill a random card? sorry it sucks
synergy- 4/5 no combos just a random hater but fine i guess
elegance- 5/5 simple abilaty again
game intrest- 1/5 a weak abialty that barely effects the game
total - 14/25
Surging_Chaos's Super total 56/75
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BweeBwee cards
Essence Bond :symw::symu:
Enchantment
Permanents with Essence counters on them can't attack or block.
Whenever a permanent with an Essence counter on it activates an activated ability, counter that ability.
"They are unclean! The besmirched must not be tolerated!"
-Farshka, Ministry Advisor
flavor - 5/5 good flavor bond i get it
balance - 1/5 either weak in draft or to powerful in an essence deck
synergy - 5/5 interacts well with all the cards you presented
elegance - 5/5 the abilaties are straight foward
game intrest - 4/5 its boring with out essence and boring (for the opponent) with essence..not a fun card to play against
total - 20/25
Orb of Polluted Essence
Artifact
:symtap:: Put an Essence counter on target permanent.
As long as Orb of Essence is untapped, permanents with Essence counters have "At the beginning of your upkeep, you lose 1 life."
The orb contaminates objects with its Essence, and in turn contaminates the objects' owner.
flavor - 5/5 bad arua got it
balance - 3/5 really weak, 4 mana to give something "At the beginning of your upkeep, you lose 1 life." oh wait you can do at end of turn oh.......still weak though
synergy - 5/5 works with all the other cards well
elegance - 4/5 good.. i just think of " in rules text as super elegant
game intrest- 5/5 i played spectral search for mana burn bing....this is better
total - 22/25
Desecrated Landscape
Land
:symtap:: Add to your mana pool, where X is equal to the number of permanents with Essence counters in play.
The more tainted the land, the more dark power it provides.
flavor- 3/5 is all essence evil ???
balance - 4/5 weak early game super storg late.....oka
synergy- 5/5 works well with all cards presented
elegance - 4/5 i just dont like the fact that it doesnt provide mana with out essence counter
game intrest - 4/5 - with essence its oka with out its a dead card still fun i geuss in a essence deck
total 20/25
BweeBwee SUPer Total 62/75
thats it from me ........damn it i was the deciding judge.....dont hate me guys lol
Oh, and we're either going to have to multiply void nothing's judgings or divide mystic's judgings since obviously theya re on different scales, but that shouldn't be hard to do since they are basically almost at a direct 3:1/1:3 ratio.
Land: 20/25 = 6.5/8
Artifact:22/25 = 7/8
Gold:20/25 = 6.5/8
20
Black: 6/8
White: 6/8
Red: 6.5/8
18.5
Blue:7/8
Green:7/8
Set:4/4
18
Suging_Chaos = 54.75
Land:14/25 = 4.5/8
Artifact:18/25 = 5.75/8
Gold:24/25 = 7.75/8
18
Black:6/8
White:4.5/8
Red:8/8
18.5
Blue: 8/8
Green: 6.25/8
Set: 4/4
18.25
Goodness it was close! However we have a Champion, if my arithmatic was right. BweeBwee wins by a hair, and is the Survivor!
Excellent Cards and thanks again.
Are all mine!
I like the title :p.
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*strangles mystic110 for screwing me over on the land judging
NO WAY! IT COULDN'T HAVE BEEN! I DEMAND A REJUDGING! I WORKED SO HARD ON THOSE CARDS!!!
Congrats to BweeBwee for winning. No offense, but I thought the judging could have been better.
I really need to make a set based on my corruption mechanic; so that way people don't gripe with the lack of interaction.
And thanks, it was close.
Not every card can be super good. I was trying to design an anti-Scrying Sheets. That's what I hand in mind.
congrats to both of you guys....
I'll start a New thread when I am ready... anyone else is welcome to do it as well... I thought that Surging_Choas was going to do one with the Hell's Kitchen, unfortunately it never got off the ground.
Sigged!
If he never gets it off the ground, maybe you could try doing that? I've seen the show a couple times and it would be fun to do as a Custom Card Contest.