Spell of Change :2mana::symw::symu:
Enchantment
All creatures without defender gain defender and become walls in addition to their creature types.
All creatures with defender lose defender.
Nether Realm
Legendary Land
:symtap:: add or to your mana pool.
:6mana::symb:: put non-black creature card from a graveyard intoo play under your control.
:6mana::symr:: Deal 6 damage to target non-red creature
(Wording's off on he first ability, methinks, but...)
Circle of Projection - Lands :3mana::symr:
Enchantment
:2mana:: The next time a land you control would deal damage to a target, it deals that much damage plus one. That damage cannot be prevented.
Amulet of Vigilance
5
Artifact
All creatures gains "3: Untap this creature"
All blocking creatures gain +0/+3 until end of turn
"With this amulet is like having a sixth sense" - Ryu, Eiganjo Palace guard
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Herald of War 1RW
Creature - Soldier
Vigilance
Tap: <This> deals 3 damage to target creature. Play this ability only if <this> is attacking or blocking.
1/3
Repeating Orders :symu::symr:
Enchant Creature
Whenever enchanted creature taps for an ability that deals damage, untap it. This ability can be used only once a turn.
Synergy Wave UUU
Enchant Creature
UU: Move Synergy Wave to target creature you control.
Remove a charge counter from Synergy Wave: Target creature gains Flying. (This effect doesn't end at end of turn.)
Whenever Synergy Wave is enchanted on another creature while in play, put a charge counter on it.
Mental Fluctuator
Artifact
:4mana:, :symtap:: Put a charge counter on ~.
Remove a charge counter from ~: The next time you would draw a card this turn, draw two cards instead.
At the beginning of your upkeep sacrifice ~ if you control a creature with power greater than 4, or have a card in your graveyard that allows you to search your library for a card.
POWERS of the UNDERWORLD
BBB
Sorcery
Remove any number of cards from your graveyard. For each card removed this way put 2 colorless mana in your mana pool and lose 1 life "The lords of the Underworld will give power in exchange for souls"
Private Mod Note
():
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Kahtalla, One with Life :3mana::symw::symg:
Legendary Creature - Cat Cleric
:3mana:: gain 1 life.
Whenever you gain life, add to your mana pool for each life gained,
3/6
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
3 Karveks torch
artifact
Whenever a permanent is untapped, deal 1 damage to that permanents controller, and that permanents control may choose a player to deal 2 damage to.
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Quote from Einstein »
Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Inspiring Defender :6mana::symw::symg:
Creature - Human Protector
Vigilance
Inspiring Defender costs less for each damage dealt to you this turn.
You may play Inspiring Defender any time you could play an instant.
3/5
Mirror universe :2mana::symw::symg:
Legendary Enchantmen
Whenever a non token creature you control comes into play in a opponent turn, put a token hnat is a copy ot that creature.
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Artifact
Creatures with defender get +2/+2.
Creature - Wall
Defender
Flying
W: Untap Wall of Holiness.
2/4
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Enchantment
All creatures without defender gain defender and become walls in addition to their creature types.
All creatures with defender lose defender.
EDIT: Woohoo!! POst 150!!
Artifact
Mana that has restrictions can be spent on anything.
Wording nightmare but eh
add to your mana pool. spend this only on activated abilities of legendary lands
Shadowmoor's Infinite combos
Legendary Land
:symtap:: add or to your mana pool.
:6mana::symb:: put non-black creature card from a graveyard intoo play under your control.
:6mana::symr:: Deal 6 damage to target non-red creature
(Wording's off on he first ability, methinks, but...)
Enchantment
:2mana:: The next time a land you control would deal damage to a target, it deals that much damage plus one. That damage cannot be prevented.
Artifact
Atcivated abilities of non-land permananets cost less to play
non-land permanents with activated abilities dont untap during their controllers untap step
draw a card
"I went to pick it up and suddenly I could get no closer" - Jaya ballad, task mage
Shadowmoor's Infinite combos
5
Artifact
All creatures gains "3: Untap this creature"
All blocking creatures gain +0/+3 until end of turn
"With this amulet is like having a sixth sense" - Ryu, Eiganjo Palace guard
Creature - Soldier
Vigilance
Tap: <This> deals 3 damage to target creature. Play this ability only if <this> is attacking or blocking.
1/3
Enchant Creature
Whenever enchanted creature taps for an ability that deals damage, untap it. This ability can be used only once a turn.
2WR
T: move an enchant creature you control to another creature
T: Deal 1 Damage
Enchant Creature
UU: Move Synergy Wave to target creature you control.
Remove a charge counter from Synergy Wave: Target creature gains Flying. (This effect doesn't end at end of turn.)
Whenever Synergy Wave is enchanted on another creature while in play, put a charge counter on it.
Instant
Put three charge counters on target permanent. Draw a card.
Artifact
:4mana:, :symtap:: Put a charge counter on ~.
Remove a charge counter from ~: The next time you would draw a card this turn, draw two cards instead.
You realize it affects itself, right?
Free activation of any artifact you control?
That card should never be printed in any set. I'd put it up there with:
Duh
Instant
Duh can't be countered by spells or abilities.
You win the game.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Artifact
At the beginning of your upkeep sacrifice ~ if you control a creature with power greater than 4, or have a card in your graveyard that allows you to search your library for a card.
:2mana::0mana: ~ deals 20 damage to target player
Shadowmoor's Infinite combos
BBB
Sorcery
Remove any number of cards from your graveyard. For each card removed this way put 2 colorless mana in your mana pool and lose 1 life
"The lords of the Underworld will give power in exchange for souls"
Legendary Creature - Cat Cleric
:3mana:: gain 1 life.
Whenever you gain life, add to your mana pool for each life gained,
3/6
Enchantment
When ever a player gains a life that player draws a card then discards a card.
Artifact
Tap: Add 1 to your mana pool and gain 1 life.
Madness 2
Artifact
Whenever you gain life, you may pay 1 life. If you do, untap target artifact
artifact
Whenever a permanent is untapped, deal 1 damage to that permanents controller, and that permanents control may choose a player to deal 2 damage to.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Creature - Human Protector
Vigilance
Inspiring Defender costs less for each damage dealt to you this turn.
You may play Inspiring Defender any time you could play an instant.
3/5
Legendary Enchantmen
Whenever a non token creature you control comes into play in a opponent turn, put a token hnat is a copy ot that creature.