[b]Welcome to the March FCC![/b]
This round's challenge should be interesting... You know Time Walk, Time Stretch, etc, etc?
Your contest for this round is to make a card with 'Time' in either the [CARDNAME] or flavor text! I'm really trying to go for easy round fulfillments, cmon!
[b]Bonus Points:[/b]
Does not involve gaining/losing turn(s) - 1 Point
Use Mana Symbols in card - 1 Point
Supply rendered card art - 1-3 Points [b](Judges may rate card art, giving anywhere from 1-3 of the allowed bonus points, 1 being the minimum for simply supplying the art)[/b]
Aphetto Timesucker - :2mana::symu::symu:
Creature -- Lizard (R)
Aphetto Timesucker comes into play under target opponent's control.
Lands don't untap during that player's untap phase.
Tap an untapped creature you control: Untap target land you control.
3/2
Banner of Calendria --
Legendary Artifact
:5mana:, Remove <THIS> from the game: Return each permanent that came into play after <THIS> came into play to its owner's hand. "There was a time, my people, when Calendria was strong and vibrant -- when our borders were secure -- when our people were happy. There was a time when Calendria was alive! We can revisit that time -- let me show you the way!" -- Aachen, prophet.
.
Please see the Player List for Le Chat's player number.
Angelic Savior --- :3mana::symw::symw:
Creature - Angel
Flying
When <THIS> comes into play, you may shuffle target creature other than <THIS> into its owner's library.
Whenever a creature comes into play, its controller must shuffle a creature he or she controls into its owner's library. A player may ignore this effect if he or she controls no creatures. "There's a time for every purpose, but yours is not now."
3/4
Time Shuffle R
Instant {R}
Rearange all spells on the stack at random. "Suddenly, it was their army and not ours who had made the first attack. Damn those accursed wizards!" - Gelon the great, former general
Side note: I apologize if anyone was offended by the word "damn".
ATTACHMENTS
time
Private Mod Note
():
Rollback Post to RevisionRollBack
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
Tranquil Silence :2mana::symw::symw:
Enchantment
Fading 5 (This enchantment comes into play with 5 fade counters on it. At the beginning of your upkeep remove a fade counter from it. If you can't, sacrifice it) Prevent all damage that would be dealt to all creatures and players. "Time, general?" he said with a smile. "We have all the time in the world."
*Couldn't fit in errata text for fading without cutting out the flavor text :slant:
Time Dilation - :1mana::symu::symu:
Instant
End all effects that would end at the end of turn. (All “this turn” and “until end of turn” effects end.) Sometimes, even time makes mistakes.
EDIT:
Added Player Number
Uploaded better looking render
Made spell Arcane... Because all spells need subtypes...
#26
Opponent: #27 thenextsuperhero
Judge: Istanbul
Time of War :symr::symr:
Enchantment
Lands do not untap during their controller's untap step
If a player has five or less life, they are not affected by Time of War "We cannot hold her any longer. There comes a time when every man must ride to his fate, and our tiem is now!" -Ratanami, Nomvian General
#11
Opponent: Flacoman
Judge: Gerg? (Need to check still)
Worldshifter, Time's Gate
Legendary Artifact
:3mana::symtap:, Remove a permanent you control from the game: Reveal the top 3 cards of your library. Put all cards that share a type with the removed card into play, then remove the rest from the game.
Celestial Time Spasm :3mana::symu::symu:
Enchantment (R)
At the beginning of each player's
upkeep, that player phases out half
the lands they control, half the creatures
they control, and half the artifacts they
control, rounding up for each.
Time of Tribulations
:2mana::symr:
Enchantment
Whenever a player plays a spell that would target another player, put a copy of that spell on the stack targeting himself or herself.
Whenever a creature ability that targets another creature is played, put a copy of that ability on the stack targeting itself.
Impossive Necro Imitation2BB Sorcery
As an additional cost, loose half of your life round up.
Until the end of the turn, you may pay 1 life to draw a card. "I have no time for this! Now how did he do it again?..."
Remove all creatures you control from the game until end of turn.
Time is of the essence.
-Alpha
ATTACHMENTS
hastyretreat2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from TheFooFish »
Lies! -I'm Buffy Summers, town tracker. I used my ability on you and saw that you didn't use any abilities before the game started. My flavor is I was sucked through a mysterious space-time portal and I'm here to kill all the vampires, and my tracking ability is a combination of my Slayer and Native American skills.
Match #1
Player #3 - Darksteel Underpants
opponent - philosophile
judge - gerg
To the End of Time 3BU
Legendary Enchantment
When a turn ends, put an apocalypse counter on To the End of Time.
When there are ten apocalypse counters on To the End of Time, remove all permanents, graveyards, and hands from the game. For each card a player removed from the game this way, that player gains 2 life. The player with the most life wins the game. If there is a tie, the game ends in a draw.
In the end, there will be nothing but the darkness.
Double Time :2mana::symr::symr:
Enchantment (R)
After the first combat phase each turn, untap all creatures that attacked this turn and there is an additional combat phase. "We have not yet begun to fight!"
ATTACHMENTS
Double Time
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Shuffle your library. Reveal the top card. If that card's casting cost is odd, take an extra turn after this one. If that card is even, take two extra turns. Remove that card from the game afterwards.
"When it opened, time had affected our wizards. Some grew younger, others wiser" -Soldevi tales
BenGreen Player #42 vs 43 JeekC
Judge = Evil Homeostereo
I downloaded MTGWorkstation but the card renders it provides are pre-8th edition style. What program are y'all using to get post-8th card images?
Timestream Cataract :symr::symr:
Enchantment (Rare)
At the beginning of your upkeep put an acceleration counter on each permanent.
Whenever a permanent has 3 or more acceleration counters on it, destroy it and deal 2 damage to that permanent’s controller.
:1mana:, remove an acceleration counter from a permanent: put an acceleration counter on target permanent. Any player may play this ability.
Player number 24, playing against GPM, player number 25. The judge is Istanbul
Temporal Theft :5mana::symu::symu:
Sorcery
Choose one- Take an extra turn after this one; Or you gain control of target players next turn.
Entwine: :2mana::symu: "Time ebbs and time flows, but few know where time really goes."
The Render isn't the best... But at the very least, i'll just take my free point and run.
My Number is #16
My Opponent is SALAd
My Judge is Ikaros
Ritual of Time :1mana::symu::symu:
Instant
Reveal the top five cards of your library. Take a card from your hand and exchange it with one of the revealed cards. Put the revealed cards ontop of your library in the same order. "All my possessions for a moment of time.." ~ Elizabeth I
Time Break 2UU
Instant
End the current Phase. (Remove all spells and abilities on the stack from the game, including this card. Empty all mana pools. Damage wears off, and “this phase” and “until end of phase” effects end. The player whose turn it is continues with his or her next phase)
This round's challenge should be interesting... You know Time Walk, Time Stretch, etc, etc?
Your contest for this round is to make a card with 'Time' in either the [CARDNAME] or flavor text! I'm really trying to go for easy round fulfillments, cmon!
[b]Bonus Points:[/b]
Does not involve gaining/losing turn(s) - 1 Point
Use Mana Symbols in card - 1 Point
Supply rendered card art - 1-3 Points [b](Judges may rate card art, giving anywhere from 1-3 of the allowed bonus points, 1 being the minimum for simply supplying the art)[/b]
[b]Point Breakdown:[/b]
Flavor/Creativity - x/5
Balance - x/5
Wording - x/5
Round Fulfillment (RF) - x/5
Bonus - x/5
Players may reference the Player List for match information.
Now with that out of the way, you all have until midnight EST on the 6th (when Sunday becomes Monday)
[b]Judges, please don't judge until I give the word, thank you. [/b]
[b]Matches:[/b]
[b]Player #1 (Casual) has a bye![/b]
[b]Each of you plays the next player, starting with 2-3, so:[/b]
[b]1. 2-3[/b]
[b]2. 4-5[/b]
[b]3. 6-7[/b]
[b]4. 8-9[/b]
[b]5. 10-11[/b]
[b]6. 12-13[/b]
[b]7. 14-15[/b]
[b]8. 16-17[/b]
[b]9. 18-19[/b]
[b]10. 20-21[/b]
[b]11. 22-23[/b]
[b]12. 24-25[/b]
[b]13. 26-27[/b]
[b]14. 28-29[/b]
[b]15. 30-31[/b]
[b]16. 32-33[/b]
[b]17. 34-35[/b]
[b]18. 36-37[/b]
[b]19. 38-39[/b]
[b]20. 40-41[/b]
[b]21. 42-43[/b]
[b]22. 44-45[/b]
[b]23. 46-47[/b][/b]
[b]Judges:[/b]
[b][/b]gerg (Matches 1-4)
Ikaros (Matches 5-9)
Istanbul (Matches 10-14)
Vermilious (Matches 15-18)
Evil Homeostereo (Matches 19-23)
Aphetto Timesucker - :2mana::symu::symu:
Creature -- Lizard (R)
Aphetto Timesucker comes into play under target opponent's control.
Lands don't untap during that player's untap phase.
Tap an untapped creature you control: Untap target land you control.
3/2
Legendary Artifact
:5mana:, Remove <THIS> from the game: Return each permanent that came into play after <THIS> came into play to its owner's hand.
"There was a time, my people, when Calendria was strong and vibrant -- when our borders were secure -- when our people were happy. There was a time when Calendria was alive! We can revisit that time -- let me show you the way!" -- Aachen, prophet.
.
Please see the Player List for Le Chat's player number.
Instant
Target spell or permanent's tone becomes playful.
Creature - Angel
Flying
When <THIS> comes into play, you may shuffle target creature other than <THIS> into its owner's library.
Whenever a creature comes into play, its controller must shuffle a creature he or she controls into its owner's library. A player may ignore this effect if he or she controls no creatures.
"There's a time for every purpose, but yours is not now."
3/4
Instant {R}
Rearange all spells on the stack at random.
"Suddenly, it was their army and not ours who had made the first attack. Damn those accursed wizards!"
- Gelon the great, former general
Side note: I apologize if anyone was offended by the word "damn".
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Enchantment
Fading 5 (This enchantment comes into play with 5 fade counters on it. At the beginning of your upkeep remove a fade counter from it. If you can't, sacrifice it)
Prevent all damage that would be dealt to all creatures and players.
"Time, general?" he said with a smile. "We have all the time in the world."
*Couldn't fit in errata text for fading without cutting out the flavor text :slant:
I've always wished Wizards made this card:
Time Dilation - :1mana::symu::symu:
Instant
End all effects that would end at the end of turn. (All “this turn” and “until end of turn” effects end.)
Sometimes, even time makes mistakes.
EDIT:
Added Player Number
Uploaded better looking render
Made spell Arcane... Because all spells need subtypes...
#26
Opponent: #27 thenextsuperhero
Judge: Istanbul
Time of War :symr::symr:
Enchantment
Lands do not untap during their controller's untap step
If a player has five or less life, they are not affected by Time of War
"We cannot hold her any longer. There comes a time when every man must ride to his fate, and our tiem is now!" -Ratanami, Nomvian General
Opponent: Flacoman
Judge: Gerg? (Need to check still)
Worldshifter, Time's Gate
Legendary Artifact
:3mana::symtap:, Remove a permanent you control from the game: Reveal the top 3 cards of your library. Put all cards that share a type with the removed card into play, then remove the rest from the game.
Celestial Time Spasm :3mana::symu::symu:
Enchantment (R)
At the beginning of each player's
upkeep, that player phases out half
the lands they control, half the creatures
they control, and half the artifacts they
control, rounding up for each.
good luck everybody :grin2:
Time of Tribulations
:2mana::symr:
Enchantment
Whenever a player plays a spell that would target another player, put a copy of that spell on the stack targeting himself or herself.
Whenever a creature ability that targets another creature is played, put a copy of that ability on the stack targeting itself.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Sorcery
As an additional cost, loose half of your life round up.
Until the end of the turn, you may pay 1 life to draw a card.
"I have no time for this! Now how did he do it again?..."
Opponent- #20- Salubrious
Hasty Retreat
1W
Instant
Remove all creatures you control from the game until end of turn.
Time is of the essence.
-Alpha
Player #3 - Darksteel Underpants
opponent - philosophile
judge - gerg
To the End of Time
3BU
Legendary Enchantment
When a turn ends, put an apocalypse counter on To the End of Time.
When there are ten apocalypse counters on To the End of Time, remove all permanents, graveyards, and hands from the game. For each card a player removed from the game this way, that player gains 2 life. The player with the most life wins the game. If there is a tie, the game ends in a draw.
In the end, there will be nothing but the darkness.
Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation
Double Time :2mana::symr::symr:
Enchantment (R)
After the first combat phase each turn, untap all creatures that attacked this turn and there is an additional combat phase.
"We have not yet begun to fight!"
candidus inperti; si nil, his utere mecum.
Temporal Rift :5mana::symu::symu:
Sorcery
Shuffle your library. Reveal the top card. If that card's casting cost is odd, take an extra turn after this one. If that card is even, take two extra turns. Remove that card from the game afterwards.
"When it opened, time had affected our wizards. Some grew younger, others wiser" -Soldevi tales
DCI MTG Level 2 Judge
Simple math kids:
Redhead + Tsundere = Win
Shimapan + Thigh Highs = Win
Judge = Evil Homeostereo
I downloaded MTGWorkstation but the card renders it provides are pre-8th edition style. What program are y'all using to get post-8th card images?
Timestream Cataract :symr::symr:
Enchantment (Rare)
At the beginning of your upkeep put an acceleration counter on each permanent.
Whenever a permanent has 3 or more acceleration counters on it, destroy it and deal 2 damage to that permanent’s controller.
:1mana:, remove an acceleration counter from a permanent: put an acceleration counter on target permanent. Any player may play this ability.
Temporal Theft :5mana::symu::symu:
Sorcery
Choose one- Take an extra turn after this one; Or you gain control of target players next turn.
Entwine: :2mana::symu:
"Time ebbs and time flows, but few know where time really goes."
The Render isn't the best... But at the very least, i'll just take my free point and run.
My Opponent is SALAd
My Judge is Ikaros
Ritual of Time :1mana::symu::symu:
Instant
Reveal the top five cards of your library. Take a card from your hand and exchange it with one of the revealed cards. Put the revealed cards ontop of your library in the same order.
"All my possessions for a moment of time.." ~ Elizabeth I
M:tG Color Pie - My Magic Design Blog
Last Several Posts:
02/18/08: After MaRo - Just Follow the Clues
02/05/08: After MaRo - Why Can't We All Just Get Along?
01/29/08: After MaRo - Rejected Lorwyn Promos
01/24/08: Phasing Back Into Play - Did I Miss Anything?
It will make everything much easier when it comes time to do the judging
Gaymers
Time Gate 1
Legendary Artifact
U: Skip your next turn. Put a Time counter on Time Gate
U, Remove a Time Counter from Time Gate: Take another turn after this one
Will render in a little while.
Judge: Evil Homeostereo
Desperate Times
Sorcery
Flip a coin. If heads, remove all permanents your opponents control. If tails, you lose the game.
Opp Wanderer359
Jud Ikaros
Card:
Time Break 2UU
Instant
End the current Phase. (Remove all spells and abilities on the stack from the game, including this card. Empty all mana pools. Damage wears off, and “this phase” and “until end of phase” effects end. The player whose turn it is continues with his or her next phase)