Instant
Choose one - Change the text of target spell or permanent replacing all instances of one color word or land type with another until end of turn; or change the value of X in target spell to any value less than X
New week, new card! This time, I thought that there has been a serious dearth of creature cards in MTGSalvation's version of IDY! That is why this week's carr MUST BE A CREATURE CARD. Another STRONG suggestion is to include an all-new mechanic. This part is not mandatory, however.
Name: Impious Pretender
I Dare You!
Private Mod Note
():
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Official Bouncer & Clan Rep of the Greek Alliance!
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Curse you and your big words...and your small and difficult words!
Impious Pretender - :1mana::symb::symb:
Creature -- Human Cleric (R)
At the beginning of each opponent's upkeep, that player loses one life. Vorgox's priests are known to infiltrate and profane sacred orders.
3/1
Impious Pretender 2BB
Creature - Cleric
:symtap:: Return to play under your control all clerics that were put into your graveyard from play this turn. At end of turn sacrifice all clerics.
2/2
Impious Pretender 1B
Creature - Cleric
Whenever <this> attacks, reveal any number of cards from your hand. <This> gets +1/+1 for each black card revealed this way. The infidels shall claim to be the most holy, and their power shall grow far and vast. - Book of Ends
Impious Pretender :1mana::symb::symb:
Creature - Demon Cleric
Whenever a Cleric would be put into a graveyard, instead remove it from the game. By the time the Order had realized that its revival magicks stopped working the very moment the newcomer arrived, many of the faithful were lost forever.
2/2
Impious Pretender 1W
Creature - Cleric Horror
White creaturse get -3/-3.
BB: If Impious Pretender is white, target creature becomes white and Impious Pretender becomes black.
4/4 "I don't know if the sacrilige he spread while he was in our sanctum can ever be undone."
Impious Pretender - 2UU
Creature - Shapeshifter
2/3
Whenever a creature comes into play, Impious Pretender becomes a copy of it and retains its abilities. (This effect doesn't end at end of turn.)
2UU, T: Search target player's library for up to three cards with the same name as Impious Pretender and remove them from the game. Then that player shuffles his or her library.
Impious Pretender2W
Creature - Cleric
2/2
Whenever you play a black spell put a Sin counter on this creature
If at the end of your turn there are 3 or more Sin counters on this creature you may flip it.
~~~~~~~~~~~~~FLIP~~~~~~~~~~~~~~~~~ The Evil Revealed
Creature - Demon
4/4
Fear
Remove a Sin counter from this creature: Target creature becomes Black and has Fear and +2/+2. At the end of turn remove that creature from the game.
Play this ability once per turn "As the Evil one was revealed, its followers numbered thousands, thousands of dark souls whom once seeked the light"
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():
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Impious Pretender :1mana::symb:
Creature - Minion
When Impious Pretender is put into a graveyard from play, each player that played a white spell this turn discards two cards.
2/1
Impatience
:2mana::symr:
Enchantment
At the end of each player's turn, if that player didn't play a spell...
Oh, sorry... thought this was the "name the card" thread. My bad. Anyways...
Impatience
:1mana::symr:
Enchantment
All creatures have haste
At the end of each player's turn, destroy all creatures that didn't attack that turn "I don't care if it IS a wall... get it on the battlefield!" - Orcish General
Impatience R
Enchantment
All creatures have super haste (Creatures may attack the turn before you play them. (You may put that card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay that card’s mana cost during that turn.))
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():
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I saw where a hippo was not, and said no. This will not do.
Impatience - :1mana::symr::symr::symr:
Creature -- Incarnation (R)
Haste
As long as Impatience is in your graveyard, all creatures must attack each turn if able.
4/1
Impatience X2RR
Instant - Arcane
Each creature you control gets +X/+0, haste, first strike and "This creature must attack this turn if able" until end of turn. At end of turn, sacrifice each creature that did not attack and you take 2 damage for each sacrificed creature.
Splice onto Arcane -- :symr::symr:, Sacrifice X mountains.
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():
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Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation
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Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Instant
Return target artifact or enchantment from an opponent's graveyard to play under your control.
Champion Poll
You may continue.
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Instant
Choose one - Change the text of target spell or permanent replacing all instances of one color word or land type with another until end of turn; or change the value of X in target spell to any value less than X
Poll 1
Poll 2
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Name: Impious Pretender
I Dare You!
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Impious Pretender - :1mana::symb::symb:
Creature -- Human Cleric (R)
At the beginning of each opponent's upkeep, that player loses one life.
Vorgox's priests are known to infiltrate and profane sacred orders.
3/1
Creature - Demon
Flying
Pay 1 life: You draw cards from the bottom of your library until end of turn.
3/2
Creature - Cleric
:symtap:: Return to play under your control all clerics that were put into your graveyard from play this turn. At end of turn sacrifice all clerics.
2/2
Creature - Cleric
Whenever <this> attacks, reveal any number of cards from your hand. <This> gets +1/+1 for each black card revealed this way.
The infidels shall claim to be the most holy, and their power shall grow far and vast. - Book of Ends
Creature - Cleric
Protection from Clerics
TAP: Destroy target Cleric.
By hiding amongst them, they never see him coming.
3/3
Creature - Demon Cleric
Whenever a Cleric would be put into a graveyard, instead remove it from the game.
By the time the Order had realized that its revival magicks stopped working the very moment the newcomer arrived, many of the faithful were lost forever.
2/2
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Creature - Cleric Horror
White creaturse get -3/-3.
BB: If Impious Pretender is white, target creature becomes white and Impious Pretender becomes black.
4/4
"I don't know if the sacrilige he spread while he was in our sanctum can ever be undone."
Creature - Shapeshifter
2/3
Whenever a creature comes into play, Impious Pretender becomes a copy of it and retains its abilities. (This effect doesn't end at end of turn.)
2UU, T: Search target player's library for up to three cards with the same name as Impious Pretender and remove them from the game. Then that player shuffles his or her library.
*****
ricklongo and RicardoLongo on MTGO
*****
Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
****************
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Creature - Cleric
2/2
Whenever you play a black spell put a Sin counter on this creature
If at the end of your turn there are 3 or more Sin counters on this creature you may flip it.
~~~~~~~~~~~~~FLIP~~~~~~~~~~~~~~~~~
The Evil Revealed
Creature - Demon
4/4
Fear
Remove a Sin counter from this creature: Target creature becomes Black and has Fear and +2/+2. At the end of turn remove that creature from the game.
Play this ability once per turn
"As the Evil one was revealed, its followers numbered thousands, thousands of dark souls whom once seeked the light"
Creature - Minion
When Impious Pretender is put into a graveyard from play, each player that played a white spell this turn discards two cards.
2/1
Week 191 Champion Poll
Week 192 Poll 1
Week 192 Poll 2
PS: This week's contest is CLOSED!
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Anyways, here's the new name:
Impatience
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
:2mana::symr:
Enchantment
At the end of each player's turn, if that player didn't play a spell...
Oh, sorry... thought this was the "name the card" thread. My bad. Anyways...
Impatience
:1mana::symr:
Enchantment
All creatures have haste
At the end of each player's turn, destroy all creatures that didn't attack that turn
"I don't care if it IS a wall... get it on the battlefield!" - Orcish General
Enchantment
All creatures have super haste (Creatures may attack the turn before you play them. (You may put that card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay that card’s mana cost during that turn.))
Creature -- Incarnation (R)
Haste
As long as Impatience is in your graveyard, all creatures must attack each turn if able.
4/1
X2RR
Instant - Arcane
Each creature you control gets +X/+0, haste, first strike and "This creature must attack this turn if able" until end of turn. At end of turn, sacrifice each creature that did not attack and you take 2 damage for each sacrificed creature.
Splice onto Arcane -- :symr::symr:, Sacrifice X mountains.
Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation