Welcome to the fifth round of Survival of the Fittest! Last round, Eliminator and JohnJones were the ones that had to leave the contest after getting the lowest rankings from the judges and getting the most votes in the poll.
In the Survival of the Fittest contest, each contestant must submit a card based on this round's task. You have 5 days to post your cards, and if you don't post your card within this time limit, you will be eliminated. So, remember to post your cards quickly!
When you have posted your cards, each of the three judges will rank your cards, from best to worst, and the five who get the lowest rankings will be put in the elimination poll, where the two with the most votes will be eliminated.
Zeppelin Assault :4mana::symu::symu:
Sorcery
If an opponent controls a Mountain and you control an Island, Zeppelin Assault costs less to play.
Put two 3/1 blue ship creature tokens with flying into play.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you came here expecting a signature, you've just wasted your time.
Pristarn, Tower of Unstable Height
Legendary Land
Pristarn, Tower of Unstable Height comes into play tapped.
:symtap:, Pay 1 life: Add to your mana pool.
Tap an untapped creature you control: Target creature gains flying until end of turn.
:1mana:, :symtap:, Sacrifice Pristarn, Tower of Unstable Height: Pristarn, Tower of Unstable Height deals 2 damage to each creature without flying.
City of Heavens Legendary Land
City of Heavens comes into play tapped.
:symtap:: Add to your mana pool
As long as City of Heavens is tapped, creatures you control have flying.
:3mana:: Untap City of Heavens. Any player may play this ability.
To me the picture looks like a palace high up in the sky and all sorts of creatures are trying to get there.
So I thought:
-Because it is so high, it should obviously have something to do with flying.
-It should be very powerful and not restricted to any certain color (as there are flying creatures of all colors).
-It should be untargetable b/c it is a very difficult place to get to.
Throw all that in, mix it up and I came out with: :Skill7:
Skyscrape Palace
Legendary Land (R)
Skyscrape Palace cannot be the target of spells or abilities and does not untap during your untap step.
: Add 1 mana of any color to your mana pool for each creature with flying you control.
, Sacrifice a flying creature: Untap Skyscrape Palace. "It's treasures would be awarded to whomever could ascend to it's threshold."
Now give it some time to sink in:
It is not totally broken and it allows those who wanna break it something to strive for. And it being untargetable means you cannot twiddle it, etc.. If you had 5 flying creatures in play and were gonna sac them all for mana through Skyscrape Palace, you'd get = 10 mana of any color! ..But then you would be left with no flying creatures. And any spell you might play can always be countered. Plus: buy the time in the late game this could be broken, most competetive decks would have already killed you.
I think it is fair & balanced, fun and flavorful.
S****ep
Land - Locus
Whenever <this> is tapped, <this> deals 1 damage to you.
Tap: Add 1 to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, tap an untapped locus you control. If <this> is tapped this way, draw a card. Watch from the highest, for nothing shall then escape your sight.
Ridgetop Library
Land
Whenever a player controls more creatures with flying than any other player, that player gains control of Ridgetop Library.
:symtap:: Add to your mana pool.
:3mana:, :symtap:: Draw a card, then discard a card. Play this ability only during your upkeep.
Edit: Just a little thing I'd like to say... I don't like how half of you are "explaining" their card. That's not really fair, cause as a card maker you can't attach notes to your cards either... A card has to speak for itself. If you feel you need to explain it that's not a good sign in fact.
No offense to anyone who did this really, I'm just asking not to do this in future rounds. This game should stay a card creating competition rather than a writing competition.
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
An interesting choice of artwork, Athani -- it reminds Le Chat more of Indiana Jones or Sky Captain than MtG.
Bestest
01. Zeppelin Assault by requinox -- The 3/1 p/t hearkens back nicely to Rishadan Airship ... but since when did pirates fly blimps?
02. Blitzkrieg by yoyamine -- Other than changing "2 2/1" to "two 2/1," a good card. Le Chat is uncertain how hot-air platforms steal land, but, um, er, well, it's Magic.
03. Path to Beregond by Greebo -- Le Chat has a post on MtG.com arguing for slightly-better-than-basic-lands; the ability to only include four in a deck offsets their slightly-betterness. This seems to fall into that category.
04. Zhejab, Gate to Clouds by Ikaros -- Besides Ornithopter and BoP, you also have Suntail Hawk and Will o the Wisp to contend with -- and black may sometimes get multi-color mana generation, but white rarely if ever.
05. Skyscrape Palace by RUBRDUX -- Not quiteGaea's Cradle, but on its way. Also, note that trading creatures for mana is often the right play. Ashnod's Altar, Krark-Clan Ironworks, and others...
06. Ridgetop Library by Tahn -- Obviously many Ghazban Ogres study at this library ... but note the difference in wording. Also, the exchange in control makes little difference, since lands don't get summoning sickness.
07. Heaven's Defense by Frozenmage -- Strictly worse than Moat: equivalent cmc, but has two colors and a drawback. Also, look at Moat for the proper wording.
08. Viskus, City in the Sky by Casual -- Of all the abilities, only the Brainwash ability matters -- and that happens regardless of whether the land comes into play tapped, and for free (and in any color).
09. City of Heavens by CynicalSquirrel -- Le Chat sees this as being veryvery similar to Pristarn, below; only slightly less broken.
10. Pristarn, Tower of Unstable Height by Raia -- Too long a name, and too much text. Like Viskus, there's only one ability on the card that matters, and sadly it has nothing to do with mana.
11. S****ep by Jeekc -- This is a Locus for no reason whatsoever; it could easily be some other land subtype. The triggered ability seems strangely worded; and if you have more than one in play, each will be tapping down multiple other Locuses ... it just gets more and more useless.
Worstest
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Also, the exchange in control makes little difference, since lands don't get summoning sickness.
What is this supposed to mean? I'm really clueless... I know lands don't have sickness lol. How does this mean your opponent being able to gain control of your land doesn't make a difference??
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
Whenever <this> is tapped, <this> deals 1 damage to you.
Tap: Add 1 to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, tap <this> and draw a card.
That is before I realised that a player can tap for mana to play spells, then attacks to get a card without further disadvantage. And it takes only one flying creature as well.
O mighty judges, can you tell me how to reword S****ep such that the said abuse will not occur, and that it will take four flyers to draw four cards rather than one (assuming four of these are in play)?
@ Tahn: Ghazban Ogre and Karona are interesting because they exchange control near the beginning of turns, when they're liable to be untapped. This makes them at the very least usable as a blocker, if not an attacker. With Ridgetop Observatory's mana ability, you can make certain that your opponent only gains control of a tapped land, which isn't worth very much.
And, the exchange-control ability doesn't work. Let's say you play a first-turn plains, followed by a Suntail Hawk; on your next turn, you play this. The game checks for triggered abilities and state-based effects, and causes the exchange-control ability to trigger. That effect resolves, you gain control of the Library (or, if you prefer, maintain control of it) ... and the game checks for triggers again. Limit it to triggering when a creature with flying enters play, and you're cool. Otherwise, it stalls the game immediately.
@ Jeekc:
S****ep
Land
Whenever S****ep becomes tapped, it deals 1 damage to you.
:symtap:: Add to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, you may tap S****ep. If it becomes tapped this way, draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
1. requinox- Zeppelin Assault : Flavor sort of makes sense. Well-Balanced.
2. Rubrdux- Scyscrape Palace : Cool means of a mana engine.
3. Tahn- Ridgetop Library : Decent card advantage and the drawback in't too likely since if this is in use you shouldn't have trouble finding a constant flow of creatures.
4. Ikaros- Zhejab, Gate to the Clouds : The limitation prevents it from being broken IMO but two mana of any color from one land is always risky.
5. yoyamime- Blitzkrieg : Gamebreaking if the opponent doesn't have flying and is low on removal.
6. Greebo- Path to Beregond : Boring but printable. Mountainwalk isn't very common but that isn't really the point of the card.
7. Frozen Mage- Heaven's Defense : Drawback's a little heavy.
8. Cynical Squirrel- City of Heavens : All you have to do is float one to tap it again so the untap portion is nearly meaningless.
9. Casual- Viskus, City in the Sky : Free half-Propaganda playable in any deck? Goodbye aggro.
11. Jeekc- S****ep : Why does this have any relation to Cloudpost? I'm not sure if dealing combat damage with a flying creature is a good thing or a bad thing with this, and hitting with multiple flyers is worse.
@ Tahn: Ghazban Ogre and Karona are interesting because they exchange control near the beginning of turns, when they're liable to be untapped. This makes them at the very least usable as a blocker, if not an attacker. With Ridgetop Observatory's mana ability, you can make certain that your opponent only gains control of a tapped land, which isn't worth very much.
And, the exchange-control ability doesn't work. Let's say you play a first-turn plains, followed by a Suntail Hawk; on your next turn, you play this. The game checks for triggered abilities and state-based effects, and causes the exchange-control ability to trigger. That effect resolves, you gain control of the Library (or, if you prefer, maintain control of it) ... and the game checks for triggers again. Limit it to triggering when a creature with flying enters play, and you're cool. Otherwise, it stalls the game immediately.
Well tapped or not gaining control of someone else's land is worth a lot, especially considering it has a draw ability...
About the second point - you're right, wording was off. I think it'd be correct as: "Whenever a player that doesn't control (this) has more creatures with flying than any other player, that player gains control of (this)." That way it doesn't trigger continuously.
Damn I usually don't make rules mistakes. But this one slipped through.
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
I absolutely agree, with the judges. I really dislike my card and will probably end up voting for myself.
Although I disagree with Le Chat's comment that the name is too long. Look at Kamigawa. Legendary Land names keep getting longer and longer...
Private Mod Note
():
Rollback Post to RevisionRollBack
Those who fear the darkness have never seen what the light can do.
In the Survival of the Fittest contest, each contestant must submit a card based on this round's task. You have 5 days to post your cards, and if you don't post your card within this time limit, you will be eliminated. So, remember to post your cards quickly!
When you have posted your cards, each of the three judges will rank your cards, from best to worst, and the five who get the lowest rankings will be put in the elimination poll, where the two with the most votes will be eliminated.
Contestants: (11)
Casual
CynicalSquirrel
Frozenmage
Greebo
Ikaros
Jeekc
Raia
requinox
RUBRDUX
Tahn
yoyamime
Judges: (3)
Altivolus
Chimpanzee
Le Chat
Round 5 Task:
- Create a card based on the following artwork:
You don't have to make a full-rendered card with the art and all, though, but the card needs to be based on the picture.
Good luck!
Sorcery
If an opponent controls a Mountain and you control an Island, Zeppelin Assault costs less to play.
Put two 3/1 blue ship creature tokens with flying into play.
Legendary Land
Pristarn, Tower of Unstable Height comes into play tapped.
:symtap:, Pay 1 life: Add to your mana pool.
Tap an untapped creature you control: Target creature gains flying until end of turn.
:1mana:, :symtap:, Sacrifice Pristarn, Tower of Unstable Height: Pristarn, Tower of Unstable Height deals 2 damage to each creature without flying.
Legendary Land
City of Heavens comes into play tapped.
:symtap:: Add to your mana pool
As long as City of Heavens is tapped, creatures you control have flying.
:3mana:: Untap City of Heavens. Any player may play this ability.
So I thought:
-Because it is so high, it should obviously have something to do with flying.
-It should be very powerful and not restricted to any certain color (as there are flying creatures of all colors).
-It should be untargetable b/c it is a very difficult place to get to.
Throw all that in, mix it up and I came out with: :Skill7:
Skyscrape Palace cannot be the target of spells or abilities and does not untap during your untap step.
: Add 1 mana of any color to your mana pool for each creature with flying you control.
, Sacrifice a flying creature: Untap Skyscrape Palace.
"It's treasures would be awarded to whomever could ascend to it's threshold."
Now give it some time to sink in:
It is not totally broken and it allows those who wanna break it something to strive for. And it being untargetable means you cannot twiddle it, etc.. If you had 5 flying creatures in play and were gonna sac them all for mana through Skyscrape Palace, you'd get = 10 mana of any color! ..But then you would be left with no flying creatures. And any spell you might play can always be countered. Plus: buy the time in the late game this could be broken, most competetive decks would have already killed you.
I think it is fair & balanced, fun and flavorful.
I hope the judges do too. :smile2:
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Homebrew is creating Magic.
Are you a pilot or a creator??
Land - Locus
Whenever <this> is tapped, <this> deals 1 damage to you.
Tap: Add 1 to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, tap an untapped locus you control. If <this> is tapped this way, draw a card.
Watch from the highest, for nothing shall then escape your sight.
Land
Whenever a player controls more creatures with flying than any other player, that player gains control of Ridgetop Library.
:symtap:: Add to your mana pool.
:3mana:, :symtap:: Draw a card, then discard a card. Play this ability only during your upkeep.
Edit: Just a little thing I'd like to say... I don't like how half of you are "explaining" their card. That's not really fair, cause as a card maker you can't attach notes to your cards either... A card has to speak for itself. If you feel you need to explain it that's not a good sign in fact.
No offense to anyone who did this really, I'm just asking not to do this in future rounds. This game should stay a card creating competition rather than a writing competition.
:iagree: :iagree: :iagree:
.
.
.
Homebrew is creating Magic.
Are you a pilot or a creator??
Let the ranking begin!
Bestest
01. Zeppelin Assault by requinox -- The 3/1 p/t hearkens back nicely to Rishadan Airship ... but since when did pirates fly blimps?
02. Blitzkrieg by yoyamine -- Other than changing "2 2/1" to "two 2/1," a good card. Le Chat is uncertain how hot-air platforms steal land, but, um, er, well, it's Magic.
03. Path to Beregond by Greebo -- Le Chat has a post on MtG.com arguing for slightly-better-than-basic-lands; the ability to only include four in a deck offsets their slightly-betterness. This seems to fall into that category.
04. Zhejab, Gate to Clouds by Ikaros -- Besides Ornithopter and BoP, you also have Suntail Hawk and Will o the Wisp to contend with -- and black may sometimes get multi-color mana generation, but white rarely if ever.
05. Skyscrape Palace by RUBRDUX -- Not quite Gaea's Cradle, but on its way. Also, note that trading creatures for mana is often the right play. Ashnod's Altar, Krark-Clan Ironworks, and others...
06. Ridgetop Library by Tahn -- Obviously many Ghazban Ogres study at this library ... but note the difference in wording. Also, the exchange in control makes little difference, since lands don't get summoning sickness.
07. Heaven's Defense by Frozenmage -- Strictly worse than Moat: equivalent cmc, but has two colors and a drawback. Also, look at Moat for the proper wording.
08. Viskus, City in the Sky by Casual -- Of all the abilities, only the Brainwash ability matters -- and that happens regardless of whether the land comes into play tapped, and for free (and in any color).
09. City of Heavens by CynicalSquirrel -- Le Chat sees this as being veryvery similar to Pristarn, below; only slightly less broken.
10. Pristarn, Tower of Unstable Height by Raia -- Too long a name, and too much text. Like Viskus, there's only one ability on the card that matters, and sadly it has nothing to do with mana.
11. S****ep by Jeekc -- This is a Locus for no reason whatsoever; it could easily be some other land subtype. The triggered ability seems strangely worded; and if you have more than one in play, each will be tapping down multiple other Locuses ... it just gets more and more useless.
Worstest
Instant
Target spell or permanent's tone becomes playful.
2: Requinox
3: RUBRDUX
4: Ikaros
5: Cynical Squirrel
6: Tahn
7: yoyamime
8: Casual
9: Frozenmage
10: Jeekc
11: Raia
What is this supposed to mean? I'm really clueless... I know lands don't have sickness lol. How does this mean your opponent being able to gain control of your land doesn't make a difference??
Not to beg or whatever, but the card used to be
Whenever <this> is tapped, <this> deals 1 damage to you.
Tap: Add 1 to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, tap <this> and draw a card.
That is before I realised that a player can tap for mana to play spells, then attacks to get a card without further disadvantage. And it takes only one flying creature as well.
O mighty judges, can you tell me how to reword S****ep such that the said abuse will not occur, and that it will take four flyers to draw four cards rather than one (assuming four of these are in play)?
And, the exchange-control ability doesn't work. Let's say you play a first-turn plains, followed by a Suntail Hawk; on your next turn, you play this. The game checks for triggered abilities and state-based effects, and causes the exchange-control ability to trigger. That effect resolves, you gain control of the Library (or, if you prefer, maintain control of it) ... and the game checks for triggers again. Limit it to triggering when a creature with flying enters play, and you're cool. Otherwise, it stalls the game immediately.
@ Jeekc:
S****ep
Land
Whenever S****ep becomes tapped, it deals 1 damage to you.
:symtap:: Add to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, you may tap S****ep. If it becomes tapped this way, draw a card.
Instant
Target spell or permanent's tone becomes playful.
1. requinox- Zeppelin Assault : Flavor sort of makes sense. Well-Balanced.
2. Rubrdux- Scyscrape Palace : Cool means of a mana engine.
3. Tahn- Ridgetop Library : Decent card advantage and the drawback in't too likely since if this is in use you shouldn't have trouble finding a constant flow of creatures.
4. Ikaros- Zhejab, Gate to the Clouds : The limitation prevents it from being broken IMO but two mana of any color from one land is always risky.
5. yoyamime- Blitzkrieg : Gamebreaking if the opponent doesn't have flying and is low on removal.
6. Greebo- Path to Beregond : Boring but printable. Mountainwalk isn't very common but that isn't really the point of the card.
7. Frozen Mage- Heaven's Defense : Drawback's a little heavy.
8. Cynical Squirrel- City of Heavens : All you have to do is float one to tap it again so the untap portion is nearly meaningless.
9. Casual- Viskus, City in the Sky : Free half-Propaganda playable in any deck? Goodbye aggro.
10. Raia- Pristarn, Tower of Unstable Height : Colorless, one-sided pyroclasm?
11. Jeekc- S****ep : Why does this have any relation to Cloudpost? I'm not sure if dealing combat damage with a flying creature is a good thing or a bad thing with this, and hitting with multiple flyers is worse.
3CB and 4CB5CB!Well tapped or not gaining control of someone else's land is worth a lot, especially considering it has a draw ability...
About the second point - you're right, wording was off. I think it'd be correct as: "Whenever a player that doesn't control (this) has more creatures with flying than any other player, that player gains control of (this)." That way it doesn't trigger continuously.
Damn I usually don't make rules mistakes. But this one slipped through.
Although I disagree with Le Chat's comment that the name is too long. Look at Kamigawa. Legendary Land names keep getting longer and longer...
And I must say the picture we based our card on was Fugly.
No offense Athani - You the man.. :smile2:
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.
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Homebrew is creating Magic.
Are you a pilot or a creator??
Greebo: 3 + 1 + 6 = 10
RUBRDUX: 5 + 3 + 2 = 10
Ikaros: 4 + 4 + 4 = 12
yoyamime: 2 + 7 + 5 = 14
Tahn: 6 + 6 + 3 = 15
CynicalSquirrel: 9 + 5 + 8 = 22
Frozenmage: 7 + 9 + 7 = 23
Casual: 8 + 8 + 9 = 25
Raia: 10 + 11 + 10 = 31
Jeekc: 11 + 10 + 11 = 32
Poll will be up soon!