Welcome to the second round of this month's FCC. Sorry for the late start, but times have been busy here at MTGS. Now, without further stalling, let me introduce round 2.
Now, you all know what a cycle is, right? A good set of five cards, often times one per color, that share some kind of link. Dark Ritual, Giant Growth, Ancestral Recall, Healing Salve, Lightning Bolt were an original set, linked by 1 mana for some 3-off effect. The CoP's are another example, this time all one color (dealing with all 5).
So, your challenge for this round is to make a 5-card cycle! Doesn't have to be any special number of colors, can have artifacts or multicolored's, just make sure to have 5 cards linked together in some clear way!
Bonus Points:
Is not a W-U-B-R-G cycle of cards - 1 Point
Use Mana Symbols in card - 1 Point
Supply rendered card art - 3 Points (only need one piece of art to earn points, though a full set could be nice)
New Point Category:
February FCC will feature a new point category called Balance. Here's how it works:
-Judges will look at the card in each of the 5 major formats of Magic (Vintage, Legacy, Extended, Standard and Limited). Each format it is unbroken in, it will recieve a point.
So, if a card is only broken in Limited, it will get a 4/5 in that category. Also, Balnce is replacing the Flavor category, which is now merged with Creativity. The new point layout is thus:
Judges(matches you judge):
Llan (01-04) (06-09)
PlanesJaywalker (12-13) (16-21)
Absolutionis (23-25) (29-31)
SOS - (34-36) (37-39)
gerg (41-44) (45-47)
(52 has a bye)
Players may reference the Player List for match information.
Now with that out of the way, you all have until midnight EST on the 23rd (I apologize for the super-accelerated round, but we need to finish this contest, it got screwed in the moderator transfer) to submit your cards. Good luck!
Judges, please don't judge until I give the word, thank you.
And yes, I did extend the round slightly from what I posted on round one.
Windswept Praerie
Land
:symtap:, Sacrifice Windswept Praerie: Add W or U to your mana pool. WU, Remove Windswept Praerie from the game: Choose one - You gain 5 life; or draw a card. Play this ability only if Windswept Praerie is in your graveyard.
Putrid Coastline
Land
:symtap:, Sacrifice Putrid Coastline: Add U or B to your mana pool. UB, Remove Putrid Coastline from the game: Choose one - Tap target permanent, and it doesn't untap during its controller's next untap step; or target player loses 4 life. Play this ability only if Putrid Coastline is in your graveyard.
Sulfuric Marshland
Land
:symtap:, Sacrifice Sulfuric Marshland: Add B or R to your mana pool. BR, Remove Sulfuric Marshland from the game: Choose one - Target creature gets -2/-2 until end of turn; or destroy target artifact. Play this ability only if Sulfuric Marshland is in your graveyard.
Overgrown Volcano
Land
:symtap:, Sacrifice Overgrown Volcano: Add R or G to your mana pool. RG, Remove Overgrown Volcano from the game: Choose one - Target creature gets +3/+0 and has haste until end of turn; or put a 2/2 green Bear creature token into play. Play this ability only if Overgrown Volcano is in your graveyard.
Serene Grove
Land
:symtap:, Sacrifice Serene Grove: Add G or W to your mana pool. GW, Remove Serene Grove from the game: Choose one - Creatures you control get +1/+1 and have trample until end of turn; or remove target enchantment from the game. Play this ability only if Serene Grove is in your graveyard.
Hammer of Earth
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Hammer of the Earth to its owner's hand. If you do, destroy target land that player controls. The hammer fell, and the ground trembled and gave way.
Katana of Fire
Legendary Artifact - Equipment
Equip:
Whenever equipped creature would deal combat damage to a player, you may return Katana of Flame to its owner's hand. If you do, equipped creature deals double that amount of damage instead. The katana slashed, and the air scorched at its passing.
Kusari-Gama of Water
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Kusari-Gama of Water to its owner's hand. If you do, target permanent doesn't untap during its controller's next untap step. The kusari-gama flew, and the world stood still.
Nunchaku of Wind
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Nunchaku of the Wind to its owner's hand. If you do, return target permanent to its owner's hand. The nunchaku swung, and reality wavered.
Soul Blade
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Soul Blade to its owner's hand. If you do, gain life equal to double the damage dealt. The blade sliced, and pure energy poured forth.
Silkspear Zealot :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkspear Zealot: Destroy target blocking creature. I am Punishment.
1/1
Silkshield Defender :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkshield Defender: Destroy target attacking creature. I am Retribution.
1/1
Silkrobe Wearer :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkrobe Wearer: Destroy target creature that dealt damage this turn. I am Peace.
1/1
Silkbow Wielder :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkbow Wielder: Destroy target creature that used an activated ability this turn. I am Law.
1/1
Silkscythe Reaper :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkscythe Reaper: Destroy target creature with the greatest power. If two or more creatures are tied for greatest power, you may target any one of them. I am Order.
1/1
Artifact
Whenever an opponent plays a black or red spell, put a charge counter on ~
:symw:: ~ becomes a white Guardian creature with vigilance and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Balance
Artifact
Whenever an opponent plays a white or black spell, put a charge counter on ~
:symu:: ~ becomes a blue Guardian creature with flying and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Corruption
Artifact
Whenever an opponent plays a white or green spell, put a charge counter on ~
:symb:: ~ becomes a black Guardian creature with fear and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Vengeance
Artifact
Whenever an opponent plays a white or blue spell, put a charge counter on ~
:symr:: ~ becomes a red Guardian creature with first strike and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Vitality
Artifact
Whenever an opponent plays a blue or black spell, put a charge counter on ~
:symg:: ~ becomes a green Guardian creature with trample and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Katana of Chaos
Legendary Artifact
Equipped creature gets +3/+3 and has first strike.
Equipped creature gains, ":symr::symr::symr:, :symtap:: Deal 2 damage to all creatures and all players ."
Equip: :2mana::symr::symr:
Katana of Purity
Legendary Artifact
Equipped creature gets +3/+3 and has vigilance.
Equipped creature gains, ":symw::symw::symw:, :symtap:: Remove target creature from the game. Its controller gains life equal to its toughness."
Equip: :2mana::symw::symw:
Katana of Growth
Legendary Artifact
Equipped creature gets +3/+3 and has trample.
Equipped creature gains, ":symg::symg::symg:, :symtap:: All creatures target player controls get +2/+2 and trample until end of turn."
Equip: :2mana::symg::symg:
Katana of Decay
Legendary Artifact
Equipped creature gets +3/+3 and has fear.
Equippped creature gains, ":symb::symb::symb:, :symtap:: All creatures target player controls gets -2/-2 until end of turn."
Equip: :2mana::symb::symb:
Katana of Curiosity
Legendary Artifact
Equipped creature gets +3/+3 and has flying.
Equipped creature gains, ":symu::symu::symu:, :symtap:: Target player draws two cards."
Equip: :2mana::symu::symu:
Titan's Ciuras
Legendary Artifact- Equipment Relic
If equipped creature is the target of a spell or ability, you may change the target of that spell or ability to another target.
If Titan's Cuiras is put into a graveyard from play, you may search your library for an Equipment Relic card, reveal it, and put it into your hand. If you do, shuffle your library.
Equip
Titan's Gauntlet
Legendary Artifact- Equipment Relic
Equipped creature is Indestructable. All Equipment Relics attached to equipped creature are Indestructable.
Sacrifice an Equipment Relic: Put an Equipment Relic card from your hand into play.
Equip
Titan's Gladius
Legendary Artifact- Equipment Relic
Equipped creature gets +5/-1, and gains Trample and Haste.
If Titan's Gladius is put into a graveyard from play, you may search your library for an Equipment Ralic card, reveal it, and put it into your hand. If you, shuffle your library.
Equip
Titan's Helmet
Legendary Artifact- Equipment Relic
Whenever equipped creature deals combat damage, draw that many cards.
If Titan's Helmet is put into a graveyard from play, you may search your library for an Equipment Relic card, reveal it and put it into your hand. If you do, shuffle your library.
Equip
Titan's Shield
Legendary Artifact- Equipment Relic
Equipped creature gets -2/+10, and gains First Strike and Vigilance.
If Titan's Shield is put into a graveyard from play, you may search your library for an Equipment Relic card, reveal it and put it into your hand. If you do, shuffle your library.
Equip
The Gauntlet is the odd man out, bu it serves to get the other relics into play. The other relics have triggered abilities upon going to the graveyard that combo nicely with the Gauntlet.
#31
Opponent is Meteor, and I wish him good luck. :smile2:
Will post images soon.
Hate Crimes 1BB
Sorcery
Choose a color.
Target player reveals his or her hand and discards X cards of that color and lands that can produce that color, where X is the number of lands you control. Breaking the law? I broke it when I was born, lady.
-------------------------------------------------------------------------
Righteous Crimes 2W
Sorcery
Tap up to X creatures and gain X life, where X is the number of lands you control. Breaking the law? But we're the good guys!
----------------------------------------------------------------------
Natural Crimes 2GG
Sorcery
Destroy up to X artifacts, where X is the number of lands you control. Law-Breaking is overshadowed by purifying nature.
----------------------------------------------------------------------=
Chaotic Crimes 2RR
Sorcery
Untap and gain control of X target creatures until end of turn, they gain haste until end of turn.
X is the number of lands you control. Chaos begets Chaos.
------------------------------------------------------------------------
Intelligence Crimes 2UUU
Sorcery
Draw up to X cards, where X is the number of lands you control. You have no maximum hand size (This effect does not end at end of turn.) It's not breaking the law unless you're broken by the law.
Lies! -I'm Buffy Summers, town tracker. I used my ability on you and saw that you didn't use any abilities before the game started. My flavor is I was sucked through a mysterious space-time portal and I'm here to kill all the vampires, and my tracking ability is a combination of my Slayer and Native American skills.
Card art coming soon, if i can figure out how to get it here, or if i find a free upload site, or the attach image button.
Again people, www.photobucket.com makes a fine free upload site, and the attach image button is the 'Manage Attachments' button in either the Post Reply window or the Edit Post window.
So, just so I'm sure I understand...
Assuming judging takes only one day (good luck)...
We're going to be starting round 3 on the 25th (if we're fortunate) with 10 players remaining?
How are we going to finish on time?
...You've got to be kidding me. I was waiting till tommorow to post (I've been looking for art as of late), as it is the actual due date for it. Then this occurs. I don't want to be out on a technicality because the round ended suddenly. :slant:
Edit: Card Cycle
Long-Grass Field
Land
Whenever an enchantment comes into play, you may pay :2mana:. If you do, destroy target enchantment. Play this ability only if you control a Plains.
Add to your mana pool.
Silt-Washed Delta
Land
Whenever a player plays an instant or sorcery, you may pay :2mana:. If you do, draw a card, then discard a card. Play this ability only if you control an Island.
Add to your mana pool.
Fault-Line Crag
Land
Whenever a player plays a land, you may pay :2mana:. If you do, each player sacrifices a land. Play this ability only if you control a Mountain.
Add to your mana pool.
Old-Growth Canopy
Land
Whenever a creature comes into play, you may pay :2mana:. If you do, target creature gets +1/+1 until end of turn. Play this ability only if you control a Forest.
Add to your mana pool.
Dead-Rot Moor
Land
Whenever a creature is put into a graveyard from play, you may pay :2mana:. If you do, all creatures gets -1/-1 until end of turn. Play this ability only if you control a swamp.
Add to your mana pool.
Agreed, next time post your cards when you think of them and then edit if you get new ideas.
Cards will be accepted until the Midnight tommorow deadline I set originally, but I'd like to start getting the judges on their judging so we can actually be close to done with the February round before March is over...
It's not clear if you meant to end the round at midnight the morning of the 23rd (which is in actuality the 23rd) or the night of the 23rd (which is actually the 24th). Please be more clear in the future.
Timestream Deflector
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, you may redirect the next 1 damage that would be dealt to target creature this turn to target creature you control.
:1mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Agitator
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, it deals 1 damage to target creature.
:2mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Extractor
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, you may return target creature to its owner's hand unless it's controller pays :1mana:.
:3mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Accelerator:3mana:
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, you may draw a card.
:5mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Manipulator
Artifact - Timestreamer (Rare)
Whenever ~ is shuffled into your library from play, you win the game at the end of turn if you have shuffled 5 Timestreamer cards with different names into your library this turn.
:8mana:: Shuffle ~ into your library. If you do, you may search your library for up to four Timestreamer cards and put them into play.
Now, you all know what a cycle is, right? A good set of five cards, often times one per color, that share some kind of link. Dark Ritual, Giant Growth, Ancestral Recall, Healing Salve, Lightning Bolt were an original set, linked by 1 mana for some 3-off effect. The CoP's are another example, this time all one color (dealing with all 5).
So, your challenge for this round is to make a 5-card cycle! Doesn't have to be any special number of colors, can have artifacts or multicolored's, just make sure to have 5 cards linked together in some clear way!
Bonus Points:
Is not a W-U-B-R-G cycle of cards - 1 Point
Use Mana Symbols in card - 1 Point
Supply rendered card art - 3 Points (only need one piece of art to earn points, though a full set could be nice)
New Point Category:
February FCC will feature a new point category called Balance. Here's how it works:
-Judges will look at the card in each of the 5 major formats of Magic (Vintage, Legacy, Extended, Standard and Limited). Each format it is unbroken in, it will recieve a point.
So, if a card is only broken in Limited, it will get a 4/5 in that category. Also, Balnce is replacing the Flavor category, which is now merged with Creativity. The new point layout is thus:
Flavor/Creativity - x/5
Balance - x/5
Wording - x/5
Round Fulfillment (RF) - x/5
Bonus - x/5
Judges(matches you judge):
Llan (01-04) (06-09)
PlanesJaywalker (12-13) (16-21)
Absolutionis (23-25) (29-31)
SOS - (34-36) (37-39)
gerg (41-44) (45-47)
(52 has a bye)
Players may reference the Player List for match information.
Now with that out of the way, you all have until midnight EST on the 23rd (I apologize for the super-accelerated round, but we need to finish this contest, it got screwed in the moderator transfer) to submit your cards. Good luck!
Judges, please don't judge until I give the word, thank you.
And yes, I did extend the round slightly from what I posted on round one.
Windswept Praerie
Land
:symtap:, Sacrifice Windswept Praerie: Add W or U to your mana pool.
WU, Remove Windswept Praerie from the game: Choose one - You gain 5 life; or draw a card. Play this ability only if Windswept Praerie is in your graveyard.
Putrid Coastline
Land
:symtap:, Sacrifice Putrid Coastline: Add U or B to your mana pool.
UB, Remove Putrid Coastline from the game: Choose one - Tap target permanent, and it doesn't untap during its controller's next untap step; or target player loses 4 life. Play this ability only if Putrid Coastline is in your graveyard.
Sulfuric Marshland
Land
:symtap:, Sacrifice Sulfuric Marshland: Add B or R to your mana pool.
BR, Remove Sulfuric Marshland from the game: Choose one - Target creature gets -2/-2 until end of turn; or destroy target artifact. Play this ability only if Sulfuric Marshland is in your graveyard.
Overgrown Volcano
Land
:symtap:, Sacrifice Overgrown Volcano: Add R or G to your mana pool.
RG, Remove Overgrown Volcano from the game: Choose one - Target creature gets +3/+0 and has haste until end of turn; or put a 2/2 green Bear creature token into play. Play this ability only if Overgrown Volcano is in your graveyard.
Serene Grove
Land
:symtap:, Sacrifice Serene Grove: Add G or W to your mana pool.
GW, Remove Serene Grove from the game: Choose one - Creatures you control get +1/+1 and have trample until end of turn; or remove target enchantment from the game. Play this ability only if Serene Grove is in your graveyard.
Hammer of Earth
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Hammer of the Earth to its owner's hand. If you do, destroy target land that player controls.
The hammer fell, and the ground trembled and gave way.
Katana of Fire
Legendary Artifact - Equipment
Equip:
Whenever equipped creature would deal combat damage to a player, you may return Katana of Flame to its owner's hand. If you do, equipped creature deals double that amount of damage instead.
The katana slashed, and the air scorched at its passing.
Kusari-Gama of Water
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Kusari-Gama of Water to its owner's hand. If you do, target permanent doesn't untap during its controller's next untap step.
The kusari-gama flew, and the world stood still.
Nunchaku of Wind
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Nunchaku of the Wind to its owner's hand. If you do, return target permanent to its owner's hand.
The nunchaku swung, and reality wavered.
Soul Blade
Legendary Artifact - Equipment
Equip:
Whenever equipped creature deals combat damage to a player, you may return Soul Blade to its owner's hand. If you do, gain life equal to double the damage dealt.
The blade sliced, and pure energy poured forth.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Silkspear Zealot :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkspear Zealot: Destroy target blocking creature.
I am Punishment.
1/1
Silkshield Defender :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkshield Defender: Destroy target attacking creature.
I am Retribution.
1/1
Silkrobe Wearer :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkrobe Wearer: Destroy target creature that dealt damage this turn.
I am Peace.
1/1
Silkbow Wielder :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkbow Wielder: Destroy target creature that used an activated ability this turn.
I am Law.
1/1
Silkscythe Reaper :2mana::symw:
Creature- Human Soldier
:symtap:, Sacrifice Silkscythe Reaper: Destroy target creature with the greatest power. If two or more creatures are tied for greatest power, you may target any one of them.
I am Order.
1/1
Attach it as a zip, load it on www.photobucket.com and link, re-save the images in a different format, whatever.
Sanctuary of the Firemaker
Land
: Add to your mana pool.
: Add R or W to your mana pool, ~ deals 1 damage to you.
Grave of the Healer
Land
: Add to your mana pool.
: Add W or B to your mana pool, target opponent gains 1 life.
Garden of the Necromancer
Land
: Add to your mana pool.
: Add B or G to your mana pool, you lose 1 life.
Bonfire of the Artificier
Land
: Add to your mana pool.
: Add U or R to your mana pool, target opponent draws a card, then discards a card.
Lake of the Forester
Land
: Add to your mana pool.
: Add G or U to your mana pool, put a +1/+1 counter on target creature an opponent controls.
Guardian of Honor
Artifact
Whenever an opponent plays a black or red spell, put a charge counter on ~
:symw:: ~ becomes a white Guardian creature with vigilance and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Balance
Artifact
Whenever an opponent plays a white or black spell, put a charge counter on ~
:symu:: ~ becomes a blue Guardian creature with flying and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Corruption
Artifact
Whenever an opponent plays a white or green spell, put a charge counter on ~
:symb:: ~ becomes a black Guardian creature with fear and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Vengeance
Artifact
Whenever an opponent plays a white or blue spell, put a charge counter on ~
:symr:: ~ becomes a red Guardian creature with first strike and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Guardian of Vitality
Artifact
Whenever an opponent plays a blue or black spell, put a charge counter on ~
:symg:: ~ becomes a green Guardian creature with trample and "This creature has power and toughness equal to the number of charge counters on it" until end of turn
Cards to follow...
Thornshedder Escort - :2mana::symw:
Creature -- Cleric (C)
Protection from lands
2/2
Aurashedder Escort - :2mana::symw:
Creature -- Cleric (C)
Protection from enchantments
2/2
Aethershedder Escort - :1mana::symw::symw:
Creature -- Cleric (R)
Protection from creatures
2/1
Thoughtshedder Escort - :2mana::symw::symw:
Creature -- Cleric (U)
Thoughtshedder Escort can't be countered.
Protection from instants and sorceries
2/2
Trinketshedder Escort - :2mana::symw:
Creature -- Cleric (U)
Protection from artifacts
2/2
Theft of Protection 4B
Instant
Destroy target white creature, and put two white 0/2 wall creature tokens with defender into play under your control.
Theft of Wisdom 4B
Instant
Destroy target blue creature, and draw two cards.
Theft of Hatred 4B
Instant
Destroy target black creature, and target creature gets -2/-2 until end of turn.
Theft of Passion 4B
Instant
Destroy target red creature, and Theft of Passion deals two damage to creature or player.
Theft of Vigor 4B
Instant
Destroy target green creature, and distrubute 2 +1/+1 counters among creatures you control.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Katana of Chaos
Legendary Artifact
Equipped creature gets +3/+3 and has first strike.
Equipped creature gains, ":symr::symr::symr:, :symtap:: Deal 2 damage to all creatures and all players ."
Equip: :2mana::symr::symr:
Katana of Purity
Legendary Artifact
Equipped creature gets +3/+3 and has vigilance.
Equipped creature gains, ":symw::symw::symw:, :symtap:: Remove target creature from the game. Its controller gains life equal to its toughness."
Equip: :2mana::symw::symw:
Katana of Growth
Legendary Artifact
Equipped creature gets +3/+3 and has trample.
Equipped creature gains, ":symg::symg::symg:, :symtap:: All creatures target player controls get +2/+2 and trample until end of turn."
Equip: :2mana::symg::symg:
Katana of Decay
Legendary Artifact
Equipped creature gets +3/+3 and has fear.
Equippped creature gains, ":symb::symb::symb:, :symtap:: All creatures target player controls gets -2/-2 until end of turn."
Equip: :2mana::symb::symb:
Katana of Curiosity
Legendary Artifact
Equipped creature gets +3/+3 and has flying.
Equipped creature gains, ":symu::symu::symu:, :symtap:: Target player draws two cards."
Equip: :2mana::symu::symu:
Legendary Artifact- Equipment Relic
If equipped creature is the target of a spell or ability, you may change the target of that spell or ability to another target.
If Titan's Cuiras is put into a graveyard from play, you may search your library for an Equipment Relic card, reveal it, and put it into your hand. If you do, shuffle your library.
Equip
Titan's Gauntlet
Legendary Artifact- Equipment Relic
Equipped creature is Indestructable. All Equipment Relics attached to equipped creature are Indestructable.
Sacrifice an Equipment Relic: Put an Equipment Relic card from your hand into play.
Equip
Titan's Gladius
Legendary Artifact- Equipment Relic
Equipped creature gets +5/-1, and gains Trample and Haste.
If Titan's Gladius is put into a graveyard from play, you may search your library for an Equipment Ralic card, reveal it, and put it into your hand. If you, shuffle your library.
Equip
Titan's Helmet
Legendary Artifact- Equipment Relic
Whenever equipped creature deals combat damage, draw that many cards.
If Titan's Helmet is put into a graveyard from play, you may search your library for an Equipment Relic card, reveal it and put it into your hand. If you do, shuffle your library.
Equip
Titan's Shield
Legendary Artifact- Equipment Relic
Equipped creature gets -2/+10, and gains First Strike and Vigilance.
If Titan's Shield is put into a graveyard from play, you may search your library for an Equipment Relic card, reveal it and put it into your hand. If you do, shuffle your library.
Equip
The Gauntlet is the odd man out, bu it serves to get the other relics into play. The other relics have triggered abilities upon going to the graveyard that combo nicely with the Gauntlet.
Opponent is Meteor, and I wish him good luck. :smile2:
Will post images soon.
Hate Crimes 1BB
Sorcery
Choose a color.
Target player reveals his or her hand and discards X cards of that color and lands that can produce that color, where X is the number of lands you control.
Breaking the law? I broke it when I was born, lady.
-------------------------------------------------------------------------
Righteous Crimes 2W
Sorcery
Tap up to X creatures and gain X life, where X is the number of lands you control.
Breaking the law? But we're the good guys!
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Natural Crimes 2GG
Sorcery
Destroy up to X artifacts, where X is the number of lands you control.
Law-Breaking is overshadowed by purifying nature.
----------------------------------------------------------------------=
Chaotic Crimes 2RR
Sorcery
Untap and gain control of X target creatures until end of turn, they gain haste until end of turn.
X is the number of lands you control.
Chaos begets Chaos.
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Intelligence Crimes 2UUU
Sorcery
Draw up to X cards, where X is the number of lands you control. You have no maximum hand size (This effect does not end at end of turn.)
It's not breaking the law unless you're broken by the law.
-Alpha
Again people, www.photobucket.com makes a fine free upload site, and the attach image button is the 'Manage Attachments' button in either the Post Reply window or the Edit Post window.
Assuming judging takes only one day (good luck)...
We're going to be starting round 3 on the 25th (if we're fortunate) with 10 players remaining?
How are we going to finish on time?
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Seriously now.
Judges, please post your judgings.........
Teehee, didn't say it yet.....
NOW!
Enchant Creature
Enchanted creature gets +1/+1 and flying
Sacrifice Scroll of Flotation: All other creatures get +1/+1 and flying
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Scroll of Dark Eyes 3B
Enchant Creature
Enchanted creature gets +1/+1 and fear
Sacrifice Scroll of Dark Eyes: All other creatures get +1/+1 and fear
-----------------------
Scroll of Pre-Dawn 3W
Enchant creature
Enchanted creature gets +1/+1 and first strike
Sacrifice Scroll of Pre-Dawn: All other creatures get +1/+1 and first strike
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Scroll of Fervor 2R
Enchant Creature
Enchanted creature gets +2/+0 and haste
Sacrifice Scroll of Fervor: All other creatures get +2/+0 and haste
------------------------
Scroll of Spring's First 2GG
Enchant Creature
Enchanted creature gets +2/+1 and trample
Sacrifice Scroll of Spring's First: All other creatures get +2/+1 and trample.
DCI MTG Level 2 Judge
Simple math kids:
Redhead + Tsundere = Win
Shimapan + Thigh Highs = Win
...You've got to be kidding me. I was waiting till tommorow to post (I've been looking for art as of late), as it is the actual due date for it. Then this occurs. I don't want to be out on a technicality because the round ended suddenly. :slant:
Edit: Card Cycle
Long-Grass Field
Land
Whenever an enchantment comes into play, you may pay :2mana:. If you do, destroy target enchantment. Play this ability only if you control a Plains.
Add to your mana pool.
Silt-Washed Delta
Land
Whenever a player plays an instant or sorcery, you may pay :2mana:. If you do, draw a card, then discard a card. Play this ability only if you control an Island.
Add to your mana pool.
Fault-Line Crag
Land
Whenever a player plays a land, you may pay :2mana:. If you do, each player sacrifices a land. Play this ability only if you control a Mountain.
Add to your mana pool.
Old-Growth Canopy
Land
Whenever a creature comes into play, you may pay :2mana:. If you do, target creature gets +1/+1 until end of turn. Play this ability only if you control a Forest.
Add to your mana pool.
Dead-Rot Moor
Land
Whenever a creature is put into a graveyard from play, you may pay :2mana:. If you do, all creatures gets -1/-1 until end of turn. Play this ability only if you control a swamp.
Add to your mana pool.
Maybe you'll get in, maybe you won't...but you won't be getting a whole lot of sympathy from me if not.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Cards will be accepted until the Midnight tommorow deadline I set originally, but I'd like to start getting the judges on their judging so we can actually be close to done with the February round before March is over...
Timestream Deflector
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, you may redirect the next 1 damage that would be dealt to target creature this turn to target creature you control.
:1mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Agitator
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, it deals 1 damage to target creature.
:2mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Extractor
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, you may return target creature to its owner's hand unless it's controller pays :1mana:.
:3mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Accelerator:3mana:
Artifact - Timestreamer (Uncommon)
Whenever ~ is shuffled into your library from play, you may draw a card.
:5mana:: Shuffle ~ into your library. If you do, you may search your library for a Timestreamer card and put it into play.
Timestream Manipulator
Artifact - Timestreamer (Rare)
Whenever ~ is shuffled into your library from play, you win the game at the end of turn if you have shuffled 5 Timestreamer cards with different names into your library this turn.
:8mana:: Shuffle ~ into your library. If you do, you may search your library for up to four Timestreamer cards and put them into play.