Deport (:2mana::symu:) -- Instant (R)
Remove target creature from the game unless that creature's controller pays :4mana:.
Depression (:2mana::symb::symb::symb:) -- Enchantment (R)
At the beginning of your upkeep, you lose 2 life. When ~this~ comes into play, choose a color. Spells of the chosen color cannot be played.
Karmei of the Barren Mire (:1mana::symb::symb:) -- Legendary Creature - Spirit (R)
When ~this~ comes into play, sacrifice all other permanents you control. Creatures, artifacts, and lands your opponents play come into play tapped and don't untap during their untap step.
0/2
Angelic Rebirth (:symw::symw:) -- Instant (R)
As an additional cost to play Angelic Rebirth, you may sacrifice any number of non-token creatures. Put a 2/2 white angel token with flying into play for each creature sacrificed this way.
Bow Down (:symr::symb:) -- Instant (R)
Destroy target creature unless its controller discards two cards at random from his or her hand.
Chilling Gaze (:symu:) -- Instant (R)
Tap target creature. That creature doesnt untap during its controllers untap step as long as it stays in play.
Kyrus, Master of Blades (:2mana::symr::symr:) -- Legendary Creature - Human Soldier
Haste; Double Strike
Whenever ~this~ attacks, ~this~ gets +1/+0 for each creature defending player controls.
3/1
Shattered Ground -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Shattered Ground: Remove target creature from the game.
Ghastly Remains -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Ghastly Remains: Return target creature card from your graveyard to play.
Whirlpool -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Whirlpool: Counter target spell.
Great Oak -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Great Oak: Creatures you control get +3/+3 until end of turn.
Heaven's Gate -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Heaven's Gate: Untap target creature and remove it from combat. You gain life equal to its toughness.
Brom, The Iron Fist (symg::symg:) -- Legendary Creature - Human Monk (R)
~this~ cant be countered by spells or abilities. When ~this~ comes into play, you may pay an additional :1mana::symg:. If you do, ~this~ cant be the target of spells or abilities. When ~this~ attacks, creatures you control get +2/+2 and gain trample until end of turn.
2/2
Dreamscape -- Legendary Land (R)
:1mana:: Dreamscape becomes a X/X creature until end of turn, where X is the number of lands you control. Sacrifice Dreamscape at end of turn.
:symtap:: Until end of turn, lands you control have ":symtap:: Add one mana of any color to your mana pool."
Induce Comma (:symu::symu::symu:) -- Instant (R)
Counter target spell. Search its controller's hand, library, and graveyard for copies of the spell and remove them from the game. That player then shuffles his or her library. Remove ~this~ from the game.
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Quote from Someone on Volcanic Hammer »
3 damage for 2 mana; it’s like playing 8 Lightning Helixes, except 4 of them have AIDS.
Deport - As much as I love blue, blue isn't supposed to get creature removal in this form...
Depression - This sounds more white or blue... Probably blue...
Karmei - So, it's a Kismet and a Stasis all rolled into one for a convenient 3 mana? Oh, and there's no upkeep cost so that eliminates the need for "Chronatog"... You've effectively rolled a three-card combo deck into one card that costs 3 mana and is off-color to boot... No...
Angelic Rebirth - Angel tokens and angel crads tend to be 4/4s nowadays...
Bow Down - Terminate does the same effect, but it's a common and doesn't have the choice...
Chilling Gaze - There are a myriad of blue creature enchantments that do something less than this effect for anywhere from 2 to 3 mana...
Kyrus - It's effectively a 6/1 for 4 mana, that can pump itself up in doubles and has haste... I can imagine a Ball-lightning without the sacrifice and with First Strike... Just say: No...
Legendary Lands - Blue one is crazy-powerful as is the black one... Red is off-color, White is underpowered compared to the rest, and green one is rather strong too...
Brom - A 4/4? Blue-Hoser? Untargettable? Pumps creatures? Sounds fun! For 2 mana with a 2 mana kicker? Uhh...
Dreamscape - Add a cool drawback and the ability to produce mana itself, and it's be a good card...
Induce Comma - I believe you meant "Coma", but besides that, take a look at how similar this is to 'Quash'... Now notice how much stronger this is... Yeah...
Shouldn't this be in the main Custom Sets & Cards area, and not the Games portion of it? Doesn't look like a game to me...here, to keep in the spirit of the original poster, I'll post a similar card.
OMFG I WIN
Super-Instant
You win this game, this match, and all future matches of Magic: The Gathering you play, both online and offline. This can't be countered by spells or abilities, can't be banned or restricted in any format, and can't be prevented from occuring in any way. If OMFG I WIN isn't in your opening hand when you draw your first seven cards, you may search your library, hand, graveyard, your opponent's hand, outside the game, your collection, your opponent's collection, the Internet, and any and all alternate realities for all copies of OMFG I WIN and put them into your hand. You freaking rule.
Shouldn't this be in the main Custom Sets & Cards area, and not the Games portion of it? Doesn't look like a game to me...here, to keep in the spirit of the original poster, I'll post a similar card.
OMFG I WIN
Super-Instant
You win this game, this match, and all future matches of Magic: The Gathering you play, both online and offline. This can't be countered by spells or abilities, can't be banned or restricted in any format, and can't be prevented from occuring in any way. If OMFG I WIN isn't in your opening hand when you draw your first seven cards, you may search your library, hand, graveyard, your opponent's hand, outside the game, your collection, your opponent's collection, the Internet, and any and all alternate realities for all copies of OMFG I WIN and put them into your hand. You freaking rule.
I'm going to have to say this isn't broken...
My card:
Die -
Artifact
:symtap::Roll a die. If the roll comes up an even number, you may untap ~this~.
Remove target creature from the game unless that creature's controller pays :4mana:.
Depression (:2mana::symb::symb::symb:) -- Enchantment (R)
At the beginning of your upkeep, you lose 2 life. When ~this~ comes into play, choose a color. Spells of the chosen color cannot be played.
Karmei of the Barren Mire (:1mana::symb::symb:) -- Legendary Creature - Spirit (R)
When ~this~ comes into play, sacrifice all other permanents you control. Creatures, artifacts, and lands your opponents play come into play tapped and don't untap during their untap step.
0/2
Angelic Rebirth (:symw::symw:) -- Instant (R)
As an additional cost to play Angelic Rebirth, you may sacrifice any number of non-token creatures. Put a 2/2 white angel token with flying into play for each creature sacrificed this way.
Bow Down (:symr::symb:) -- Instant (R)
Destroy target creature unless its controller discards two cards at random from his or her hand.
Chilling Gaze (:symu:) -- Instant (R)
Tap target creature. That creature doesnt untap during its controllers untap step as long as it stays in play.
Kyrus, Master of Blades (:2mana::symr::symr:) -- Legendary Creature - Human Soldier
Haste; Double Strike
Whenever ~this~ attacks, ~this~ gets +1/+0 for each creature defending player controls.
3/1
Shattered Ground -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Shattered Ground: Remove target creature from the game.
Ghastly Remains -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Ghastly Remains: Return target creature card from your graveyard to play.
Whirlpool -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Whirlpool: Counter target spell.
Great Oak -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Great Oak: Creatures you control get +3/+3 until end of turn.
Heaven's Gate -- Legendary Land (R)
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Heaven's Gate: Untap target creature and remove it from combat. You gain life equal to its toughness.
Brom, The Iron Fist (symg::symg:) -- Legendary Creature - Human Monk (R)
~this~ cant be countered by spells or abilities. When ~this~ comes into play, you may pay an additional :1mana::symg:. If you do, ~this~ cant be the target of spells or abilities. When ~this~ attacks, creatures you control get +2/+2 and gain trample until end of turn.
2/2
Dreamscape -- Legendary Land (R)
:1mana:: Dreamscape becomes a X/X creature until end of turn, where X is the number of lands you control. Sacrifice Dreamscape at end of turn.
:symtap:: Until end of turn, lands you control have ":symtap:: Add one mana of any color to your mana pool."
Induce Comma (:symu::symu::symu:) -- Instant (R)
Counter target spell. Search its controller's hand, library, and graveyard for copies of the spell and remove them from the game. That player then shuffles his or her library. Remove ~this~ from the game.
Depression - This sounds more white or blue... Probably blue...
Karmei - So, it's a Kismet and a Stasis all rolled into one for a convenient 3 mana? Oh, and there's no upkeep cost so that eliminates the need for "Chronatog"... You've effectively rolled a three-card combo deck into one card that costs 3 mana and is off-color to boot... No...
Angelic Rebirth - Angel tokens and angel crads tend to be 4/4s nowadays...
Bow Down - Terminate does the same effect, but it's a common and doesn't have the choice...
Chilling Gaze - There are a myriad of blue creature enchantments that do something less than this effect for anywhere from 2 to 3 mana...
Kyrus - It's effectively a 6/1 for 4 mana, that can pump itself up in doubles and has haste... I can imagine a Ball-lightning without the sacrifice and with First Strike... Just say: No...
Legendary Lands - Blue one is crazy-powerful as is the black one... Red is off-color, White is underpowered compared to the rest, and green one is rather strong too...
Brom - A 4/4? Blue-Hoser? Untargettable? Pumps creatures? Sounds fun! For 2 mana with a 2 mana kicker? Uhh...
Dreamscape - Add a cool drawback and the ability to produce mana itself, and it's be a good card...
Induce Comma - I believe you meant "Coma", but besides that, take a look at how similar this is to 'Quash'... Now notice how much stronger this is... Yeah...
OMFG I WIN
Super-Instant
You win this game, this match, and all future matches of Magic: The Gathering you play, both online and offline. This can't be countered by spells or abilities, can't be banned or restricted in any format, and can't be prevented from occuring in any way. If OMFG I WIN isn't in your opening hand when you draw your first seven cards, you may search your library, hand, graveyard, your opponent's hand, outside the game, your collection, your opponent's collection, the Internet, and any and all alternate realities for all copies of OMFG I WIN and put them into your hand. You freaking rule.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
I'm going to have to say this isn't broken...
My card:
Die -
Artifact
:symtap::Roll a die. If the roll comes up an even number, you may untap ~this~.
Make Sentence: "Target opponent sucks and must proclaim such"
Player 1: Hey, that's what the card says man, you gotta do it!
Player 2: You're an ass!
Player 1: That may be the case, but you still have to do it!