Ice Blast
Instant
Deal 2 damage to target creature or player. If you control a snow-covered land, instead deal 3 damage to target creature or player.
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Crazed Goblin :symr::symr:
Creature- Goblin
Fading 5
When Crazed Goblin comes into play, deal 1 damage to each creature. Put in your mana pool for each goblin dealt damage this way.
3/3
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Cinder Blast 1:symr::symr:
Instant
Deal 3 damage to target creature you control
Deal 3 damage to target player
Deal 3 damage to target creature
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Flames from Beyond 1:symr::symr::symr:
Instant
An additional cost to play ~ sac. 2 mountains.
All players lose half their life rounded up.
_______________________ Dementing Mists 3:symr::symr:
Enchantment
Whenever a player plays instant or sorcery spell that player may gain control of target creature until end of turn. That creature gets haste until end of turn.
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Blood Boils 5:symr:
Instant
Target creature gets +6/+0 and haste until end of turn. At end of turn, destroy the targeted creature.
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Trembling Titan 5:symr::symr:
Creature
When ~ comes into play, each player sacrifices 3 lands.
5/5
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Volcanic Fury 4:symr::symr::symr::symr:
Sorcery
Volcanic Fury deals damage equal to the number of Mountains in play to each creature and each player "Suddently the mountain convulsed. The fire and the smoke spare no one"
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Genris, Herald to the Apocalypse 6:symr::symr::symr:
Legendary Creature - Human Shaman
Indestructible
Pay half your life rounded up: Destroy all permanents.
4/4
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Golgothan Dragon 9:symr:
Creature : dragon
Flying, double strike, protection from white.
~ deals 7 damage to target white creature
7/6
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Cult of the Apocalypse 5:symr::symr::symr::symr::symr::symr:
Creatures - Human Shamans
~ may block up to four creatures.
~ counts as four creatures.
If ~ were to be removed from play, destroy all creatures.
8/8
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I'm a mountain 10:symr::symr:
enchant creature
I'm a mountain can't be the target of spells or abilities. Enchanted creature is indestructable, it gains ":symtap:: Add to your mana pool." and +10/+10.
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Destruction (13 :symr:'s)
Sorcery
~*can't be responded to.
Remove all permanents, hands, graveyards, libraries and life points from the game. If the game would end up in a draw this turn, you lose instead.
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Super Kaboom! 13:symr:
Sorcery
Deal 20 damage to target creature or player.
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What Can You Do With A 15 Mana Red Instant ? 11:symr::symr::symr::symr:
Instant
WCYDWA15MRI deals 25 damage divided among any number of creatures and players of your choice
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It was a toss up between Dementing Myst and WCYDWA15MRI, but I went with WCYDWA15MRI because, well, funny name, I think it would make people chuckle if anyone got it off in a multi-player game, and burning shoal-timmy-luvin-bad-combo-player's like me just drool over a 15 mana red spell.
i like comet to but it isnt there so i cant vote so i will take Super Kaboom! cuz if i had that much mana i would do it to a crazed gobil insted of the player
Ice Blast
Instant
Deal 2 damage to target creature or player. If you control a snow-covered land, instead deal 3 damage to target creature or player.
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Crazed Goblin :symr::symr:
Creature- Goblin
Fading 5
When Crazed Goblin comes into play, deal 1 damage to each creature. Put in your mana pool for each goblin dealt damage this way.
3/3
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Cinder Blast 1:symr::symr:
Instant
Deal 3 damage to target creature you control
Deal 3 damage to target player
Deal 3 damage to target creature
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Flames from Beyond 1:symr::symr::symr:
Instant
An additional cost to play ~ sac. 2 mountains.
All players lose half their life rounded up.
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Dementing Mists 3:symr::symr:
Enchantment
Whenever a player plays instant or sorcery spell that player may gain control of target creature until end of turn. That creature gets haste until end of turn.
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Blood Boils 5:symr:
Instant
Target creature gets +6/+0 and haste until end of turn. At end of turn, destroy the targeted creature.
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Trembling Titan 5:symr::symr:
Creature
When ~ comes into play, each player sacrifices 3 lands.
5/5
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Volcanic Fury 4:symr::symr::symr::symr:
Sorcery
Volcanic Fury deals damage equal to the number of Mountains in play to each creature and each player
"Suddently the mountain convulsed. The fire and the smoke spare no one"
Genris, Herald to the Apocalypse 6:symr::symr::symr:
Legendary Creature - Human Shaman
Indestructible
Pay half your life rounded up: Destroy all permanents.
4/4
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Golgothan Dragon 9:symr:
Creature : dragon
Flying, double strike, protection from white.
~ deals 7 damage to target white creature
7/6
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Cult of the Apocalypse 5:symr::symr::symr::symr::symr::symr:
Creatures - Human Shamans
~ may block up to four creatures.
~ counts as four creatures.
If ~ were to be removed from play, destroy all creatures.
8/8
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I'm a mountain 10:symr::symr:
enchant creature
I'm a mountain can't be the target of spells or abilities. Enchanted creature is indestructable, it gains ":symtap:: Add to your mana pool." and +10/+10.
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~*can't be responded to.
Remove all permanents, hands, graveyards, libraries and life points from the game. If the game would end up in a draw this turn, you lose instead.
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Super Kaboom! 13:symr:
Sorcery
Deal 20 damage to target creature or player.
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What Can You Do With A 15 Mana Red Instant ? 11:symr::symr::symr::symr:
Instant
WCYDWA15MRI deals 25 damage divided among any number of creatures and players of your choice
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