Whisper of the Dead :xmana::symw::symb: Instant
Destroy all creatures with converted mana cost X or less. Target opponent may then gain X life.
Whisper of the Fury :xmana::symu::symr: Instant
Destroy X target lands. Target opponent may then return X target permanents from play to their owners' hands. Whisper of the Peace :xmana::symb::symg: Instant
Untap X number of lands. Target opponent may then search his or her library for a creature card with converted mana cost X or less and put it into play. He or she then shuffles his or her library.
Whisper of the Warrior :xmana::symr::symw: Instant
Blocking creatures you control get +X/+X until end of turn. Target opponent may then look at the top X cards of your library and put them back in any order.
Whisper of the Mage :xmana::symg::symu: Instant
You draw X cards. Target opponent may then put X 1/1 green and blue Snake tokens to play under their control.
Manifestation of Aura - :xmana::symw::symw:
Instant
Reveal cards from the top of your library until you reveal an enchantment card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Pondering of Knowledge - :xmana::1mana::symu:
Instant
Reveal cards from the top of your library until you reveal an instant card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Urge of Desire - :xmana::symb:
Instant
Reveal cards from the top of your library until you reveal a card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Blaze of Emotion - :xmana::1mana::symr:
Instant
Reveal cards from the top of your library until you reveal a sorcery card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Progression of Genesis - :xmana::symg::symg:
Instant
Reveal cards from the top of your library until you reveal a creature card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Take note the following:
- The black one is unrestricted a la "Demonic Tutor" and "Disbolic Tutor"... But you may not always get what you want...
- Alas, I could not find an appropriate art for the Green one, so I had to use a different artist...
- They're all instants, but not all fetchings can be played as instants... I made them all instats to satiate Veldalken Orrery-lovers... Like me...
- Some casting costs are uneven... Then again, some card types have been known to be more powerful than others...
Fury of the Mage
:xmana::symw::symu: - Instant
As an additional cost to play Fury of the Mage, remove a white and a blue card in your hand from the game.
Counter up to X target spells. You gain X life.
Buyback:
Fury of the Selfish
:xmana::symu::symb: - Instant
As an additional cost to play Fury of the Selfish, remove a blue and a black card in your hand from the game.
Draw X cards.
Buyback
Fury of the Reckless
:xmana::symb::symr: - Sorcery
As an additional cost to play Fury of the Reckless, remove a black and a red card in your hand from the game.
Target player discards X cards from their hand unless they sacrifice X permanents.
Buyback
Fury of the Wilds
:xmana::symr::symg: - Instant
As an additional cost to play Fury of the Wilds, remove a red and a green card in your hand from the game.
Put X 2/2 red and green Hound tokens into play.
Buyback
Fury of the Peaceful
:xmana::symg::symw: - Sorcery
As an additional cost to play Fury of the Peaceful, remove a green and a white card in your hand from the game.
Remove X target non-land permanents from the game.
Buyback
Since everyone keeps asking how to make cards, I thought I'd share with you the editor I use. To render my cards, I use Magic Set Editor, or MSE. You can get it here: http://magicseteditor.sourceforge.net/
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By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
Aether Imbalance- :xmana::symu:
Enchantment
Aether Imbalance comes into play with X counters on it. Whenever a creature comes into play remove a counter from Aether Imbalance. If there are no counters on Aether Imbalance sacrifice it and return X target creatures to their owners hands.
Genetic Imbalance- :xmana::symg:
Enchantment
Genetic Imbalance comes into play with X counters on it. Whenever a creature comes into play remove a counter. If there are no counters on Genetic Imbalance sacrifice it and search your library for a creature card with converted mana cost equal to X and put it into play.
Mogg Imbalance- :xmana::symr:
Enchantment
Mogg Imbalance comes into play with X counters on it. Whenever a creature deals combat damage to a player remove a couter. If there are no counters on Mogg Imbalance sacrifice it and put X 2/2 red goblin tokens with haste into play.
Spiritual Imbalance- :xmana::symw:
Enchantment
Spiritual Imbalance comes into play with X counters on it. Whenever your dealt damage prevent that damage and remove X counters where X is equal to the damage dealt to you. If there are no counters on Spiritual Imbalance sacrifice it and gain X life.
Grave Imbalance- :xmana::symb:
Enchantment
Grave Imbalance comes into play with X counters on it. Whenever a creature you control is put into your graveyard from play remove a counter. If there are no counters on Grave Imbalance sacrifice it and return X creature cards from your graveyard to play.
I apologize if the attachments are a little smalll and that theres so much text in the box. But I think it was worth it for how cool these cards are.
My number is 07 and my opponent is 'eliminator'.
well here are my designs, behold this aging spirits:
Child of Worship and Deceit :xmana::1mana::symw::symu:
Creature - Child Spirit
Vigilance, Flying.
Child of Worship and Deceit comes into play with X year counters on it.
Whenever Child of Worship and Deceit deals combat damage to a player, you gain 1 life for each year counter on Child of Worship and Deceit, then put a year counter on it.
: Return Child of Worship and Deceit to its owner's hand.
1/1
Child of Knowledge and Ambition :xmana::1mana::symu::symb:
Creature - Child Spirit
Flying, Fear.
Child of Knowledge and Ambition comes into play with X year counters on it.
Whenever Child of Knowledge and Ambition deals combat damage to a player, draw a card for each year counter on Child of Knowledge and Ambition, then discard that many cards, then put a year counter on it.
: Child of Knowledge and Ambition gets +1/+1 until the end of turn.
1/1
Child of Disrupt and Passion :xmana::1mana::symb::symr:
Creature - Child Spirit
Fear, Haste.
Child of Disrupt and Passion comes into play with X year counters on it.
Whenever Child of Disrupt and Passion deals combat damage to a player, that player discards a card from his or her hand for each year counter on Child of Disrupt and Passion, then put a year counter on it.
: Child of Disrupt and Passion gets +1/+0 until the end of turn.
1/1
Child of Rage and Strength :xmana::1mana::symr::symg:
Creature - Child Spirit
Haste, Trample.
Child of Rage and Strength comes into play with X year counters on it.
Whenever Child of Rage and Strength deals combat damage to a player, it deals 1 damage for each year counter on it to each other creature, then put a year counter on it.
: Child of Rage and Strength gets +2/+2 for each creature blocking it.
1/1
Child of Bloom and Law :xmana::1mana::symw::symg:
Creature - Child Spirit
Trample, Vigilance.
Child of Bloom and Law comes into play with X year counters on it.
Whenever Child of Bloom and Law deals combat damage to a player, put a +1/+1 counter on it for each year counter on it, then put a year counter on it.
: Tap target creature unless its controller pays :2mana:.
1/1
Well i hope you like them, i had a blast designing them
Flying, Fear.
Child of Knoledge and Ambition comes into play with X year counters on it.
Whenever Child of Knoledge and Ambition deals combat damage to a player, draw a card for each year counter on Child of Knoledge and Ambition, then discard that many cards, then put a year counter on it.
: Child of Knoledge and Ambition gets +1/+1 until the end of turn.
1/1
Sorry, I have to say this.
More broken than black black lotus
for UB, you get a 1/1 Flying, Fear that has B:+1/+1
Sorry, I have to say this.
More broken than black black lotus
for UB, you get a 1/1 Flying, Fear that has B:+1/+1
Hehe whoops, i posted my mana cost wrong its not Xub (thats for all) its x2ub
Thanks for the comment, i might have let em slip like that, i have to correct it right away.
hmmm i think instead of 2ub im gonna leave it a 1ub because if you are playing 2 colors, you wont be able to exploit that much the +1/+1 ability, thats the idea, plus its a 1/1. Im going to think more about the mana cost though.
Cha0s Finale: #18
Round 1 vs. BigD
My Judge: Ikaros
Deceitful Ways :xmana::xmana::symr::symr:
Instant
Untap X target creatures and gain control of them. Those creatures have haste.
Shielding Ways :xmana::xmana::symw::symw:
Instant
Target X creatures you control gain protection from all colors and artifacts. (This effect doesn't end at end of turn.)
Native Ways :xmana::xmana::symg::symg:
Instant
Destroy X artifacts, enchantments, or non-basic lands.
Retched Ways :xmana::xmana::symb::symb:
Instant
X target creatures get -3/-3. (This effect doesn't end at end of turn.)
Revealing Ways :xmana::xmana::symu::symu:
Instant
Return X permanents to their owners hands.
My number is #25
My opponent is Caffein Addict
My judge is Wolfwood
Here is my cycle of cards: Liberate or Swarm :xmana::symg::symw::symw:
Instant
Remove target creature from the game unless its controller pays :xmana:. If he or she does, put X 1/1 green Insect creature tokens into play. For the few, or for the many?
Nature or Nurture :xmana::symr::symg::symg:
Instant
Destroy target artifact or enchantment unless its controller pays :xmana:. If he or she does, target creature gets +X/+0 until end of turn. "Do we let him break that toy, or do we make him angry?" ~ Parents of a two year-old baby.
Deforge or Extort :xmana::symb::symr::symr:
Instant
Destroy target artifact or land unless its controller pays :xmana:. If he or she does, remove up to X cards in a graveyard from the game. The history of a civilization can be gone in seconds.
Demoralize or Inquire :xmana::symu::symb::symb:
Instant
Destroy target nonblack creature unless its controller pays :xmana:. It can't be regenerated. If he or she does, draw X cards. Sometimes the screams are so loud you can't hear the other mage laugh.
Rethink or Revitalize :xmana::symw::symu::symu:
Instant
Counter target spell unless its controller pays :xmana:. If he or she does, gain X life. "The scientific approach to the examination of phenomena is a defense against the pure emotion of fear." ~ Rosencrantz and Guildernstern are Dead.
I would like to apologize for the size of the cards. When I was trying to upload them, they would only let me upload them so big. Unless there is a different way that I don't know to upload them, you may ask for the cards and ye shall receive.
I'm trying to get the images to show on the post. Sorry, I'm new to the posting images thing. If I'm doing it wrong, please advise me.
Time's Renewal :xmana::symw::symb:
Instant
Choose target attacking or blocking creature with converted mana cost equal to X. When the chosen creature goes to a graveyard from play this turn, draw a card for each point of that creature's power.
Nick of Time :xmana::symu::symr:
Instant
Choose target spell with converted mana cost equal to X. Counter the chosen spell or redirect any number of targets of the chosen spell.
Timely Demise :xmana::symb::symg:
Instant
Choose up to X target creatures with converted mana cost equal to X. Destroy those creatures. Put X +1/+1 counters on target creature.
Timed Strike :xmana::symr::symw:
Instant
Choose up to X target creatures with converted mana cost less than or equal to X. Prevent all damage that would be dealt to each of the chosen creatures you control. Double all damage that would be dealt to each of the chosen creatures you don't control.
Time's Renewal :xmana::symg::symu:
Instant
Choose target creature with converted mana cost equal to X. When the chosen creature goes to a graveyard from play this turn, draw a card for each point of that creature's power.
For suggestions: The use of the smilies makes for a long load time for people with dial-up. I rarely use them for this reason and the fact that I'd rather type XGU instead of ": xmana :: symg :: symu :". If there was a vote, I'd vote extra-credit/mandatory mana smilies off the island.
Sorry about the lack of images; I was gone all weekend and didn't have time to find pics. The attached files give nice blank cards, though. (Sorry 'bout the weird "X's" in the text box...my version of MSE does that at the moment for some weird reason.)
(Note: we were allowed to use ~ to replace the card's name in its text right?)
Deliverance :xmana::1mana::symw::symw:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your post-combat main phase, each player removes a non-land permanent other than ~ from the game until end of turn for each charge counter on ~. Then remove a charge counter from ~.
Erudition :xmana::1mana::symu::symu:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your draw step, each player may draw a card for each charge counter on ~. Then remove a charge counter from ~.
Neurosis :xmana::1mana::symb::symb:
Enchantment
~ comes into play with X charge counters on it.
At the end of your turn, each player discards a card from their hand for each charge counter on ~. Then remove a charge counter from ~.
Ragnarok :xmana::1mana::symr::symr:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your upkeep, each player sacrifices a permanent for each charge counter on ~. Then remove a charge counter from ~.
Cultivate :xmana::1mana::symg::symg:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your pre-combat main phase, each player may put a land card from their hand into play for each charge counter on ~. Then remove a charge counter from ~.
Sorry, no card pictures for me this round (and no bonus points, short of the mana symbols). (I really don't want to use MSE and I don't have time to 'chop them all...) I'm hoping the cards alone will carry me.
Oh god....So sorry I"m late. Kick me out if it is the price I must pay
#22
Harvestmage’s Price :xmana::symg::symw: Instant Search your hand and library for X +2 lands. X+2 permanents you control don’t untap during your next untap step.
Battlemage’s Memory :xmana::symw::symu: Instant Remove X+2 cards from the game. Remove X+2 cards from the top of your library
Pitmage’s Wisdom :xmana::symu::symb:
Insant Draw X+2 cards. Remove X+2 Cards in your graveyard from the game
I happen to love chaining effects. And weird cycles (5 multi-color, 1 mono-color, but it's necessary I swear :biggrin3: . The white one is the key to the whole cycle, hence the "blessing" pattern)
Simple Blessing - :xmana::symw:
Enchantment
Simple Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Simple Blessing: Put a Grace counter on target enchantment.
:1mana:: Gain 1 life for every Grace counter on Simple Blessing. Then return Simple Blessing to its owner's hand. Play this ability only whenever you could play a sorcery.
----------------
Natural Blessing - :xmana::symg::symw:
Enchantment
Natural Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Natural Blessing: Put a Grace counter on target enchantment.
Whenever Natural Blessing has 5 or more Grace counters on it, you may destroy all artifacts with converted mana cost less than the number of Grace counters on Natural Blessing. Then remove all Grace counters from Natural Blessing.
----------------
Temporal Blessing - :xmana::symw::symu:
Enchantment
Temporal Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Temporal Blessing: Put a Grace counter on target enchantment.
Whenever Temporal Blessing has 5 or more Grace counters on it, you may return all non-land permanents target opponent controls with converted mana cost less than the number of Grace counters on Temporal Blessing to their owner's hands. Then remove all Grace counters from Temporal Blessing.
----------------
Psychotic Blessing - :xmana::symw::symb:
Enchantment
Psychotic Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Psychotic Blessing: Put a Grace counter on target enchantment.
Whenever Psychotic Blessing has 5 or more Grace counters on it, you may destroy all non-black creatures with converted mana cost less than the number of Grace counters on Psychotic Blessing. Then remove all Grace counters from Psychotic Blessing.
----------------
Capricious Blessing - :xmana::symr::symw:
Enchantment
Capricious Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Capricious Blessing: Put a Grace counter on target enchantment.
Whenever Capricious Blessing has 5 or more Grace counters on it, you may untap and gain control of all creatures with converted mana cost less than the number of Grace counters on Capricious Blessing target opponent controls. Those creatures gain haste until end of turn. Then remove all Grace counters from Capricious Blessing.
----------------
Endless Blessing - :xmana::symw::symu::symb::symr::symg:
Enchantment
Endless Blessing comes into play with X Grace counters on it.
Whenever Endless Blessing has 20 or more Grace counters on it, you may gain 20 life, draw 7 cards, have target opponent discard his or her hand, destroy all lands target opponent controls, and put into play Y 1/1 green Insect creature tokens, where Y is the number of Grace counters on Endless Blessing. Then remove all Grace counters from Endless Blessing.
Submissions are now CLOSED! Judges, please judge your range of cards and post here. Remember, you're judging the cycle as a whole, and not each card individually. Please use the format I explained in the contest rules thread. And judges! Remember for the card image bonus points, it doesn't matter how they look, just as long as they have images for each card.
ALSO! Everyone who failed to submit a card, has effectively DROPPED from this tournament. Sorry.
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My Youtube Channel Wolfwood Sama on MTGO (Westane for PureMTGO community events)
ISD Block UR - Burning Vengeance BG - The Rock RUG - RUG Control BBB - Zombies
I know this may sound like im just trying to weasel my way back into the tournament (only half true) but since so few people submitted cards why dont you let everyone who submitted cards verse again as many people got in just because their opponent was a no show. if you cant or dont want to do this I understand but you can see where there is a reason for question.
True, but at the same time that wouldn't be fair to say, your opponent. The people that actually won against other people deserve to move on. Don't worry, you can always try again next month.
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My Youtube Channel Wolfwood Sama on MTGO (Westane for PureMTGO community events)
ISD Block UR - Burning Vengeance BG - The Rock RUG - RUG Control BBB - Zombies
Sorry Beefybot... You were a worthy opponent, and in the end, our scores were incredibly close... Compared to everyone else's scores, we both did good...
In the end, I won by a very small margin... I wish you could move on, I see how it's unfair some people automatically move on... Ah well, good luck next round and good game...
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:xmana::symw::symb:
Instant
Destroy all creatures with converted mana cost X or less. Target opponent may then gain X life.
Whisper of the Fury
:xmana::symu::symr:
Instant
Destroy X target lands. Target opponent may then return X target permanents from play to their owners' hands.
Whisper of the Peace
:xmana::symb::symg:
Instant
Untap X number of lands. Target opponent may then search his or her library for a creature card with converted mana cost X or less and put it into play. He or she then shuffles his or her library.
Whisper of the Warrior
:xmana::symr::symw:
Instant
Blocking creatures you control get +X/+X until end of turn. Target opponent may then look at the top X cards of your library and put them back in any order.
Whisper of the Mage
:xmana::symg::symu:
Instant
You draw X cards. Target opponent may then put X 1/1 green and blue Snake tokens to play under their control.
---------------------------------
Reporting:
Manifestation of Aura - :xmana::symw::symw:
Instant
Reveal cards from the top of your library until you reveal an enchantment card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Pondering of Knowledge - :xmana::1mana::symu:
Instant
Reveal cards from the top of your library until you reveal an instant card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Urge of Desire - :xmana::symb:
Instant
Reveal cards from the top of your library until you reveal a card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Blaze of Emotion - :xmana::1mana::symr:
Instant
Reveal cards from the top of your library until you reveal a sorcery card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Progression of Genesis - :xmana::symg::symg:
Instant
Reveal cards from the top of your library until you reveal a creature card with converted casting cost X. Remove that card from the game. Shuffle your library afterwards.
Until end of turn, you may play the removed card as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Take note the following:
- The black one is unrestricted a la "Demonic Tutor" and "Disbolic Tutor"... But you may not always get what you want...
- Alas, I could not find an appropriate art for the Green one, so I had to use a different artist...
- They're all instants, but not all fetchings can be played as instants... I made them all instats to satiate Veldalken Orrery-lovers... Like me...
- Some casting costs are uneven... Then again, some card types have been known to be more powerful than others...
Fury of the Mage
:xmana::symw::symu: - Instant
As an additional cost to play Fury of the Mage, remove a white and a blue card in your hand from the game.
Counter up to X target spells. You gain X life.
Buyback:
Fury of the Selfish
:xmana::symu::symb: - Instant
As an additional cost to play Fury of the Selfish, remove a blue and a black card in your hand from the game.
Draw X cards.
Buyback
Fury of the Reckless
:xmana::symb::symr: - Sorcery
As an additional cost to play Fury of the Reckless, remove a black and a red card in your hand from the game.
Target player discards X cards from their hand unless they sacrifice X permanents.
Buyback
Fury of the Wilds
:xmana::symr::symg: - Instant
As an additional cost to play Fury of the Wilds, remove a red and a green card in your hand from the game.
Put X 2/2 red and green Hound tokens into play.
Buyback
Fury of the Peaceful
:xmana::symg::symw: - Sorcery
As an additional cost to play Fury of the Peaceful, remove a green and a white card in your hand from the game.
Remove X target non-land permanents from the game.
Buyback
Choppery might come later. Might.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Here are my cards.
Aether Imbalance- :xmana::symu:
Enchantment
Aether Imbalance comes into play with X counters on it. Whenever a creature comes into play remove a counter from Aether Imbalance. If there are no counters on Aether Imbalance sacrifice it and return X target creatures to their owners hands.
Genetic Imbalance- :xmana::symg:
Enchantment
Genetic Imbalance comes into play with X counters on it. Whenever a creature comes into play remove a counter. If there are no counters on Genetic Imbalance sacrifice it and search your library for a creature card with converted mana cost equal to X and put it into play.
Mogg Imbalance- :xmana::symr:
Enchantment
Mogg Imbalance comes into play with X counters on it. Whenever a creature deals combat damage to a player remove a couter. If there are no counters on Mogg Imbalance sacrifice it and put X 2/2 red goblin tokens with haste into play.
Spiritual Imbalance- :xmana::symw:
Enchantment
Spiritual Imbalance comes into play with X counters on it. Whenever your dealt damage prevent that damage and remove X counters where X is equal to the damage dealt to you. If there are no counters on Spiritual Imbalance sacrifice it and gain X life.
Grave Imbalance- :xmana::symb:
Enchantment
Grave Imbalance comes into play with X counters on it. Whenever a creature you control is put into your graveyard from play remove a counter. If there are no counters on Grave Imbalance sacrifice it and return X creature cards from your graveyard to play.
I apologize if the attachments are a little smalll and that theres so much text in the box. But I think it was worth it for how cool these cards are.
well here are my designs, behold this aging spirits:
Child of Worship and Deceit :xmana::1mana::symw::symu:
Creature - Child Spirit
Vigilance, Flying.
Child of Worship and Deceit comes into play with X year counters on it.
Whenever Child of Worship and Deceit deals combat damage to a player, you gain 1 life for each year counter on Child of Worship and Deceit, then put a year counter on it.
: Return Child of Worship and Deceit to its owner's hand.
1/1
Child of Knowledge and Ambition :xmana::1mana::symu::symb:
Creature - Child Spirit
Flying, Fear.
Child of Knowledge and Ambition comes into play with X year counters on it.
Whenever Child of Knowledge and Ambition deals combat damage to a player, draw a card for each year counter on Child of Knowledge and Ambition, then discard that many cards, then put a year counter on it.
: Child of Knowledge and Ambition gets +1/+1 until the end of turn.
1/1
Child of Disrupt and Passion :xmana::1mana::symb::symr:
Creature - Child Spirit
Fear, Haste.
Child of Disrupt and Passion comes into play with X year counters on it.
Whenever Child of Disrupt and Passion deals combat damage to a player, that player discards a card from his or her hand for each year counter on Child of Disrupt and Passion, then put a year counter on it.
: Child of Disrupt and Passion gets +1/+0 until the end of turn.
1/1
Child of Rage and Strength :xmana::1mana::symr::symg:
Creature - Child Spirit
Haste, Trample.
Child of Rage and Strength comes into play with X year counters on it.
Whenever Child of Rage and Strength deals combat damage to a player, it deals 1 damage for each year counter on it to each other creature, then put a year counter on it.
: Child of Rage and Strength gets +2/+2 for each creature blocking it.
1/1
Child of Bloom and Law :xmana::1mana::symw::symg:
Creature - Child Spirit
Trample, Vigilance.
Child of Bloom and Law comes into play with X year counters on it.
Whenever Child of Bloom and Law deals combat damage to a player, put a +1/+1 counter on it for each year counter on it, then put a year counter on it.
: Tap target creature unless its controller pays :2mana:.
1/1
Well i hope you like them, i had a blast designing them
Sorry, I have to say this.
More broken than black black lotus
for UB, you get a 1/1 Flying, Fear that has B:+1/+1
Hehe whoops, i posted my mana cost wrong its not Xub (thats for all) its x2ub
Thanks for the comment, i might have let em slip like that, i have to correct it right away.
Cha0s Finale: #18
Round 1 vs. BigD
My Judge: Ikaros
Deceitful Ways :xmana::xmana::symr::symr:
Instant
Untap X target creatures and gain control of them. Those creatures have haste.
Shielding Ways :xmana::xmana::symw::symw:
Instant
Target X creatures you control gain protection from all colors and artifacts. (This effect doesn't end at end of turn.)
Native Ways :xmana::xmana::symg::symg:
Instant
Destroy X artifacts, enchantments, or non-basic lands.
Retched Ways :xmana::xmana::symb::symb:
Instant
X target creatures get -3/-3. (This effect doesn't end at end of turn.)
Revealing Ways :xmana::xmana::symu::symu:
Instant
Return X permanents to their owners hands.
Good Luck to everyone.
My opponent is Caffein Addict
My judge is Wolfwood
Here is my cycle of cards:
Liberate or Swarm :xmana::symg::symw::symw:
Instant
Remove target creature from the game unless its controller pays :xmana:. If he or she does, put X 1/1 green Insect creature tokens into play.
For the few, or for the many?
Nature or Nurture :xmana::symr::symg::symg:
Instant
Destroy target artifact or enchantment unless its controller pays :xmana:. If he or she does, target creature gets +X/+0 until end of turn.
"Do we let him break that toy, or do we make him angry?" ~ Parents of a two year-old baby.
Deforge or Extort :xmana::symb::symr::symr:
Instant
Destroy target artifact or land unless its controller pays :xmana:. If he or she does, remove up to X cards in a graveyard from the game.
The history of a civilization can be gone in seconds.
Demoralize or Inquire :xmana::symu::symb::symb:
Instant
Destroy target nonblack creature unless its controller pays :xmana:. It can't be regenerated. If he or she does, draw X cards.
Sometimes the screams are so loud you can't hear the other mage laugh.
Rethink or Revitalize :xmana::symw::symu::symu:
Instant
Counter target spell unless its controller pays :xmana:. If he or she does, gain X life.
"The scientific approach to the examination of phenomena is a defense against the pure emotion of fear." ~ Rosencrantz and Guildernstern are Dead.
I would like to apologize for the size of the cards. When I was trying to upload them, they would only let me upload them so big. Unless there is a different way that I don't know to upload them, you may ask for the cards and ye shall receive.
M:tG Color Pie - My Magic Design Blog
Last Several Posts:
02/18/08: After MaRo - Just Follow the Clues
02/05/08: After MaRo - Why Can't We All Just Get Along?
01/29/08: After MaRo - Rejected Lorwyn Promos
01/24/08: Phasing Back Into Play - Did I Miss Anything?
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Opponent: 5kyh16h91
Judge: PopokiOfDeath
Time's Renewal :xmana::symw::symb:
Instant
Choose target attacking or blocking creature with converted mana cost equal to X. When the chosen creature goes to a graveyard from play this turn, draw a card for each point of that creature's power.
Nick of Time :xmana::symu::symr:
Instant
Choose target spell with converted mana cost equal to X. Counter the chosen spell or redirect any number of targets of the chosen spell.
Timely Demise :xmana::symb::symg:
Instant
Choose up to X target creatures with converted mana cost equal to X. Destroy those creatures. Put X +1/+1 counters on target creature.
Timed Strike :xmana::symr::symw:
Instant
Choose up to X target creatures with converted mana cost less than or equal to X. Prevent all damage that would be dealt to each of the chosen creatures you control. Double all damage that would be dealt to each of the chosen creatures you don't control.
Time's Renewal :xmana::symg::symu:
Instant
Choose target creature with converted mana cost equal to X. When the chosen creature goes to a graveyard from play this turn, draw a card for each point of that creature's power.
For suggestions: The use of the smilies makes for a long load time for people with dial-up. I rarely use them for this reason and the fact that I'd rather type XGU instead of ": xmana :: symg :: symu :". If there was a vote, I'd vote extra-credit/mandatory mana smilies off the island.
Sorry about the lack of images; I was gone all weekend and didn't have time to find pics. The attached files give nice blank cards, though. (Sorry 'bout the weird "X's" in the text box...my version of MSE does that at the moment for some weird reason.)
Opponent: LSK
Judge: AKARAT
(Note: we were allowed to use ~ to replace the card's name in its text right?)
Deliverance :xmana::1mana::symw::symw:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your post-combat main phase, each player removes a non-land permanent other than ~ from the game until end of turn for each charge counter on ~. Then remove a charge counter from ~.
Erudition :xmana::1mana::symu::symu:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your draw step, each player may draw a card for each charge counter on ~. Then remove a charge counter from ~.
Neurosis :xmana::1mana::symb::symb:
Enchantment
~ comes into play with X charge counters on it.
At the end of your turn, each player discards a card from their hand for each charge counter on ~. Then remove a charge counter from ~.
Ragnarok :xmana::1mana::symr::symr:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your upkeep, each player sacrifices a permanent for each charge counter on ~. Then remove a charge counter from ~.
Cultivate :xmana::1mana::symg::symg:
Enchantment
~ comes into play with X charge counters on it.
At the beginning of your pre-combat main phase, each player may put a land card from their hand into play for each charge counter on ~. Then remove a charge counter from ~.
Sorry, no card pictures for me this round (and no bonus points, short of the mana symbols). (I really don't want to use MSE and I don't have time to 'chop them all...) I'm hoping the cards alone will carry me.
Lightning edit: fixed some of the formatting....
May I start then?
#22
Harvestmage’s Price :xmana::symg::symw:
Instant
Search your hand and library for X +2 lands. X+2 permanents you control don’t untap during your next untap step.
Battlemage’s Memory :xmana::symw::symu:
Instant
Remove X+2 cards from the game. Remove X+2 cards from the top of your library
Pitmage’s Wisdom :xmana::symu::symb:
Insant
Draw X+2 cards. Remove X+2 Cards in your graveyard from the game
Deathmage’s Sacrifice :xmana::symb::symr:
Instant
Target player sacrifices X+2 creatures. Sacrifice X+2 lands
Chaosmage’s Triumph :xmana::symr::symg:
Instant
Destroy X+2 artifacts or lands. Target opponent puts X+2 green 1/1 insect tokens into play
No, you need to wait until the round is over, then I will post here and say it is okay to start judging. Don't start until I say.
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Opponent: Cantripmancer
Judge: PopokiOfDeath
I happen to love chaining effects. And weird cycles (5 multi-color, 1 mono-color, but it's necessary I swear :biggrin3: . The white one is the key to the whole cycle, hence the "blessing" pattern)
Simple Blessing - :xmana::symw:
Enchantment
Simple Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Simple Blessing: Put a Grace counter on target enchantment.
:1mana:: Gain 1 life for every Grace counter on Simple Blessing. Then return Simple Blessing to its owner's hand. Play this ability only whenever you could play a sorcery.
----------------
Natural Blessing - :xmana::symg::symw:
Enchantment
Natural Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Natural Blessing: Put a Grace counter on target enchantment.
Whenever Natural Blessing has 5 or more Grace counters on it, you may destroy all artifacts with converted mana cost less than the number of Grace counters on Natural Blessing. Then remove all Grace counters from Natural Blessing.
----------------
Temporal Blessing - :xmana::symw::symu:
Enchantment
Temporal Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Temporal Blessing: Put a Grace counter on target enchantment.
Whenever Temporal Blessing has 5 or more Grace counters on it, you may return all non-land permanents target opponent controls with converted mana cost less than the number of Grace counters on Temporal Blessing to their owner's hands. Then remove all Grace counters from Temporal Blessing.
----------------
Psychotic Blessing - :xmana::symw::symb:
Enchantment
Psychotic Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Psychotic Blessing: Put a Grace counter on target enchantment.
Whenever Psychotic Blessing has 5 or more Grace counters on it, you may destroy all non-black creatures with converted mana cost less than the number of Grace counters on Psychotic Blessing. Then remove all Grace counters from Psychotic Blessing.
----------------
Capricious Blessing - :xmana::symr::symw:
Enchantment
Capricious Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Capricious Blessing: Put a Grace counter on target enchantment.
Whenever Capricious Blessing has 5 or more Grace counters on it, you may untap and gain control of all creatures with converted mana cost less than the number of Grace counters on Capricious Blessing target opponent controls. Those creatures gain haste until end of turn. Then remove all Grace counters from Capricious Blessing.
----------------
Endless Blessing - :xmana::symw::symu::symb::symr::symg:
Enchantment
Endless Blessing comes into play with X Grace counters on it.
Whenever Endless Blessing has 20 or more Grace counters on it, you may gain 20 life, draw 7 cards, have target opponent discard his or her hand, destroy all lands target opponent controls, and put into play Y 1/1 green Insect creature tokens, where Y is the number of Grace counters on Endless Blessing. Then remove all Grace counters from Endless Blessing.
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
ALSO! Everyone who failed to submit a card, has effectively DROPPED from this tournament. Sorry.
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
SOS:
Creativity - 4/5
Wording - 3/5
Flavor - 4/5
RF - 5/5
Bonus - 2/5
Total - 18/25
Angelica SeraphinA
0/25 - No Entry
SOS moves on
DarkPhoenix vs Vermilious
Ugh, not gonna bother judging another autowin, Vermilious moves on
Shock198 vs chaosof99
See above, chaosof99 moves on
Beefybot vs Absolutionis (finally a round...)
beefybot
Creativity - 5/5
Wording - 3/5
Flavor - 4/5
RF - 5/5
Bonus - 4/5
Total - 21/25
Absolutionis
Creativity - 5/5
Wording 5/5
Flavor 3/5
RF - 5/5
Bonus - 4/5
Total - 22/25
Absolutionis moves on, sorry beefybot
Utopianlaw vs Caffein Addict
Utopianlaw moves on
Matt vs Acheron
Matt
Creativity - 5/5
Wording 3/5
Flavor 4/5
RF - 5/5
Bonus - 5/5
Total - 22/25
Acheron
Creativity - 3/5
Wording 4/5
Flavor 5/5
RF - 5/5
Bonus - 1/5
Total - 18/25
Matt moves on, sorry Acheron
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
In the end, I won by a very small margin... I wish you could move on, I see how it's unfair some people automatically move on... Ah well, good luck next round and good game...