Jujitsu Fighter 2W
Creature - Soldier - Rare
T: Tap target creature. If that creature has power 4 or greater, Jujitsu Fighter deals 2 damage to it.
2/2 "Joint locks don't work, you say? You've never been in a joint lock then."
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Ippon Seoi Nage W
Instant - Rare
Tap target creature with mana value 2 or less. That creature gets -1/-1 until end of turn.
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Tomoe Nage 1W
Instant - Rare
Tap target creature with power 4 or greater. Tomoe Nage deals 4 damage to that creature.
The first one is good. In limited, it would be imperative against aggro, especially where toughness is less than power. It might still have to double up though, and oddly suffers against first strike. No effectiveness against green by itself, but I'd suppose it wanted to be a cheaper variant Royal Assassin, which it fails to be, by a lot. Something to consider there.
These others ones are just kinda meh. They fit the flavor a bit, but they don't have the domain influence to matter that much. It would have to be the only style of content in the set.
You want to do subtle things, because you think that's the apex of talent, yes? But do you think you could honestly win with this content? Improvisation and ingenuity are the defining aspects of talent. A designer uses these to give people stuff they can actually win with...and this is called responsibility.
Thus, underwhelming your approach isn't actually talented, as much as it is irresponsible.
Creature - Soldier - Rare
T: Tap target creature. If that creature has power 4 or greater, Jujitsu Fighter deals 2 damage to it.
2/2
"Joint locks don't work, you say? You've never been in a joint lock then."
==
Ippon Seoi Nage W
Instant - Rare
Tap target creature with mana value 2 or less. That creature gets -1/-1 until end of turn.
==
Tomoe Nage 1W
Instant - Rare
Tap target creature with power 4 or greater. Tomoe Nage deals 4 damage to that creature.
These others ones are just kinda meh. They fit the flavor a bit, but they don't have the domain influence to matter that much. It would have to be the only style of content in the set.
You want to do subtle things, because you think that's the apex of talent, yes? But do you think you could honestly win with this content? Improvisation and ingenuity are the defining aspects of talent. A designer uses these to give people stuff they can actually win with...and this is called responsibility.
Thus, underwhelming your approach isn't actually talented, as much as it is irresponsible.