The Reality Stone1R Legendary Artifact — Infinity Stone
Indestructible : Add R to your mana pool. 2R, , Exile all other permanents you control: Harness The Reality Stone. (Once harnessed, its ability is active.) — As long as you have five or more cards in exile, exiled nonland cards you own are plotted.
Here's my contribution to the infinity gem series. I had this effect in my cache under two different forms, I was looking to clear it out tie it to a design and this felt like the more dynamic way that I could do it. The original effect actually asked you to retain ten cards in exile, but I reduced it to five after some other tinkering to preserve a fairer range of functionality. Ten cards is just a bit too restrictive. I originally also thought to exile three permanents instead, and it would cost 4R to harness instead. I'm not just what templates the Magic team has in mind for this series, which might suggest harnessing costs seven for all of them. I prefer that they have elements of uniqueness to them, and require dynamic means that sets them all in their own world potentially. That's what I tried to encompass here. The cost of reshaping your entire reality to gain new domain over that reality.
Bonus
Perceptive Fallacy2 Enchantment
Whenever a source you control targets an opponent or a source they control, it triggers each ability of permanents you control that trigger when you or those permanents are targeted. The same is true for destroyed, dies, exiled, summoned, and leaves the battlefield. Responsibility is a shootout game that nobody wants competition in. We all want no contest.
Here's a bonus design of the Perceptive Fallacy concept that I've updated and finalized. I feel like this cost gives the effect the best range and best application for splashing this effect between colors and combinations. I decided to brush up the name, as the range of effects seems broad enough to cover it.
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Perceptive-Fallacy
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Legendary Artifact — Infinity Stone
Indestructible
2R,
Here's my contribution to the infinity gem series. I had this effect in my cache under two different forms, I was looking to clear it out tie it to a design and this felt like the more dynamic way that I could do it. The original effect actually asked you to retain ten cards in exile, but I reduced it to five after some other tinkering to preserve a fairer range of functionality. Ten cards is just a bit too restrictive. I originally also thought to exile three permanents instead, and it would cost 4R to harness instead. I'm not just what templates the Magic team has in mind for this series, which might suggest harnessing costs seven for all of them. I prefer that they have elements of uniqueness to them, and require dynamic means that sets them all in their own world potentially. That's what I tried to encompass here. The cost of reshaping your entire reality to gain new domain over that reality.
Bonus
Perceptive Fallacy 2
Enchantment
Whenever a source you control targets an opponent or a source they control, it triggers each ability of permanents you control that trigger when you or those permanents are targeted. The same is true for destroyed, dies, exiled, summoned, and leaves the battlefield.
Responsibility is a shootout game that nobody wants competition in. We all want no contest.
Here's a bonus design of the Perceptive Fallacy concept that I've updated and finalized. I feel like this cost gives the effect the best range and best application for splashing this effect between colors and combinations. I decided to brush up the name, as the range of effects seems broad enough to cover it.