Venser, Frayed Soul WUB
Legendary Creature - Spirit Wizard
As an additional cost to cast this spell exile a blue planeswalker or a blue creature from your graveyard. Put a scar counter on that card. (A card with a scar counter on it cannot be casted or enter from exile)
Whenever a permanent you control is put into exile, you may put a scar counter on it and remove all scar counters from other cards you own in exile. If you do, you may cast creatures or planeswalkers you own from exile this turn.
Venser has ward 3 as long as there is a card in exile with a scar counter on it. 3/3
Escape UW
Instant
Exile target nonland permanent. If you own it return it to the battlefield at the beginning of the next end step. Otherwise, return it to the battlefield at the beginning of its controller's next upkeep. || Fuse (You may cast one or both halves of this card from your hand.) || Scorn B
Instant
Put a scar counter on target card in exile. (A card with a scar counter on it cannot be casted or enter from exile)
This is the exact type of effect that should never be done. Being able to cast essentially any creature or planeswalker from exile undermines the entire concept of the exile zone. Getting things back from exile should not be easy if at all possible.
Escape//Scorn fails as a fused split card. Such cards are meant to by synergistic with their abilities such that when fused it's a far greater effect than either while this pair looks like they do that the use of target on both effects means they can't be used in the way that would be useful.
I think the interaction is a great way to do something innovative with what's basically available. Everyone loves banning cards too, so the fan base would eat this up. Kinda awkward having scar counters not doing anything with combat. If this were me back then, I would probably want to split it up, doing different functionalities for scar counters depending on if the card is on the battlefield or exiled.
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Legendary Creature - Spirit Wizard
As an additional cost to cast this spell exile a blue planeswalker or a blue creature from your graveyard. Put a scar counter on that card. (A card with a scar counter on it cannot be casted or enter from exile)
Whenever a permanent you control is put into exile, you may put a scar counter on it and remove all scar counters from other cards you own in exile. If you do, you may cast creatures or planeswalkers you own from exile this turn.
Venser has ward 3 as long as there is a card in exile with a scar counter on it.
3/3
Escape UW
Instant
Exile target nonland permanent. If you own it return it to the battlefield at the beginning of the next end step. Otherwise, return it to the battlefield at the beginning of its controller's next upkeep.
|| Fuse (You may cast one or both halves of this card from your hand.) ||
Scorn B
Instant
Put a scar counter on target card in exile. (A card with a scar counter on it cannot be casted or enter from exile)
Escape//Scorn fails as a fused split card. Such cards are meant to by synergistic with their abilities such that when fused it's a far greater effect than either while this pair looks like they do that the use of target on both effects means they can't be used in the way that would be useful.
Wow. Much 2009 nostalgia.
I think the interaction is a great way to do something innovative with what's basically available. Everyone loves banning cards too, so the fan base would eat this up. Kinda awkward having scar counters not doing anything with combat. If this were me back then, I would probably want to split it up, doing different functionalities for scar counters depending on if the card is on the battlefield or exiled.