Battlefield Armory 2WW
Artifact Creature - Wall
Defender
Whenever another nontoken creature enters the battlefield under your control choose a counter at random from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on that creature. 0/5
First, deathtouch, menace, reach and trample are all out of color for white. While there are white "keyword soup" cards that grant those abilities, they typically also require you to already have a creature with that ability in play first.
Cutting those works well, though, because, I was going to recommend trimming the list down to six anyway as its usually easier to find a D6 rather than a D10 when playing paper to randomize the choice with.
Lastly, the randm selection feels kinda red rather than white. I can still see this as mono-white, but it feels like a bend at least.
First, deathtouch, menace, reach and trample are all out of color for white. While there are white "keyword soup" cards that grant those abilities, they typically also require you to already have a creature with that ability in play first.
Cutting those works well, though, because, I was going to recommend trimming the list down to six anyway as its usually easier to find a D6 rather than a D10 when playing paper to randomize the choice with.
Lastly, the randm selection feels kinda red rather than white. I can still see this as mono-white, but it feels like a bend at least.
I felt like doing this as a "Roll a d6" card but it felt like it would use too much space (With the formating provided by dice rolling cards we have)
Yes this is meant to be played in Odric, but I agree that maybe this shouldn't be a white card and I can work some off color abilities that are kinda difficult to get in that deck, by maybe making my card colorless but more expensive, would that work? Maybe? (My card of reference here is this btw)
First, deathtouch, menace, reach and trample are all out of color for white. While there are white "keyword soup" cards that grant those abilities, they typically also require you to already have a creature with that ability in play first.
Cutting those works well, though, because, I was going to recommend trimming the list down to six anyway as its usually easier to find a D6 rather than a D10 when playing paper to randomize the choice with.
Lastly, the randm selection feels kinda red rather than white. I can still see this as mono-white, but it feels like a bend at least.
I felt like doing this as a "Roll a d6" card but it felt like it would use too much space (With the formating provided by dice rolling cards we have)
Yes this is meant to be played in Odric, but I agree that maybe this shouldn't be a white card and I can work some off color abilities that are kinda difficult to get in that deck, by maybe making my card colorless but more expensive, would that work? Maybe? (My card of reference here is this btw)
Maybe you could do something like, “at the beginning of your upkeep choose an ability of a creature you control, put that type of counter on another target creature”.
Private Mod Note
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Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
First, deathtouch, menace, reach and trample are all out of color for white. While there are white "keyword soup" cards that grant those abilities, they typically also require you to already have a creature with that ability in play first.
Cutting those works well, though, because, I was going to recommend trimming the list down to six anyway as its usually easier to find a D6 rather than a D10 when playing paper to randomize the choice with.
Lastly, the randm selection feels kinda red rather than white. I can still see this as mono-white, but it feels like a bend at least.
I felt like doing this as a "Roll a d6" card but it felt like it would use too much space (With the formating provided by dice rolling cards we have)
Yes this is meant to be played in Odric, but I agree that maybe this shouldn't be a white card and I can work some off color abilities that are kinda difficult to get in that deck, by maybe making my card colorless but more expensive, would that work? Maybe? (My card of reference here is this btw)
When comparing abilities its important to take into consideration how much value they create per turn. That golem only ever produces one counter a turn while your card can make many per turn. If you adjust it to on upkeep then a cheaper card card be made as a colorless artifact. A four mana noncreature version might be reasonable as a beginning of combat trigger.
Artifact Creature - Wall
Defender
Whenever another nontoken creature enters the battlefield under your control choose a counter at random from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on that creature.
0/5
Cutting those works well, though, because, I was going to recommend trimming the list down to six anyway as its usually easier to find a D6 rather than a D10 when playing paper to randomize the choice with.
Lastly, the randm selection feels kinda red rather than white. I can still see this as mono-white, but it feels like a bend at least.
I felt like doing this as a "Roll a d6" card but it felt like it would use too much space (With the formating provided by dice rolling cards we have)
Yes this is meant to be played in Odric, but I agree that maybe this shouldn't be a white card and I can work some off color abilities that are kinda difficult to get in that deck, by maybe making my card colorless but more expensive, would that work? Maybe? (My card of reference here is this btw)
Maybe you could do something like, “at the beginning of your upkeep choose an ability of a creature you control, put that type of counter on another target creature”.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
This could be something raved over in protective suites.
It's probably twice the cost that it wants to be, or almost half the toughness otherwise. Adding power on a wall like this would also be prime.
Otherwise, I think it would want to trigger twice a turn; once at the upkeep and then again at end of turn.
EDIT: For example
Defender, reach
4/5