Vivien, Archer Adept 3UG
Legendary Planeswalker - Vivien +2: Turn target nonland permanent with mana value 4 or less facedown (It becomes a colorless 2/2 creature). Stun it. -3: Scry 2, then manifest the top card of your library with a +1/+1 counter on it. -8: Manifest the top seven cards of your library. You gain an emblemn with "Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)" Loyalty: 4
Vivien, Archer Adept 3UG
Legendary Planeswalker - Vivien +2: Stun up to one target creature. If that creature's power is 3 or less tap it. -3: Return target artifact, enchantment or creature with flying on the battlefield or the graveyard to the top of its owner's library. -8: Manifest the top seven cards of your library. You gain an emblemn with "Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)" Loyalty: 4
Everything certainly works, but the utility is awkward. The ultimate is really dynamic, but everything here would be cooler if you had a better archetype wrapped around this. Such as being able to swap counters (+1/+1 counter for example) and convert them.
Everything certainly works, but the utility is awkward. The ultimate is really dynamic, but everything here would be cooler if you had a better archetype wrapped around this. Such as being able to swap counters (+1/+1 counter for example) and convert them.
Sure +1 is too little I guess, so its +2 now
I don't understand the rest of the comment so IDK what you mean there
The second ability would need rewording because of the graveyard but I might say drop that line altogether and just make the ability to bounce artifacts, enchantments, and creatures. Personally, I'd also make the first ability something to do with manifest to give the card a cohesive identity. Otherwise, costs seem appropriate to ability and power, and I love the ultimate.
The second ability would need rewording because of the graveyard but I might say drop that line altogether and just make the ability to bounce artifacts, enchantments, and creatures. Personally, I'd also make the first ability something to do with manifest to give the card a cohesive identity. Otherwise, costs seem appropriate to ability and power, and I love the ultimate.
Actually I made this for the gig of having a Stun Planeswalker and arrow shooting chick seemed the best option BUT...I kinda like the idea of just turning her in manifest stuff so lets do that...plus It kinda felt akward to have 2 or their 3 abilities being removal of sorts.
Changed their 2 main abilities (While trying to conserve the stun gimmick)
It might balance the effect, but then the build up towards the ultimate can be thrown off. Since you still have to pay the costs on the spells you manifest, that might not totally be the case; but in essence you have 'draw 8 cards' which in that sense it absolutely is unbalanced.
It might balance the effect, but then the build up towards the ultimate can be thrown off. Since you still have to pay the costs on the spells you manifest, that might not totally be the case; but in essence you have 'draw 8 cards' which in that sense it absolutely is unbalanced.
You're discouraging challenge for yourself.
Drawing 8 cards for 5 mana with 3 turns of delay isn't nowhere near broken, WTF (Still this only manifests seven cards).
Well the change to +2 was with the original ability which was kinda lackluster and needed to up more to actually be worth chosing, but at this state it might as well be a +1 as it is now a solid removal option actually a powerful one.
I like the new +2 but I prefer the -3 being a bounce effect.
Speaking of which, its new +2 (Which is kinda like an Oko effect now that I think about it, Should it be a + after all? it Feels like I should swap the abilities)
I also feel iffy about the bounce coz the other ability hits almost all kinds of permanents in a better way than bouncing
But then again I believe I must swap the places for the first and second ability
Is stun a new keyword I missed? Anyway, I assume it means tap and put a stun counter on it. As is, you should drop the mana restriction on the first ability, drop the scry on the second ability then swap them. The removal being a plus is too good even for a 5 mana planeswalker, even if it's only pseudo removal. But a random 3/3 with potential is fine for a five mana walker's plus. +1 and -2 are more fitting for their strength. Also, drop the "you control" from the ultimate emblem.
Five mana walkers have a general guide line of plus is straight card advantage. Drawing cards, producing tokens, some kind of permanent noticeable bonus. With their minus being some more interactive advantage, this is where removal usually is.
While Vivian isn't currently capable of these abilities they feel like a reasonable extension of what her bow is supposed to be capable of and an interesting design space to shift into.
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Legendary Planeswalker - Vivien
+2: Turn target nonland permanent with mana value 4 or less facedown (It becomes a colorless 2/2 creature). Stun it.
-3: Scry 2, then manifest the top card of your library with a +1/+1 counter on it.
-8: Manifest the top seven cards of your library. You gain an emblemn with "Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)"
Loyalty: 4
Legendary Planeswalker - Vivien
+2: Stun up to one target creature. If that creature's power is 3 or less tap it.
-3: Return target artifact, enchantment or creature with flying on the battlefield or the graveyard to the top of its owner's library.
-8: Manifest the top seven cards of your library. You gain an emblemn with "Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)"
Loyalty: 4
Everything certainly works, but the utility is awkward. The ultimate is really dynamic, but everything here would be cooler if you had a better archetype wrapped around this. Such as being able to swap counters (+1/+1 counter for example) and convert them.
Sure +1 is too little I guess, so its +2 now
I don't understand the rest of the comment so IDK what you mean there
Actually I made this for the gig of having a Stun Planeswalker and arrow shooting chick seemed the best option BUT...I kinda like the idea of just turning her in manifest stuff so lets do that...plus It kinda felt akward to have 2 or their 3 abilities being removal of sorts.
Changed their 2 main abilities (While trying to conserve the stun gimmick)
It might balance the effect, but then the build up towards the ultimate can be thrown off. Since you still have to pay the costs on the spells you manifest, that might not totally be the case; but in essence you have 'draw 8 cards' which in that sense it absolutely is unbalanced.
You're discouraging challenge for yourself.
Drawing 8 cards for 5 mana with 3 turns of delay isn't nowhere near broken, WTF (Still this only manifests seven cards).
Well the change to +2 was with the original ability which was kinda lackluster and needed to up more to actually be worth chosing, but at this state it might as well be a +1 as it is now a solid removal option actually a powerful one.
Speaking of which, its new +2 (Which is kinda like an Oko effect now that I think about it, Should it be a + after all? it Feels like I should swap the abilities)
I also feel iffy about the bounce coz the other ability hits almost all kinds of permanents in a better way than bouncing
But then again I believe I must swap the places for the first and second ability
Five mana walkers have a general guide line of plus is straight card advantage. Drawing cards, producing tokens, some kind of permanent noticeable bonus. With their minus being some more interactive advantage, this is where removal usually is.
While Vivian isn't currently capable of these abilities they feel like a reasonable extension of what her bow is supposed to be capable of and an interesting design space to shift into.