Dragontorque5 Legendary Artifact
Your maximum life total is 10.
Your maximum hand size is 3.
At the beginning of your upkeep, draw cards up to your maximum hand size. (If your maximum hand size is 0, a negative value, or isn't a defined number you can't draw any cards.)
So I've been idling over this idea for awhile. I didn't want to set it into a single color ultimately. I felt like this Skullclamp application was probably the only way to accomplish what I set out to. Fair guidelines dictate that you can't draw up to a number that doesn't exist (isn't defined)—thus cancelling out Spellbook effects.
Not many options just that...I wouldn't even run the card otherwise. Opponent just has to wait for their turn to destroy it, after you had to discard to the nerfed handsize, and lost all but 10 of your life....so basically you just helped him winning you, big NO.
"Your maximum life total is 10" would need to be defined in the rules, because there is no such thing as a maximum life total. Do you lose life down to your max life total at EOT, like discarding down to max hand size? Or can you just not go higher than 10? What if you're already higher than 10? This is not obvious.
If you maximum life total is ten, that would mean you can't have more than 10 life at any given time. You would lose life down to 10.
Your card does not do this as written, and it is not "obvious" as there is a specific point in the turn where maximum hand size is checked and your card isn't working under the same structure but also hasn't defined how it does work. As always, if you want a card to do something new, you must spell out specifically how it functions.
That aside, your card as you intend it is not good. It is a worse recycle/null profusion, which are barely played already. Why would I pay 5 mana to potentially lose ten life (or more) and maybe later draw some cards.
Lets make it actually desirable.
Dragontorque 5
Legendary Artifact
When CARDNAME enters the battlefield and at the beginning of your upkeep, your life total becomes 10.
Your maximum hand size is 3.
At the beginning of your upkeep, if you have fewer than three cards in hand, draw cards equal to the difference.
Now the life total "maximum" works within but also has an upside to balance it, and the card draw is worded in a correct way and it still doesn't negatively interact with Spellbook like you were having to dance around.
With these upside and corrections, its still fringe playable at the very best, but at least it actually would get played.
Wasn't this already stated? Where are you going with this now?
It would have to be further defined, since there's no "clean up step" on life totals. We got that down already and I defined it as requested.
You answering a question doesn’t actually make the card work - The card text has to define how the card works. Now that you answered the question you need to update the card text to reflect your intent
Wasn't this already stated? Where are you going with this now?
It would have to be further defined, since there's no "clean up step" on life totals. We got that down already and I defined it as requested.
I guess there's nothing else to add on this design from here, but I wouldn't exactly expect there was.
Since there is such a thing like clean up step for life (And why would there be one) your current wording doesn't work, that's what Ron is stating. Change the text to match the current rules (And before you start, if you would like to somehow change how Life Points, aka one of the Core Rules of the game work, you should better not play magic at all)
Legendary Artifact
Your maximum life total is 10.
Your maximum hand size is 3.
At the beginning of your upkeep, draw cards up to your maximum hand size. (If your maximum hand size is 0, a negative value, or isn't a defined number you can't draw any cards.)
So I've been idling over this idea for awhile. I didn't want to set it into a single color ultimately. I felt like this Skullclamp application was probably the only way to accomplish what I set out to. Fair guidelines dictate that you can't draw up to a number that doesn't exist (isn't defined)—thus cancelling out Spellbook effects.
Certainly one of many options.
Not many options just that...I wouldn't even run the card otherwise. Opponent just has to wait for their turn to destroy it, after you had to discard to the nerfed handsize, and lost all but 10 of your life....so basically you just helped him winning you, big NO.
Your card does not do this as written, and it is not "obvious" as there is a specific point in the turn where maximum hand size is checked and your card isn't working under the same structure but also hasn't defined how it does work. As always, if you want a card to do something new, you must spell out specifically how it functions.
That aside, your card as you intend it is not good. It is a worse recycle/null profusion, which are barely played already. Why would I pay 5 mana to potentially lose ten life (or more) and maybe later draw some cards.
Lets make it actually desirable.
Dragontorque 5
Legendary Artifact
When CARDNAME enters the battlefield and at the beginning of your upkeep, your life total becomes 10.
Your maximum hand size is 3.
At the beginning of your upkeep, if you have fewer than three cards in hand, draw cards equal to the difference.
Now the life total "maximum" works within but also has an upside to balance it, and the card draw is worded in a correct way and it still doesn't negatively interact with Spellbook like you were having to dance around.
With these upside and corrections, its still fringe playable at the very best, but at least it actually would get played.
It would have to be further defined, since there's no "clean up step" on life totals. We got that down already and I defined it as requested.
I guess there's nothing else to add on this design from here, but I wouldn't exactly expect there was.
You answering a question doesn’t actually make the card work - The card text has to define how the card works. Now that you answered the question you need to update the card text to reflect your intent
That sounds like a terrible deck, and this card is still terrible in anything but donate strategies.
Since there is such a thing like clean up step for life (And why would there be one) your current wording doesn't work, that's what Ron is stating. Change the text to match the current rules (And before you start, if you would like to somehow change how Life Points, aka one of the Core Rules of the game work, you should better not play magic at all)