Mating Season1RG
Enchantment (R/G), Tap two untapped creatures you control that share a creature type: Create a 0/1 creature token with each of those creature's names, colors, types, and abilities. Activate this ability only once each turn.
Ver. 2
Mating Season1RG
Enchantment
At the beginning of your upkeep you may tap two untapped creatures you control that share a creature type. If you do, create a 0/1 Hybrid creature token with each of those creature's colors, types, and abilities.
Mating Season1RG
Enchantment
At the beginning of your upkeep you may tap two untapped nontoken creatures you control that share a creature type. If you do, create a 1/1 legendary Scion creature token with each of those creature's colors, types, and abilities.
Regardless, I would make it a 1/1 token. Gaining all abilities from each token may be a bit too powerful.
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I have been struggling to come up with a response beyond "too cheap" or "too powerful" since the first version. The change to legendary is a marvelous fix to this problem that I couldn't articulate. My only remaining comment would be why red? The ability as is falls within green's slice of pie so while red isn't a problem it isn't nessecary. Though for the sake of argument I can't imagine any other color paring up for this effect.
I have been struggling to come up with a response beyond "too cheap" or "too powerful" since the first version. The change to legendary is a marvelous fix to this problem that I couldn't articulate. My only remaining comment would be why red? The ability as is falls within green's slice of pie so while red isn't a problem it isn't nessecary. Though for the sake of argument I can't imagine any other color paring up for this effect.
I honestly don't think this falls entirely within green's purview, so I went Gruul.
I have been struggling to come up with a response beyond "too cheap" or "too powerful" since the first version. The change to legendary is a marvelous fix to this problem that I couldn't articulate. My only remaining comment would be why red? The ability as is falls within green's slice of pie so while red isn't a problem it isn't nessecary. Though for the sake of argument I can't imagine any other color paring up for this effect.
I honestly don't think this falls entirely within green's purview, so I went Grull.
While it rarely comes up copying creatures falls into three colors. Blue gets to copy anything. Red gets to copy temporarily. And green gets to copy its own creatures. So creating a hybrid of your own creatures falls into green. Though red or blue can show up as add-ons. With red making the most sense with the flavor of this one.
Requiring them to tap for the effect is not amazing. It will ruin the card's competitive edge.
Paying 2—even 3 would be far superior.
Exiling them and then returning them to the battlefield—now we're really talking power.
He does this way to sort of link the token creation with the creatures passing on their abilities, as in by tapping both creature he can refer to them to see which new abilties does their child has. (BTW any combination of ETB or when dies abilties are really valuable here, were are not here for the stats anyways)
Blink is NOT a green or red ability also blinking two creatures as a Cost? WTF that would be absurdly broken
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Enchantment
(R/G), Tap two untapped creatures you control that share a creature type: Create a 0/1 creature token with each of those creature's names, colors, types, and abilities. Activate this ability only once each turn.
Ver. 2
Enchantment
At the beginning of your upkeep you may tap two untapped creatures you control that share a creature type. If you do, create a 0/1 Hybrid creature token with each of those creature's colors, types, and abilities.
Mating Season 1RG
Enchantment
At the beginning of your upkeep you may tap two untapped nontoken creatures you control that share a creature type. If you do, create a 1/1 legendary Scion creature token with each of those creature's colors, types, and abilities.
Regardless, I would make it a 1/1 token. Gaining all abilities from each token may be a bit too powerful.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Thanks for the engagement, changes made.
Requiring them to tap for the effect is not amazing. It will ruin the card's competitive edge.
Paying 2—even 3 would be far superior.
Exiling them and then returning them to the battlefield—now we're really talking power.
I honestly don't think this falls entirely within green's purview, so I went Gruul.
Care to mock up your vision, I can't quite see it.
I prefer just to muse and let people's own creative talents run wild.
He does this way to sort of link the token creation with the creatures passing on their abilities, as in by tapping both creature he can refer to them to see which new abilties does their child has. (BTW any combination of ETB or when dies abilties are really valuable here, were are not here for the stats anyways)
Blink is NOT a green or red ability also blinking two creatures as a Cost? WTF that would be absurdly broken