Live another day 1BB
Enchantment
Whenever a creature enters the battlefield, if it doesn't have vanishing, put three time counters on it and it gains vanishing (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Each creature with vanishing has "Whenever a creature dealt damage by this creature this turn dies, if it had any time counter(s) on it, put a time counter on this creature ". "Aetherborn come to this world knowing they must be prepared to embrace fate or fight against it"
It's very awkward in how it interacts with already existing creatures. For this reason alone I'm skeptical such a card would be made.
Because the thing with multiples instances of vanishing and such? Well I can mend that at least.
Fix'd
I think it’s more an issue that half the people will play this thinking it’s a board wipe, when gaining vanishing without any counters doesn’t actually do anything but people will think it does.
This change fixes all the problems I could see with the original design including the awkwardness of removing it once it's in play for a few turns as well as the issue of muiltiples.
Private Mod Note
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Rollback Post to RevisionRollBack
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Enchantment
Whenever a creature enters the battlefield, if it doesn't have vanishing, put three time counters on it and it gains vanishing (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Each creature with vanishing has "Whenever a creature dealt damage by this creature this turn dies, if it had any time counter(s) on it, put a time counter on this creature ".
"Aetherborn come to this world knowing they must be prepared to embrace fate or fight against it"
Because the thing with multiples instances of vanishing and such? Well I can mend that at least.
Fix'd
I think it’s more an issue that half the people will play this thinking it’s a board wipe, when gaining vanishing without any counters doesn’t actually do anything but people will think it does.