The following are a handful of cards I designed from specific events/sidequests introduced in Disc 1 and 2 of FFIX.
Rapid Petrification1GG
Enchantment - Aura (U)
Flash
Enchant creature
Enchanted creature is a colorless forest land.
Went with what is mostly a downgrade to Song of the Dryads, but flash gives this some intriguing new applications while being flavorful.
Wintry Rest1UU
Sorcery (U)
Target player taps all creatures they control, except one. Those creatures don’t untap during that player’s next untap step.
Similar execution here - went with what is mostly a downgrade to Sleep again adding some new applications by switching up the cost and capturing the flavor of the Black Waltz 1's spell.
Traverse the Rooftops1G
Sorcery (C)
Target creature you control can’t be blocked except by creatures with flying or reach until end of turn.
Create a Treasure token.
A one-shot spire tracer ability with a ramp component. This is meant to evoke Vivi crossing the rooftops opening treasures along the way at the very beginning of the game.
Frog CatchingG
Enchantment (U) X: Put X frog counters on Frog Catching.
At the beginning of your upkeep if Frog Catching has at least 2 frog counters, gain 1 life. If it has at least 5 frog counters, create a 1/1 green Frog creature. If it has at least 9 frog counters, put a +1/+1 counter on each frog you control.
Meant to evoke the Frog Catching mini-game. The effects stack and the last two synergize. Gives green a fun limited mana sink.
Broken Strings2G
Instant (U)
Destroy up to one target artifact and up to one target enchantment.
Creatures your opponents control lose hexproof and indestructible until end of turn.
This depicts the harp strings breaking in Cleyra which in turn destroyed the sandstorm protecting the inhabitants of Cleyra.
I don't know the source you're referencing. So I can't say how good the representation is.
Song of the dryads is and always has been a color pie break and your downgraded version keeps the portion that is a break. I don't know what its trying to demonstrate exactly so I don't know what to change.
Wintery Rest is a good riff. the decreased cost might make it actually playable despite the weakness.
Traverse the Rooftops, could probably cost 1 instead of 2
Frog Catching, this is a neat card. Lots of numbers that can be changed means you can try lots of iterations. Though my concern is it does too much at uncommon
Broken Strings, this might need to cost more. Also, I'm unsure where to stand on green taking away these abilities. How should green react to indestructible creatures? Its done it before so I guess it should keep doing it.
User hit all the notes pretty accurately, though I'll also note that Traverse the Rooftops should change to blue as well, because that ability of give-it-flying-without-calling-it-flying isn't green anymore either.
User hit all the notes pretty accurately, though I'll also note that Traverse the Rooftops should change to blue as well, because that ability of give-it-flying-without-calling-it-flying isn't green anymore either.
I had thought the same thing. It does appear green hasn't done this in ten years but blue isn't supposed to get treasure. I would want to put into red. Red does the similar enough creatures without flying can't block.
Thanks for the feedback. I'll probably scrap rapid petrification since it is a color pie break. I'm down with switching traverse to red. Maybe....
Traverse the Rooftops1R
Sorcery (C)
Up to two creatures you control can’t be blocked except by creatures with flying.
Create a Treasure token.
Recognize that this isn't exactly the same thing but this accomplishes some design and flavor goals simultaneously. Keeps this from just being a strictly better Seismic Stomp at common. Also makes sense, from a flavor perspective since two characters cross the rooftops in the opening sequence.
Glad you liked Wintry Rest and Frog Catching!
Wondering if Broken Strings might be okay. Don't really want to swap "and" for "or" here. Barrier Breach is pretty comparable at the same cost Hull Breach also provides most of this card's effect at sorcery speed for 2 mana. Bonds of Mortality backs up having the loss of hexproof/indestructible ability in green. The effect is also deeply tied to the story here. (Cleyra gets wiped off the map when the protective sandstorm fails).
Thanks for the feedback. Traverse the Rooftops1R
Sorcery (C)
Up to two creatures you control can’t be blocked except by creatures with flying.
Create a Treasure token.
Red isn't in color for granting "flying" or unblockability in this way either. The card does fit in blue, though, even with the treasure as we've seen mono blue get limited treasure production as recently as strixhaven
I know you've abandoned it, but I think Rapid Petrification wouldn't work because once the creature is a Forest, an Enchant creature Aura can't be attached to it and it falls off. Enchant creature or land fixes it, but does also turn it into a Spreading Seas-type effect, which might not be your intention.
I thought about doing the same thing as Pentarch Ward etc. and adding a line saying this effect doesn't remove Rapid Petrification. However, I'm not a rules expert, but I think that only works because how protection is defined in the rules, whereas I think this is an SBA.
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"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
I know you've abandoned it, but I think Rapid Petrification wouldn't work because once the creature is a Forest, an Enchant creature Aura can't be attached to it and it falls off. Enchant creature or land fixes it, but does also turn it into a Spreading Seas-type effect, which might not be your intention.
I thought about doing the same thing as Pentarch Ward etc. and adding a line saying this effect doesn't remove Rapid Petrification. However, I'm not a rules expert, but I think that only works because how protection is defined in the rules, whereas I think this is an SBA.
Yeah, Song of the Dryads works because its Enchant Permanent, Enchant Creature would fall off. I don't think a Pentarch Ward style text would avoid it being destroyed, but there isnt a reference i could find as the "does not remove" effect only appears on protection granting effects and they handle type changing enchantments by just letting the enchantment gain the relevant Enchant ability (see Animate Dead)
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Rapid Petrification 1GG
Enchantment - Aura (U)
Flash
Enchant creature
Enchanted creature is a colorless forest land.
Went with what is mostly a downgrade to Song of the Dryads, but flash gives this some intriguing new applications while being flavorful.
Wintry Rest 1UU
Sorcery (U)
Target player taps all creatures they control, except one. Those creatures don’t untap during that player’s next untap step.
Similar execution here - went with what is mostly a downgrade to Sleep again adding some new applications by switching up the cost and capturing the flavor of the Black Waltz 1's spell.
Traverse the Rooftops 1G
Sorcery (C)
Target creature you control can’t be blocked except by creatures with flying or reach until end of turn.
Create a Treasure token.
A one-shot spire tracer ability with a ramp component. This is meant to evoke Vivi crossing the rooftops opening treasures along the way at the very beginning of the game.
Frog Catching G
Enchantment (U)
X: Put X frog counters on Frog Catching.
At the beginning of your upkeep if Frog Catching has at least 2 frog counters, gain 1 life. If it has at least 5 frog counters, create a 1/1 green Frog creature. If it has at least 9 frog counters, put a +1/+1 counter on each frog you control.
Meant to evoke the Frog Catching mini-game. The effects stack and the last two synergize. Gives green a fun limited mana sink.
Broken Strings 2G
Instant (U)
Destroy up to one target artifact and up to one target enchantment.
Creatures your opponents control lose hexproof and indestructible until end of turn.
This depicts the harp strings breaking in Cleyra which in turn destroyed the sandstorm protecting the inhabitants of Cleyra.
Song of the dryads is and always has been a color pie break and your downgraded version keeps the portion that is a break. I don't know what its trying to demonstrate exactly so I don't know what to change.
Wintery Rest is a good riff. the decreased cost might make it actually playable despite the weakness.
Traverse the Rooftops, could probably cost 1 instead of 2
Frog Catching, this is a neat card. Lots of numbers that can be changed means you can try lots of iterations. Though my concern is it does too much at uncommon
Broken Strings, this might need to cost more. Also, I'm unsure where to stand on green taking away these abilities. How should green react to indestructible creatures? Its done it before so I guess it should keep doing it.
Traverse the Rooftops 1R
Sorcery (C)
Up to two creatures you control can’t be blocked except by creatures with flying.
Create a Treasure token.
Recognize that this isn't exactly the same thing but this accomplishes some design and flavor goals simultaneously. Keeps this from just being a strictly better Seismic Stomp at common. Also makes sense, from a flavor perspective since two characters cross the rooftops in the opening sequence.
Glad you liked Wintry Rest and Frog Catching!
Wondering if Broken Strings might be okay. Don't really want to swap "and" for "or" here. Barrier Breach is pretty comparable at the same cost Hull Breach also provides most of this card's effect at sorcery speed for 2 mana. Bonds of Mortality backs up having the loss of hexproof/indestructible ability in green. The effect is also deeply tied to the story here. (Cleyra gets wiped off the map when the protective sandstorm fails).
Red isn't in color for granting "flying" or unblockability in this way either. The card does fit in blue, though, even with the treasure as we've seen mono blue get limited treasure production as recently as strixhaven
I thought about doing the same thing as Pentarch Ward etc. and adding a line saying this effect doesn't remove Rapid Petrification. However, I'm not a rules expert, but I think that only works because how protection is defined in the rules, whereas I think this is an SBA.
Yeah, Song of the Dryads works because its Enchant Permanent, Enchant Creature would fall off. I don't think a Pentarch Ward style text would avoid it being destroyed, but there isnt a reference i could find as the "does not remove" effect only appears on protection granting effects and they handle type changing enchantments by just letting the enchantment gain the relevant Enchant ability (see Animate Dead)