I really like Reezug, the Boneclobber, unfortunately it is a card designed specifically for being used only on MTG Arena, so i tried to make a variant that could be printed as a real card.
Reezug, the Boneclobber 1B
Legendary Creature - Spirit Artificer
When Reezug enters the battlefield you get an emblem with: "Permanents you control with a miniature counter on them are artifacts. (They lose every other card type.)
T: You may cast target creature card from your graveyard this turn. If you do, it enters the battlefield with a miniature counter on it.
This card doesn't capture the point of the perpetually effect in that you can then blink the artifact to get the normal creature or another effect that would only work on a permanent on the battlefield.
There's is no reason to generate an emblem. You also don't need the counter but it helps.
t:You may cast target creature card from your graveyard this turn. If you do, its an artifact and enters the battlefield with a miniature counter on it. (It loses all other types.)
A better representation would just exile and make a token copy that's an artifact. To avoid the above shenanigans.
t: Exile target creature card from your graveyard. Make a copy of it, except its an artifact. You may cast the copy this turn.(It loses all other types.)
This is definitely a workable paper version of the effect. The perpetual on the original version is relevant so you cannot keep recurring and saccing the same card over and over, so you probably need to add a “exile if would go to graveyard” clause to the counter too
This card doesn't capture the point of the perpetually effect in that you can then blink the artifact to get the normal creature or another effect that would only work on a permanent on the battlefield.
There's is no reason to generate an emblem. You also don't need the counter but it helps.
t:You may cast target creature card from your graveyard this turn. If you do, its an artifact and enters the battlefield with a miniature counter on it. (It loses all other types.)
The emblem is needed otherwise the drawback is simply bypassed by sacking reezug.
A better representation would just exile and make a token copy that's an artifact. To avoid the above shenanigans.
t: Exile target creature card from your graveyard. Make a copy of it, except its an artifact. You may cast the copy this turn.(It loses all other types.)
This is another interesting take, though it needs to be worded differently, because if you create a copy it's created on the battlefield as a token, so you don't have to pay for its cost.
This is definitely a workable paper version of the effect. The perpetual on the original version is relevant so you cannot keep recurring and saccing the same card over and over, so you probably need to add a “exile if would go to graveyard” clause to the counter too
Yeah, probably i can add the effect to the emblem. Something like this:
Reezug, the Boneclobber 1B
Legendary Creature - Spirit Artificer
When Reezug enters the battlefield you get an emblem with: "Permanents you control with a miniature counter on them are artifacts. (They lose every other card type.) If a permanent with a miniature counter would leave the battlefield, exile it instead."
T: You may cast target creature card from your graveyard this turn. If you do, it enters the battlefield with a miniature counter on it.
This card doesn't capture the point of the perpetually effect in that you can then blink the artifact to get the normal creature or another effect that would only work on a permanent on the battlefield.
There's is no reason to generate an emblem. You also don't need the counter but it helps.
t:You may cast target creature card from your graveyard this turn. If you do, its an artifact and enters the battlefield with a miniature counter on it. (It loses all other types.)
The emblem is needed otherwise the drawback is simply bypassed by sacking reezug.
No, the transformation into an artifact isn't undone by sacrificing reezug because it isn't linked to anything it's just something that happened when you cast the creature. The counter isn't needed either, it's just a visual reminder. You can even add the exile clause without the emblem.
To get the effect you describe it would be written as you have except instead of making an emblem with the effect Reezug would just have that effect. By putting the transformation and exile clause into the ability it locks in those aspects without needing another source to reference.
Adding the exile clause is a bit complicated because you don't want blink effects to worm.
t:You may cast target creature card from your graveyard this turn. If you do, its an artifact and enters the battlefield with a miniature counter on it. It gains "If ~ would leave the battlefield, exile it face down instead".(It loses all other types.)
Don't know.. your effect is quite confusing... i think that the emblem is way more elegant; the Emblem is a constant reminder of what happens to a card with a miniature counter on it, in your case you have to always remember yourself which creatures are artifacts and are exiled upon leaving the battlefield.
Don't know.. your effect is quite confusing... i think that the emblem is way more elegant; the Emblem is a constant reminder of what happens to a card with a miniature counter on it, in your case you have to always remember yourself which creatures are artifacts and are exiled upon leaving the battlefield.
That's why you use a counter. It's a visual reminder that carries no rules weight. Such an effect has been used numerous times in the past.
Using a seperate ability is the definition of inelegant as it invites working around something that is being used to prevent workarounds. There's no reason to invite players to stifle or torpor orb into unintended shenanigans.
Don't know.. your effect is quite confusing... i think that the emblem is way more elegant; the Emblem is a constant reminder of what happens to a card with a miniature counter on it, in your case you have to always remember yourself which creatures are artifacts and are exiled upon leaving the battlefield.
User is right that it is more simple to ties the effect to the activation for a couple of reasons. First, he mentioned that having the emblem creation as a separate effect just opens the door for effects to counter its creation.
Second, few people have physical tokens to put onto the play space, so you aren't actually saving any memory issues.
Abilities that reanimate and add types/text in an ongoing manner without needing the card creating the ability to stay on the battlefield are already common. Serra Paragon and Olivia, Crimson Bride alone are two examples currently Standard legal.
Yeah i know those cards, but personally i don't like that type of effects; it can open up the door for cheating or you can simply forget the effect.
AS for the matter of countering the triggered, wizard have already made such cards as lotus field that if countered are way more dangerous.
You're still going to have a forgetting problem, because like I said few people have a physical card to represent their emblems with and rely on memory anyway.
(As a rule, WotC also doesn't use emblems with non-Planeswalkers, but that's not because the rules don't support them, but rather for flavor reasons)
The point being, its not that you can't represent the ability with a emblem, but our feedback is its not - for lack of a better term - a "best practice". Obviously a lot of thought has gone into why R&D structures abilities one way and not another, so creating a new template where one already exists should be done only when there us an overriding reason to do so. From my person prospective, I don't see a great upside to what you proposed vs the established template.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Reezug, the Boneclobber 1B
Legendary Creature - Spirit Artificer
When Reezug enters the battlefield you get an emblem with: "Permanents you control with a miniature counter on them are artifacts. (They lose every other card type.)
T: You may cast target creature card from your graveyard this turn. If you do, it enters the battlefield with a miniature counter on it.
There's is no reason to generate an emblem. You also don't need the counter but it helps.
t:You may cast target creature card from your graveyard this turn. If you do, its an artifact and enters the battlefield with a miniature counter on it. (It loses all other types.)
A better representation would just exile and make a token copy that's an artifact. To avoid the above shenanigans.
t: Exile target creature card from your graveyard. Make a copy of it, except its an artifact. You may cast the copy this turn.(It loses all other types.)
The emblem is needed otherwise the drawback is simply bypassed by sacking reezug.
This is another interesting take, though it needs to be worded differently, because if you create a copy it's created on the battlefield as a token, so you don't have to pay for its cost.
Yeah, probably i can add the effect to the emblem. Something like this:
Reezug, the Boneclobber 1B
Legendary Creature - Spirit Artificer
When Reezug enters the battlefield you get an emblem with: "Permanents you control with a miniature counter on them are artifacts. (They lose every other card type.) If a permanent with a miniature counter would leave the battlefield, exile it instead."
T: You may cast target creature card from your graveyard this turn. If you do, it enters the battlefield with a miniature counter on it.
To get the effect you describe it would be written as you have except instead of making an emblem with the effect Reezug would just have that effect. By putting the transformation and exile clause into the ability it locks in those aspects without needing another source to reference.
Adding the exile clause is a bit complicated because you don't want blink effects to worm.
t:You may cast target creature card from your graveyard this turn. If you do, its an artifact and enters the battlefield with a miniature counter on it. It gains "If ~ would leave the battlefield, exile it face down instead".(It loses all other types.)
Using a seperate ability is the definition of inelegant as it invites working around something that is being used to prevent workarounds. There's no reason to invite players to stifle or torpor orb into unintended shenanigans.
User is right that it is more simple to ties the effect to the activation for a couple of reasons. First, he mentioned that having the emblem creation as a separate effect just opens the door for effects to counter its creation.
Second, few people have physical tokens to put onto the play space, so you aren't actually saving any memory issues.
Abilities that reanimate and add types/text in an ongoing manner without needing the card creating the ability to stay on the battlefield are already common. Serra Paragon and Olivia, Crimson Bride alone are two examples currently Standard legal.
AS for the matter of countering the triggered, wizard have already made such cards as lotus field that if countered are way more dangerous.
You're still going to have a forgetting problem, because like I said few people have a physical card to represent their emblems with and rely on memory anyway.
(As a rule, WotC also doesn't use emblems with non-Planeswalkers, but that's not because the rules don't support them, but rather for flavor reasons)
The point being, its not that you can't represent the ability with a emblem, but our feedback is its not - for lack of a better term - a "best practice". Obviously a lot of thought has gone into why R&D structures abilities one way and not another, so creating a new template where one already exists should be done only when there us an overriding reason to do so. From my person prospective, I don't see a great upside to what you proposed vs the established template.