Dragon's Bauble0 Artifact
, Sacrifice Dragon's Bauble: Put a card from your hand or a permanent you own on the top of your library. Draw a card a card at the beginning of your next turn's upkeep. The dragon is every opposite of the wizard. It thrives on pain, and strife, and struggle. All of the things a wizard should make their own; yet at worst, seemingly all the things their every teaching and practice seeks to avoid.
So… this card seems broken with the miracle mechanic? For 0 mana, you are both putting a miracle card on top of your library and are then drawing it back in a way that won’t stop you from getting an additional miracle effect on your next turn…
Even if you reason that this card leaves you one card behind, you are essentially getting a free ritual that covers the difference in cost between a miracle spell’s full cost and miracle cost. This is a 0 mana card that essentially adds 5 mana if you have Terminus or Temporal Mastery in your hand, for example.
Not balanced, I’m afraid.
Edit: didn’t realize that it makes you wait for YOUR next upkeep (unlike the other two free baubles). Even so, all other points are still valid.
I'm gonna disagree with you some on that Rosy, I don't think its as broken as you think it is. The miracle interaction is strong, but miracles don't see much play, even in formats where brainstorm is a thing.
The fact that you "waste" a draw to get this into your hand and another to get back the card you topped means you're spending a card to save a card, so I think its not more powerful than the other baubles: maybe too good to be in Standard but fine for modern and eternal formats.
It's good with miracle sure, but I think most miracles can't be run that heavily, and ones that are very specialty decks that might struggle to make space for Dragon's Bauble; i.e. Vanishment. Running this to make use of miracle exclusively will probably hurt you more than help you. This is time tested and proven. It will cost you 4 precious removal spots.
What this does best is in the theme. If you're playing aggro with things like undying or persist; it allows you to reset those counters; same for things like Hellspark Elemental/Lightning Skelemental; and recycle ETB effects such as Murderous Redcap. The hard reset on control effects/removal is mostly just aesthetic since you have to wait a turn and recast the spell. That's the price for such power though; time and challenge.
Ignoring reap's poor evaluation of the strengths of this card it doesn't seem that good. Even considering miracle like Rosy fears this only makes the way up to decent rather than broken.
As I see it it's a powerful anti removal card for limited in a modern horizons set. It being a free means of saving your creature probably makes it too good for standard but reseting ETBs, saving a creature, or possibly the only card in your hand are viable enough to make this considerable for larger formats but definitely not a shoe in.
My poor evaluation because it can spare from removal AND can set miracle?
...but can only do one or the other...
Yes, your poor evaluation because you talked up your card as though it was cloudshift if the main goal was cloudshift you would play momentary blink] or ephemerate. If you make a weaker version of a card but add a function over other cards then the main reason to play your card is probably the new function.
My poor evaluation because it can spare from removal AND can set miracle?
...but can only do one or the other...
Yes, your poor evaluation because you talked up your card as though it was cloudshift if the main goal was cloudshift you would play momentary blink] or ephemerate. If you make a weaker version of a card but add a function over other cards then the main reason to play your card is probably the new function.
It definitely isn't a cloudshift replacement since you have to pay to recast the creature. I think its most useful ability is saving your best card from a Thoughtsieze effect.
It definitely isn't a cloudshift replacement since you have to pay to recast the creature. I think its most useful ability is saving your best card from a Thoughtsieze effect.
Yes, if you read my post I specifically said it was worse but added alternative functionality. Which is why you would never play it as a cloudshift replacement but might take advantage of such an option
It definitely isn't a cloudshift replacement since you have to pay to recast the creature. I think its most useful ability is saving your best card from a Thoughtsieze effect.
Yes, if you read my post I specifically said it was worse but added alternative functionality. Which is why you would never play it as a cloudshift replacement but might take advantage of such an option
Artifact
, Sacrifice Dragon's Bauble: Put a card from your hand or a permanent you own on the top of your library. Draw a card a card at the beginning of your next turn's upkeep.
The dragon is every opposite of the wizard. It thrives on pain, and strife, and struggle. All of the things a wizard should make their own; yet at worst, seemingly all the things their every teaching and practice seeks to avoid.
Even if you reason that this card leaves you one card behind, you are essentially getting a free ritual that covers the difference in cost between a miracle spell’s full cost and miracle cost. This is a 0 mana card that essentially adds 5 mana if you have Terminus or Temporal Mastery in your hand, for example.
Not balanced, I’m afraid.
Edit: didn’t realize that it makes you wait for YOUR next upkeep (unlike the other two free baubles). Even so, all other points are still valid.
The fact that you "waste" a draw to get this into your hand and another to get back the card you topped means you're spending a card to save a card, so I think its not more powerful than the other baubles: maybe too good to be in Standard but fine for modern and eternal formats.
What this does best is in the theme. If you're playing aggro with things like undying or persist; it allows you to reset those counters; same for things like Hellspark Elemental/Lightning Skelemental; and recycle ETB effects such as Murderous Redcap. The hard reset on control effects/removal is mostly just aesthetic since you have to wait a turn and recast the spell. That's the price for such power though; time and challenge.
As I see it it's a powerful anti removal card for limited in a modern horizons set. It being a free means of saving your creature probably makes it too good for standard but reseting ETBs, saving a creature, or possibly the only card in your hand are viable enough to make this considerable for larger formats but definitely not a shoe in.
...but can only do one or the other...
It definitely isn't a cloudshift replacement since you have to pay to recast the creature. I think its most useful ability is saving your best card from a Thoughtsieze effect.
Yeah, I was agreeing with you 😜
It's a bauble. Big shoes to fill.
Big hype to live up to.