Lem C'nalb, Double Agent1UB
Legendary Creature - Human Rogue Advisor
Lem C'nalb, Double Agent counts as two creatures when tapped to conspire a spell.
Rogue creature spells and assassin creature spells you cast have conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
1/3
Ver. 2
Lem C'nalb, Double Agent2UB
Legendary Creature - Human Rogue Advisor
Ward 2
Lem C'nalb, Double Agent counts as two creatures when tapped to conspire a spell.
Rogue spells and assassin spells you cast have conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
1/3
Lem C'nalb, Double Agent3UB
Legendary Creature - Human Advisor
Ward 2
Lem C'nalb, Double Agent counts as two creatures when tapped to conspire a spell.
The first rogue spell and the first assassin spell you cast each turn have conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
2/2
Not sure why this is a Mel Blanc reference, but cool.
The “counts as two creatures” may not work as written, but I’d have to do some digging on the how/why to make it work.
Granting creature spells conspire works since the technology to copy permanent spells does exist now, but it will be incredibly strong to do so. This will probably need to cost 5~ instead of 3.
Not sure why this is a Mel Blanc reference, but cool.
The “counts as two creatures” may not work as written, but I’d have to do some digging on the how/why to make it work.
Granting creature spells conspire works since the technology to copy permanent spells does exist now, but it will be incredibly strong to do so. This will probably need to cost 5~ instead of 3.
Lol, awesome! Glad you made reference. I was thinking of how many cartoons were Mel Blanc arguing with himself and went from there. The double tap ability definitely needs some ironing out, and I was also thinking of limiting the conspireable spells to like the first one or two you cast a turn. I really appreciate the help!
Granting conspire to creature spells is stronger than you might think. Every successfully conspired spell gives you the creatures to conspire the next one. Add on fulfilling the condition themselves I can't see them as cheaper than five and probably have to cost six.
Granting conspire to creature spells is stronger than you might think. Every successfully conspired spell gives you the creatures to conspire the next one. Add on fulfilling the condition themselves I can't see them as cheaper than five and probably have to cost six.
maybe the solution is to change the wording to read “noncopied” or something similar.
would changing “spells” to “cards” resolve the issue?
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Granting conspire to creature spells is stronger than you might think. Every successfully conspired spell gives you the creatures to conspire the next one. Add on fulfilling the condition themselves I can't see them as cheaper than five and probably have to cost six.
maybe the solution is to change the wording to read “noncopied” or something similar.
would changing “spells” to “cards” resolve the issue?
I think it really needs a strict turn limit regardless.
Reducing it to the first rogue or assassin each turn would allow a cheaper cost as it cant explode into an army after it resolves. And could benefit from a flash subtheme.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Legendary Creature - Human Rogue Advisor
Lem C'nalb, Double Agent counts as two creatures when tapped to conspire a spell.
Rogue creature spells and assassin creature spells you cast have conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
1/3
Ver. 2
Legendary Creature - Human Rogue Advisor
Ward 2
Lem C'nalb, Double Agent counts as two creatures when tapped to conspire a spell.
Rogue spells and assassin spells you cast have conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
1/3
Lem C'nalb, Double Agent 3UB
Legendary Creature - Human Advisor
Ward 2
Lem C'nalb, Double Agent counts as two creatures when tapped to conspire a spell.
The first rogue spell and the first assassin spell you cast each turn have conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
2/2
The “counts as two creatures” may not work as written, but I’d have to do some digging on the how/why to make it work.
Granting creature spells conspire works since the technology to copy permanent spells does exist now, but it will be incredibly strong to do so. This will probably need to cost 5~ instead of 3.
Lol, awesome! Glad you made reference. I was thinking of how many cartoons were Mel Blanc arguing with himself and went from there. The double tap ability definitely needs some ironing out, and I was also thinking of limiting the conspireable spells to like the first one or two you cast a turn. I really appreciate the help!
maybe the solution is to change the wording to read “noncopied” or something similar.
would changing “spells” to “cards” resolve the issue?
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I think it really needs a strict turn limit regardless.