The names are nods to the Decree cycle simply as placeholders, don't get too hung up on them ;).
Ver.1
Treaty of JusticeW(W/B)B
Legendary Enchantment
White creatures you control with lifelink have menace.
Black creatures you control with menace have lifelink.
Cycling 1(W/B)
Treaty of SilenceU(U/R)R
Legendary Enchantment
Blue creatures you control with flying have first strike.
Red creatures you control with first strike have flying.
Cycling 1(U/R)
Treaty of PainB(B/G)G
Legendary Enchantment
Black creatures you control with deathtouch have hexproof.
Green creatures you control with hexproof have deathtouch.
Cycling 1(B/G)
Treaty of AnnihilationR(R/W)W
Legendary Enchantment
Red creatures you control with haste have vigilance.
White creatures you control with vigilance have haste.
Cycling 1(R/W)
Treaty of SavageryG(G/U)U
Legendary Enchantment
Green creatures you control with trample have prowess.
Blue creatures you control with prowess have trample.
Cycling 1(G/U)
Ver, 2
Treaty of Justice3
Legendary Artifact
White spells you cast cost 1 less to cast.
Black spells you cast cost 1 less to cast.
Cycling 1W(W/B)B
When you cycle Treaty of Justice, target creature gains lifelink and menace until end of turn.
Treaty of Silence3
Legendary Artifact
Blue spells you cast cost 1 less to cast.
Red spells you cast cost 1 less to cast.
Cycling 1U(U/R)R
When you cycle Treaty of Silence, target creature gains flying and first strike until end of turn.
Treaty of Pain3
Legendary Artifact
Black spells you cast cost 1 less to cast.
Green spells you cast cost 1 less to cast.
Cycling 1B(B/G)G
When you cycle Treaty of Pain, target creature gains deathtouch and hexproof until end of turn.
Treaty of Annihilation3
Legendary Artifact
Red spells you cast cost 1 less to cast.
White spells you cast cost 1 less to cast.
Cycling 1R(R/W)W
When you cycle Treaty of Annihilation, target creature gains haste and indestructible until end of turn.
Treaty of Savagery3
Legendary Artifact
Green spells you cast cost 1 less to cast.
Blue spells you cast cost 1 less to cast.
Cycling 1G(G/U)U
When you cycle Treaty of Savagery, target creature gains trample and prowess until end of turn.
Treaty of Justice3
Legendary Artifact
White spells you cast cost 1 less to cast.
Black creatures you control get +1/+1.
Cycling 1W(W/B)B
When you cycle Treaty of Justice, target creature gains lifelink and menace until end of turn.
Treaty of Silence3
Legendary Artifact
Blue spells you cast cost 1 less to cast.
Red creatures you control get +1/+1.
Cycling 1U(U/R)R
When you cycle Treaty of Silence, target creature gains flying and first strike until end of turn.
Treaty of Pain3
Legendary Artifact
Black spells you cast cost 1 less to cast.
Green creatures you control get +1/+1.
Cycling 1B(B/G)G
When you cycle Treaty of Pain, target creature gains deathtouch and hexproof until end of turn.
Treaty of Annihilation3
Legendary Artifact
Red spells you cast cost 1 less to cast.
White creatures you control get +1/+1.
Cycling 1R(R/W)W
When you cycle Treaty of Annihilation, target creature gains haste and indestructible until end of turn.
Treaty of Savagery3
Legendary Artifact
Green spells you cast cost 1 less to cast.
Blue creatures you control get +1/+1.
Cycling 1G(G/U)U
When you cycle Treaty of Savagery, target creature gains trample and prowess until end of turn.
These types of effects are a problem. As an easy example of the problems cause. What happens when I target my Nucklavee with Jump?
You don't want to be checking in a layer for a condition to grant an effect in the same layer. Meaning you can't check for an ability to grant a different ability on continuous effects. Because we get the above conundrum.
Does this work (and not butcher the intent too much)?
Treaty of Justice(W/B)(W/B)
Legendary Enchantment B: White creatures you control with lifelink gain menace until end of turn. W: Black creatures you control with menace gain lifelink until end of turn.
Cycling 1(W/B)
Does this work (and not butcher the intent too much)?
Treaty of Justice(W/B)(W/B)
Legendary Enchantment B: White creatures you control with lifelink gain menace until end of turn. W: Black creatures you control with menace gain lifelink until end of turn.
Cycling 1(W/B)
Might need ETB Scry or something a bit extra.
What if the enchantments have an ability to give creatures on of the abilities?
Or when you cycle cardname, target creature you control gains ability until end of turn?
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Ver.1
Legendary Enchantment
White creatures you control with lifelink have menace.
Black creatures you control with menace have lifelink.
Cycling 1(W/B)
Treaty of Silence U(U/R)R
Legendary Enchantment
Blue creatures you control with flying have first strike.
Red creatures you control with first strike have flying.
Cycling 1(U/R)
Treaty of Pain B(B/G)G
Legendary Enchantment
Black creatures you control with deathtouch have hexproof.
Green creatures you control with hexproof have deathtouch.
Cycling 1(B/G)
Treaty of Annihilation R(R/W)W
Legendary Enchantment
Red creatures you control with haste have vigilance.
White creatures you control with vigilance have haste.
Cycling 1(R/W)
Treaty of Savagery G(G/U)U
Legendary Enchantment
Green creatures you control with trample have prowess.
Blue creatures you control with prowess have trample.
Cycling 1(G/U)
Ver, 2
Legendary Artifact
White spells you cast cost 1 less to cast.
Black spells you cast cost 1 less to cast.
Cycling 1W(W/B)B
When you cycle Treaty of Justice, target creature gains lifelink and menace until end of turn.
Treaty of Silence 3
Legendary Artifact
Blue spells you cast cost 1 less to cast.
Red spells you cast cost 1 less to cast.
Cycling 1U(U/R)R
When you cycle Treaty of Silence, target creature gains flying and first strike until end of turn.
Treaty of Pain 3
Legendary Artifact
Black spells you cast cost 1 less to cast.
Green spells you cast cost 1 less to cast.
Cycling 1B(B/G)G
When you cycle Treaty of Pain, target creature gains deathtouch and hexproof until end of turn.
Treaty of Annihilation 3
Legendary Artifact
Red spells you cast cost 1 less to cast.
White spells you cast cost 1 less to cast.
Cycling 1R(R/W)W
When you cycle Treaty of Annihilation, target creature gains haste and indestructible until end of turn.
Treaty of Savagery 3
Legendary Artifact
Green spells you cast cost 1 less to cast.
Blue spells you cast cost 1 less to cast.
Cycling 1G(G/U)U
When you cycle Treaty of Savagery, target creature gains trample and prowess until end of turn.
Treaty of Justice 3
Legendary Artifact
White spells you cast cost 1 less to cast.
Black creatures you control get +1/+1.
Cycling 1W(W/B)B
When you cycle Treaty of Justice, target creature gains lifelink and menace until end of turn.
Treaty of Silence 3
Legendary Artifact
Blue spells you cast cost 1 less to cast.
Red creatures you control get +1/+1.
Cycling 1U(U/R)R
When you cycle Treaty of Silence, target creature gains flying and first strike until end of turn.
Treaty of Pain 3
Legendary Artifact
Black spells you cast cost 1 less to cast.
Green creatures you control get +1/+1.
Cycling 1B(B/G)G
When you cycle Treaty of Pain, target creature gains deathtouch and hexproof until end of turn.
Treaty of Annihilation 3
Legendary Artifact
Red spells you cast cost 1 less to cast.
White creatures you control get +1/+1.
Cycling 1R(R/W)W
When you cycle Treaty of Annihilation, target creature gains haste and indestructible until end of turn.
Treaty of Savagery 3
Legendary Artifact
Green spells you cast cost 1 less to cast.
Blue creatures you control get +1/+1.
Cycling 1G(G/U)U
When you cycle Treaty of Savagery, target creature gains trample and prowess until end of turn.
You don't want to be checking in a layer for a condition to grant an effect in the same layer. Meaning you can't check for an ability to grant a different ability on continuous effects. Because we get the above conundrum.
Treaty of Justice (W/B)(W/B)
Legendary Enchantment
B: White creatures you control with lifelink gain menace until end of turn.
W: Black creatures you control with menace gain lifelink until end of turn.
Cycling 1(W/B)
Might need ETB Scry or something a bit extra.
What if the enchantments have an ability to give creatures on of the abilities?
Or when you cycle cardname, target creature you control gains ability until end of turn?
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation