Dreadvore Anaconda1BB Creature — Snake Zombie
Sacrifice a creature: Dreadvore Anaconda gets +2/+1 until end of turn. If you didn't own that creature, you may have Dreadvore Anaconda's power become equal to its toughness until end of turn instead. 2BB: Destroy all cards attached to Dreadvore Anaconda and remove all counters from it, then regenerate it.
0/7
I saw this card on Instagram for what I believe was Elowen Kenrith. It basically was a corpse siren, that gained control of creatures with 'sleeping curse' counters on them and then they lose all abilities/can't attack or block as long as they have the counter on it. I was inspired to make a card complimenting it, but one also that the witch herself could lose all power over.
The second ability I had originally costed at 1BB, which makes it a pseudo-reanimator, cast-over effect. Allowing you to reset the creature, but also potentially costing you buffs equally to the ability of being able to purge debuffs from your opponents. I felt that cost was enough, because it basically will cost you a turn as well, and you're better off just letting the creature go otherwise. It's an effect you'll only need when the snake is all you have. I decided to post the version here with the pushed cost, because I do think the pseudo-commander infinite casting effect may warrant the pushed cost in the end. It gives the card a feel-good aura across the board, as the cost of 4 whole mana simply can't be denied.
A surprisingly well designed card. My only problem is that people, including you, will make the wrong assumption about what it's power will be after a swap. To fix this it should be a symmetrical buff. Further, that regenerate is just too extensive. Four mana with the added downside is significant. I think it would be better if instead of costing mana it just destroyed attachments and removed counters and then only regenerated if it did.
To demonstrate, what do you think its power will be after resolving its ability once while sacrificing a creature you don't control? 7? 8? 9? What about a second time? Or if you sac a creature you control after a creature you don't control?
A surprisingly well designed card. My only problem is that people, including you, will make the wrong assumption about what it's power will be after a swap. To fix this it should be a symmetrical buff. Further, that regenerate is just too extensive. Four mana with the added downside is significant. I think it would be better if instead of costing mana it just destroyed attachments and removed counters and then only regenerated if it did.
To demonstrate, what do you think its power will be after resolving its ability once while sacrificing a creature you don't control? 7? 8? 9? What about a second time? Or if you sac a creature you control after a creature you don't control?
Its not actually written as a p/t swap though. It just says power becomes equal to toughness. The only thing that would confuse some players is whether the power would automatically update if toughness was increased (it doesn't, btw).
Otherwise I agree that its a card that works, is pretty balanced and is creative. Both the bonus for saccing creatures and the "remove everything and regenerate" are super niche abilities, but I could see this as a card in commander decks that are trying to do weird stuff. The only thing missing is the toughness ability need "until the end of turn."
I'm sure this combos great with that card you mention. I'm just not sure it's any good in a vacuum (i.e. Limited).
I get a 0/7 for 1CC? That kind of thing hasn't been playable in decades. And I can sacrifice a creature to get a 2/8? Also not great. It does regenerate, but four mana is a lot. But I guess if someone is foolish enough to stick a Pacifism or something on a 0 power creature, I can stop that too? Niche. Oh and there's something about more power if I sac something I don't own? Very, very niche.
I'm not sure who is playing this, when Vampire Aristocrat and Nantuko Husk exist. They're more splashable and actually turn sideways without needing other cards.
Finally, I want to check on this statement: "the pseudo-commander infinite casting effect may warrant the pushed cost", specifically what do you mean by "infinite casting"? The regeneration?
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"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
Of course, then the second ability could be only BG; but disinvites challenge then.
It's not out of the water as a pseudo-reanimation ability though, especially for the cost.
Can't say I like the multicolored version better. Something about the monocolored version carries so much more gravity. And the pushed cost really makes it pop as challenge.
A surprisingly well designed card. My only problem is that people, including you, will make the wrong assumption about what it's power will be after a swap.
Its not actually written as a p/t swap though. It just says power becomes equal to toughness.
You are correct. I didn't notice that. I made assumptions; but I stand by my statement because of the instead. Though my proposed remedy doesn't help anymore.
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Creature — Snake Zombie
Sacrifice a creature: Dreadvore Anaconda gets +2/+1 until end of turn. If you didn't own that creature, you may have Dreadvore Anaconda's power become equal to its toughness until end of turn instead.
2BB: Destroy all cards attached to Dreadvore Anaconda and remove all counters from it, then regenerate it.
0/7
I saw this card on Instagram for what I believe was Elowen Kenrith. It basically was a corpse siren, that gained control of creatures with 'sleeping curse' counters on them and then they lose all abilities/can't attack or block as long as they have the counter on it. I was inspired to make a card complimenting it, but one also that the witch herself could lose all power over.
The second ability I had originally costed at 1BB, which makes it a pseudo-reanimator, cast-over effect. Allowing you to reset the creature, but also potentially costing you buffs equally to the ability of being able to purge debuffs from your opponents. I felt that cost was enough, because it basically will cost you a turn as well, and you're better off just letting the creature go otherwise. It's an effect you'll only need when the snake is all you have. I decided to post the version here with the pushed cost, because I do think the pseudo-commander infinite casting effect may warrant the pushed cost in the end. It gives the card a feel-good aura across the board, as the cost of 4 whole mana simply can't be denied.
To demonstrate, what do you think its power will be after resolving its ability once while sacrificing a creature you don't control? 7? 8? 9? What about a second time? Or if you sac a creature you control after a creature you don't control?
Its not actually written as a p/t swap though. It just says power becomes equal to toughness. The only thing that would confuse some players is whether the power would automatically update if toughness was increased (it doesn't, btw).
Otherwise I agree that its a card that works, is pretty balanced and is creative. Both the bonus for saccing creatures and the "remove everything and regenerate" are super niche abilities, but I could see this as a card in commander decks that are trying to do weird stuff. The only thing missing is the toughness ability need "until the end of turn."
I get a 0/7 for 1CC? That kind of thing hasn't been playable in decades. And I can sacrifice a creature to get a 2/8? Also not great. It does regenerate, but four mana is a lot. But I guess if someone is foolish enough to stick a Pacifism or something on a 0 power creature, I can stop that too? Niche. Oh and there's something about more power if I sac something I don't own? Very, very niche.
I'm not sure who is playing this, when Vampire Aristocrat and Nantuko Husk exist. They're more splashable and actually turn sideways without needing other cards.
Finally, I want to check on this statement: "the pseudo-commander infinite casting effect may warrant the pushed cost", specifically what do you mean by "infinite casting"? The regeneration?
personslly, I’d want to drop both costs and consider making the second cost BR since Black doesn’t destroy non-creature artifacts.
Shards of awful never
Of course, then the second ability could be only BG; but disinvites challenge then.
It's not out of the water as a pseudo-reanimation ability though, especially for the cost.
Can't say I like the multicolored version better. Something about the monocolored version carries so much more gravity. And the pushed cost really makes it pop as challenge.