Pale HorseBB
Creature - Spirit Horse
Riding creatures you control get +1/-1.
Ride 2 (Tap this creature and choose another you control with toughness 2 or greater: That creature is riding as long as this remains tapped.)
Whenever a creature riding Pale Horse dies, draw two cards.
1/2
Ver. 2
Pale HorseBB
Creature - Spirit Horse Mount
Riding creatures you control get +1/-1.
Ride 2 (Tap this creature and choose another you control with toughness 2 or greater: That creature is riding as long as this remains tapped.)
Whenever a creature riding Pale Horse dies, draw two cards.
1/2
A Pale Horse4
Creature - Spirit Horse Mount
Creatures riding A Pale Horse get +2/-1.
Ride 2 (Tap this creature and choose another you control with toughness 2 or greater: That creature is riding as long as this remains tapped.)
Whenever a riding creature or a mount you control dies, draw a card.
1/2
Riding being linked to toughness feels wierd. It might be fine and is probably a good way to differentiate it from crew, just feels weird as it hasn't been done before.
Effecting all riding creatures is interesting. Would most/all rides do this or is it just for one design?
Drawing two cards on death of rider is excessive. Especially when there's a built in way of getting the benefit and it just involves running multiples. While the obvious comparison of skullclamp isn't apt it also isn't too far off.
I feel like it would make more sense if toughness was less than 2 rather than greater than 2. It seems odd that an Eager Cadet can't get on the horse, but it has no problem being ridden by an Autochthon Wurm.
Riding being linked to toughness feels wierd. It might be fine and is probably a good way to differentiate it from crew, just feels weird as it hasn't been done before.
Effecting all riding creatures is interesting. Would most/all rides do this or is it just for one design?
Drawing two cards on death of rider is excessive. Especially when there's a built in way of getting the benefit and it just involves running multiples. While the obvious comparison of skullclamp isn't apt it also isn't too far off.
Lol, Skullclamp was the direct inspiration for this card.
Ride is focused around toughness from real life experience; riding another creature requires patience, fortitude, & stamina. Its also, as you pointed out, fairly open territory to explore.
My thought is there would be a wide range of templates. Some mounts would have anthems, some individual bonuses. Some both. Oh, and one change I thought of last night is to give all creatures with ride abilities the subtype Mount to provide another path of interaction.
I think ride is...out of the way unnecessary flavor/functionality.
You're just rebranding vehicle in an unintuitive way.
It's going to want to immediately reference stretches of the imagination that can actually botch the aspect of fantasy from the game, in that the concept that it's suggesting is unrealistic. Believe it or not, one of the primary flares of fantasy is that the fantasy can be real. Unreal things can detract from this.
I feel like it would make more sense if toughness was less than 2 rather than greater than 2. It seems odd that an Eager Cadet can't get on the horse, but it has no problem being ridden by an Autochthon Wurm.
I'd say it makes as much sense as a Blight Mamba holding a Sword of Feast and Famine ;). Seriously though, I've been working on general breakdown of the mechanic, the inspirations behind it, and the potential I think it has. I'll hopefully have it done soon for community development.
I think ride is...out of the way unnecessary flavor/functionality.
You're just rebranding vehicle in an unintuitive way.
It's going to want to immediately reference stretches of the imagination that can actually botch the aspect of fantasy from the game, in that the concept that it's suggesting is unrealistic. Believe it or not, one of the primary flares of fantasy is that the fantasy can be real. Unreal things can detract from this.
How can fantasy be real?
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Creature - Spirit Horse
Riding creatures you control get +1/-1.
Ride 2 (Tap this creature and choose another you control with toughness 2 or greater: That creature is riding as long as this remains tapped.)
Whenever a creature riding Pale Horse dies, draw two cards.
1/2
Ver. 2
Creature - Spirit Horse Mount
Riding creatures you control get +1/-1.
Ride 2 (Tap this creature and choose another you control with toughness 2 or greater: That creature is riding as long as this remains tapped.)
Whenever a creature riding Pale Horse dies, draw two cards.
1/2
A Pale Horse 4
Creature - Spirit Horse Mount
Creatures riding A Pale Horse get +2/-1.
Ride 2 (Tap this creature and choose another you control with toughness 2 or greater: That creature is riding as long as this remains tapped.)
Whenever a riding creature or a mount you control dies, draw a card.
1/2
Effecting all riding creatures is interesting. Would most/all rides do this or is it just for one design?
Drawing two cards on death of rider is excessive. Especially when there's a built in way of getting the benefit and it just involves running multiples. While the obvious comparison of skullclamp isn't apt it also isn't too far off.
Lol, Skullclamp was the direct inspiration for this card.
Ride is focused around toughness from real life experience; riding another creature requires patience, fortitude, & stamina. Its also, as you pointed out, fairly open territory to explore.
My thought is there would be a wide range of templates. Some mounts would have anthems, some individual bonuses. Some both. Oh, and one change I thought of last night is to give all creatures with ride abilities the subtype Mount to provide another path of interaction.
You're just rebranding vehicle in an unintuitive way.
It's going to want to immediately reference stretches of the imagination that can actually botch the aspect of fantasy from the game, in that the concept that it's suggesting is unrealistic. Believe it or not, one of the primary flares of fantasy is that the fantasy can be real. Unreal things can detract from this.
I'd say it makes as much sense as a Blight Mamba holding a Sword of Feast and Famine ;). Seriously though, I've been working on general breakdown of the mechanic, the inspirations behind it, and the potential I think it has. I'll hopefully have it done soon for community development.
How can fantasy be real?