Descent into Lichdom2BB
Enchantment - Saga
Read between the lines (As this Saga enters and after your draw step, trigger [*] or add a lore counter. Sacrifice after III.)
I : Gain 2 life
II: Create a 2/2 black Knight token with deathtouch and lifelink.
III: Sacrifice 5 other permanents and gain 5 life.
[*] Pay 2 life and draw a card.
Jolly Bunny and the Angel1WW
Enchantment - Saga
Read to sleep (As this Saga enters and after your draw step, if no opponent is willing, trigger [*]. Otherwise, choose a willing opponent and add a lore counter. Sacrifice after III.)
[I] You and that player draw a card.
[II You and that player each distribute two +1/+1 counters among creatures.
[III] You and that player create a 3/3 white Angel creature token.
[*] Gain 2 life.
From Rags to Riches3RB
Enchantment - Saga
Read backwards (You may have this Saga enter flipped. As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
[ I ] Create two 1/1 black Rat creature tokens with deathtouch. [ ɅI ]
[ II / III ] Sacrifice a token. If you sacrificed a creature this way, draw a card. [ III \ II ]
[ IV ] Create three treasure tokens. [ I ]
All three of these are confusing when I read them.
Descent into Lichdom - when * is triggered, does a lore counter get added?
From Rags to Riches - It would be easier to just let you resolve the chapters in reverse instead
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
All three of these are confusing when I read them.
Descent into Lichdom - when * is triggered, does a lore counter get added?
From Rags to Riches - It would be easier to just let you resolve the chapters in reverse instead
I was taking * on Descent to function as an alternate trigger that did not add lore counters, more like you are discussing the saga critically than actually reading it. Flavorfully, something like studied, citation, etc. would make more sense.
The first one makes the most sense and probably has the most design space.
The second one is.. odd. Effects that basically let your opponent always gets to choose the worse of two options for you are generally not fun (see Tribute from Born of the Gods).
The third one is one that might work in digital but in paper would cause issues of remembering which order each saga is going in when multiples are on the board, and the design space for interesting effects that are desirable forwards and backwards is also small.
Read between the lines is great. There's lots of potential here but the wording needs work. Descent into lichdom is passable but thst final chapter feels more like a punishment for being unable to pay 2 life rather than something you would ever want to happen. Which makes the card less appealing. Ideally you should want the final chapter rather than it being a punishment for not reading between the lines.
Read to sleep. You don't want your opponent making major gaming decisions for you. Jolly bunny, these effects feel like you just picked good white effects without consideration of their unity.
Read Backwards, this would heavily rely on a unique frame to sell the gimmick. That said, it doesn't feel like a rich vein for design. The idea of telling a atory backwards to get a different moral leason is a well founded idea. Though, interesting sagas that work both ways seems few. Rags to riches, that said, you absolutely nailed it on this card. A wonderful design that has valid reasons to flip its script. Might be too expensive.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Enchantment - Saga
Read between the lines (As this Saga enters and after your draw step, trigger [*] or add a lore counter. Sacrifice after III.)
I : Gain 2 life
II: Create a 2/2 black Knight token with deathtouch and lifelink.
III: Sacrifice 5 other permanents and gain 5 life.
[*] Pay 2 life and draw a card.
Jolly Bunny and the Angel 1WW
Enchantment - Saga
Read to sleep (As this Saga enters and after your draw step, if no opponent is willing, trigger [*]. Otherwise, choose a willing opponent and add a lore counter. Sacrifice after III.)
[I] You and that player draw a card.
[II You and that player each distribute two +1/+1 counters among creatures.
[III] You and that player create a 3/3 white Angel creature token.
[*] Gain 2 life.
From Rags to Riches 3RB
Enchantment - Saga
Read backwards (You may have this Saga enter flipped. As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
[ I ] Create two 1/1 black Rat creature tokens with deathtouch. [ ɅI ]
[ II / III ] Sacrifice a token. If you sacrificed a creature this way, draw a card. [ III \ II ]
[ IV ] Create three treasure tokens. [ I ]
Descent into Lichdom - when * is triggered, does a lore counter get added?
From Rags to Riches - It would be easier to just let you resolve the chapters in reverse instead
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I was taking * on Descent to function as an alternate trigger that did not add lore counters, more like you are discussing the saga critically than actually reading it. Flavorfully, something like studied, citation, etc. would make more sense.
EDIT: oooh! Summary.
The second one is.. odd. Effects that basically let your opponent always gets to choose the worse of two options for you are generally not fun (see Tribute from Born of the Gods).
The third one is one that might work in digital but in paper would cause issues of remembering which order each saga is going in when multiples are on the board, and the design space for interesting effects that are desirable forwards and backwards is also small.
Read to sleep. You don't want your opponent making major gaming decisions for you. Jolly bunny, these effects feel like you just picked good white effects without consideration of their unity.
Read Backwards, this would heavily rely on a unique frame to sell the gimmick. That said, it doesn't feel like a rich vein for design. The idea of telling a atory backwards to get a different moral leason is a well founded idea. Though, interesting sagas that work both ways seems few. Rags to riches, that said, you absolutely nailed it on this card. A wonderful design that has valid reasons to flip its script. Might be too expensive.