One of my bigger disappointments with Commander Legends 2 is that they brought back the myriad mechanic and did next to nothing with it. It synergizes with tokens but no cards interacted with tokens. It synergizes with sacrifice effects but none let you sacrifice the extra copies. It puts cards onto the battlefield but there are no ETB effects to synergize with the blink draft theme. Myriad fit into a bunch of niches but virtually no myriad cards actually fit into any of those niches. I wanted to see what I could do with the Myriad mechanic to show what I mean.
Steelclad Guardian
Creature- Dragon Warrior
Myriad
When Steelclad Guardian enters the battlefield, exile up to one target non-warrior creature you control, then return it to the battlefield under its owner’s control.
5/4
Ancestral Summoner
Creature- Human Wizard
Myriad
Creature tokens you control get +1/+0.
2/4
Mirrorclad Cavalier
Creature- Elf Knight (R)
Myriad
Whenever you create a token copy of Mirrorclad Cavalier, create a copy of each aura and equipment card attached to Mirrorclad Cavalier and attach them to the copy. Exile them at end of turn.
2/1
Babbling Allip
Creature- Spirit
Flying
Myriad
Whenever a creature you control deals combat damage to a player, that player mills a card.
1/1
Lurking Aboleth
Creature- Horror (R)
Myriad
When Lurking Aboleth enters the battlefield, put a slime counter on target creature.
Creatures with one or more slime counters get -1/-0 and lose all abilities.
2/2
Ravenous Ghast
Creature- Zombie
Myriad
Sacrifice two creatures: Ravenous Ghast gains indestructible and lifelink until end of turn.
2/1
Horde of Mohrg
Creature- Zombie
Menace
Myriad
When Horde of Mohrg enters the battlefield, each opponent loses 2 life and you gain 2 life.
2/2
Hag Coven
Creature- Warlock (R)
Myriad
Pay 3 life: Target creature gains your choice of menace, indestructible, or deathtouch until end of turn. Activate this ability only once per turn.
3/1
Kobold Raider
Creature- Kobold
Haste
Myriad
Whenever kobold Raider deals combat damage to a player, create a treasure token.
1/1
Bubear Enforcer
Creature- Goblin Warrior
Myriad
Whenever a blocked creature you control dies, Bugbear Enforcer deals 1 damage to the defending player.
3/2
Territorial Wyrm
Creature- Dragon (M)
Myriad
Sacrifice two dragons: Choose one
Destroy each artifact with mana value 3 or less
Territorial Wyrm deals 3 damage to each creature and player.
Create three treasure tokens.
6/6
Greenseeker Ranger
Creature- Gnome Ranger
Myriad
When Greenseeker Ranger enters the battlefield, reveal the top card of your library. If it’s a land, put it into your hand. Otherwise, put it into your graveyard.
2/1
Dryad Grovewarden
Creature- Dryad Druid
Myriad
Whenever a nontoken creature you control dies, create a 0/1 green plant creature token.
1/4
Dragonborn Huntleader
Creature- Dragon Warrior (R)
Myriad
Dragons you control cannot be blocked by creatures with power less than the number of dragons you control.
4/2
I think Restoration Angel creates infinite ETB and Leave the battlefield effect with Steelclad Guardian.
Likewise, Mirrorclad Cavalier seems way to strong to copy every aura. It probably should copy only one and only trigger once per turn.
That may be why gave triggers for only dealing damage. I think some of your ETB effects may need to be a bit weaker, or they should only have the effect when attacking so it doesn't get out of hand.
Other than the ETB effects, the other cards seem fine.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I think Restoration Angel creates infinite ETB and Leave the battlefield effect with Steelclad Guardian.
Not that you're wrong but felidar guardian (or the icewind stalwart card it was based on) already does that for less mana. It's just one of those effects that can be broken if the number of such cards in the game is greater than one. As we already have more than one and we in fact have cheaper versions, I don't think that creating a new one causes harm.
The Guardian is definitely too swingy, just by the volume of flicker triggers it creates in a 3-4 player game.
Most of the rest of them are close to fine, but etb and dies triggers on these are disproportionately very strong. In a 4 player game, it is likely that you are consistently going to have an opponent you can attack to trigger myriad without losing your creature, so thr etb/dies triggers become more akin to double attack triggers, and a creature that effectively says "creature 2 treasures when you attack" is a lot stronger than a creature that says "create a treasure when this etbs"
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Steelclad Guardian
Creature- Dragon Warrior
Myriad
When Steelclad Guardian enters the battlefield, exile up to one target non-warrior creature you control, then return it to the battlefield under its owner’s control.
5/4
Ancestral Summoner
Creature- Human Wizard
Myriad
Creature tokens you control get +1/+0.
2/4
Mirrorclad Cavalier
Creature- Elf Knight (R)
Myriad
Whenever you create a token copy of Mirrorclad Cavalier, create a copy of each aura and equipment card attached to Mirrorclad Cavalier and attach them to the copy. Exile them at end of turn.
2/1
Waterfront Sneak
Creature- Merfolk Rogue
Myriad
Waterfront Sneak cannot be blocked.
1/1
Babbling Allip
Creature- Spirit
Flying
Myriad
Whenever a creature you control deals combat damage to a player, that player mills a card.
1/1
Lurking Aboleth
Creature- Horror (R)
Myriad
When Lurking Aboleth enters the battlefield, put a slime counter on target creature.
Creatures with one or more slime counters get -1/-0 and lose all abilities.
2/2
Ravenous Ghast
Creature- Zombie
Myriad
Sacrifice two creatures: Ravenous Ghast gains indestructible and lifelink until end of turn.
2/1
Horde of Mohrg
Creature- Zombie
Menace
Myriad
When Horde of Mohrg enters the battlefield, each opponent loses 2 life and you gain 2 life.
2/2
Hag Coven
Creature- Warlock (R)
Myriad
Pay 3 life: Target creature gains your choice of menace, indestructible, or deathtouch until end of turn. Activate this ability only once per turn.
3/1
Kobold Raider
Creature- Kobold
Haste
Myriad
Whenever kobold Raider deals combat damage to a player, create a treasure token.
1/1
Bubear Enforcer
Creature- Goblin Warrior
Myriad
Whenever a blocked creature you control dies, Bugbear Enforcer deals 1 damage to the defending player.
3/2
Territorial Wyrm
Creature- Dragon (M)
Myriad
Sacrifice two dragons: Choose one
Greenseeker Ranger
Creature- Gnome Ranger
Myriad
When Greenseeker Ranger enters the battlefield, reveal the top card of your library. If it’s a land, put it into your hand. Otherwise, put it into your graveyard.
2/1
Dryad Grovewarden
Creature- Dryad Druid
Myriad
Whenever a nontoken creature you control dies, create a 0/1 green plant creature token.
1/4
Dragonborn Huntleader
Creature- Dragon Warrior (R)
Myriad
Dragons you control cannot be blocked by creatures with power less than the number of dragons you control.
4/2
Likewise, Mirrorclad Cavalier seems way to strong to copy every aura. It probably should copy only one and only trigger once per turn.
That may be why gave triggers for only dealing damage. I think some of your ETB effects may need to be a bit weaker, or they should only have the effect when attacking so it doesn't get out of hand.
Other than the ETB effects, the other cards seem fine.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Not that you're wrong but felidar guardian (or the icewind stalwart card it was based on) already does that for less mana. It's just one of those effects that can be broken if the number of such cards in the game is greater than one. As we already have more than one and we in fact have cheaper versions, I don't think that creating a new one causes harm.
Most of the rest of them are close to fine, but etb and dies triggers on these are disproportionately very strong. In a 4 player game, it is likely that you are consistently going to have an opponent you can attack to trigger myriad without losing your creature, so thr etb/dies triggers become more akin to double attack triggers, and a creature that effectively says "creature 2 treasures when you attack" is a lot stronger than a creature that says "create a treasure when this etbs"