This is a little outthere, so if you think the wording doesn't read right or the costing is off let me know. The best template I could find to base this off was things like Panharmonicon, but there might be another one that's better to use.
Root Diviner 2GG
Creature - Elemental Druid
If a spell or ability you control causes you to search your library for one or more land cards, search for one additional land of that type.
1/4
Wording looks right but such an ability would have to cost so much that it's probably pointless to continue ramping. I imagine 3GGG is the cheapest this could be. At which point it should probably go for twice that many rather than just one more.
Yeah, it is powerful. I'd like to find the 4 mv sweetspot though, just because at 6 the ramp is kinda just a "win more". Realistically, though, you're already probably not getting benefit from it until turn 5.
Maybe it needs to be a 1/2 with vigilance or something instead of a 1/4 so it dies to more stuff and can't block effectively?
Question card let you search an extra card, but where do you put the extra land? Shouldn't this be addressed? As you may search and put the lands o hand or field, but that is instructed by the cards itself, no words on extra cards.
Maybe if there was a cost included like pay G, it would be fine.
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pucatrade
big receipts
alpha mox emerald
beta time walk
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4 karn liberated
3 force of will
4 grove of the burnwillows
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3 horizon canopy
2 full art damnation
Question card let you search an extra card, but where do you put the extra land? Shouldn't this be addressed? As you may search and put the lands o hand or field, but that is instructed by the cards itself, no words on extra cards.
It wouldn't change the effect of the search - the extra land goes wherever the other searched lands would go as well. A fetchland put the land it searches for into play, so it would put both into play with this effect. Verdant Mastery could be chosen to be put into play or be part of the rest that get put into your hand. Realms Uncharted could pull a 5th land from our deck, but you'd still only put two into your hand.
I agree its powerful, more likely a Modern/Legacy card than for standard. I feel like 4 mana is the right spot, because you'd need other ramp to be able to get benefit from it before your turn 5 and if they have removal then you've wasted your turn 4. Alternately, I could see bumping it to 5 mv, but with some buff to the creature itself, but at 6 it comes down too late for the effect to be relevant.
Cards like Nissa's Pilgrimage where they could get more items are worded specifically as "the rest" go into your hand, even if "the rest" is a single card, or no cards at all. Cultivate and cards like it search for a fixed number of items, and then instruct you only what to do with one of them and then "the other" goes into your hand. I'm pretty sure that your wording breaks a card like Cultivate where there is suddenly a 3rd land but it only ever instructs what to do with two of them, and a replacement effect isn't sufficient to cover the change. In effect the card would read "Search your library for up to three basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle." Its a small point, but I think some existing cards would need to be re-written to compensate.
Also, is there any current card with a similar effect of altering or caring about a search for a specific card type? Technically Demonic Tutor can search for a land card, but obviously the intent here is Rampant Growth-style effects. I know there's cards that turn off search, steal a search, and make searching worse but I can't think of anything that affects searching for a specific card type like this. Put more simply, if I Demonic Tutor or Rampant Growth for a Forest, how do the current rules, or your card, differentiate between the two?
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edit - Had a thought of a slight change to the effect, but I think works more, just at the cost of brevity and a bit of a nerf.
If an effect you control would cause you to reveal one or more land cards while searching your library, search for an additional land card that shares a land type with one of the revealed cards, reveal that card, and put it into your hand.
I went with putting it in hand instead of the board so that land tutors like Attune With Aether don't suddenly ramp to the board, but maybe that doesn't matter much on a 4-drop. But this kinda gets around my issue with Cultivate-type cards that have a fixed amount of items they refer to. My wording here is more to just tack a land tutor onto any other land search, but attempting to do it mid-search without adding another shuffle.
edit2 - Or maybe that still just turns the additional card into a "revealed" card for Cultivate, and doesn't fix anything. It almost has to be separated into trigger and cause a double-shuffle, or maybe throw the additional land into temp exile so it isn't "revealed"? Its getting worse, I'm gonna stop thinking about this.
Cards like Nissa's Pilgrimage where they could get more items are worded specifically as "the rest" go into your hand, even if "the rest" is a single card, or no cards at all. Cultivate and cards like it search for a fixed number of items, and then instruct you only what to do with one of them and then "the other" goes into your hand. I'm pretty sure that your wording breaks a card like Cultivate where there is suddenly a 3rd land but it only ever instructs what to do with two of them, and a replacement effect isn't sufficient to cover the change. In effect the card would read "Search your library for up to three basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle." Its a small point, but I think some existing cards would need to be re-written to compensate.
Also, is there any current card with a similar effect of altering or caring about a search for a specific card type? Technically Demonic Tutor can search for a land card, but obviously the intent here is Rampant Growth-style effects. I know there's cards that turn off search, steal a search, and make searching worse but I can't think of anything that affects searching for a specific card type like this. Put more simply, if I Demonic Tutor or Rampant Growth for a Forest, how do the current rules, or your card, differentiate between the two?
Since the ability on the card says "causes you to search your library for one or more land cards" it wouldn't interact with Demonic Tutor because it isn't searching for specifically a land card. Demonic isn't a great example because because it also doesn't have to reveal the searched card, but if I used, say, a Trinket Mage to find a Seat of the Synod, I wouldn't get to get another land because I was searching for an artifact card not for a land card.
As to Cultivate, and similar cards, they are written at "Put X lands into play and the rest/others into your hand" so the additional land would be one of the "others" and go to hand. Explosive Vegetation on the other hand says "Search for X lands and put them into play tapped" so the additional land would be put into play tapped as well. Emergent Sequence would make both Forests into Fractals.
Its the same as how Anointed Procession applies the effects of the ability making the token to all the additional tokens as well, so all the Insects from a Hiveheart Shaman get counters instead of just one, or all of a Leonin Warleader's tokens would be put onto the battlefield attacking, or how you could put counters on any of the Fish from Exotic Pets even though it says "either of those tokens".
Root Diviner 2GG
Creature - Elemental Druid
If a spell or ability you control causes you to search your library for one or more land cards, search for one additional land of that type.
1/4
Maybe it needs to be a 1/2 with vigilance or something instead of a 1/4 so it dies to more stuff and can't block effectively?
See Ancient Greenwarden for reference.
Maybe if there was a cost included like pay G, it would be fine.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It wouldn't change the effect of the search - the extra land goes wherever the other searched lands would go as well. A fetchland put the land it searches for into play, so it would put both into play with this effect. Verdant Mastery could be chosen to be put into play or be part of the rest that get put into your hand. Realms Uncharted could pull a 5th land from our deck, but you'd still only put two into your hand.
I agree its powerful, more likely a Modern/Legacy card than for standard. I feel like 4 mana is the right spot, because you'd need other ramp to be able to get benefit from it before your turn 5 and if they have removal then you've wasted your turn 4. Alternately, I could see bumping it to 5 mv, but with some buff to the creature itself, but at 6 it comes down too late for the effect to be relevant.
Also, is there any current card with a similar effect of altering or caring about a search for a specific card type? Technically Demonic Tutor can search for a land card, but obviously the intent here is Rampant Growth-style effects. I know there's cards that turn off search, steal a search, and make searching worse but I can't think of anything that affects searching for a specific card type like this. Put more simply, if I Demonic Tutor or Rampant Growth for a Forest, how do the current rules, or your card, differentiate between the two?
---
edit - Had a thought of a slight change to the effect, but I think works more, just at the cost of brevity and a bit of a nerf.
If an effect you control would cause you to reveal one or more land cards while searching your library, search for an additional land card that shares a land type with one of the revealed cards, reveal that card, and put it into your hand.
I went with putting it in hand instead of the board so that land tutors like Attune With Aether don't suddenly ramp to the board, but maybe that doesn't matter much on a 4-drop. But this kinda gets around my issue with Cultivate-type cards that have a fixed amount of items they refer to. My wording here is more to just tack a land tutor onto any other land search, but attempting to do it mid-search without adding another shuffle.
edit2 - Or maybe that still just turns the additional card into a "revealed" card for Cultivate, and doesn't fix anything. It almost has to be separated into trigger and cause a double-shuffle, or maybe throw the additional land into temp exile so it isn't "revealed"? Its getting worse, I'm gonna stop thinking about this.
Since the ability on the card says "causes you to search your library for one or more land cards" it wouldn't interact with Demonic Tutor because it isn't searching for specifically a land card. Demonic isn't a great example because because it also doesn't have to reveal the searched card, but if I used, say, a Trinket Mage to find a Seat of the Synod, I wouldn't get to get another land because I was searching for an artifact card not for a land card.
As to Cultivate, and similar cards, they are written at "Put X lands into play and the rest/others into your hand" so the additional land would be one of the "others" and go to hand. Explosive Vegetation on the other hand says "Search for X lands and put them into play tapped" so the additional land would be put into play tapped as well. Emergent Sequence would make both Forests into Fractals.
Its the same as how Anointed Procession applies the effects of the ability making the token to all the additional tokens as well, so all the Insects from a Hiveheart Shaman get counters instead of just one, or all of a Leonin Warleader's tokens would be put onto the battlefield attacking, or how you could put counters on any of the Fish from Exotic Pets even though it says "either of those tokens".
Obviously, you could definitely reduce the cost by one to give this more pop. I think it honestly wants that.