Akrasan Godtracker 2W
Creature - Elf Soldier [Common]
Overwhelm - When Akrasan Godtracker enters the battlefield, you may draw a card if you control the creature with the greatest power or tied for the greatest power. 3/2
Angelic Guardian of Eos 4W
Creature - Angel [Uncommon]
Angelic Guardian of Eos enters the battlefield with a flying counter on it.
Sigiled - Angelic Guardian of Eos has vigilance and can block any number of creatures as long as there is 3 or more different kind of counters among permanents you control. 3/4
Aven Shieldmate 3WW
Creature - Bird Soldier [Common]
Flying
When Aven Shieldmate enters the battleflied or you cycle it, you may put a shield counter on target creature you control.
Cycling 1U 2/4
Bant Invoker 1W
Creature - Human Knight [Common] 5WUG: Exile up to two target attacking or blocking creatures. 2/2
Collected inventory 3W
Sorvery [Rare]
Look at the top six cards of your library. Put up to two artifact or enchantment cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Ethersworn Collector 1W
Artifact Creature - Human Cleric[Rare]
Whenever an opponent cast its second nonartifact spell each turn, create an Etherium Cell token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Whenever an opponent draw their second card each turn, you may sacrifice an artifact, if you do, draw a card. 2/2
Filigree Seraph 2WW
Artifact Creature - Angel [Uncommon]
Flying
When Filigree Seraph enters the battlefield exile another target creature until the end of turn. If mana from an Etherium Cell was spent to cast this spell, exile that creature until Filigree Seraph leaves the battlefield instead. 3/3
Rhox Battle Medic 4W
Creature - Rhino Monk [Common]
When Rhox Battle Medic enters of the battlefield or you cycle it, you gain X lifes, where X is the number of different kind of counters among permanents you control.
Cycling 1W 2/5
Rush of Exaltation 3W
Enchantment - Aura [Common]
Enchant creature
Whenever enchanted creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Sigiled Companion WW
Creature - Cat [Common]
When Sigiled Companion enters the battlefield put a first strike counter on target Soldier, Warrior or Knight you control.
Sigiled - Sigiled Companion has lifelink as long as there is 3 or more different kind of counters among permanents you control. 2/2
Backline Protector 1U
Creature - Human Wizard [Common]
When Backline Protector enters the battlefield or you cycle it, you may put a ward 1 counter on target creature you control.
Cycling 1G 2/2
Dawnray Messenger 2U
Creature - Bird Spirit [Common]
Flying
When Dawnray Messenger enters the battlefield put a flying counter on target Soldier, Warrior or Knight you control.
Sigiled - Whenever Dawnray Messenger deals combat damage to a player, if there are three or more different types of counters among permanents you control, you may draw a card. If you do, discard a card. 1/3
Esper Invoker 1U
Artifact Creature - Vedalken Wizard[Common] 5WUB: Return up to two target nonland permanents to its owner's hand. 2/2
Peltstitcher 3U
Creature - Human Wizard [Uncommon]
When Peltstitcher enter the battlefield, you may tap or untap another target permanent.
Zombie tokens you control have flying.
Remmant 3UU (3UU, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.) 2/2
Race Through Esper 2U
Instant [Rare]
Return target spell or permanent to its owner's hand. If WB was paid to cast this spell, until your next turn, whenever an opponent casts a Spell that shares a type with the returned card, they lose 2 lifes and you gain 2 lifes.
Scepter of Stillness 2U
Artifact [Uncommon]
When Scepter of Stillness enters the battlefield, create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.” 3, T: Tap target creature, artifact or land. If mana from an Etherium Cell was spent to activate this ability, that permanent doesn't untap during its controller's next untap step.
Dregscape Necromancer 2B
Creature - Human Wizard [Uncommon]
Activated abilities of creature cards in your graveyard cost 1 less to activate.
Zombie tokens you control has +2/+0.
Remmant 3B (3B, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.) 1/3
Grixis Invoker 1B
Creature - Zombie Shaman[Common} 5UBR: Each opponent discards two cards at random. 2/2
Nefarox, Commander of the Undead 3BB
Legendary Creature - Demon [Rare]
Flying
Whenever Nefarox attacks it gets +1/+1 for each Zombien token you control. XBB, exiled a creature with mana value X from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery. 4/4
Keredeth Runner BB
Creature - Zombie [Common}
Remmant BB (BB, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.) 3/1
Race Through Grixis 4B
Sorcery [Rare]
Return target creature from your graveyard to the battlefield tapped. If UR was spent to cast this spell, that creature deals 2 damage to each other creature and you scry 2.
Starving Fatality 1BB
Instant [Uncommon]
As and additional cost to cast this spell, you may sacrifice a creature. If you do, Feed 2[i](Choose a creature with the most power among creatures you control and put two +1/+1 counters on it.)
Destroy target creature you dont control.
Tainted Etherium B
Sorcery [Common]
Target opponent discards a card. If mana from an Etherium Cell token was spent to cast this spell, target opponent reveals their hand, instead. You choose a noncreature, nonland card from it. That player discards that card.
Bloodbraid Master 2R
Creature - Elf Berserker [Rare]
Haste G, T, Exile another nonland permanent you control: Exile cards from the top of your library until you exile a nonland card with mana value lower than the exiled card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Activate only once each turn. 3/2
Dash Trasher 1RR
Creature - Viashino Warrior [Common]
Haste, Trample
Overwhelm - At the beggining of your end step, return Dash Trasher to its owner's hand, unless you control the creature with the greatest power or tied for the greatest power. 3/3
Dragon Feeder R
Creature - Goblin [Common]
When Dragon Feeder dies, Feed 1 [i](Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)[/i] 1/1
Graceslayer Hellkite 3RR
Creature - Dragon [Mythic]
Flying, trample, haste, protection from Angels and Sphinxes. 5/5
Hungermaw Dragon 5RR
Creature - Dragon[Rare]
Flying
When Hungermaw Dragon enters the battlefield, create three 1/1 red Goblin tokens with "When this creature dies, Feed 1. (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)".
When Hungermaw Dragon attacks it deals damage to any target equal to the number of +1/+1 counters on it. 4/4
Jund Invoker 1R
Creature - Viashino Warrior [Common] 5BRG: Jund Invoker deals 6 damage divided as you choose among any number of targets. 2/2
Starved Whelp 2R
Creature - Dragon [Common]
Flying
Starved Whelp can't attack or block unless you've put a +1/+1 on it this turn. 2/2
Apex's Confrontation 1G
Sorcery [Common]
Overwhelm - Choose target creature you control and target creature you don’t control. If you control the creature with the greatest power or tied for the greatest power, the creature you control deals damage equal to its power to the creature you don’t control. Otherwise, the chosen creatures fight each other. (They each deal damage equal to their power to the other.).
Bearpaws Leotau 1G
Creature - Bear Cat[Rare]
Bearpaws Leotau cannot be countered
Overwhelm - Bearpaws Leotau gets +2/+2, vigilance and trample as long as you control the creature with the most power or tied for the most power. 2/2
Gift of the Nacatl G
Enchantment - Aura [Common]
Enchant Creature
Enchanted creature gets +1/+1 as long as you control a Mountain.
Enchanted creature gets +1/+1 as long as you control a Plains.
Overwhelm - Enchanted creature has trample as long as you control the creature with the greatest power or tied for the greatest power.
Godcrossed Path 2G
Sorcery [Common]
Overwhelm - Search your library for a basic land card, if you control the creature with the greatest power or tied for the greatest power search your library for two basic land cards instead, and reveal them. Put one of those lands into the battlefield tapped and the rest in your hand. Then Shuffle.
Jiang Yanggu, Growth Adept 3GG
Legendary Planeswalker — Yanggu [Mythic]
[i]Overwhelm[/i] - Whenever a creature enters the battlefield under you control, if you control a creature with the greatest power or tied for the greatest power, you may draw a card. +1: Untap target creature or land you control. If Mowu is untapped this way it gets +3/+3 until the end of turn. -3: If you don’t control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. -8: You get an emblem with "If damage would be dealt to a creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.". Loyalty_ 4
Marisi Trapper G
Creature - Cat [Common]
[i]Overwhelm[/i] - 3W,T: Tap target creature you don't control. This ability costs 3 less to activate if you control the creature with the greatest power or tied for the greatest power. 0/3
Might of the Faithful 1G
Instant [Common]
Put a +1/+1 counter on target creature.
Sigiled - Untap each creature you control if there are three or more different kind of counters among permanents you control.
Nacatl Hierarch G
Creature - Cat Shaman [Rare]
Nacatl Hierarch gets +1/+1 as long as you control a Mountain.
Nacatl Hierarch gets +1/+1 as long as you control a Plains. T: Add W, R or G. 0/1
Naya Invoker 1G
Creature - Cat Shaman[Common] 5WRG: Target creature gets +5/+5 and trample, and menace until the end of turn. 2/2
Oracle of Godsire 3G
Creature - Elf Shaman [Rare]
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Overwhelm - Creature spells you cast cost WGR less, as long as you control the creature with the greater power or tied for the greatest power. 2/2
Race Through Naya 4GG
Sorcery [Rare]
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order, then, if WR was spent to cast this spell, that creature gets vigilance and haste until the end of turn.
Skyward Eye Steed 2G
Creature - Horse [Common]
When Skyward Steed enters the battlefield put a vigilance counter on target Soldier, Warrior or Knight you control.
Sigiled - Skyawrd Steed can’t be blocked by more than one creature as long as there are three or more different types of counters among permanents you control. 3/3
Apex Meglonoth 2(G/W)GG(R/G)
Creature - Beast [Rare]
This spell can’t be countered.
Reach, haste.
[i]Overwhelm[/i] - Apex Meglonoth has ward 6 and vigilance as long as you control a creature with the greatest power or tied for the greatest power. 8/8
Behemoth's Voracity RG
Instant [Uncommon]
Overwhelm - Behemoth's Voracity deals 3 damage to target creature or planewalker. If you control control a creature with the greatest power or tied for the greatest power, Feed 2.
Blazepaws Ambusher 1RG
Creature - Cat [Uncommon]
Haste
If a spell or ability you control was countered this turn, you may cast Blazepaws Ambusher as though it has Flash. 3/3
Brood Vedalken 1UB
Artifact Creature - Vedalken Rogue [Uncommon]
When Brood Vedalken enters the battlefield, create an Etherium Cell token.
Remmant 2UB 2/3
Clairvoyance Sphinx 3UW
Artifact Creature - Sphinx [Uncommon]
Flying
When Clairvoyance Sphinx enters the battlefield Scry 2 if mana from an Etherium Cell was spent to cast this spells.
Sigiled - At the beggining of your upkeep Scry 1 if there are 3 more different kind of counters among permanents you control. 3/4
Etherium Response WUB
Instant [Rare]
Counter target spell or ability. Its controller loses 1 life, you gain 1 life and you create an Etherium Cell token.
Feeding Ground BRG
Enchantment [Rare]
Whenever a creature enters the battlefield under your control you may sacrifice any number of creatures (But no more than that creature's mana value). For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)
Gargantuan Rider 3WG
Creature - Beast Knight [Uncommon]
Overwhelm - Gargantuan Rider enters the battlefield with a +1/+1 counter on it, if you control a creature with the greatest power or tied for the greatest power.
Sigiled - Gargantuan Rider cannot be blocked by creature with power 2 or less as long as there 3 more different kind of counters among permanents you control. 3/4
Grrgrri, Scavenger Cultist BG
Legendary Creature - Human Warlock [Uncommon]
Whenever you sacrifice a permanent, you may exile the top card of your library facedown. This triggers only once each turn. R, T: Reveal one of your cards exiled facedown at random, until the end of turn you may play that card. 2/2
Heir of Malfegor 2BR
Creature - Demon Cleric [Mythic]
Whenever another creature enters the battlefield, any player may discard a card. If a player does, Heir of Malfegor deals 2 damage to that creature.
Heir of Malfegor has flying and trample as long as you have no cards in hand.
Heir of Malfegor has +2/+2 for each opponent that has no cards in hand. 4/4
Judgment Ultimatum WW(B/G)(B/G)(B/G)UU
Sorcery [Rare]
Exile each nonland permanent you don't control and each nonland card in each opponent's graveyard with mana value 3 or less.
Karrthus, Scourge of Voracity 6BRG
Legendary Creature - Dragon [Mythic]
Flying, trample.
Whenever Karrthus, Scourge of Voracity attacks you may choose one:
* The defending player sacrifices a creature they control with the greatest power.
* Each opponent sacrifices a creature they control with the lowest power. For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.) 8/8
Primal Ultimatum BB(G/U)(G/U)(G/U)RR
Sorcery [Rare]
Until the end of turn, if you tap a permanent for mana, it produces three times as much of that mana instead. Draw cards until you have 4 cards in your hand. Untap up to five lands.
Rafiq, Sigiled Champion 2UWG
Legendary Creature - Human Knight [Mythic]
When Rafiq, Sigiled Champion enters the battlefield with your choice of a vigilance counter, a trample counter a ward 2 counter or a +1/+1 counter. If you control another creature that is white, green and blue, choose two of those counters instead.
Sigiled - Other creatures you control gets +2/+2 as long as there is 3 or more different kind of counters among permanents you control. 3/3
Sedrax, the Deathwalker 1UBR
Legendary Creature - Vampire Zombie [Mythic]
Whenever you cast a spell or activate and ability from your Graveyard, you may look at the top two cards of your library. You may put any number of them into your graveyard and the rest on the top in any order, then if a creature card was put into your graveyard this way, put a +1/+1 counter on Sedrax. This triggers only once each turn.
Creature cards in your graveyard has Remmant. The Remmant cost is equal to its mana cost plus 1. 3/3
Sharuum, Etherium Overlord 3WUB
Legendary Creature - Sphinx Advisor[Mythic]
Flying
When Sharuum Etherium Overlord enters the battlefield, you may search your library for an artifact card with mana value equal or lower than the amount of mana from Etherium Cell tokens you spent to cast this spell, reveal that card and put it into the battlefield tapped.
Sacrifice a nontoken artifact: Create two Etherium Cell tokens. Activate this only once per turn. 5/5
Sired, Scrap Salvager 1WB
Legendary Creature - Vedalken Rogue [Uncommon]
Whenever an nontoken artifact is put into a graveyard from the battlefield, you may create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.”. This triggers only once per turn. U, T: Draw a card, then discard a card unless mana from an Etherium Cell artifact was spent to activate this ability. 1/3
Soleri, Knight of Wisdom 2UG
Legendary Creature - Human Knight [Uncommon]
If you would put one or more counters on a permanent you control, you may choose another different permanent you control. Put a counter of any of those kinds of counters on that permanent. 3W: Put a +1/+1 counter on target creature. 3/3
Sunken Ultimatum UU(R/W)(R/W)(R/W)BB
Sorcery [Rare]
Exile the top five cards from each player's library. Until your next turn, for each card type, you may play one card of that type from among the exiled cards. You may spend mana as though it were mana of any color to cast spells this way.
Warping Ultimatum WW(U/R)(U/R)(U/R)GG
Sorcery [Rare]
Gain control of up to one target creature target player controls, and if you do that player draws a card. Repeat this process for up to one target enchantment, up to one target artifact, up to one target planeswalker and up to one target land.
Bant Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, W or G" and "2, T, Sacrifice Bant Outpost: Search your library for a basic Plains, Island, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Esper Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, U or B" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R" and "2, T, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Jund Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add B, R or G" and "2, T, Sacrifice Jund Outpost: Search your library for a basic Mountain, Forest, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Naya Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, G or R" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
The invokers aren't exciting enough for their activation cost. For 8 mana, the ability should be able to gain some kind of card advantage, but none of the keywords will let creatures trade up on a stalled board, and granting haste for 8 mana will almost never be relevant.
I think your Etherium Cells should just be Treasure and flavored for Esper in the art. Having a treasure-thats-not-actually-treasure token just makes parasitic cards that fail interact positively with already existing treasure cards.
Feed seems fine and for Remnant i'd just go ahead and use Decayed for the token since it in an already existing keyword that does what you want. Overwhelm might be too much of a "win-more" mechanic though, but that depends on some other play design factors.
The outposts are overcosted for what they do. The Rakish Revelers cycle cost only two mana to get the filtering and didn't cost you a card to do it because you could always cash it in later, and they worked at instant speed so you could hold up a trick or counterspell. At this cost, I'd expect them to ramp rather than just add a couple of colors. Something like
Grixis Outpost 2
Artifact - Fortification [Common]
Whenever fortified land is tapped for mana, its controller adds an additional U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Alternately, reduce the cost:
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) UBR, Sacrifice CARDNAME: Draw a card.
The invokers aren't exciting enough for their activation cost. For 8 mana, the ability should be able to gain some kind of card advantage, but none of the keywords will let creatures trade up on a stalled board, and granting haste for 8 mana will almost never be relevant.
I think your Etherium Cells should just be Treasure and flavored for Esper in the art. Having a treasure-thats-not-actually-treasure token just makes parasitic cards that fail interact positively with already existing treasure cards.
Feed seems fine and for Remnant i'd just go ahead and use Decayed for the token since it in an already existing keyword that does what you want. Overwhelm might be too much of a "win-more" mechanic though, but that depends on some other play design factors.
The outposts are overcosted for what they do. The Rakish Revelers cycle cost only two mana to get the filtering and didn't cost you a card to do it because you could always cash it in later, and they worked at instant speed so you could hold up a trick or counterspell. At this cost, I'd expect them to ramp rather than just add a couple of colors. Something like
Grixis Outpost 2
Artifact - Fortification [Common]
Whenever fortified land is tapped for mana, its controller adds an additional U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Alternately, reduce the cost:
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) UBR, Sacrifice CARDNAME: Draw a card.
Thank you for the input:
Invokers are meant to be limited fodder thus they are kinda underpowered for what the do, however, I do agree that haste is a meaningless ability at that cost so: haste -> first strike.
I used etherium cell as the token for Esper based on flavor mostly, the tokens already exist as the already exisiting Tezzeret, the Schemer creates them, and Tezzeret and etherium in particular is flavorful for Esper so that is why I decided to use them instead of treasure (Plus treasure support is overabundant (And primary jund colored) this days I didn't want to over do them)
Originally I made Remmant to mention Decayed as you suggested, but then I encountered the problem of writing a reminder text inside another reminder text, and that didn't seem quite clean so I dropped it) BUT, I can work it around your suggestion somehow.
The outpost thing has me thinking (My initial intention was having two cycles of fortification for fixing in limited, with uncommon ones being more on the signed eque line) But maybe I'll have to rework them to be better but accord to its rarity, so, I'll surely take your suggestions in account.
Update:
NEW CARDS
Angelic Guardian of Eos (White) Showcasing Bant's ability Sigiled
Jiang Yanggu, Growth Adept (Green)
Etherium Response (Multicolor)
Can you clarify what your Sigiled ability word points to? Is it the 3 kinds of counters among your permanents?
I like the idea of three-color-activated invokers, but as a cycle the "grant three keywords" pattern isn't a great stalemate breaker overall. Past invokers have all been either card advantage engines and/or cards that can break board stalls with little support. Mass trample or first strike can do that sometimes, but only if your board position is already on par or better than your opponent's. For that cost, I could see something like:
Naya Invoker 2G
Creature - Elf Warrior 5RGW: Creatures you control gain double strike and trample until the end of turn.
Grixis Invoker 1B
Creature - Zombie Cleric 5UBR: Put target creature card from your graveyard onto the battlefield tapped.
Bant Invoker 2W
Creature - Human Knight 5GWU: Exile target creature until Bant Invoker leavers the battlefield.
Can you clarify what your Sigiled ability word points to? Is it the 3 kinds of counters among your permanents?
I like the idea of three-color-activated invokers, but as a cycle the "grant three keywords" pattern isn't a great stalemate breaker overall. Past invokers have all been either card advantage engines and/or cards that can break board stalls with little support. Mass trample or first strike can do that sometimes, but only if your board position is already on par or better than your opponent's. For that cost, I could see something like:
Naya Invoker 2G
Creature - Elf Warrior 5RGW: Creatures you control gain double strike and trample until the end of turn.
Grixis Invoker 1B
Creature - Zombie Cleric 5UBR: Put target creature card from your graveyard onto the battlefield tapped.
Bant Invoker 2W
Creature - Human Knight 5GWU: Exile target creature until Bant Invoker leavers the battlefield.
THAT, actually gave me a niche idea, I remade them to mimic another stalemate cycle of old alara in Resounding cycle of cards, So I gave them the effects of the HIGH cycle cost , also completed the cycle(Speaking of which I'm not sure I should be reusing cycling YET again here so I might end up removing it from the Outposts)
And about the Outposts, I updated them:
They now cost 1 and fortify for 1 (I can't have fortify 0, coz that would make them 1 card autofix all my mana).
They now provides you with a ramping option along with fixing.
Added the others to complete de cycle also.
On the Sigiled question, yes the phrase that would repeat in most Sigiled card would be: "as long as there is 3 or more different kind of counters among permanents you control."
Remmant was updated to indicate that the token is a Zombie (Relevant for Token Zombie support)
The new invokers are much better. I'd buff the Naya one a little more, since Wildheart Invoker AND Oran-Rief Invoker both already gives +5/+5 and trample with no color in the activation cost. Maybe vigilance and menace instead of trample?
The grixis one is, however, an issue because at that point in a limited game your opponent will rarely have 2+ cards to begin, but at instant speed this activation can just snipe their draw each turn.
The only tweak I'd make to the outposts now it so put the sac effect on the outpost instead of the equipped land, just for simplicity. Especially because making it a tap effect on the land makes it "cost" one mana more than printed.
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
3, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
The new invokers are much better. I'd buff the Naya one a little more, since Wildheart Invoker AND Oran-Rief Invoker both already gives +5/+5 and trample with no color in the activation cost. Maybe vigilance and menace instead of trample?
The grixis one is, however, an issue because at that point in a limited game your opponent will rarely have 2+ cards to begin, but at instant speed this activation can just snipe their draw each turn.
The only tweak I'd make to the outposts now it so put the sac effect on the outpost instead of the equipped land, just for simplicity. Especially because making it a tap effect on the land makes it "cost" one mana more than printed.
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
3, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
How about make it each player on the discard? That or break the cycle and be something like -4/-4 to a creature.
Making the discard mirrored wouldn't do much, because you probably aren't activating it for 8 mana if you have spells you can cast. Smokespew Invoker did -x/-x already, which is why I suggested the reanimator one before. Milling some number of cards would be an idea as well.
Overall theres a good start, though some of the ideas might be hard to tease out to a whole set.
Sigiled may need to be tweaked to 4 counters, depending on the effects and the availability and variety of keyword counter producers.
I'd remove "or tied with" from overwhelm, just because you're not really overwhelming something if you are tied with it. Probably need to be templated though.
The card are generally solid and well written though.
I like the Run Through as a riff on the Ikoria Mythos cycle. Race through Naya May be over powered though. Be sure to vary how the other colors interact with the core effect (see Mythos of Nethroi).
The Heirarch is unexciting compared to Noble and Ignoble. If it had the full +1/+1 for each land type like the Nacatl it would be more resonant and more appropriate power lever to the other two.
The mixed keyword creatures are interesting, but May muddy your flavor depending on if you are trying to show the shards as separate entities vs conflicted together.
I don’t think all of rafiqs text will fit on a card.
I read “Graces layer” multiple times when I got to the dragon before I realized what it was supposed to be.
I like the Run Through as a riff on the Ikoria Mythos cycle. Race through Naya May be over powered though. Be sure to vary how the other colors interact with the core effect (see Mythos of Nethroi).
That's what they are based off XD, The base effect is similar (albeit sorcery speed of a Summoning Trap) I thought the possibility of it fizzling would make it fair, but I see your point. Will reevaluate that thing.
The Heirarch is unexciting compared to Noble and Ignoble. If it had the full +1/+1 for each land type like the Nacatl it would be more resonant and more appropriate power lever to the other two.
Sure, it is a rare and the power level of things is greater than back then so why not? Let's do that.
The mixed keyword creatures are interesting, but May muddy your flavor depending on if you are trying to show the shards as separate entities vs conflicted together.
Those are based on the current state of Alara being merged togheter after the Conflux, so they are appropiated, luckily. Historywise, there would be a deal about the different shards interacting with each other
I don’t think all of rafiqs text will fit on a card.
I mock test it and you are right, I shortened the effect to a card text box reasonable size.
I read “Graces layer” multiple times when I got to the dragon before I realized what it was supposed to be.
I'd change either the Brood Vedalken or the Dragonchaser Goblin to not use a death trigger. As written, they are too similar, and getting the Cell on etb is an easy enough change for the Vedalken.
I'd change either the Brood Vedalken or the Dragonchaser Goblin to not use a death trigger. As written, they are too similar, and getting the Cell on etb is an easy enough change for the Vedalken.
True, true, that's what happen when you copy and paste stuff...hahaha
Changelog:
(WHITE) Akrasan God Follower
(WHITE) Aven Shieldmate
(WHITE) Rush of Exaltation
(WHITE) Sigiled Companion
(BLUE) Backline Protector
(BLACK) Nefarox, Commander of the Undead
(RED) Dash Trasher
(RED) Starved Whelp
(GREEN) Godcrossed Path
(GREEN) Oracle of Godsire
(MULTICOLOR) Clairvoyance Sphinx
(MULTICOLOR) Grrgrri, Scavenger Cultist
(MULTICOLOR) Soleri, Knight of Wisdom
I think you should limit the number of counters you're using to 3, maybe 4 including +1/+1. The memory load of keeping track of multiple types of keyword counters in paper is high (arena makes it look deceptively easy) so tying to 3 evergreen keywords like vigilance/trample/flying will make it easier to manage, and shield counters have the added baggage of being removed which means sigiled can be turned off more easily as well.
Welp being out for some days dropped some other cards I've been making in MTG Design (The final goal is to export it to a drafteable set via Planesculptor), so yeah lots of work to do still.
New cards: WHITE:
Ethersworn Collector
Rhox Battle Medic BLUE:
Dawnray Messenger BLACK:
Tainted Etherium RED:
Hungermaw Dragon GREEN
Bearpaws Leotau
Gift of the Nacatl
Might of the Faithful
Skyward Eye Steed MULTICOLOR:
Judgment Ultimatum
Karrthus, Scourge of Voracity
Primal Ultimatum
Sedrax, the Deathwalker
Sharuum, Etherium Overlord
Sunken Ultimatum
Warping Ultimatum
Your original post is getting too unwieldy to find your new cards easily. Put the future additions in the actual reply instead of just the names.
The Hybrid cost "twist" on the ultimatums is too complicated for no meaningful gain. You'd be better off finding a new splashy cycle that trying to rehash Ultimatums.
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Akrasan Godtracker 2W
Creature - Elf Soldier [Common]
Overwhelm - When Akrasan Godtracker enters the battlefield, you may draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2
Angelic Guardian of Eos 4W
Creature - Angel [Uncommon]
Angelic Guardian of Eos enters the battlefield with a flying counter on it.
Sigiled - Angelic Guardian of Eos has vigilance and can block any number of creatures as long as there is 3 or more different kind of counters among permanents you control.
3/4
Aven Shieldmate 3WW
Creature - Bird Soldier [Common]
Flying
When Aven Shieldmate enters the battleflied or you cycle it, you may put a shield counter on target creature you control.
Cycling 1U
2/4
Bant Invoker 1W
Creature - Human Knight [Common]
5WUG: Exile up to two target attacking or blocking creatures.
2/2
Collected inventory 3W
Sorvery [Rare]
Look at the top six cards of your library. Put up to two artifact or enchantment cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Ethersworn Collector 1W
Artifact Creature - Human Cleric[Rare]
Whenever an opponent cast its second nonartifact spell each turn, create an Etherium Cell token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Whenever an opponent draw their second card each turn, you may sacrifice an artifact, if you do, draw a card.
2/2
Filigree Seraph 2WW
Artifact Creature - Angel [Uncommon]
Flying
When Filigree Seraph enters the battlefield exile another target creature until the end of turn. If mana from an Etherium Cell was spent to cast this spell, exile that creature until Filigree Seraph leaves the battlefield instead.
3/3
Rhox Battle Medic 4W
Creature - Rhino Monk [Common]
When Rhox Battle Medic enters of the battlefield or you cycle it, you gain X lifes, where X is the number of different kind of counters among permanents you control.
Cycling 1W
2/5
Rush of Exaltation 3W
Enchantment - Aura [Common]
Enchant creature
Whenever enchanted creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Sigiled Companion WW
Creature - Cat [Common]
When Sigiled Companion enters the battlefield put a first strike counter on target Soldier, Warrior or Knight you control.
Sigiled - Sigiled Companion has lifelink as long as there is 3 or more different kind of counters among permanents you control.
2/2
Backline Protector 1U
Creature - Human Wizard [Common]
When Backline Protector enters the battlefield or you cycle it, you may put a ward 1 counter on target creature you control.
Cycling 1G
2/2
Dawnray Messenger 2U
Creature - Bird Spirit [Common]
Flying
When Dawnray Messenger enters the battlefield put a flying counter on target Soldier, Warrior or Knight you control.
Sigiled - Whenever Dawnray Messenger deals combat damage to a player, if there are three or more different types of counters among permanents you control, you may draw a card. If you do, discard a card.
1/3
Esper Invoker 1U
Artifact Creature - Vedalken Wizard[Common]
5WUB: Return up to two target nonland permanents to its owner's hand.
2/2
Kederekt Vulture 2U
Creature - Zombie Bird [Common]
Flying
Remmant 3BB
Cycling 1R
2/2
Peltstitcher 3U
Creature - Human Wizard [Uncommon]
When Peltstitcher enter the battlefield, you may tap or untap another target permanent.
Zombie tokens you control have flying.
Remmant 3UU (3UU, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.)
2/2
Race Through Esper 2U
Instant [Rare]
Return target spell or permanent to its owner's hand. If WB was paid to cast this spell, until your next turn, whenever an opponent casts a Spell that shares a type with the returned card, they lose 2 lifes and you gain 2 lifes.
Scepter of Stillness 2U
Artifact [Uncommon]
When Scepter of Stillness enters the battlefield, create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.”
3, T: Tap target creature, artifact or land. If mana from an Etherium Cell was spent to activate this ability, that permanent doesn't untap during its controller's next untap step.
Dregscape Necromancer 2B
Creature - Human Wizard [Uncommon]
Activated abilities of creature cards in your graveyard cost 1 less to activate.
Zombie tokens you control has +2/+0.
Remmant 3B (3B, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.)
1/3
Grixis Invoker 1B
Creature - Zombie Shaman[Common}
5UBR: Each opponent discards two cards at random.
2/2
Nefarox, Commander of the Undead 3BB
Legendary Creature - Demon [Rare]
Flying
Whenever Nefarox attacks it gets +1/+1 for each Zombien token you control.
XBB, exiled a creature with mana value X from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.
4/4
Keredeth Runner BB
Creature - Zombie [Common}
Remmant BB (BB, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.)
3/1
Race Through Grixis 4B
Sorcery [Rare]
Return target creature from your graveyard to the battlefield tapped. If UR was spent to cast this spell, that creature deals 2 damage to each other creature and you scry 2.
Starving Fatality 1BB
Instant [Uncommon]
As and additional cost to cast this spell, you may sacrifice a creature. If you do, Feed 2[i](Choose a creature with the most power among creatures you control and put two +1/+1 counters on it.)
Destroy target creature you dont control.
Tainted Etherium B
Sorcery [Common]
Target opponent discards a card. If mana from an Etherium Cell token was spent to cast this spell, target opponent reveals their hand, instead. You choose a noncreature, nonland card from it. That player discards that card.
Unx Wolverine 3BB
Creature - Wolverine [Common]
Remmant 3R
Cycling 1U
5/3
Bloodbraid Master 2R
Creature - Elf Berserker [Rare]
Haste
G, T, Exile another nonland permanent you control: Exile cards from the top of your library until you exile a nonland card with mana value lower than the exiled card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Activate only once each turn.
3/2
Bonechar Dancer 3R
Creature - Human Warlock [Common]
Haste
Remmant 2UU
Cycling 1B
3/1
Dash Trasher 1RR
Creature - Viashino Warrior [Common]
Haste, Trample
Overwhelm - At the beggining of your end step, return Dash Trasher to its owner's hand, unless you control the creature with the greatest power or tied for the greatest power.
3/3
Dragon Feeder R
Creature - Goblin [Common]
When Dragon Feeder dies, Feed 1 [i](Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)[/i]
1/1
Graceslayer Hellkite 3RR
Creature - Dragon [Mythic]
Flying, trample, haste, protection from Angels and Sphinxes.
5/5
Hungermaw Dragon 5RR
Creature - Dragon[Rare]
Flying
When Hungermaw Dragon enters the battlefield, create three 1/1 red Goblin tokens with "When this creature dies, Feed 1. (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)".
When Hungermaw Dragon attacks it deals damage to any target equal to the number of +1/+1 counters on it.
4/4
Jund Invoker 1R
Creature - Viashino Warrior [Common]
5BRG: Jund Invoker deals 6 damage divided as you choose among any number of targets.
2/2
Starved Whelp 2R
Creature - Dragon [Common]
Flying
Starved Whelp can't attack or block unless you've put a +1/+1 on it this turn.
2/2
Apex's Confrontation 1G
Sorcery [Common]
Overwhelm - Choose target creature you control and target creature you don’t control. If you control the creature with the greatest power or tied for the greatest power, the creature you control deals damage equal to its power to the creature you don’t control. Otherwise, the chosen creatures fight each other. (They each deal damage equal to their power to the other.).
Bearpaws Leotau 1G
Creature - Bear Cat[Rare]
Bearpaws Leotau cannot be countered
Overwhelm - Bearpaws Leotau gets +2/+2, vigilance and trample as long as you control the creature with the most power or tied for the most power.
2/2
Gift of the Nacatl G
Enchantment - Aura [Common]
Enchant Creature
Enchanted creature gets +1/+1 as long as you control a Mountain.
Enchanted creature gets +1/+1 as long as you control a Plains.
Overwhelm - Enchanted creature has trample as long as you control the creature with the greatest power or tied for the greatest power.
Godcrossed Path 2G
Sorcery [Common]
Overwhelm - Search your library for a basic land card, if you control the creature with the greatest power or tied for the greatest power search your library for two basic land cards instead, and reveal them. Put one of those lands into the battlefield tapped and the rest in your hand. Then Shuffle.
Jiang Yanggu, Growth Adept 3GG
Legendary Planeswalker — Yanggu [Mythic]
[i]Overwhelm[/i] - Whenever a creature enters the battlefield under you control, if you control a creature with the greatest power or tied for the greatest power, you may draw a card.
+1: Untap target creature or land you control. If Mowu is untapped this way it gets +3/+3 until the end of turn.
-3: If you don’t control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.
-8: You get an emblem with "If damage would be dealt to a creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.".
Loyalty_ 4
Marisi Trapper G
Creature - Cat [Common]
[i]Overwhelm[/i] - 3W,T: Tap target creature you don't control. This ability costs 3 less to activate if you control the creature with the greatest power or tied for the greatest power.
0/3
Might of the Faithful 1G
Instant [Common]
Put a +1/+1 counter on target creature.
Sigiled - Untap each creature you control if there are three or more different kind of counters among permanents you control.
Nacatl Hierarch G
Creature - Cat Shaman [Rare]
Nacatl Hierarch gets +1/+1 as long as you control a Mountain.
Nacatl Hierarch gets +1/+1 as long as you control a Plains.
T: Add W, R or G.
0/1
Naya Invoker 1G
Creature - Cat Shaman[Common]
5WRG: Target creature gets +5/+5 and trample, and menace until the end of turn.
2/2
Oracle of Godsire 3G
Creature - Elf Shaman [Rare]
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Overwhelm - Creature spells you cast cost WGR less, as long as you control the creature with the greater power or tied for the greatest power.
2/2
Race Through Naya 4GG
Sorcery [Rare]
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order, then, if WR was spent to cast this spell, that creature gets vigilance and haste until the end of turn.
Skyward Eye Steed 2G
Creature - Horse [Common]
When Skyward Steed enters the battlefield put a vigilance counter on target Soldier, Warrior or Knight you control.
Sigiled - Skyawrd Steed can’t be blocked by more than one creature as long as there are three or more different types of counters among permanents you control.
3/3
Apex Meglonoth 2(G/W)GG(R/G)
Creature - Beast [Rare]
This spell can’t be countered.
Reach, haste.
[i]Overwhelm[/i] - Apex Meglonoth has ward 6 and vigilance as long as you control a creature with the greatest power or tied for the greatest power.
8/8
Behemoth's Voracity RG
Instant [Uncommon]
Overwhelm - Behemoth's Voracity deals 3 damage to target creature or planewalker. If you control control a creature with the greatest power or tied for the greatest power, Feed 2.
Blazepaws Ambusher 1RG
Creature - Cat [Uncommon]
Haste
If a spell or ability you control was countered this turn, you may cast Blazepaws Ambusher as though it has Flash.
3/3
Brood Vedalken 1UB
Artifact Creature - Vedalken Rogue [Uncommon]
When Brood Vedalken enters the battlefield, create an Etherium Cell token.
Remmant 2UB
2/3
Clairvoyance Sphinx 3UW
Artifact Creature - Sphinx [Uncommon]
Flying
When Clairvoyance Sphinx enters the battlefield Scry 2 if mana from an Etherium Cell was spent to cast this spells.
Sigiled - At the beggining of your upkeep Scry 1 if there are 3 more different kind of counters among permanents you control.
3/4
Dragonchaser Goblin BR
Creature - Goblin [Uncommon]
Haste
When Dragonfeeder goblin dies, Feed 1.
Remmant 2BR
2/1
Etherium Response WUB
Instant [Rare]
Counter target spell or ability. Its controller loses 1 life, you gain 1 life and you create an Etherium Cell token.
Feeding Ground BRG
Enchantment [Rare]
Whenever a creature enters the battlefield under your control you may sacrifice any number of creatures (But no more than that creature's mana value). For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)
Gargantuan Rider 3WG
Creature - Beast Knight [Uncommon]
Overwhelm - Gargantuan Rider enters the battlefield with a +1/+1 counter on it, if you control a creature with the greatest power or tied for the greatest power.
Sigiled - Gargantuan Rider cannot be blocked by creature with power 2 or less as long as there 3 more different kind of counters among permanents you control.
3/4
Grrgrri, Scavenger Cultist BG
Legendary Creature - Human Warlock [Uncommon]
Whenever you sacrifice a permanent, you may exile the top card of your library facedown. This triggers only once each turn.
R, T: Reveal one of your cards exiled facedown at random, until the end of turn you may play that card.
2/2
Heir of Malfegor 2BR
Creature - Demon Cleric [Mythic]
Whenever another creature enters the battlefield, any player may discard a card. If a player does, Heir of Malfegor deals 2 damage to that creature.
Heir of Malfegor has flying and trample as long as you have no cards in hand.
Heir of Malfegor has +2/+2 for each opponent that has no cards in hand.
4/4
Judgment Ultimatum WW(B/G)(B/G)(B/G)UU
Sorcery [Rare]
Exile each nonland permanent you don't control and each nonland card in each opponent's graveyard with mana value 3 or less.
Karrthus, Scourge of Voracity 6BRG
Legendary Creature - Dragon [Mythic]
Flying, trample.
Whenever Karrthus, Scourge of Voracity attacks you may choose one:
* The defending player sacrifices a creature they control with the greatest power.
* Each opponent sacrifices a creature they control with the lowest power. For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)
8/8
Primal Ultimatum BB(G/U)(G/U)(G/U)RR
Sorcery [Rare]
Until the end of turn, if you tap a permanent for mana, it produces three times as much of that mana instead. Draw cards until you have 4 cards in your hand. Untap up to five lands.
Rafiq, Sigiled Champion 2UWG
Legendary Creature - Human Knight [Mythic]
When Rafiq, Sigiled Champion enters the battlefield with your choice of a vigilance counter, a trample counter a ward 2 counter or a +1/+1 counter. If you control another creature that is white, green and blue, choose two of those counters instead.
Sigiled - Other creatures you control gets +2/+2 as long as there is 3 or more different kind of counters among permanents you control.
3/3
Sedrax, the Deathwalker 1UBR
Legendary Creature - Vampire Zombie [Mythic]
Whenever you cast a spell or activate and ability from your Graveyard, you may look at the top two cards of your library. You may put any number of them into your graveyard and the rest on the top in any order, then if a creature card was put into your graveyard this way, put a +1/+1 counter on Sedrax. This triggers only once each turn.
Creature cards in your graveyard has Remmant. The Remmant cost is equal to its mana cost plus 1.
3/3
Sharuum, Etherium Overlord 3WUB
Legendary Creature - Sphinx Advisor[Mythic]
Flying
When Sharuum Etherium Overlord enters the battlefield, you may search your library for an artifact card with mana value equal or lower than the amount of mana from Etherium Cell tokens you spent to cast this spell, reveal that card and put it into the battlefield tapped.
Sacrifice a nontoken artifact: Create two Etherium Cell tokens. Activate this only once per turn.
5/5
Sired, Scrap Salvager 1WB
Legendary Creature - Vedalken Rogue [Uncommon]
Whenever an nontoken artifact is put into a graveyard from the battlefield, you may create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.”. This triggers only once per turn.
U, T: Draw a card, then discard a card unless mana from an Etherium Cell artifact was spent to activate this ability.
1/3
Soleri, Knight of Wisdom 2UG
Legendary Creature - Human Knight [Uncommon]
If you would put one or more counters on a permanent you control, you may choose another different permanent you control. Put a counter of any of those kinds of counters on that permanent.
3W: Put a +1/+1 counter on target creature.
3/3
Sunken Ultimatum UU(R/W)(R/W)(R/W)BB
Sorcery [Rare]
Exile the top five cards from each player's library. Until your next turn, for each card type, you may play one card of that type from among the exiled cards. You may spend mana as though it were mana of any color to cast spells this way.
Warping Ultimatum WW(U/R)(U/R)(U/R)GG
Sorcery [Rare]
Gain control of up to one target creature target player controls, and if you do that player draws a card. Repeat this process for up to one target enchantment, up to one target artifact, up to one target planeswalker and up to one target land.
Bant Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, W or G" and "2, T, Sacrifice Bant Outpost: Search your library for a basic Plains, Island, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Esper Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, U or B" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R" and "2, T, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Jund Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add B, R or G" and "2, T, Sacrifice Jund Outpost: Search your library for a basic Mountain, Forest, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Naya Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, G or R" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
I think your Etherium Cells should just be Treasure and flavored for Esper in the art. Having a treasure-thats-not-actually-treasure token just makes parasitic cards that fail interact positively with already existing treasure cards.
Feed seems fine and for Remnant i'd just go ahead and use Decayed for the token since it in an already existing keyword that does what you want. Overwhelm might be too much of a "win-more" mechanic though, but that depends on some other play design factors.
The outposts are overcosted for what they do. The Rakish Revelers cycle cost only two mana to get the filtering and didn't cost you a card to do it because you could always cash it in later, and they worked at instant speed so you could hold up a trick or counterspell. At this cost, I'd expect them to ramp rather than just add a couple of colors. Something like
Grixis Outpost 2
Artifact - Fortification [Common]
Whenever fortified land is tapped for mana, its controller adds an additional U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Alternately, reduce the cost:
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
UBR, Sacrifice CARDNAME: Draw a card.
Thank you for the input:
Invokers are meant to be limited fodder thus they are kinda underpowered for what the do, however, I do agree that haste is a meaningless ability at that cost so: haste -> first strike.
I used etherium cell as the token for Esper based on flavor mostly, the tokens already exist as the already exisiting Tezzeret, the Schemer creates them, and Tezzeret and etherium in particular is flavorful for Esper so that is why I decided to use them instead of treasure (Plus treasure support is overabundant (And primary jund colored) this days I didn't want to over do them)
Originally I made Remmant to mention Decayed as you suggested, but then I encountered the problem of writing a reminder text inside another reminder text, and that didn't seem quite clean so I dropped it) BUT, I can work it around your suggestion somehow.
The outpost thing has me thinking (My initial intention was having two cycles of fortification for fixing in limited, with uncommon ones being more on the signed eque line) But maybe I'll have to rework them to be better but accord to its rarity, so, I'll surely take your suggestions in account.
Update:
NEW CARDS
Angelic Guardian of Eos (White) Showcasing Bant's ability Sigiled
Jiang Yanggu, Growth Adept (Green)
Etherium Response (Multicolor)
I like the idea of three-color-activated invokers, but as a cycle the "grant three keywords" pattern isn't a great stalemate breaker overall. Past invokers have all been either card advantage engines and/or cards that can break board stalls with little support. Mass trample or first strike can do that sometimes, but only if your board position is already on par or better than your opponent's. For that cost, I could see something like:
Naya Invoker 2G
Creature - Elf Warrior
5RGW: Creatures you control gain double strike and trample until the end of turn.
Grixis Invoker 1B
Creature - Zombie Cleric
5UBR: Put target creature card from your graveyard onto the battlefield tapped.
Bant Invoker 2W
Creature - Human Knight
5GWU: Exile target creature until Bant Invoker leavers the battlefield.
THAT, actually gave me a niche idea, I remade them to mimic another stalemate cycle of old alara in Resounding cycle of cards, So I gave them the effects of the HIGH cycle cost , also completed the cycle(Speaking of which I'm not sure I should be reusing cycling YET again here so I might end up removing it from the Outposts)
And about the Outposts, I updated them:
They now cost 1 and fortify for 1 (I can't have fortify 0, coz that would make them 1 card autofix all my mana).
They now provides you with a ramping option along with fixing.
Added the others to complete de cycle also.
On the Sigiled question, yes the phrase that would repeat in most Sigiled card would be: "as long as there is 3 or more different kind of counters among permanents you control."
Remmant was updated to indicate that the token is a Zombie (Relevant for Token Zombie support)
NEW CARDS:
(BLUE) Esper Invoker
(BLUE) Peltstitcher
(BLACK) Dregscape Necromancer
(BLACK) Grixis Invoker
(RED) Bloodbraid Master
(GREEN) Apex's Confrontation
(MULTICOLOR) Feeding Ground
(MULTICOLOR) Heir of Malfegor
(MULTICOLOR) Rafiq, Sigiled Champion
UPDATED:
Bant Invoker, Naya Invoker, Jund Invoker
all 5 Outposts
The grixis one is, however, an issue because at that point in a limited game your opponent will rarely have 2+ cards to begin, but at instant speed this activation can just snipe their draw each turn.
The only tweak I'd make to the outposts now it so put the sac effect on the outpost instead of the equipped land, just for simplicity. Especially because making it a tap effect on the land makes it "cost" one mana more than printed.
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
3, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
How about make it each player on the discard? That or break the cycle and be something like -4/-4 to a creature.
I Like the outpost idea, will use it.
Did you liked the other cards?
Overall theres a good start, though some of the ideas might be hard to tease out to a whole set.
Sigiled may need to be tweaked to 4 counters, depending on the effects and the availability and variety of keyword counter producers.
I'd remove "or tied with" from overwhelm, just because you're not really overwhelming something if you are tied with it. Probably need to be templated though.
The card are generally solid and well written though.
(White) Filigree Seraph
(Blue) Race Through Esper
(Black) Race Through Grixis
(Red) Graceslayer Hellkite
(Green) Nactl Hierarch
(Green) Race Through Naya
(Multicolor) Behemoth's Voracity
(Multicolor) Dragonchaser Goblin
(Multicolor) Gargantuan RIder
The Heirarch is unexciting compared to Noble and Ignoble. If it had the full +1/+1 for each land type like the Nacatl it would be more resonant and more appropriate power lever to the other two.
The mixed keyword creatures are interesting, but May muddy your flavor depending on if you are trying to show the shards as separate entities vs conflicted together.
I don’t think all of rafiqs text will fit on a card.
I read “Graces layer” multiple times when I got to the dragon before I realized what it was supposed to be.
True, true, that's what happen when you copy and paste stuff...hahaha
Changelog:
(WHITE) Akrasan God Follower
(WHITE) Aven Shieldmate
(WHITE) Rush of Exaltation
(WHITE) Sigiled Companion
(BLUE) Backline Protector
(BLACK) Nefarox, Commander of the Undead
(RED) Dash Trasher
(RED) Starved Whelp
(GREEN) Godcrossed Path
(GREEN) Oracle of Godsire
(MULTICOLOR) Clairvoyance Sphinx
(MULTICOLOR) Grrgrri, Scavenger Cultist
(MULTICOLOR) Soleri, Knight of Wisdom
New cards:
WHITE:
Ethersworn Collector
Rhox Battle Medic
BLUE:
Dawnray Messenger
BLACK:
Tainted Etherium
RED:
Hungermaw Dragon
GREEN
Bearpaws Leotau
Gift of the Nacatl
Might of the Faithful
Skyward Eye Steed
MULTICOLOR:
Judgment Ultimatum
Karrthus, Scourge of Voracity
Primal Ultimatum
Sedrax, the Deathwalker
Sharuum, Etherium Overlord
Sunken Ultimatum
Warping Ultimatum
The Hybrid cost "twist" on the ultimatums is too complicated for no meaningful gain. You'd be better off finding a new splashy cycle that trying to rehash Ultimatums.