Adventurer Guild's Innkeeper 2G
Creature - Human Citizen
When Adventurer Guild's Innkeeper enters the battlefield you venture into the dungeon a number of times equal to the number of creatures in your party.
When you complete a dungeon, if you have a full party, you gain 3 lifes and create three Treasure tokens. 1/3
Dungeon Relic WW
Artifact - Equipment
Equipped creature gets +2/+2 and lifelink.
Whenever you venture into the dungeon equipped creature gets first strike until the end of turn, if you completed a dungeon it gets double strike instead.
Equip 3
Magmapillar Trap 2RR
Instant - Trap
If your opponent ventured into the dungeon this turn you may pay R rather than pay this spell’s mana cost.
If you completed a dungeon, change this card's text by replacing all instances of “target” with “each.”.
Magmapillar Trap deals 3 damage to target creature or planeswalker you don't control.
Treasure Robber Curse 3BB
Enchantment - Curse
Enchant Player
When Treasure Robber Curse enters the battlefield, enchanted player takes the Initiative.
Whenever enchanted player ventures into a dungeons, they roll a d20: 1-7: Enchanted Player discards a card. 8-15: Enchanted Player loses 3 lifes. 16-20: Enchanted Player sacrifices a creature or planeswalker they control.
Second Run 3U
Enchantment
When Second Run enters the battlefield, you take the initiative.
Whenever a player completes a dungeon, they choose a card type that hasn't been chosen this game, they gain an emblem with "Spells you cast of the chosen type cost 2 less to cast".
Dungeon Manual 4
Artifact
Whenever you venture into the dungeon, choose one that hasn't been chosen: You check for some quests - Investigate You travel through the room - Target creature you control, explores. You fight the mobs - Up to one target creature you control fights up to one target creature you don't control. You loot the chests - Create a treasure token. You reset the dungeon - Return Dungeon Manual to its owner's hand.
Creature - Human Citizen
When Adventurer Guild's Innkeeper enters the battlefield you venture into the dungeon a number of times equal to the number of creatures in your party.
When you complete a dungeon, if you have a full party, you gain 3 lifes and create three Treasure tokens.
1/3
Dungeon Relic WW
Artifact - Equipment
Equipped creature gets +2/+2 and lifelink.
Whenever you venture into the dungeon equipped creature gets first strike until the end of turn, if you completed a dungeon it gets double strike instead.
Equip 3
Magmapillar Trap 2RR
Instant - Trap
If your opponent ventured into the dungeon this turn you may pay R rather than pay this spell’s mana cost.
If you completed a dungeon, change this card's text by replacing all instances of “target” with “each.”.
Magmapillar Trap deals 3 damage to target creature or planeswalker you don't control.
Treasure Robber Curse 3BB
Enchantment - Curse
Enchant Player
When Treasure Robber Curse enters the battlefield, enchanted player takes the Initiative.
Whenever enchanted player ventures into a dungeons, they roll a d20:
1-7: Enchanted Player discards a card.
8-15: Enchanted Player loses 3 lifes.
16-20: Enchanted Player sacrifices a creature or planeswalker they control.
Second Run 3U
Enchantment
When Second Run enters the battlefield, you take the initiative.
Whenever a player completes a dungeon, they choose a card type that hasn't been chosen this game, they gain an emblem with "Spells you cast of the chosen type cost 2 less to cast".
Dungeon Manual 4
Artifact
Whenever you venture into the dungeon, choose one that hasn't been chosen:
You check for some quests - Investigate
You travel through the room - Target creature you control, explores.
You fight the mobs - Up to one target creature you control fights up to one target creature you don't control.
You loot the chests - Create a treasure token.
You reset the dungeon - Return Dungeon Manual to its owner's hand.