Unquestionable Repeal WRU
Instant
Choose One:
- Counter each spell you don't control.
- Counter each ability you don't control.
- Spells and/or abilities you control cannot be countered. This fight was destined to be ended in your defeat
- Narset
Kami of the Splicing Deals 2WU
Creature - Spirit
Instants and Sorceries you cast cost 1 less for each card Spliced onto it.
Whenever you cast an arcane or spirit spell you may put a ki counter on Kami of the Splicing Deals, then if it has five or more ki counters, you may remove them all and then cast target Arcane card from your graveyard without paying its mana cost. If a spell cast this way would be put into your graveyard, exile it instead 2/4
Hanna, Weatherlight Navigator 1UW
Legenadary Creature - Human Pilot Artificer
Vehicles you control have "Whenever this card becomes crewed for the first time each turn, if a single creature crewed it, that creature gets ward 3 until the end of turn."
Legendary creatures you control may crew Vehicles as though its power were 2 greater. 2/2
Saheeli's Gambit XRU
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of artifacts you control. This spell costs 1 less to cast for each artifact sacrificed this way this way.
Saheeli's Gambit deals X damage to target creature or planeswalker then if you sacrificed five or more artifacts this turn, create a token that is a copy of that creature or planeswalker, except it is an artifact in addition to its other types.
Zedruu,the Selfless 2R
Legendary Creature - Minotaur Monk
Whenever a player gains control of a permanent,. If they own it, you may draw a card, otherwise you may scry 1 and gain 2 lifes.
At the beggining of each player's end step you may pay W. If you do target player gains controls of target permanent he owns controlled by another player. 2U, T: Target opponent gains control of target creature, artifact or enchantment. 1/5
Teferi's Time Tampering 2(W/U)(W/U)(W/U)
Enchantment
If it is your turn, creatures you control have "U, T: Draw a card, then discard a card, then phase this creature out until the next upkeep".
If it is not your turn, creatures you control have "W, Q: Tap target creature, artifact or land you don't control, then phase this creature out until the next upkeep".
You don't need the reminder on phasing. The game remembers that it needs to phase back in when it's time. It can just say, [then this creature phases out] or even [This creature phases out]. The cost on that one could reduce by one also.
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Remove the comma from Zedruu so that it becomes a designated title and not an adjective one.
I think it's doing alot. It wants to be more kawaii. Can you combine the last two abilities into a single one some way?
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The gambit is fine—although a little convoluted. Try something improvisational like, [exile it, then return it to the battlefield under your control. It becomes an artifact in addition to its other types.] to spare the whole copy mess.
Saheeli's Gambit deals X damage to target creature or planeswalker. If you sacrificed at least five artifacts to cast this spell, exile that permanent instead, then return it to the battlefield under your control. It becomes an artifact in addition to its other types.
\\
Hanna's first ability is simply, [Whenever a Vehicle you control becomes crewed for the first time each turn, if a single creature crewed it, that creature gains ward 3 until the end of turn.]. I'm uncertain why the creatures you tap to animate the vehicle want to gain ward. It can be used as an evasive measure, I understand. Otherwise, you want, [Whenever a Vehicle you control becomes crewed for the first time each turn, if a single creature crewed it, that Vehicle gains ward 3 until the end of turn.]
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Kami of Splicing deals would pop more if it had just one more toughness.
The second ability could use being split up possibly. Also convoluted.
[Whenever you cast an arcane or spirit spell, you may put a ki counter on Kami of the Splicing Deals.
Remove five ki counters from Kami of Splicing Deals: You may cast target Arcane card from your graveyard without paying its mana cost. If it would be put into a graveyard this turn, exile it instead.]
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Repeal is just kind of boring. You might not realize it, but that extra mana pushing makes it less favorable.
Maybe you could add, "The next spell you cast this turn can't be countered." to make it pop more.
Unquestionable Repeal WRU
Instant
Choose One:
- Counter each spell you don't control.
- Counter each ability you don't control. This fight was destined to be ended in your defeat
- Narset
I don't see what's red about this card. This would be fine a WUU.
Kami of the Splicing Deals 2WU
Creature - Spirit
Splice onto Arcane abilities cost 1 less to activate.
Whenever you cast an arcane or spirit spell you may put a ki counter on Kami of the Splicing Deals, then if it has five or more ki counters, you may remove them all and then cast target Arcane card from your graveyard without paying its mana cost. If a spell cast this way would be put into your graveyard, exile it instead 2/4
Splice isn't an ability, but rather an additional cost, so the cost reduction ability needs to be reworded. This can also account for the couple of splice cards from Modern Horizons that splice onto any instant or sorcery.
Spells you cast cost 1 less to cast for each spell spliced onto it.
Hanna, Weatherlight Navigator 1UW
Legenadary Creature - Human Pilot Artificer
Vehicles you control have "Whenever this card becomes crewed for the first time each turn, if a single creature crewed it, that creature gets ward 3 until the end of turn."
Legendary creatures you control may crew Vehicles as though its power were 2 greater. 2/2
The only problem with the first ability is, gameplay-wise, if your opponent already had instant speed removal in hand they can just respond to the trigger granting ward by killing the creature, and crewing a vehicle in response to removal is too late for the ward to matter, so that ability has very little utility.
Saheeli's Gambit XRU
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of artifacts you control. This spell costs 1 less to cast for each artifact sacrificed this way this way.
Saheeli's Gambit deals X damage to target creature or planeswalker then if you sacrificed five or more artifacts this turn, create a token that is a copy of that creature or planeswalker, except it is an artifact in addition to its other types.
This is probably okay, though the existence of treasure may open up some line of play that would break it.
Zedruu,the Selfless 2R
Legendary Creature - Minotaur Monk
Whenever a player gains control of a permanent,. If they own it, you may draw a card, otherwise you may scry 1 and gain 2 lifes.
At the beggining of each player's end step you may pay W. If you do target player gains controls of target permanent he owns controlled by another player. 2U, T: Target opponent gains control of target creature, artifact or enchantment. 1/5
This is odd, and there would likely be confusion if a player can "gain control" of a permanent if they already control it (they don't). I'd also specify "Whenever an opponent..." in the first ability. Its an interesting twist of Zedruu, but probably would lead to confusion.
Teferi's Time Tampering 2(W/U)(W/U)(W/U)
Enchantment
If it is your turn, creatures you control have "U, T: Draw a card, then discard a card, then phase this creature out until the next upkeep".
If it is not your turn, creatures you control have "W, Q: Tap target creature, artifact or land you don't control, then phase this creature out until the next upkeep".
Phasing inherently brings the creature back at the beginning of its controller's untap step so, while you could specify the duration to end at a different time, there's no real gain returning it in the upkeep instead.
Private Mod Note
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Instant
Choose One:
- Counter each spell you don't control.
- Counter each ability you don't control.
- Spells and/or abilities you control cannot be countered.
This fight was destined to be ended in your defeat
- Narset
Kami of the Splicing Deals 2WU
Creature - Spirit
Instants and Sorceries you cast cost 1 less for each card Spliced onto it.
Whenever you cast an arcane or spirit spell you may put a ki counter on Kami of the Splicing Deals, then if it has five or more ki counters, you may remove them all and then cast target Arcane card from your graveyard without paying its mana cost. If a spell cast this way would be put into your graveyard, exile it instead
2/4
Hanna, Weatherlight Navigator 1UW
Legenadary Creature - Human Pilot Artificer
Vehicles you control have "Whenever this card becomes crewed for the first time each turn, if a single creature crewed it, that creature gets ward 3 until the end of turn."
Legendary creatures you control may crew Vehicles as though its power were 2 greater.
2/2
Saheeli's Gambit XRU
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of artifacts you control. This spell costs 1 less to cast for each artifact sacrificed this way this way.
Saheeli's Gambit deals X damage to target creature or planeswalker then if you sacrificed five or more artifacts this turn, create a token that is a copy of that creature or planeswalker, except it is an artifact in addition to its other types.
Zedruu,the Selfless 2R
Legendary Creature - Minotaur Monk
Whenever a player gains control of a permanent,. If they own it, you may draw a card, otherwise you may scry 1 and gain 2 lifes.
At the beggining of each player's end step you may pay W. If you do target player gains controls of target permanent he owns controlled by another player.
2U, T: Target opponent gains control of target creature, artifact or enchantment.
1/5
Teferi's Time Tampering 2(W/U)(W/U)(W/U)
Enchantment
If it is your turn, creatures you control have "U, T: Draw a card, then discard a card, then phase this creature out until the next upkeep".
If it is not your turn, creatures you control have "W, Q: Tap target creature, artifact or land you don't control, then phase this creature out until the next upkeep".
\\
Remove the comma from Zedruu so that it becomes a designated title and not an adjective one.
I think it's doing alot. It wants to be more kawaii. Can you combine the last two abilities into a single one some way?
\\
The gambit is fine—although a little convoluted. Try something improvisational like, [exile it, then return it to the battlefield under your control. It becomes an artifact in addition to its other types.] to spare the whole copy mess.
Saheeli's Gambit deals X damage to target creature or planeswalker. If you sacrificed at least five artifacts to cast this spell, exile that permanent instead, then return it to the battlefield under your control. It becomes an artifact in addition to its other types.
\\
Hanna's first ability is simply, [Whenever a Vehicle you control becomes crewed for the first time each turn, if a single creature crewed it, that creature gains ward 3 until the end of turn.]. I'm uncertain why the creatures you tap to animate the vehicle want to gain ward. It can be used as an evasive measure, I understand. Otherwise, you want, [Whenever a Vehicle you control becomes crewed for the first time each turn, if a single creature crewed it, that Vehicle gains ward 3 until the end of turn.]
\\
Kami of Splicing deals would pop more if it had just one more toughness.
The second ability could use being split up possibly. Also convoluted.
[Whenever you cast an arcane or spirit spell, you may put a ki counter on Kami of the Splicing Deals.
Remove five ki counters from Kami of Splicing Deals: You may cast target Arcane card from your graveyard without paying its mana cost. If it would be put into a graveyard this turn, exile it instead.]
\\
Repeal is just kind of boring. You might not realize it, but that extra mana pushing makes it less favorable.
Maybe you could add, "The next spell you cast this turn can't be countered." to make it pop more.
I don't see what's red about this card. This would be fine a WUU.
Splice isn't an ability, but rather an additional cost, so the cost reduction ability needs to be reworded. This can also account for the couple of splice cards from Modern Horizons that splice onto any instant or sorcery.
Spells you cast cost 1 less to cast for each spell spliced onto it.
The only problem with the first ability is, gameplay-wise, if your opponent already had instant speed removal in hand they can just respond to the trigger granting ward by killing the creature, and crewing a vehicle in response to removal is too late for the ward to matter, so that ability has very little utility.
This is probably okay, though the existence of treasure may open up some line of play that would break it.
This is odd, and there would likely be confusion if a player can "gain control" of a permanent if they already control it (they don't). I'd also specify "Whenever an opponent..." in the first ability. Its an interesting twist of Zedruu, but probably would lead to confusion.
Phasing inherently brings the creature back at the beginning of its controller's untap step so, while you could specify the duration to end at a different time, there's no real gain returning it in the upkeep instead.