I take no credit from the work of these artist, these are just for demonstration and I will benefit in no way from the artwork.
These are some ideas for colorless, these cards were made with edh format in mind.
Imperceptible Serum, is an attempt to have a better answer than Bottled Cloister against discard decks, which is highly vulnerable to removal making you lose your whole hand. I think I have it worded properly to avoid losing your hand, even if its destroyed, while also not letting you get hand advantage with cards like Wheel of Fortune.
Forsaken mirror is trying to have a defense against zero cost counter spells which have became a problem in nearly every game of magic with all the new zero cost counter spells. Void Mirror is not a viable option for colorless without self sabotaging your entire game.
Forsaken map is trying to ramp up faster before someone drops a 2 cost Activated abilities of artifacts can’t be activated. Also giving you an option to use
lands instead of artifacts for ramp if it is already on the battlefield, to destroy with Spine of Ish/ Meteor Golem, etc..
Karn's Influence is an attempt to destroy a null rod with a creature that is already on the battlefield, by attacking it.
Wall of Ancient Ruins would add another option as a colorless commander that provides protection similar to Padeem but more vulnerable in ways.
Imperceptible Serum: Wouldn't you prefer to run a Gustha's Scepter? "Tell me you lean on Ensnaring Bridge without telling me you lean on Ensnaring Bridge," haha. It doesn't seem to me like the card does much else valuable, other than being a really terrible way to enable Madness.
Forsaken Mirror: I think this is strong but fine.
Wall of Ancient Ruins: I think this one is a bit messy. Could it just be a planeswalker itself, with ten loyalty and no loyalty abilities? Instead of a wall with four power, you could just block for it.
The protection abilities aren't like the protection keyword at all, so maybe remove the keyword and just add the ability (if you keep this as a creature wall)
Forsaken Map: So it's just a second Map for Mishra's Workshop in particular. I think it's probably fine
Karn's Influence: I like this one a lot better than the 4 mana exile or counter almost anything you had before, because it's kind of clever. I don't think this is something Karn can do, but it seems functional. Super cute card and I think it's costed nicely. Weird way to and loyalty to a Liquimetal Karn?
I feel like you as trying to design very narrow cards for a very specific deck in a very specific meta, but i missed exactly what deck you are playing in against what other decks that you want these cards for.
Can you clarify this context a bit more, so we can help make the cards both effective for what you are trying to do, but also balanced and more widely effective than just “in x deck against y deck”
Forsaken map, a worse Expedition Map is fine to print just not very good. It really feels like you missed something on this card.
Imperceptible Serum, while it accomplishes the goal you set out to accomplish I think it does such a bad job that it's unplayable. There is no upside to using this card other than very specifically dodging discard and it costs you a lot to accomplish this.
Forsaken Mirror looks fine. It might be too cheap but you could always drop the cantrip or raise the cost. A solid card.
Wall of Ancient Ruins, this card is a mess. It's trying to do too much. A simpler, though not simple card could be.
Darksteel Standard 4
Tribal Artifact - Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Karn's Influence, I can see what you're doing here, and while neat it's a mess. A more flexible yet direct answer can be made.
Test of Metal CCC
Sorcery
Up to two target artifacts become artifact creatures with power and toughness each equal to their mana value until end of turn. You may have those creatures fight.
I feel like you as trying to design very narrow cards for a very specific deck in a very specific meta, but i missed exactly what deck you are playing in against what other decks that you want these cards for.
Can you clarify this context a bit more, so we can help make the cards both effective for what you are trying to do, but also balanced and more widely effective than just “in x deck against y deck”
Well I think a lot of times not just in this situation but in cards already printed things tend to get a bit specific for example: Break the Ice, Forsaken Monument, Eldrazi Temple, Obsidian Charmaw, Mystic Forge, these are just a few and as you see they are very specific on what they are trying to do, your not going to want to play these cards unless your looking to play colorless or trying to counter colorless. I did write in the beginning post what each card is trying to do, if that helps at all.
Imperceptible Serum: Wouldn't you prefer to run a Gustha's Scepter? "Tell me you lean on Ensnaring Bridge without telling me you lean on Ensnaring Bridge," haha. It doesn't seem to me like the card does much else valuable, other than being a really terrible way to enable Madness.
Forsaken Mirror: I think this is strong but fine.
Wall of Ancient Ruins: I think this one is a bit messy. Could it just be a planeswalker itself, with ten loyalty and no loyalty abilities? Instead of a wall with four power, you could just block for it.
The protection abilities aren't like the protection keyword at all, so maybe remove the keyword and just add the ability (if you keep this as a creature wall)
Forsaken Map: So it's just a second Map for Mishra's Workshop in particular. I think it's probably fine
Karn's Influence: I like this one a lot better than the 4 mana exile or counter almost anything you had before, because it's kind of clever. I don't think this is something Karn can do, but it seems functional. Super cute card and I think it's costed nicely. Weird way to and loyalty to a Liquimetal Karn?
Well imperceptible Serum has a good defense against discard decks but also against commonly used cards in a range of decks that people run every other game cards like: Wheel of Fortune, Burning Inquiry, Windfall, etc... It also like you said has good interactions with some key cards in my deck Ensnaring Bridge and Null Brooch, But I agree I think the card could be better but I was trying not to make it broken. I think like this it would be even more versatile. And imagine this you could still combo with this card as is. Activate its ability, then while your hand is exiled, sacrifice it, so that you are now able to draw cards while your hand is exiled, then use Windfall or Wheel of Fortune to draw a free 7 cards plus your original hand at the end step and if you have Thought Vessel, Spell Book, etc... you will have up to 14 cards in hand.
And Gustha's Scepter has the same weakness as Bottled Cloister, its susceptible to removal. The cards you had protected now are in your graveyard and for colorless things in the graveyard are generally hard to get back, if you can even get them back at all. The only way to get a planeswalker back from the graveyard with colorless is Codex Shredder and that is sometimes hard to pull off. With Imperceptible Serum you get your cards back at the end of turn even if its destroyed after you exile.
Yea Wall of Ancient Ruins I knew would be a mess, but I really like the idea and thought maybe someone could help me make this work. I thought of just making the wording like this: *Card posted below*
Well not just Workshop but all kinds of utility lands that colorless likes to run like: Homeward Path, Deserted Temple, Strip Mine, Cloud post, Urza's etc...
As for scepter, if your opponent is hitting you with targeted discard and artifact removal in the same turn, just to disrupt your hand, I think you kind of pull ahead. You have full control over what goes under the scepter and when. It's not going to randomly gimp you
EDIT: I had an inspiration at work today.
Orb of Blending2
Artifact
Permanents you control lose the Artifact type.
Okay reread your post after a while, I didn't understand your question, but now I do lol, sorry. Almost all decks I've been playing against run at least one of these cards: Stoney Silence, Null Rod, Collector Ouphe, Break the Ice, Oko, Thief of Crowns, Karn, the Great Creator, Void Mirror, Obsidian Charmaw, Vandal Blast. A lot of these cards are cheap to cast and shut down my deck immediately on the spot, just dreaming about some ideas for defense lol.
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These are some ideas for colorless, these cards were made with edh format in mind.
Imperceptible Serum, is an attempt to have a better answer than Bottled Cloister against discard decks, which is highly vulnerable to removal making you lose your whole hand. I think I have it worded properly to avoid losing your hand, even if its destroyed, while also not letting you get hand advantage with cards like Wheel of Fortune.
Forsaken mirror is trying to have a defense against zero cost counter spells which have became a problem in nearly every game of magic with all the new zero cost counter spells. Void Mirror is not a viable option for colorless without self sabotaging your entire game.
Forsaken map is trying to ramp up faster before someone drops a 2 cost Activated abilities of artifacts can’t be activated. Also giving you an option to use
lands instead of artifacts for ramp if it is already on the battlefield, to destroy with Spine of Ish/ Meteor Golem, etc..
Karn's Influence is an attempt to destroy a null rod with a creature that is already on the battlefield, by attacking it.
Wall of Ancient Ruins would add another option as a colorless commander that provides protection similar to Padeem but more vulnerable in ways.
Forsaken Mirror: I think this is strong but fine.
Wall of Ancient Ruins: I think this one is a bit messy. Could it just be a planeswalker itself, with ten loyalty and no loyalty abilities? Instead of a wall with four power, you could just block for it.
The protection abilities aren't like the protection keyword at all, so maybe remove the keyword and just add the ability (if you keep this as a creature wall)
Forsaken Map: So it's just a second Map for Mishra's Workshop in particular. I think it's probably fine
Karn's Influence: I like this one a lot better than the 4 mana exile or counter almost anything you had before, because it's kind of clever. I don't think this is something Karn can do, but it seems functional. Super cute card and I think it's costed nicely. Weird way to and loyalty to a Liquimetal Karn?
Can you clarify this context a bit more, so we can help make the cards both effective for what you are trying to do, but also balanced and more widely effective than just “in x deck against y deck”
Imperceptible Serum, while it accomplishes the goal you set out to accomplish I think it does such a bad job that it's unplayable. There is no upside to using this card other than very specifically dodging discard and it costs you a lot to accomplish this.
Forsaken Mirror looks fine. It might be too cheap but you could always drop the cantrip or raise the cost. A solid card.
Wall of Ancient Ruins, this card is a mess. It's trying to do too much. A simpler, though not simple card could be.
Karn's Influence, I can see what you're doing here, and while neat it's a mess. A more flexible yet direct answer can be made.
Well I think a lot of times not just in this situation but in cards already printed things tend to get a bit specific for example: Break the Ice, Forsaken Monument, Eldrazi Temple, Obsidian Charmaw, Mystic Forge, these are just a few and as you see they are very specific on what they are trying to do, your not going to want to play these cards unless your looking to play colorless or trying to counter colorless. I did write in the beginning post what each card is trying to do, if that helps at all.
Well imperceptible Serum has a good defense against discard decks but also against commonly used cards in a range of decks that people run every other game cards like: Wheel of Fortune, Burning Inquiry, Windfall, etc... It also like you said has good interactions with some key cards in my deck Ensnaring Bridge and Null Brooch, But I agree I think the card could be better but I was trying not to make it broken. I think like this it would be even more versatile. And imagine this you could still combo with this card as is. Activate its ability, then while your hand is exiled, sacrifice it, so that you are now able to draw cards while your hand is exiled, then use Windfall or Wheel of Fortune to draw a free 7 cards plus your original hand at the end step and if you have Thought Vessel, Spell Book, etc... you will have up to 14 cards in hand.
And Gustha's Scepter has the same weakness as Bottled Cloister, its susceptible to removal. The cards you had protected now are in your graveyard and for colorless things in the graveyard are generally hard to get back, if you can even get them back at all. The only way to get a planeswalker back from the graveyard with colorless is Codex Shredder and that is sometimes hard to pull off. With Imperceptible Serum you get your cards back at the end of turn even if its destroyed after you exile.
Yea Wall of Ancient Ruins I knew would be a mess, but I really like the idea and thought maybe someone could help me make this work. I thought of just making the wording like this: *Card posted below*
Well not just Workshop but all kinds of utility lands that colorless likes to run like: Homeward Path, Deserted Temple, Strip Mine, Cloud post, Urza's etc...
Liquimetal Karn, what do you mean?
You make your planeswalker into an artifact with Liquimetal Torque or similar, and then you use Karn's Influence to put a bunch of counters on it. Karn Liberated and Ugin, the Spirit Dragon come to mind.
As for scepter, if your opponent is hitting you with targeted discard and artifact removal in the same turn, just to disrupt your hand, I think you kind of pull ahead. You have full control over what goes under the scepter and when. It's not going to randomly gimp you
EDIT: I had an inspiration at work today.
Orb of Blending 2
Artifact
Permanents you control lose the Artifact type.