Mai-Lyn, Future Visitor 1UR
Legendary Planeswalker - Mai-Lyn UR: Return an unblocked attacking creature you control to your hand: Put Mai-Lyn, Future Visitor onto the battlefield. If Mai-Lyn, Future Visitor enters the battlefield this way, it enters with additional X loyalty counters on it, where X is the power of the card returned this way.
[+1]: Until end of turn, Mai-Lyn, Future Visitor becomes a legendary 2/2 Human Ninja creature with "Whenever Mai-Lyn, Future Visitor becomes the target of a spell or ability or becomes blocked, she phases out. Tap each creature blocking Mai-Lyn, they do not untap on their controller's next untap step"
[-7]: Put two time counters on each nonland permanent target opponent controls and each of those permanents gains vanishing.
[2]
Might I recommend giving this a mana cost, and starting loyalty instead (even if only just 2 or 3), and then working an ability like...
You may return an attacking creature you control to its owner's hand to cast Mai-Lyn from your hand as though it has flash without paying its mana cost.
or even
You may return an attacking creature you control to its owner's hand to cast Mai-Lyn from any revealed zone as though it has flash without paying its mana cost.
I think the way you've worked it is TryHard and very admirable. It wants to be interactive, and preserve aspect of challenge, but I'd fear it's too restricted and too reliant so that it easily becomes too undependable. That's definitely a zone you don't want to accidentally poke into.
I think my biggest issue with this card ends up being the ultimate. Since no one plays anything with Vanishing or Time Counters in general, the ability is just "at the beginning of each players upkeep, they sac all nonland permanents they control".
I don't mind the effort but I think adding a second counter to ensure they at least get one more turn with their stuff would make it more sensible. Otherwise, just make them sac everything rather than trying to go the route of adding counters and Vanishing.
The "cast" ability seems odd too. You can only return something with power 1 or less and then the loyalty counters are twice that. So, either 2 or 0? Why not just have her enter with 2 counters?
I think maybe having her enter with 1 counter by default at 2 mana is reasonable. Perhaps that is too cheap but I think it is alright considering her ability. And then changing the first ability to something like "As an additional cost, sacrifice a creature. ~ enters with X additional loyalty counters where X is equal to half the power of the sacrificed creature rounded up." I would think half makes sense because it is too easy to ultimate otherwise. It might still be too powerful but, really, you are effectively just sacrificing a high power creature to turn her into a wrath which seems alright.
It does seem like whatever you do, she should be white instead of red.
I really wish you could do something with the plus ability that could add becoming blocked by creatures to the mix, and also have them tapped and "exerted". I never really liked the term exert, and always though it should be exhaust instead. It would be incredibly redundant to staple over the action word without totally refacing every other card that had it before with errata.
Until end of turn, Mai-Lyn becomes a legendary 2/2 Human Ninja creature with "Whenever Mai-Lyn becomes the target of a spell or ability, or becomes blocked, she phases out. Tap and exert each of those blocking creatures."
Yes, she is a Ninja planeswalker that I did way back after Kamigawa. One of her abilities I gave her at her 1st creation was:
[+1]: Exile target nonland permanent and put two time counters on it. If it doesn't have suspend, it gains suspend.
Another ability that she had at my 1st running in creating her was putting a ninja from you hand into the battlefield.
I do like the idea of exerting creatures blocking her.
I'm still in the fence of making her ultimate suspend all nonland permanents target opponent controls or something else entirely. And her time manipulation skill isn't as refined as Teferi and only is able to manipulate it for a short burst and what-not.
The "Planeswalker ninjustsu" is an interesting idea, though very powerful since you can return a 5/X creature and immediately ultimate her
I assume this should return an unblocked attacking creature, since it is seeking to emulate ninjutsu? That would go a ways to balancing for the loyalty gain since the bigger the creature the less likely it is to be unblocked.
Casting without paying the manacost is problematic since it means she can go in any deck regardless of colors. It would be better to write the ability like ninjutsu to both pay a manacost and return the creature to put her into play.
Instead of using exert, you need to use "and doesn't untap during opponent's next untap step." Exert technically says, "701.39a To exert a permanent, you choose to have it not untap during your next untap step." meaning exerting an opponents creatures does nothing since they wouldn't have untapped on your untap step anyway. This is the same reason you could Threaten an opponent's creature, exert it, and they would still get to untap it on their turn when they got it back.
(Since Reap hasn't actually played Magic in a decade, he doesn't really get how a lot of rules work)
Suspending all their non-land permanents is basically a one sided board wipe, because you should easily win the game with all your stuff and none of their is under three turns and, if you don't for some reason, you're back at square 1. I like the vanishing with two counters idea previously, as it gives the opponent a turn to try to interact with your board state, but also is a more permanent advantage for you once it goes off.
I assume on her -2, the phase out should trigger when she becomes blocked as well? It mentions tapping the creatures blocking her, but it doesn't actually trigger on blocks currently.
Taking those assumptions:
Mai-Lyn, Future Visitor 1UR
Legendary Planeswalker - Mai-Lyn
UR, return an unblocked attacking creature you control to your hand: Put Mai-Lyn, Future Visitor onto the battlefield. If Mai-Lyn enters the battlefield this way, it enters with additional X loyalty counters on it, where X is the power of the card returned this way.
[+1]: Until end of turn, Mai-Lyn becomes a legendary 2/2 Human Ninja creature with "Whenever Mai-Lyn, Future Visitor becomes the target of a spell or ability or becomes blocked, she phases out. Tap each creature blocking Mai-Lyn. They do not untap on their controller's next untap step."
[-7]: Put two time counters on each nonland permanent target opponent controls and each of those permanents gains vanishing.
[2]
The "Planeswalker ninjustsu" is an interesting idea, though very powerful since you can return a 5/X creature and immediately ultimate her
I assume this should return an unblocked attacking creature, since it is seeking to emulate ninjutsu? That would go a ways to balancing for the loyalty gain since the bigger the creature the less likely it is to be unblocked.
Casting without paying the manacost is problematic since it means she can go in any deck regardless of colors. It would be better to write the ability like ninjutsu to both pay a manacost and return the creature to put her into play.
Instead of using exert, you need to use "and doesn't untap during opponent's next untap step." Exert technically says, "701.39a To exert a permanent, you choose to have it not untap during your next untap step." meaning exerting an opponents creatures does nothing since they wouldn't have untapped on your untap step anyway. This is the same reason you could Threaten an opponent's creature, exert it, and they would still get to untap it on their turn when they got it back.
(Since Reap hasn't actually played Magic in a decade, he doesn't really get how a lot of rules work)
Suspending all their non-land permanents is basically a one sided board wipe, because you should easily win the game with all your stuff and none of their is under three turns and, if you don't for some reason, you're back at square 1. I like the vanishing with two counters idea previously, as it gives the opponent a turn to try to interact with your board state, but also is a more permanent advantage for you once it goes off.
I assume on her -2, the phase out should trigger when she becomes blocked as well? It mentions tapping the creatures blocking her, but it doesn't actually trigger on blocks currently.
Taking those assumptions:
Mai-Lyn, Future Visitor 1UR
Legendary Planeswalker - Mai-Lyn
UR, return an unblocked attacking creature you control to your hand: Put Mai-Lyn, Future Visitor onto the battlefield. If Mai-Lyn enters the battlefield this way, it enters with additional X loyalty counters on it, where X is the power of the card returned this way.
[+1]: Until end of turn, Mai-Lyn becomes a legendary 2/2 Human Ninja creature with "Whenever Mai-Lyn, Future Visitor becomes the target of a spell or ability or becomes blocked, she phases out. Tap each creature blocking Mai-Lyn. They do not untap on their controller's next untap step."
[-7]: Put two time counters on each nonland permanent target opponent controls and each of those permanents gains vanishing.
[2]
Definitely going with many of the ideas here and going back to the vanishing idea. Since there's still some interaction between the player and the opponent in order to make her ultimate not as truly OP but still viable.
Legendary Planeswalker - Mai-Lyn
UR: Return an unblocked attacking creature you control to your hand: Put Mai-Lyn, Future Visitor onto the battlefield. If Mai-Lyn, Future Visitor enters the battlefield this way, it enters with additional X loyalty counters on it, where X is the power of the card returned this way.
[+1]: Until end of turn, Mai-Lyn, Future Visitor becomes a legendary 2/2 Human Ninja creature with "Whenever Mai-Lyn, Future Visitor becomes the target of a spell or ability or becomes blocked, she phases out. Tap each creature blocking Mai-Lyn, they do not untap on their controller's next untap step"
[-7]: Put two time counters on each nonland permanent target opponent controls and each of those permanents gains vanishing.
[2]
Might I recommend giving this a mana cost, and starting loyalty instead (even if only just 2 or 3), and then working an ability like...
You may return an attacking creature you control to its owner's hand to cast Mai-Lyn from your hand as though it has flash without paying its mana cost.
or even
You may return an attacking creature you control to its owner's hand to cast Mai-Lyn from any revealed zone as though it has flash without paying its mana cost.
I think the way you've worked it is TryHard and very admirable. It wants to be interactive, and preserve aspect of challenge, but I'd fear it's too restricted and too reliant so that it easily becomes too undependable. That's definitely a zone you don't want to accidentally poke into.
I don't mind the effort but I think adding a second counter to ensure they at least get one more turn with their stuff would make it more sensible. Otherwise, just make them sac everything rather than trying to go the route of adding counters and Vanishing.
The "cast" ability seems odd too. You can only return something with power 1 or less and then the loyalty counters are twice that. So, either 2 or 0? Why not just have her enter with 2 counters?
I think maybe having her enter with 1 counter by default at 2 mana is reasonable. Perhaps that is too cheap but I think it is alright considering her ability. And then changing the first ability to something like "As an additional cost, sacrifice a creature. ~ enters with X additional loyalty counters where X is equal to half the power of the sacrificed creature rounded up." I would think half makes sense because it is too easy to ultimate otherwise. It might still be too powerful but, really, you are effectively just sacrificing a high power creature to turn her into a wrath which seems alright.
It does seem like whatever you do, she should be white instead of red.
Until end of turn, Mai-Lyn becomes a legendary 2/2 Human Ninja creature with "Whenever Mai-Lyn becomes the target of a spell or ability, or becomes blocked, she phases out. Tap and exert each of those blocking creatures."
That's way more ninja.
[+1]: Exile target nonland permanent and put two time counters on it. If it doesn't have suspend, it gains suspend.
Another ability that she had at my 1st running in creating her was putting a ninja from you hand into the battlefield.
I do like the idea of exerting creatures blocking her.
I'm still in the fence of making her ultimate suspend all nonland permanents target opponent controls or something else entirely. And her time manipulation skill isn't as refined as Teferi and only is able to manipulate it for a short burst and what-not.
I assume this should return an unblocked attacking creature, since it is seeking to emulate ninjutsu? That would go a ways to balancing for the loyalty gain since the bigger the creature the less likely it is to be unblocked.
Casting without paying the manacost is problematic since it means she can go in any deck regardless of colors. It would be better to write the ability like ninjutsu to both pay a manacost and return the creature to put her into play.
Instead of using exert, you need to use "and doesn't untap during opponent's next untap step." Exert technically says, "701.39a To exert a permanent, you choose to have it not untap during your next untap step." meaning exerting an opponents creatures does nothing since they wouldn't have untapped on your untap step anyway. This is the same reason you could Threaten an opponent's creature, exert it, and they would still get to untap it on their turn when they got it back.
(Since Reap hasn't actually played Magic in a decade, he doesn't really get how a lot of rules work)
Suspending all their non-land permanents is basically a one sided board wipe, because you should easily win the game with all your stuff and none of their is under three turns and, if you don't for some reason, you're back at square 1. I like the vanishing with two counters idea previously, as it gives the opponent a turn to try to interact with your board state, but also is a more permanent advantage for you once it goes off.
I assume on her -2, the phase out should trigger when she becomes blocked as well? It mentions tapping the creatures blocking her, but it doesn't actually trigger on blocks currently.
Taking those assumptions:
Mai-Lyn, Future Visitor 1UR
Legendary Planeswalker - Mai-Lyn
UR, return an unblocked attacking creature you control to your hand: Put Mai-Lyn, Future Visitor onto the battlefield. If Mai-Lyn enters the battlefield this way, it enters with additional X loyalty counters on it, where X is the power of the card returned this way.
[+1]: Until end of turn, Mai-Lyn becomes a legendary 2/2 Human Ninja creature with "Whenever Mai-Lyn, Future Visitor becomes the target of a spell or ability or becomes blocked, she phases out. Tap each creature blocking Mai-Lyn. They do not untap on their controller's next untap step."
[-7]: Put two time counters on each nonland permanent target opponent controls and each of those permanents gains vanishing.
[2]
Definitely going with many of the ideas here and going back to the vanishing idea. Since there's still some interaction between the player and the opponent in order to make her ultimate not as truly OP but still viable.